Substance Designer 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 22 September 2026 - 10:22:17 UTC
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- Review score81% positive
- Total reviews42
- Release dateNov 22, 2017
- DeveloperAllegorithmic
- PublisherAllegorithmic
Genres: Animation & Modeling, Design & Illustration
Company pages: Developer: AllegorithmicPublisher: Allegorithmic
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Substance Designer 2018 Steam news
Substance Designer 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Substance Designer 2018.3.4 - 16 April 2019
A new update has been released for Substance Designer: Changed: Normal Transform/Material Transform: add an option to enable Scale and Skew transformation Fixed: Swirl filter does not work correctly when random functions are used in parameters functions Normal Transform/Material Transform: Normal is not normalized after a scale transformation Swirl gives incorrect results when amount is random Crash when shift-dragging an output then switching to ctrl-dragging Crash while manipulating split points Performance drop when displaying node badges Using custom actions could crash after 30secs Enabled scripts from all projects should be executed (in the 'Scripting' section) crash when linking a MDL graph into another MDL graph Nodes do not update after setting the graph random seed to an exposed parameter Assigning colour node changes layer thumbnail size, assigning a grayscale node does not U…
- Substance Designer 2018.3.3 is out - 21 February 2019
Substance Designer 2018.3.1 - 2018.3.3 Fixes, fixes everywhere! 2018.3.3 Fixed: PBR Base Material outputs does not have the right group name 2018.3.2 Changed: Add a label indicating the current suffix setting for "Match By Name" Fixed: Crash while manipulating split points Invalidation issue when input node bitdepth is changed Thumbnail computation options no longer work Empty space is displayed under the breadcrumb with a specific UI layout Link style is incorrect in context Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens Shape Splatter Blend Color: no option to specify the normal map format Spelling mistake in linear interpolation tooltip Normal Transform does not handle mirror and skew transformation correctly Gradient Axial, Radial, Circular do not support random functions Gradient Radial does not work correctly in non square output_exporter.sbs alway…
- Substance Designer Winter 2018 Update - 5 December 2018
https://i.imgur.com/JPaQ00j.png This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use. Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added Add a Breadcrumb when editing sub-graphs / functions Add TAB as a shortcut to spawn the "node menu" Node highlighter for parent nodes of selection Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs Connect new node to first visible output of selected node Add node 'Badges' Add warning on compositing nodes through badges Add th…
- Substance Designer 2018.2.2 - 9 October 2018
Substance Designer 2018.2.2 is now available. Fixed: Shape Shadow does not work correctly when tiling is off Floodfill to Random grayscale / color doesn't work correctly in some cases Flood Fill is incorrect in non-square Flood fill to Color / Grayscale is broken QuadTransform is jaggy in CPU Star Shape outputs a "No Tiling" tiling mode Shape Splatter Blend Color output absolute 32f bitdepth Shape Splatter Blend Color is long to compute if its format is not set to 32F Crash when linking image as Input of a Fx-Map while Iterate properties are displayed Timings seems wrong while editing graph in-context Random crash when saving graph material mode doesn't work with sbsar Material assignment is not restored correctly Some 3Dview state file settings are not loaded correctly Alpha display always displays black Display Image to grayscale button does not work for images with alpha dependency m…
- Substance Designer 2018.2.1 - 15 September 2018
Changed: Add a message in the taskbar when the "In context editing" is enabled Rephrase the "In context editing" option label Fixed: Paste without link shortcut doesn't work in compositing graph Invalidation is very long when in context editing is enabled Crash when linking nodes Crash relinking nodes Crash moving frames Crash when switching UVTile in graph and mesh is not udim anymore Crash when using ctrl+z after pasting nodes Select Parent Nodes is very slow Moving maps up/down allow user to resize the row Path for saving or loading preset is never saved Cage is used even when not selected in the baking window Skew correction is not working correctly Very slow performance when negative UV space is in the view Clicking the Cancel button does not cancel the mesh loading Can't bake using a cage if the skew map is empty and set as true Flood Fill is slow in 4K Linear to sRGB function is…
- Substance Designer 2018 Summer Update - 19 July 2018
https://i.imgur.com/A9g4I8n.png Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in our blogpost Full changelog: Added: New Style New Sliders Make floating windows really floating Change Preferences Window layout Library: remove filter bar Library: remove selection display overlay Add a message in the taskbar when the application is Autosaving a package Properties: merge "function" and "reset to default" menus New Shape Splatter (+ companion filters) nodes Add Flood Fill to Color/Grayscale filters New Flood Fill support: support shapes with holes Flood Fill to Gradient: add Slope and Angle image input Optimize the Auto Level filte…
- Substance Developer Homepage - 19 June 2018
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!
- Substance Designer 2018.1.2 - 1 June 2018
A new hotfix release is now available for Substance Designer. Fixed Fractal Sum Base: wrong result with the third level (new graph has been added) 3D Perlin Noise Fractal is forced to 32bit Gradient Linear 3 does not give the right result when using non uniform size Normal Sobel does not support tiling options Checker_1 is forced to 8bit Multiangle to Normal: internal computation issue Stripes Pattern does not support negative "Shift" values (engine crash) Crash when trying to open a specific MDL project MDL Graph is not computed after a closed/reopened operation Outputs from unassigned graphs are exported using the batch tool Exporting C16F in exr generates grayscale image Skew features are not disabled in UI when baking with a cage Crash when cage doesn't have corresponding UV set sbscooker: cooking error related to "blend_switch.sbs" Published graph does not render correctly Transfor…
- Substance + Marvelous Designer Contest: David & Diana - 12 May 2018
https://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!
- Substance Designer 2018.1.1 - 12 April 2018
A new bugfix update for Substance Designer is now available. Fixed • Weird visual artefact with specific AMD GPU • Freeze with specific AMD GPUs • Generated normals from .obj have hard edges on UV seam • Crash while computing spherical harmonics • Can't set resource as "embedded" • crash when baking • Baking 2 different versions of a map from UDIM mesh is broken • crash when switching between contextual and non contextual graph • Having the same baker twice will make them synchronized • renaming the $(custom) macro prevents baking correctly • Refreshing a baked map should blocks the UI • Refresh All baked maps creates empty resources • Pressing "Enter" to confirm a parameter value removes the high poly • Tile Generator: Rotation Random error when X and Y Amount are different • some grunge maps contains ghost instances • Cube 3d: using random functions in parameters does not give expecte…
- Substance Designer Spring Update (2018.1) - 9 March 2018
A new large update for Substance Designer is now available! Most notable changes are UDIM tiles support, better performance and a new 2D view in the baker dialog as well as new nodes. Added Optimize high-poly baking Improve result on seams for Curvature baker Bake maps for UDIM based mesh Add a dedicated 2D view in the Baker window Support for UDIMs Optimize cooker performances Improve node thumbnails generation speed Keep node cache only for opened graphs Add toolbar in the compositing graph to control the Thumbnail generation mode Add a geometry cache to optimize high definition meshes display Support UDIM display (display the current tile) Update Rounded Cube with uniform topology Avoid saving scene all the time Add 3D Noises (Perlin, Perlin Fractal, Worley, Simplex) nodes Add 3D Volume Mask node Add 3D Linear Gradient node Add 3D Cube Gbuffers node (useful to previsualize 3D based n…
- Substance Designer 2017.2.5 - 19 February 2018
A new minor update for Substance Designer is available: Changed Typos in function.sbs Reduce default range of perlin noise and gaussian noise Adjust default range for "Height Scale" Parameter Update mdl templates Fixed Normals are not recomputed if the model has no normals Non Square bitmap resource is empty once instantiated Perlin noise gives different result between CPU and GPU engine
- Substance Designer 2017.2.4 - 9 February 2018
Changed Allow to specify the filtering mode on input bitmaps Don't change the ratio of the image in the 2D view when the physical size is enabled Fixed crash when enable/disable path in preferences Match by name ignore some meshes with specific names Premult to Straight filter removes alpha channel
- Substance Designer 2017.2.3 - 20 January 2018
Here is a list of all the fixes introduced with Substance Designer 2017.2.1, 2017.2.2 and 2017.2.3. SD 2017.2.3 Fixed: typo in "PBR Basecolor Validate" node Disorder parameter is broken in Cells 2 Cells 3 is inverted when using specific values in parameters Polygon 2: Visual artefacts with specific settings Tile generator grayscale is in 8 bit by default Tile sampler: pattern specific random parameter doesn't work Shape Mapper: random functions can't be used to drive Pattern Amount, Radius, Width..etc Polygon 2: random functions can't be used to drive Sides amount Some noises/pattern generators generate warnings in the console Non-Square-Transform-Grayscale generates a wrong Pixel Size Swirl filter does not take the tiling mode into account Drag and dropping bitmap resource to image Input node no longer works CTRL+R (reload) doesn't work anymore Problem when using frame in another frame…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 April 2019 | Substance Designer 2018.3.4 | 2434668385541367904 |
| 2 | 21 February 2019 | Substance Designer 2018.3.3 is out | 2480825216190050649 |
| 3 | 5 December 2018 | Substance Designer Winter 2018 Update | 2416641943169713591 |
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