- V1.3+ Adjustments & Fixes (V1.3.2, updated 08/04/2025) - 28 July 2025
Communication: Steam Discussion Email: [email protected] ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.3+ Game & MOD Editor- Bug report and comment Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support! ———————————————————————————————————— Version 1.3.1 (2025/7/28): Fixed…
- Version 1.3.0 Update - 25 July 2025
Communication: Steam Discussion Email: [email protected] * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.3+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * We will continue addressing issues encountered by players. To help everyone stay informed on the latest fixes, all patch notes will be compiled in this post: V1.3+ Adjustments & Fixes. Please stay tuned as we work to improve the game based on your feedback. Thank you for your support and understanding! ———————————————————————————————————— Dear players, hello! Thank you for your continued support and patience. Here are all the details of this update: New Features: Added support for additional languages: Russian, German, Spanish (Spain), Portuguese (Brazil), K…
- V1.2+ Adjustments & Fixes (V1.2.2, updated 04/01/2025) - 28 February 2025
Communication: Steam Discussion Email: [email protected] ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.2+ Game & MOD Editor- Bug report and comment Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support! ———————————————————————————————————— Version 1.2.2 (April 1, 2025) : F…
- Version 1.2.0 Update - 25 February 2025
Communication: Steam Discussion Email: [email protected] * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.2+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding! * In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be…
- V1.1+ Adjustments & Fixes (V1.1.10, updated 10/25/2024) - 2 September 2024
Communication: Steam Discussion Email: [email protected] * After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible. ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have fe…
- Version 1.1.0 Update - 28 August 2024
Communication: Steam Discussion Email: [email protected] * After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible. * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please st…
- Sorry! The MOD editor public test is postponed to August. - 7 June 2024
Communication: Steam Discussion Email: [email protected] Dear Players, Hello everyone! First of all, we would like to sincerely thank you for your continuous support and attention to our game. We have been working tirelessly to present you with a high-quality gaming experience through the development of the MOD editor, weapon upgrades, and jewelry synthesis system. In our previous announcement, we mentioned that we planned to release the first public test version of the MOD editor in June. However, during recent closed testing, we discovered some severe bugs that need to be fixed. These issues could potentially lead to permanent file corruption. Resolving these problems is crucial for us because we want to ensure the game's stability and quality before release. Therefore, to provide you with a better gaming experience, we have decided to postpone the release of the public test versi…
- Recent Work Content and Progress Report - 14 January 2024
Communication: Steam Discussion Email: [email protected] Happy New Year, everyone! Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress. First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to conduct a small-scale internal test in March and aim to release the first public test version in June. Additionally, we plan to update the weapon upgrade system alongside the MOD editor, and if all goes well, the jewelry synthesis system will also be…
- Recent Work Status and Development Progress - 18 September 2023
Communication: Steam Discussion Email: [email protected] Hello everyone, We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support. In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality. Currently, our art department, consisting of two individuals, is diligently creating all the necessary art assets for upcoming updates. The progress currently stands at approximately 40%, encompassing forthcoming storylines, new ecosystems, new factions, new bosses, new monster…
- We have formulated a new plan - 21 February 2023
Hello, players! Since the inception of in September 2016, through the release of the EA version in April 2018 and the official version in May 2022, we have remained committed to the game for six years. Although we have encountered many challenges and departures during this time, we firmly believe that the trust of the players is our belief and motivation to keep moving forward. Therefore, we have never chosen to evade, as long as there are players supporting us, we will continue to persevere and strive for them. In the future, we will continue to provide better game experiences for players as always. Usually, after each update, we spend some time actively communicating with players, collecting feedback and suggestions for the current update, and then start working on new content. During busy work times, we may have less social interaction due to understaffing and limited energy, but we…
- Version 1.0.6 Update - 29 August 2022
Communication: Steam Discussion Email: [email protected] Hi, everyone. Because we have recently been shifting our focus to developing a built-in MOD editor, redesigning the crop farming system, modifying the whole weaponry system, all of which are complicated, we’ve decided to hit the brakes a little on updates and maintenance. Your understanding would be much appreciated. Thank you all! New Contents: - Shelter Tour Guide Flag: Using this flag causes surrounding refuge dwellers to follow you for a period of time. Adjustments: - Reworked all Mining Pickaxe’s functions. Now, personal mounts with excessive mounting height will no longer prevent players from hunching downward to mine. At the same time, the mining range of Mining Pickaxe is now clearly visible to players, and precision mining is now supported (Use the right mouse button to switch); - Now, Hotbar’s item-select cursor will…
- Version 1.0+ Bug Report and Comment - 29 May 2022
Hello, players! We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players. So if you have come across any bugs or issues, please let us know by posting them on this topic: https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/ Also, any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you! TARO ——————————————————————————————————————————————————— Current Version 1.0.5 (June 23, 2022) : - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug; - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors; - Fixed a…
- We have reached a total sale of 100k copies! Thank you for your support! - 27 May 2022
Welcome to Keplerth and thank you for your love and support! Keplerth has sold over 100,000 copies, and this honor cannot be achieved without your support. In the future, we will continue to optimize the game and gradually bring the content we have promised. If your game crashes or you meet bug, please leave a comment at 【Version 1.0 - Bug report and comment】 so we can help you out. Thank you! See you next time! TARO
- Version 1.0+ Adjustments & Fixes (current V1.0.5, last updated on June 23 2022) - 25 May 2022
Communication: Steam Discussion Email: [email protected] Hello, players! We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players. So if you have come across any bugs or issues, please let us know by posting them here: https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/ Any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you! Current Version 1.0.5 (June 23, 2022) : - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug; - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors; - Fixed a bug that co…
- Version 1.0 Update: Follower System, Shelter Simulation, Monster Invasion... - 24 May 2022
Communication: Steam Discussion Email: [email protected] Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support. In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at what has been updated in 1.0: New Contents: - Follower system: Replica Gene Module can be obtained by doing quests with villager, and Players can use Replica Incubator in Schip’ s Lab to create Replica that can wear equipment and weapons, Replica can…
- The full version of Keplerth will be launched on May 24th (UTC + 8:00) - 20 April 2022
Hello, everyone! Keplerth will turn into the full version on May 24th (UTC + 8:00) . We plan to have a price increase for the game when the full version is released. However, our publisher Gamera Games has a Publisher Sale because of their 4th anniversary. If you like Keplerth, it's the last chance to buy this game with a lower peice. And certainly, we have many new contents when full version launch. *Clone system: Players can obtain clone gene modules by completing with villagers, and use the clone hatch in Schipper Lab to create clones that can wear equipment and weapons. The clones can accompany the player along with their pets. Besides, they also can participate in various battles and become player's capable follower. * Shelter management system: A new shelter facility crafting table has been added. Players can manufacture various living and entertainment facilities for accepting su…
- Alpha 29 Adjustments & Fixes (Last updated on January 5 2022) - 27 December 2021
Communication: Steam Discussion Email: [email protected] 05/01/2022: -Fixed the bug that it was almost impossible to encounter Parasytor H-IV and Parasytor A-IV on underground level 5-9; -Fixed the bug that the green cell trees on underground level 5-9 were difficult to be chopped by an axe; -Fixed the bug that caused animals to digest food too fast. 04/01/2022: -Fixed the bug that the animals did not eat the giant wheat in the feeding trough; -Fixed the bug that the attack of Pets and Poison Spore could destroy the mining machine in the Defense Mode of Mystery Entrance; -Fixed the bug that the actual position of the T-energy particles dropped from the Defense Mode of Mystery Entrance would be offset; -Fixed a bug where non-human monsters would try to attack the mount instead of attacking the player; -Fixed the bug that the underground portal may be guarded by enemies that exceed th…
- Alpha 29 Update: Pet Control & Automatic Feeding, Crops, Rift Defense Challenge - 24 December 2021
Communication: Steam Discussion Email: [email protected] New Contents: - Pets and mounts ① A new “Growl” function is added into the Pets Control. When this function is enabled, the monsters will take pets as their aims, or they will not actively attack the pets. ② The “Standby Mode, the Passive Mode and the Agro Mode” controlled by pets now are provided with extra attribute buffs. ③ Pets’ state of “falling down and bleeding” is cancelled and replaced by the state of a “severe injury”. When sustaining a severe injury, combating pets will go back and keep following the player, in which the pets receive no damage and perform no attack. Mounts will be in the mounting states without the mounting acceleration effect if they sustain a severe injury. Pets that have a severe injury can automatically recover to normal after a while. ③ “Automatic Feeding” is added to the interface of pet feedi…
- Alpha 28C Adjustments & Fixes (Last updated on October 23 2021) - 21 October 2021
Communication: Steam Discussion Email: [email protected] 23/10/2021: - Fixed a bug that may cause errors when connecting to the host using the IP address. 21/10/2021: - Reduced the enemy’s movement speed when they are avoiding the player (before the modification may cause the player to fail to catch up with them) - Removed the Rifter who used various throwing objects in the mysterious entrance. - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
- Alpha 28C Update: 4 new knowledge gene modules, Some Adjustments & Fixes - 20 October 2021
Communication: Steam Discussion Email: [email protected] New Contents: - Add 4 Knowledge category Gene Module in Gene Editing: 1. Beast Whisperer: The success rate of taming pets is increased by 10% 2. Drug addict: The cooling down of all therapeutic drugs is reduced by 20 seconds 3. Master of Physical Skills: Slower durability loss on armor by 15% 4. Master of firearms: 15% chance to not consume ammunition Adjustments: - The movement speed is reduced from 50% to 30% when shooting with long-range weapons; - Adjust the order of part of the In-game tips; - The two Gene Modules regarding "armor durability consumption rate decrease" and "probability of not consuming ammunition" in the original Alpha and Beta modules in Gene Editing are cancelled. (Those already owned prior to the update can still be used); – The gene module effect of learning to be a "maintenance man" in Gene Editing ha…