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Monstrous

Monstrous Steam news

Red Disk Games | May 16, 2018 | game

Released

0players observed · 5 October 2026 - 22:11:49 UTC

ActionAdventureEarly AccessVampireDark FantasySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive

Monstrous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive
  • Total reviews8
  • Release dateMay 16, 2018
  • DeveloperRed Disk Games
  • PublisherRed Disk Games

Genres: Action, Adventure, Early Access

Company pages: Developer: Red Disk GamesPublisher: Red Disk Games

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Monstrous Steam news

Monstrous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update - 16 November 2018

    After an entire summer in the oven, we're taking the development to the next stage. I'd like to thank everyone involved for their hard work and dedication in completing the update, developers and players alike. There is still a lot of work to be done but we're all committed to making this an exciting action game. The main goal of the current stage of development is to finalize all gameplay elements and the Rivals mode. To be able to achieve this in the next few months, we've limited the game area to the southern districts of the city, Harbor and Tenements. Afterwards, we will start implementing the Co-op and Duel modes before completing the rest of the city. Even though it may seem limited, it is still a rather large area full of objectives, enemies and all 5 progressive phases of Rivals Mode. Moving forward, we will increase the frequency of the updates to once every two weeks for the…

  • Halloween Patch Notes - 16 November 2018

    Here is the full change list: • World Design Update: Lairford South o 6 more world squares have been added to the play area, completing the Tenements and Harbor districts. o Current game mode is set in a 500x200 playspace with explorable rooftops, landmarks and essential shops. o Numerous decoration bits and pieces have been deployed in available world squares to flesh out the town. o Most shaders and environment textures have been rebuilt or overhauled to add more detail to the world. o We have also built a relit version of the city that is more demanding in hardware performance terms. We will also make that version available on a beta branch while we work on optimization features. o More background music and ambient audio has been deployed in the city. • Player Character Updates o The Ghoul has been remodeled and retextured. o The 4 player characters (the Ghoul, The Vampiress, the Pro…

  • Upcoming Halloween Patch - 7 October 2018

    First of all, I would like to apologize for the lack of updates recently. We have been overhauling some systems in the game that required extensive rework of the existing art and additional content production. Instead of updating the game with background code and minor content updates, we decided to wait for the content production to catch up and release an update which gives a better idea about the direction the game is headed. The upcoming update will release on the 31st of October, in time for Halloween. It will include: • Updated look of the southern area of the city, covering both the Tenements and Harbor districts. • An overhaul of the core combat animations of existing player characters. • New weapon types for existing player characters • An updated starting area with the first version of tutorials and character customization • An overhaul of encounters and combat AI • New object…

  • Patch 0.4.2.3 is Live - 31 May 2018

    This is our first monthly update to the game. Since it has been only a couple of weeks since the Early Access, the contents of the update are rather modest. It contains mostly fixes to combat mechanics, AI and sounds. Also a bit more polished Starting Area. Next update at the end of June will be more substantial in terms of Graphics, Animations and City Layout. We will also keep tweaking and improving the AI in general. If you do not wish to wait a month and want to see how the monthly update is progressing, please join us in the beta. It is updated at least every week, mostly once every few days as fixes and features are immediately tested on Steam. Here are the patch notes: • Killed off several bugs affecting combat mechanics. You can now land attacks better and your enemies will be stunned properly when performing combos. Guarding will also work more reliably now. • Following the com…

  • Finally, out in Early Access! - 18 May 2018

    This is an exciting first announcement for us. After months of sleepless nights, we’re finally able to push the game to Early Access and I can share our plans for the game and our reasons for why we’re in Early Access. Monstrous originally started out as a 2D game. It was heavily influenced by Moonstone: A Hard Day’s Knight, which we hold dear to our hearts. We didn’t want to make just a copy though, we tried to imagine how a game like Moonstone could be realized in a time where melee combat has taken to new heights by excellent games such as Souls series, Bloodborne and Dragon’s Dogma (a personal favorite for me). Moonstone was also a free-roaming game, so we made a board-game like setup but dropped the turn-based approach to modernize it even further. After a few early prototypes, it became clear that the concept was more suited to 3D so we switched to Unity Engine around late 2017. T…

Patch notes and updates

S.noRelease datePatch nameGID number
116 November 2018Halloween Patch Notes3316234163917236791

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