- 🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿 - 21 November 2023
🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿 Hello, wilderness explorers! We're excited to bring you the latest patch for AWAY: The Survival Series - Version 1.11, now available on Steam. This update brings a mix of bug fixes and an exciting new feature that we hope you'll love! What's New: - 🐱 Cat Mode Unleashed: Now, you can roam the wilderness as a cat in exploration mode. Experience the world from a whole new perspective! - 🖥️ VSync Option Added: For a smoother gameplay experience on Windows. Bug Fixes: - Various achievements system enhancements completed. - Fast travel issues addressed. - Snail achievement and hologram issues in exploration mode rectified. - Localization improvements. - Xbox icon display issues fixed. - Enhanced NPC 3Cs for better gameplay comfort. - Scorpion collision and attack animation bugs fixed. - ...and several other minor fixes to enh…
- Exciting New Update! Version 1.10 Out Now! 🚀 - 16 March 2023
Hey there, fellow gamers! 🎮 We're thrilled to announce the release of Version 1.10 for our game on Steam! This update is packed with improvements, bug fixes, and a brand new feature that we're sure you'll love. Get ready to experience the game like never before! Introducing the Skin Feature! 💥 Customize your character with unique and stylish skins, making your gameplay experience even more personalized and fun! Major Improvements: 🛠️ Enhanced NPC control, collisions, and ragdoll Smoother locomotion and camera control Default camera now slower and further away for a more comfortable gaming experience Improved jumping camera movement for seamless action Advanced NPC AI behaviors for more engaging interactions Bug Fixes Galore! 🐛 Audio and stability fixes in exploration mode Performance optimizations for smoother gameplay Bug fixes for progression-related bugs in main quests, achieveme…
- Major Update Patch 1.09 is HERE! - 2 April 2022
Here's the list of improvements: -Camera movement improvements on the sugar glider -Jump controls have been improved on the sugar glider -Climbing controls have been improved on the sugar glider -Faster swim and less punitive water damage on the sugar glider -Multiple Improvements of the 3Cs for numerous NPCs in exploration mode -Added tips during the loading screen -UI improvement, stats and more -Stability improvement in Exploration mode -Various Bug fixes
- Quick Patch 1.07 - 22 November 2021
Added DLSS support Improved user interface Improved progression feedback in UI Improved Exploration NPC spawning and respawn Improved easy mode Collectibles can now be seen on the map Polished Story Mode experience SFX optimization Improved achievements and skills
- Quick Patch 1.06 - 26 October 2021
Improved to sound and music Improved UI behavior an aesthetic Improved the ecosystem, animals and insects spawning Polished end game sequence and gameplay Fixed save game and settings issues Improved statistics, skills and achievements Improved the open world mechanic Other general bug fixes and minor improvements
- Message from the Devs - Quick Patch 1.05 - 8 October 2021
Hello everyone, We’d like to apologize for the major bugs that some players have encountered at launch. We are serious about addressing these issues and have begun working on (and even fixed) many of them already. As a small indie shipping our first game, we decided to launch on multiple platforms and in multiple languages. This should not have been done at the expense of our game’s quality and experience. Over the past 5 years, our small team has put our hearts and souls into creating this game. We want it to be the best experience it can be. We are going to continue listening to you and making improvements. Our sole focus right now is bug fixes and making game improvements. We’ve been working long hours to push patches as quickly as we can. If you are experiencing any bugs, or just want to share some feedback with us, you can make a report here. It will be sent straight to the dev tea…
- Quick Patch for October 1st - 1 October 2021
We released another quick patch that takes care of the following: Fixed control with AZERTY layout Fixed windowed mode Fixed inverted axis control Fixed checkpoint for those who played Survival mode Fixed animation glitches on Snake and Giant Spider Fixed guidance in instinct Added polish to the bunker side mission If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report. We have another patch in the pipeline. Stay tuned for more updates.
- Quick Patch for September 28th - 29 September 2021
Our first quick patch fixes the following: Fixed VO narration overlaps Fixed broken flow at spider mission Add an option to increase and reduce camera distance Fixed issues with some settings not being saved Other minor stability and cosmetic improvements If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report.
- AWAY : The Survival Series is out on Steam! - 28 September 2021
Hey everyone, It's finally happened!! AWAY: The Survival Series is out on Steam! Voyage through a world where nature runs wild on one sugar glider's quest to save his family. Immerse yourself in living environments and climb, glide, sneak, and sprint throughout your journey. We'll be running a launch sale for the next week, so **don't miss your chance to save 10%!** Thank you to all our community members for supporting us through development - it's been a longer process than we expected, and we may not have made it all the way without your understanding and encouragement. Now, after years of long hours, we hope it's everything you wanted and more. We are working on bug fixes are the moment! Patching them as quickly as we can. If you experience a bug, please feel free to report it here so we can begin working on them! Best, the AWAY dev team PS. If you do enjoy AWAY, we kindly ask that y…
- Away: The Survival Series - Survival-Abenteuer im Tierreich erscheint Ende September - 23 August 2021
Das kanadische Entwicklerstudio Breaking Walls hat den Releasetermin zum tierischen Survival-Abenteuer Away: The Survival Series bestätigt. Das Story-Adventure im Stile einer Naturdoku lässt euch in die Rolle eines Kurzkopfgleitbeutlers (Sugar Glider) schlüfen und die Geheimnisse der verlassen Welt von AWAY entdecken. » Komplette News auf pressakey.com lesen » Away: The Survival Series auf pressakey.com
- AWAY has a release date (and a new trailer as well)! - 19 August 2021
Finally, the news you've all been waiting for... AWAY will be releasing September 28, 2021! After years and years of development, we're so excited to hear what you think of our sugar glider and his journey through a wild world. AWAY is a bit of a between-genres game; mostly an adventure game with platforming and nature sim aspects, it doesn't fit super clearly into one genre. So if you have any questions about the gameplay, hardware requirements, or anything else AWAY please let us know and we'll do our best to give (spoiler-free) responses! In these last couple weeks before release, wishlisting and spreading the word about AWAY are the best things you can do to help us out, and we can't thank you enough for your support :) See you soon, sugar gliders!
- Announcing Photomode! - 16 July 2021
Hi everyone, A big focus of AWAY has always been the atmosphere and environments - being inspired by nature documentaries, we've consistently tried to make our world feel as alive as possible. Our new photomode will allow you to enjoy the environments we've spent so much time on in a brand new way! When photomode is engaged, the sugar glider will freeze mid-motion, making action shots simple to snap! However, the glider is the only thing frozen in place - the environment will still be alive with ambient motion, keeping you immersed in the moment. And it means you'll still need to have some timing to capture the perfect pic ;) To provide even more control over your shot, we've included an array of options - from Depth of Field to Saturation to Noise, there's plenty to play around with. If you don't want to get into the fine details, we've also designed some pre-made filters to quickly ch…
- Behind the Scenes: Day & Night Lighting - 21 May 2021
Hi everyone, Hope you're enjoying the beginning of summer! As the sun rises earlier and sets later, we wanted to share a quick look at AWAY's lighting system. Artistic liberties in the natural world Initially, we weren't sure if we could do both day and night modes because of the challenges posed by lighting. Our first few attempts just didn't feel quite right, and it took us a bit to pin down the unexpected reason; our lighting system was *too* realistic! When the sun neared the top of its arc across the sky, shadows formed directly under models, while the models themselves were harshly illuminated. Under these conditions, the world looked flat and unnatural. While it's more pronounced in a game world, this is a real-world phenomenon too (check out Lahaina Noon). In order to create a more natural atmosphere, we actually had to deviate a bit from pure realism! Our Art Director created h…
- Happy Valentine's Day! - 15 February 2021
Happy Valentine's Day! We're super grateful for your support these past five years, so to show our love we made some AWAY-themed valentine cards with some of our favourite animals! Click here for the full-size versions of each card. Please feel free to send them around and spread the love! (And reply in the comments with your favourite animal puns!) Wishing you a wonderful Valentine's Day 💖 ~ the AWAY dev team
- AWAY is in the Québec Steam Sale! - 28 January 2021
What do Assassin's Creed, Hitman, Deus Ex, and AWAY all have in common? That's right: they are all developed here in Montréal, Québec! As a global hub for game development, our city is home to some of the biggest games in the world, but it also has a thriving indie scene. This is why five years ago, our founders decided to quit their jobs to follow their dream and start their own game studio. After working at Ubisoft on games like Far Cry, Prince of Persia, and Rainbow Six, they wanted to make something new, something that hadn't been done before. And so AWAY was born. I'm telling you this story because today, we are proud to announce that AWAY is part of the first ever Québec Steam Sale! Of course, AWAY is in the "Coming Soon" section, but we are so excited to be featured alongside some of our favourite games like Spiritfarer, We Happy Few, and Ancestors: The Humankind Odyssey. We feel…
- Food, Stamina, and AWAY's Skill Tree - 21 December 2020
Hey everyone, With the new year right around the corner, we wanted to give you a sneak peek at some of the game mechanics we've worked on over the past 12 months and show you how they work in AWAY. Stamina & Food In order to bring more realism and depth to the sugar glider experience, we've included stamina bars for each of the glider's four main skills: Sprinting, Gliding, Instinct, and Possession. Once a bar runs out, you won't be able to use that skill until it starts filling up again. The stamina bars—or rather circles—appear on-screen when you start using a skill. Once used up, they generally begin to auto-refill after a couple seconds, but only up to a certain point. In order to max out your stamina, you'll have to eat some of the various foods scattered around AWAY's environments: Yellow foods (like cloudberries & tree gum) will refill your Gliding stamina. Red foods (like raspbe…
- Introducing Nighttime Gameplay 🌙 - 30 October 2020
Hey everyone, Ever since our Kickstarter campaign, one of our most requested features has been to add nighttime gameplay to AWAY. We weren't sure if we would be able to pull it off, but it was an idea that stuck with us. Over the past year our dev team decided to run a few tests on the side, just to see if it would be possible to include somehow... and today we're thrilled to announce that AWAY will feature nighttime gameplay! In addition to a couple nighttime missions, we've also integrated a full day-night cycle in various sections of AWAY's world. Watch as the sun sets and nocturnal life comes out, but keep an eye open as you explore by starlight — some of these nighttime denizens are less than friendly! Nocturnal Creatures As day turns to night, we wanted to give AWAY's environments a more nocturnal feel. While the visuals and sounds certainly play a big role in this, we also tweake…
- Explore the beach and play as a crab - 28 September 2020
Hey everyone, As we approach the end of summer, we want to give you a behind the scenes preview of AWAY's beach environment, featuring a new playable animal and a relaxing beach-themed nature soundscape (download link at the bottom). Beware of the waves AWAY's beaches are a far cry from its forests, with crashing waves and a view across the horizon. And those waves aren't just for show — if you don't pay attention, you'll get more than a little wet! While these waves may look huge, it's possible to avoid a watery fate with a bit of foresight (and some good timing!). The Sugar Glider's jump is strong enough to avoid the initial crest, as long as you plan to land somewhere above-water. The waves won't recede immediately, so jumping without planning ahead may result in an unfortunate demise. Play as a crab As you wander across AWAY's beaches, you will no doubt encounter a few crabby friend…
- Free Nature Soundscapes - 17 September 2020
Hey everyone! We recently announced that AWAY will be releasing in early 2021. In the meantime, we want to give you a chance to experience AWAY's lush environments, so we've prepared some relaxing nature soundscapes recorded straight out of the game. Each soundscape is 30+ minutes long, allowing you to immerse yourself in the sounds of a dense forest, the gentle call of birds, and the echo of a distant waterfall. You can get the soundscapes for free at awayseries.com/nature These soundscapes are just a preview of the immersive realism that you will experience when you play the game. So please, give yourself a break today. Turn this up, close your eyes, and transport yourself into the lush woodlands of AWAY: The Survival Series. Happy listening! ~ the AWAY dev team
- Gameplay Reveal & Release Announcement - 5 September 2020
Hey everyone, Last weekend we partnered with IGN to unveil AWAY's new gameplay walkthrough at Gamescom. The video takes you through one of AWAY’s side quests and showcases some of the game’s new features and mechanics, such as: Fighting a scorpion Hunting for lizards Using the Sugar Glider's instinct Playing as a new creature... 👀 You can check out the full walkthrough below: Release Announcement Alongside the new gameplay walkthrough, we officially announced that AWAY will be releasing in early 2021. This is later than we had anticipated, but we want to make sure that AWAY lives up to the promise we've made you. The remaining 6-8 months will be spent polishing AWAY's animations and mechanics, fixing pesky bugs, and optimizing the game for all platforms. We're extremely grateful for your patience so far and we're excited to get the game in your hands! Until then, keep an eye out for mo…