- Map Update & Minor Content - 16 July 2026
Map update time!30 new maps have been cycled into the map pool as well as a selection of older maps being removed.Some minor bugfixes and changes have been introduced;Name tag above head only goes transparent when directly looked at.Fire Extinguishers should now no longer be grabbable once triggered.Minor amount of community centric content addedGECNet will be temporarily unavailable for ~15 minutes to deploy the update server-side. You may experience connection problems while attempting to start the game during this period.
- State of Due Process - 18 June 2026
Hello everyone! With the sale concluding and the new influx of players we've received, we would like to take the time to let our player base know that we are taking steps to keep this game going.During the sale, the player count reached a peak of 153 concurrent players. This makes us ecstatic, and we want to let both new and returning players know that content is on the way.For our plan of action, we have updated our Trello roadmap to include the list of features that we hope to introduce overtime, many of which being suggestions that we've collected from our community.You can access the roadmap by going to https://trello.com/b/bNPEji7l/due-process-roadmap or through the button in-game.
- New Maps, Ranked Queue Update and Duesday Extension - 13 June 2026
Hello everyone! It's been a few months since we've had a content update for the game. The wait has indeed been long, but progress must be made.First, we will start off with the patch notes that this new build brings;Map Pool Update: 57 New Maps have been added to the map pool, along with a larger selection of old maps removed from the pool to give the newer maps a higher chance to show up during gameplay.Ranked Queue Update: Ranked Queue will no longer show the profile picture of your team to help prevent dodging queue.These maps should hopefully give returning players some fresh gameplay while we work on other new content updates for the game. There are also a handful of maintenance updates that aren't listed to hopefully improve the stability of Due Process.To end off this announcement; Due to the massive success of the game sale, the length of Duesday will also be increased to last u…
- Pre-Duesday Game Sale - 12 June 2026
For the preparation of the Duesday event, the game on steam will be 91% off for the weekend, lasting up until Tuesday.This is to let people a chance to get the game for a low price so that we can have a greater amount of players participating in the Duesday, and hopefully even after the Duesday concludes.Here are the current discount amounts;Base Game (Due Process) - 91%Due Process OST - 10%Supporter Pack - 20%Have fun!
- Duesday - 9 June 2026
Hello, and welcome to Duesday!This event on the game page is to let players know that are outside of our Discord (we recommend you join if you haven't yet!) server that coming this Saturday, is an event that we want to get rolling with more players called Duesday.Now, for those wondering what Duesday is, it is a time during a day of the week where players get together in the game and use the queue system to get as many matches going as possible.Currently, Duesday is scheduled to be Bi-Weekly on Saturdays with the first one being this Saturday on the 13th of June. The time of which this will commence is 1PM Eastern Time.This means the next Duesday if you cannot attend this one will be the 27th of the same time. The time however may change depending on attendance for this week's Duesday.Have fun and hope to see you there!
- Small hotfix - 16 February 2026
Small Hotfix Due to some miscommunication on my side the shotgun changes weren't included in the previous build. This patch actually includes the shotgun changes which were intended to be in the previous patch. If you missed them here's the changes from the previous patchnotes: Shotguns: Smoothed damage falloff. Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linear falloff which starts earlier than before but ends later. This is just a first pass on fixing what was left, We're open to feedback on this (shotgun feedback thread number 437453543) and making further passes on them if needed. I've also added passwords for playing 6 rounds on the same map. The passwords are 1MAP followed by the first letter of the tileset you want to play (ie 1MAPC for CStore). If you experience any i…
- Map update and Bot Mode Fix - 7 February 2026
Maps:47 new maps made by Noon have been added with this update. If you encounter any issues please let us know in #map-issues in the official discord. 47 old maps have been rotated out to make room for these new maps.Weapons:BLK-TAR: Removed Weapon recoil but increased Camera recoil. This should make the weapon more intuitive for new players without making it better when used by an experienced playerShotguns: Smoothed damage falloff. Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linear falloff which starts earlier than before but ends later. This is just a first pass on fixing what was left, We're open to feedback on this (shotgun feedback thread number 437453543) and making further passes on them if needed. Bug fixes:Bot mode is now functional again.Fixed weapons in name plate…
- Status Update - 1 November 2025
Hey, we've put out a new blog post that includes some key details on what's happening with the game and the studio.You can find it here: https://dueprocess.info/blog/2025/10/31/86-status-update
- Security Hotfix - 3 October 2025
Hey all,We've pushed an update to Due Process to address Unity's recent announcement about the vulnerability present in a Unity version we use. Our top priority will always be to ensure that our players are safe to enjoy our game.There is no evidence that this exploit has been abused in the wild but make sure to update your game.Unity's Statement: https://unity.com/security/sept-2025-01
- Weekly Update 09/09/25 - 8 September 2025
Hello gamers! This week we add 12 maps and take about 25 maps out of the pool. The maps that were taken out were maps that were released over the last few months (should be the oldest in rotation) We also fixed a couple of bugs, one being the toast backpatch not working on attack and the other being a SAB-R where your gameplay resolution would not correctly adjust when ADS'd on the SAB-R and would just use your default resolution. This has been fixed (You can now play in 9:16 SAB-R Resolution as I tested that) Anyways thanks again to everyone for playing the game and this is the final week for DPL draft tournament sign ups so get in there if you want to participate in it.
- Weekly Update 08/28/25 - 28 August 2025
Hello gamers! Firstly thank you to everyone that contributed to the Map Discussion I posted a couple of days ago, means a lot to get so much good feedback and conversation about the game. Secondly we took the feedback and this update will be a kind of "Test" for the 300 maps. We have decided to go for 100 maps, so we will have 100 maps joining the current map pool, this will bring it to about 180-200. We added 85 maps from 2022 and about 15 that I made over the last week or so. Enjoy and let us know if there are any issues, due to these maps being very old there are a lot of things that personally I don't like to use in current maps. This also means that C-Store is prior rework so there is no entrance, this likely will make C-Store even more attacker sided Please let me know if you see any VERY attacker sided maps and I will blacklist them. Along with this update, we’re adding a very sp…
- DPL Draft Tournament - 27 August 2025
Hello everyone! We are locked into the schedule for next season and we will be kicking off the next season with a DRAFT TOURNAMENT This will be taking place over 2 weekend starting on the 20th of September and ending on the 28th of September! Come sign up and play with a bunch of people you have never played with before, if you sign up remember to pick the role you would like. either captain or player, if we run out of captain slots we will auto move the rest to the player role. We will likely be getting 8 draft teams but if more people sign up then we can increase it. The picks will happen a bit sooner than the tournament start to sign up before it closes! ENJOY and more info on the upcoming season will be release soon! https://forms.gle/XmzpbDPVkAWuVjyp8
- New Maps? (Map Survey) - 23 August 2025
Hello gamers! Tetra here, couple of questions: 1. How are you feeling about the new maps? 2. We are currently looking at maybe bring back Apr 2022-Oct 2022 maps back into rotation which would be about 300 ish maps, this would just bump the map pool up with maps that people might not have seen before but in general would just increase the pool a good amount. The question comes from the size download, the 300 maps would result in about 35 gigs of download, is this someone that you would be happy with/would be fine due to the map amount? If anyone has any questions about map making then I'd be happy to answer them as well, I can turn this into a little AMA about map making so shoot away with questions! I also have cooked up about 15 maps that will be coming monday (fingers crossed) we had a couple of issues with the build so it was unable to go out yesterday
- Weekly Update 08/09/25 - 8 August 2025
Hello I'm back from vacation (Tetra) and so you should be seeing more regular updates from now on. BACK ON THE WEEKLY GRIND!!! Anyways this week is the DPL Season 1 Grand Finals and so for the finals we have curated 18 maps that will not be accessible until after the finals. These maps will join the pool immediately after the finals. That's it pretty much this week, lot a maps! Enjoy and I hope everyone has a good week! Thanks for sticking with us we promise there are big things round the corner
- Weekly Update 07/14/25 - 17 July 2025
Firstly Congrats to Goblin Gang who won the 2v2 tournament but thank you everyone else for playing and competing, it was a very close tournament with a lot of crazy moment! Second, this will be a no map update and along with that our resident map maker (Tetra) will be out of office for the next two weeks so there will be no new maps for the next couple of weeks with hopes that he's comes back ready to push out 1 million maps day one back. Fixes Dawn Puck now can be keybound Barb wire will now also have the bright yellow highlight on MAP view along with SAT view Quite a small update but hope everyone has a good few weeks and we shall be back refreshed to push out some awesome changes when we are back!
- Weekly Update 07/08/25 and 2v2 TOURNAMENT - 8 July 2025
Hello everyone! This will hopefully be the last monday update for a bit and they will head back to friday! The 2v2 tournament sign ups are still open so come and join in signups This week we add 10 new 2v2 map ahead of our 2v2 tournament (which you can still sign up for here) Things we added: DAWN Puck Torch Changes Added Uyuxo Easter Egg Torch Changes The Torch has had its cutting speed increased on shutters, we felt that the shutters cut speed was just too slow and made a lot of slow downtime when a player was cutting for both the attacker and defender. The cutting time has gone from 10 seconds to 6 seconds. We hope this is just a nice QOL change that means the rounds feel a bit faster. To counter this change we have changed the torch fuel to 16 from 24 as if it kept it the same then players would be able to cut through shutters to enter and while that may be fun it would result in an…
- 2v2 Tournament Signups + Weekly Update 06/27/25 - 27 June 2025
2v2 Tournament Sign Ups The sign ups for the 2v2 tournament are now open! You can sign up with a friend over on the challonge here The 2v2 tournament will be held on the 12th and 13th of July starting at 2pm EST FORMAT: Bo1 2v2 Matches Single Elimination Bracket Tiebreakers are solved by the team that contains the highest damage dealer of the match Password matchmaking will used, passwords will be 2v2 followed by the first 2 letter of each team name i.e. ARISE vs Cave Dummies would be 2v2ARCA Matches will be played back to back with very little downtime as we will likely need to get through several games in a day RULES: All players must be in the Due Process Official discord All players must also submit player.logs as soon as a match has finished Players must abide by the DPL rules If you are late to a match by 5 minutes then you will auto forfeit the match Goodluck everyone and enjoy t…
- Weekly Update 06/23/25 - 23 June 2025
We have added 5 maps this week. Shotguns Shotguns have had a small buff. We felt that the shotguns were too inconsistent and so we have change the damage falloff graph to make the shotguns feel better at closer ranges. Before if you were to take a small step backwards the damage would change too much and so we have added a staircase falloff so damage will be more consistent. We have also changed the shorty falloff to more represent something that we feel is of the secondary weapon category. Rather than the shorty being a mini Tub-12 it has a harsher falloff to make it more inline with the other secondaries. With this change we have reverted the change of the 2 shorty's and have readded the 4 shorty's in defender spawn. Small Changes: Added Coen to dome background Fixed ARISE defender backpatch Added Ranked Rewards in game (These will be handed out soontm)
- Weekly Update 06/13/25 - 13 June 2025
This week we have removed all maps that were released on the Futureman Update. This will hopefully make the newer maps show up more often. There are no maps this week as we have been working on the Shotgun nerf and Legros buff. Shotgun Nerf Shotguns have had their effective range reduced heavily, shotguns will no longer deal large amounts of damage when you are outside of a 2.5 tile range. This will mean that shotguns will have to show themselves in order to deal damage making them more clearable and more fair. This has affected all shotguns (Tub, Shorty, DL-20, Auto Shotgun). Shotguns have also had their damage modifiers tweaked, they are now the following: Head was 2 now 1.4 Torso was 1.5 now 1 Abdomen was 1.25 now .75 Upperarm was 1 now .75 Forearm was 1 now .75 Hand was 1 now .5 Thight was 1 now .75 Calf was 1 now .75 Foot was 1 now .5 This has reduced how much damage each pellet ca…
- DPL REBOOTED SEASON 1 - 8 June 2025
Hello everyone with this seasons DPL just a week away we will be announcing the format! DPL REBOOTED SEASON 1 FORMAT This format will be a 7 week swiss tournament with the top 8 teams going into a playoff bracket in the final week. --- Weekend Schedule --- Every week you will play 2 BO2 matches against 2 different teams, those teams will be decided via the swiss formatting system A BO2 will be played on Saturday and a BO2 will be played on Sunday There will be a 12 hour window for games to be held (Noon BST - Midnight BST) with priority being on the streamable game window which is 2pm ET to 5pm ET. If you can play your BO2 within that gap that takes priority but the extra hours of queue time is to allow teams with variying timezones to play at a time that suits them Weekly matchups will be given out the wednesday before the weekend of play You will win 2 points per series win, 1 point f…