- Firmament is featured in the 2026 Cerebral Puzzle Showcase! - 28 May 2026
Firmament is featured in the 2026 Cerebral Puzzle Showcase, running from May 28th to June 4th! To celebrate, we’re offering a big 40% discount on the game plus its DLC (excluding soundtracks). Explore the secrets of the Firmament today!While you're at it, check out The Keepers' Bundle, which will get you an even better 20% discount on all parts of Firmament included in the sale!
- Patch 2.1.3 - 13 March 2026
Global Features Added support for displaying a PlayStation controller, tutorials, key icons, etc. when using a PlayStation controller on Windows. MinorFixed some floating debris appearing in the camera’s view when it should not be seen.(PC VR Only; fix coming to PS VR 2 in future patch) Fixed the dive suit helmet getting culled too much while on the player’s head.Console OnlyFirmament is now an official PS5 Pro Enhanced title.Implemented support for Low Energy Mode/Power Saver Mode on PS5.Introduced TSR supersampling to allow for better performance.Increased shadow quality across the board.Allow HDR mode to be kicked on (or off) automatically based on the OS-level setting for HDR to bring it in line with console requirements.Fixed incorrect VR scalability settings being applied when switching from 2D mode to VR mode in PS VR 2 (which may happen when starting the game without the PS VR 2…
- Patch 2.1.2 - 18 November 2025
Global Major Fixed the credits screen getting cut off at the bottom depending on your window resolution.Fixed ladders being disabled if you interact with a ladder while the adjunct is socketed. Minor Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display.Improvements made to default cursor movement speed to feel more natural.Fixed the player clipping through a black plane briefly during a certain part of the end-game.Lighting improvements made to certain meshes.Fixed some miscellaneous collision issues.Fixed an issue that could occur when turning pages in a book too quickly.VR OnlyFixed an issue with the Index controller diagram having a stray line through it.
- Patch 2.0.9 (and an update for our Mac users) - 12 June 2025
Global Major Fixed an instance where the cursor might have issues when returning from the in-game menu. (VR only) Fixed the adjunct UI not remaining in sync with the player on fast-moving things like elevators. (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs. (Windows only) Updated DLSS to 4.0.2. Minor Minor LOD improvements made. Updated cached shaders to help with minor hitching across the game. A note for our Mac users: Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Firmament to remove official support for non-Apple Silicon M…
- Firmament is featured in the 2025 Cerebral Puzzle Showcase! - 29 May 2025
Firmament is featured in the 2025 Cerebral Puzzle Showcase, running from May 29th to June 5th! To celebrate, we’re offering a big 40% discount on the game plus its DLC (excluding soundtracks). Explore the secrets of the Firmament today!
- Patch 2.0.8 is live! - 22 April 2025
Global Features Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type. (Windows only) DLSS updated to version 4.0. (Windows only) Added support for TSR and XeSS supersampling. Major (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac. Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all. Fixed book pages flipping back and forth when spamming page turns. Fixed DualShock controller support no longer working in Firmament as of the 2.0.6 patch update. Minor Added new translations for some UI elements. Minor art adjustments made across all areas. Fix…
- Patch 2.0.6 is live! - 27 January 2025
Global Integrated a fix from Epic for a potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled. Fixed a random crash that could occur when DLSS is enabled and you exit the game normally. Fixed a random crash that could occur when moving very quickly between two areas with different music playing. Improved performance in the St. Andrews conservatory area. Fixed some visual pops that could occur when walking between certain areas in St. Andrews. Removed a glowing mesh from Curievale. Made various optimizations to save about 0.4GB of space of storage on disk and decrease memory overhead. VR only Fixed an incorrect menu open prompt appearing when using a Meta Quest or Meta Rift device in PC VR. Thank you all for your support of Firmament!
- Patch 2.0 - Hotfix (2.0.5) - 9 November 2024
Global Fixed potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled Minor hitch performance improvements
- Patch 2.0 is LIVE! - 6 November 2024
Firmament Patch 2.0 Hello, everyone! Firmament version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Firmament even better. This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing! Engine Upgrade First things first: We’ve upgraded Firmament from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms. Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more, despite not using all of the bells and whistles in UE5 (no Lumen, no Nanite here in Firmament… yet!). HDR support change…
- Firmament is in the Cerebral Puzzle Showcase! - 3 August 2023
Firmament is in the Cerebral Puzzle Showcase for 15% off! Buy Firmament for yourself (or for a friend!) for a limited time only!
- Patch 6 is out! - 14 July 2023
Firmament Release Notes 1.2.0 (e9979-p17748) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Fixes Global Fixed a crash that could occur at a sweet spot during a re-attempt to engage the adjunct while the adjunct was in flight toward a socket. Fixed the adjunct not allowing the player to socket into the pod. Adjusted the socket mode font size and behavior so that the text won't wildly scale up and down. Added an additional trace to the socket to make sure that sockets that are in interiors are blocked. Added a brief delay before checking to see if the socket rotation click can be played again, as well as concurrency settings. Set the rotation of the in world clipboards to 1 so it would place the character in the correct location. Fixed added for certain situations where a save might get corrupted and not save out the proper level i…
- Patch 5 has arrived! - 17 June 2023
Firmament Release Notes 1.1.1 (e9894-p17646) Hey folks! Thanks for playing Firmament. We know that we just shipped Patch 4 literally one day ago, but we were so excited to get you another patch, we got one prepared today as well! Here’s the list: Features When starting the game for the first time on Mac, the fullscreen mode chosen will now consider the first valid display with the highest refresh rate when making an automated selection. Fixes Global Added small performance improvements to Mac machines. Fixed issues on various Mac machines that would cause some moving objects to not reflect their collision properly. For example, if the omniwheel had its staircase lowered and you couldn’t step up onto it anyway, this is resolved now. Fixed an issue with transport pods preventing you from exiting if you try to leave while the doors are opening, forcing you to step back and wait for the ani…
- Patch 4 is here! - 15 June 2023
Firmament Release Notes 1.1.0 (e9862-p17640) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: Features Adjunct returns to the player at 2x the speed now. Added localized textures for propaganda banners. Added localized textures for some content near the end-game. Supersampling quality will now be set to “Performance” instead of “Balanced” by default when your auto-detected value for Shadow quality is set to “Low”. Fixes Global Fixed collision on the omniwheel, various bridges, and some elevators from being unable to be stepped on randomly. Happened most often on M1 platforms but could happen on other platforms running the game at lower framerate. Fixed being unable to regain control after the credits have completed. Added various socket disabled states & sounds when attempting to use a function on a socket that isn’t available at th…
- Myst creator's latest game used 'AI assisted content,' and funders are pissed - 8 June 2023
In the credits for Firmament, the latest puzzle game from Myst developer Cyan Worlds, a briefly-seen paragraph of text reveals that many aspects of the game, including written lore and voice acting, were created with the help of AI. Some noticed the "AI assisted content" message just after Firmament released in May, while others (like me, via Kotaku ) are just now learning about it. For some players, it explains a lot... Read more.
- Patch 3 is LIVE! - 31 May 2023
Firmament Release Notes 1.0.6 e9794-p17477 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today. Here’s the list: Features Various VFX added to spire controls. Various VFX added for sulfur dumps in Juleston. Various VFX added for certain scenarios in the end-game. Added power lines on each battery platform in Juleston to help players see where power is routing. Added a tutorial to indicate the water level needs to rise before using the cavitation hammer in Juleston. Added a reset to the dive area elevator so that it would reset on Teleport to Safe spot. Fixes A team of Keepers went in to maintain the ice crane in Curievale. We are happy to report that repairs have completed and it is much, much harder to get the crane stuck in unusual situations again. Additionally, the crane arm should cease from getting completely disconnected and shaking wildly upo…
- Patch 2 is HERE! - 25 May 2023
Firmament Release Notes 1.0.3 e9770-p17406 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today. Here’s the list: Adjusted some meshes around the large crane area in Curievale to help alleviate some “stuckage” issues, and added more checks to make sure that the crane generally won’t get stuck. We’ll have another upcoming patch that addresses some of these cases even more as well. Various crash fixes for crashes folks were experiencing due to race conditions. Various fixes for collision in areas that should not have been blocking the player, but were, and vice-versa. More potential safeguards have been added for speeches getting missed, however, the majority of these issues should have been solved in Patch 1, and we have confirmed that save games that have been sent in so far to our support team that still report missing speeches do actually have speec…
- Patch 1: Missing speech fixes and more! - 19 May 2023
Firmament Release Notes 1.0.0 e9752-p17329 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today, including a fix for speeches not playing in certain cases. Here’s the list: Fix for the speeches in the game sometimes not playing for the rest of the game instance. Fix for an unload/soft block occurring if you save your game at the edge of a platform on the battery puzzle in Juleston, then try and load the game. Moved a speech trigger out of an odd corner of the conservatory interior to a more reasonable location. Extended a collider spline inside of the mixing vat in Juleston (around the railing) so that a small section now matches the majority of the interior collision. Prevents the player from becoming stuck inside the railing mesh. Added disabled states to the ice building platform. Flipped animation on the Juleston bunker pistons, as they moved in t…
- Firmament is NOW AVAILABLE! - 18 May 2023
The day has arrived... The time is now! Firmament, the new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven - Cyan Worlds. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms…and beyond! To celebrate our launch, Firmament is available with a special discount for the first week only, in one of two editions: Firmament - The Keepers' Bundle (Includes: the game, The Official Soundtrack, The Strategy Guide, and The Art of Firmament) Firmament - Just The Game Thanks for your support, friends! We can't want for you to play Firmament... And now you can!
- Firmament review - 18 May 2023
My brain has never quite agreed with how Cyan Worlds design their adventure games, primarily the iconic Myst series. Much as I’ve enjoyed exploring their strange puzzle-filled alien worlds, I still have flashbacks to fumbling around Teledhan in Uru: Ages Beyond Myst, wasting hours poking strange machines that were clearly doing something I couldn’t intuit. It was with some trepidation that I dove into Firmament, but what I got was an easy-going, graphically stunning adventure that could actually stand to be a little tougher... Read more.
- Firmament is Steam Deck Verified - 10 May 2023
Hey Friends! We just got amazing news, and because TONS of you have asked we wanted to let you know... Firmament is OFFICIALLY Steam Deck verified! Tell your friends, and if you haven't yet... Please wishlist NOW: Steam: http://s.team/a/754890