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Battle Shapes

Battle Shapes Steam news

Kawaiisun Games | Jan 4, 2019 | game

Released

0players observed · 5 October 2026 - 23:09:23 UTC

ActionCasualIndieSportsStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Battle Shapes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews18
  • Release dateJan 4, 2019
  • DeveloperKawaiisun Games
  • PublisherKawaiisun Games

Genres: Action, Casual, Indie, Sports, Strategy

Company pages: Developer: Kawaiisun GamesPublisher: Kawaiisun Games

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Battle Shapes Steam news

Battle Shapes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Starting the Year Off RIGHT - 4 January 2019

    Yo! After 2 years of development, I am proud to say that Battle Shapes is ready for its release! I hope everyone enjoys playing it as much as I've enjoyed designing it - Battle Shapes is a genuine piece of me. As a 19 year old struggling to maintain balance with college, my social life, my future, and my passions, I'm always afraid of failing. I know the game is not the greatest, but I will use it as a stepping stone into bigger and better things. Now that the game is done, I will start working on the next game with every bit of experience I've gained! I will continue to work on Battle Shapes to meet popular demand. I hope to release updates for more unlockable battle shapes, more game modes, and more headaches. Much love to everyone who supported my early access endeavors and I hope you continue to support others. Thank you very much. P.S. If you have any suggestions for the game (all…

  • What Changed in the "New Year, New Game" Update? - 4 January 2019

    Yo! A lot has changed. I've put together an old fashioned list to make it easier on the eyes: Removed: Gear Levels Nightmares Mode Online Multiplayer Stats Card Download Screen Changed: Main Menu Game Cards Difficulties Story Line Tutorial Achievements Boss Fight AI Added: Shapestones Space Surplus Skins 20+ Challenges Shape Info Challenge Info Objectives Fixed: Centered Xbox Cursor Wall Freeze Glitch AI Corner Glitch Teammate Ruins Perfect Cheers, Ya Boi

  • Shutting Down Multiplayer - 17 October 2018

    Yo! The months I've spent working on the game since the release have revealed to me some important aspects of being a game developer. After hearing many opinions from my friends, I realized that I could make more profit off the game if I implemented online multiplayer. So, I set the game in Early Access mode and promised the ability to play with people from miles away. Freeze. This is where I messed up. Compromising. I don't want my game to have online multiplayer in it. I don't want to make online multiplayer games. I don't want people to play miles apart from each other. I want them to play right next to one another. As uncomfortably and as irritatingly as possible. I believe simplicity is the best approach towards game design and I would like to contribute to this idea with not just Battle Shapes, but every other game I intend on developing in the near future. With that being said, h…

  • Back at it Again! - 6 September 2018

    Yo! Sorry for the lack of updates lately - I've been taking the time to readjust to college life and classes. Now that I'm all settled in, it's time to kick development into overdrive! I've decided to skip the multiplayer phases and jump straight into full release by knocking all the "stages" out at once - just think of it as one big stage. With that said, I look forward to taking everyone on in the public matchmaking mode. Goodluck Battle Shapers. You're gonna need it- With Love, Ya Boi.

  • Intergalactic Update - 1 August 2018

    Yo! We've reached the end of July and, as promised, we got our first stage of multiplayer started (and released)! You can now play private matches in the online tab of the game. As the stages progress and we get closer to the game's official release, I am relying on all my players to help me find any bugs so that I can get them fixed AS. FAST. AS. POSSIBLE. What's next? On to stage twoooooooo! Here's a list of the stages of multiplayer: 1. Private Battle Matches 2. Private Arcade Matches 3. Public Matchmaker, Leveling, and Profile Buliding 4. Leagues and League Matches 5. Polish Anywho, love you all, and thank you for the support - enjoy! Also, if you'd like to contribute to the future by participating in polls or just find people to compete with then you should check out our discord channel @ https://discord.gg/BFZMk9x Cheers, Ya boi.

  • Nightmares and Shadows Update - 9 July 2018

    Yo! This latest update includes much needed adjustments to the Nightmares mode and the Shadow Boss Battle. Don't worry, I'm still working hard on the multiplayer. Enjoy! Until next time, Ya boi

  • Multiplayer Progress - 6 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33016827%2F3577077aea5e4c894c9b7227e26aabc0fe8d59a9.png Yo Just wanted to share the progress I've made with multiplayer. Matches are working but are a bit buggy. The lobby design is finished but needs to be programmed which I plan on getting finished this weekend. All in all, private matches should be available soon. Can't wait to whup everyone at this game as I'm currently the best player in the world https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33016827%2F90700ec5f8573116fff4b21e1b47436f340ff380.png Much love, Ya boi

  • First Update Released - 6 July 2018

    Yo! Just added some quick suggestions I've gotten since the release yesterday. For a full list of changes check out the "Updates" window in-game. Peace and love, Ya boi

  • Multiplayer Begins Development?? NANI?? - 5 July 2018

    Ayo! Just wanted to take a second to thank all the people who bought the game and, consequently, put some money down towards my college tuition. You're the real mvp~ I thought I'd want to have a couple weeks off after the release to relax and ease the stresses of mind after the cumbersome, anxious, and self mutilating process of releasing this slice of my life - but, to no avail, it's been one day and I'm itching to hop back in the ringer. As you can tell, I really do love and care for myself. Regardless, in the first update I hope to introduce private matches so we can all play with our friends (maybe even buy it as a gift no?). Private matches will be the first step in the multiplayer development process and I MIGHT just include a couple hidden gems in the update as well. And, we can expect this update to come around before the end of the month. I would like to PROMISE it sooner but t…

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2019What Changed in the "New Year, New Game" Update?2417770561714457219
26 July 2018First Update Released2499943313682537455

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