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Defend Your Buttress

Defend Your Buttress Steam news

Rise of The Clack'n | Dec 12, 2017 | game

Released

0players observed · 22 September 2026 - 07:54:23 UTC

ActionIndieTower DefenseShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Defend Your Buttress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateDec 12, 2017
  • DeveloperRise of The Clack'n
  • PublisherRise of The Clack'n

Genres: Action, Indie

Company pages: Developer: Rise of The Clack'nPublisher: Rise of The Clack'n

Top Steam chartsTop 100 gamesGame directorySteam Store page

Defend Your Buttress Steam news

Defend Your Buttress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Fix - 9 June 2026

    A small fix.Update Log:Update 2.0.2 6/9/26 -Fixed issue with wall turrets and Rifleman not actually doing any damage

  • Small Update - 8 June 2026

    A small update that adds a missing weapon mesh, and fixes some anim issues.Update Log:Update 2.0.1 6/8/26 -Fixed some animation issues with the shotguns -Fixed placement of the gun flash particles, when aiming down sights -Added in the SVD mesh for the SVD Dragon, and the 50 dragon -You can no longer see the player character mesh, when aiming down sights

  • DYB 2.0! - 21 May 2026

    A new engine! You might say that that is unreal! I would say, no it's not. Along with that, new modes! "Range Day", a calm visit to the range. "Side Shot", a snipers dream, resting upon a far perch. "Zombies Upgraded", a new additional mode to "Zombie House"! Create a maze of a house, all while killing zombies! New maps! And three new guns! And many other things. Thanks for playing!For the first week, after uploading this update, I will be gone. After that, I am sure that there will be plenty to fix. So look forward to that. Or don't? Whichever, if fixes need be done, I will do them.Update log:Update 2.0.0 5/21/26 -Switched game engine from UE4, to Godot 4 -The game now uses in-house animations, instead of pre-made anims -Added "Side Shot" mode -Added "Range Day" mode -Added "Zombies Upgraded" mode -Added new Classic mode level, Castle Wall -Added a new Bunker Down level, Tunnel Bunker…

  • Fix to online multiplayer - 9 December 2024

    Hopefully this fixes the online multiplayer

  • Online Multiplayer! - 6 December 2024

    Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: [email protected]. Update Log: Update 1.11 -Added online multiplayer -Updated engine version to 4.27 -Changed initial MGD spawn amount to 5, and the round spawn multiplier from 1.2, to 1.1 -Made materials more efficient -Sounds now have attenuation

  • Small Fixes and changes - 18 August 2022

    Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things. Anyways, thanks for playing! And let me know of any bug's glitches, etc... at [email protected]. Update log: Update 1.10.10 8/18/22 -Added shot count to the shotgun's -Zombie house upgrade cost now properly resets, upon starting a new game -Increased shooting range of weapons, so that you can now shoot far away zombies in zombie house mode -Increased zombie walking speed slightly -Increased minimum spawn rate for machine gun dudes, so that they are not as overwhelming

  • New Graphic's Settings - 2 July 2022

    This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing! As always, let me now of any bug's/glitches/etc... [email protected] Update 1.10.09 7/2/22 -Fixed the options menu, so that the various resolution options actually work -Added graphics settings to the options menu -The main menu, and the pause menu both use the same options menu ui

  • Small Updates, and a Temp Fix - 25 June 2022

    Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count. There are also a few small fixes. Like the MGD only ever doing base damage to the player. Which is really handy for the later rounds. And as always, let me know of any bugs, glitches, etc... [email protected] Update log: Update 1.10.08 6/25/22 -Wall Turrets and Rifleman now show their own exp/lvls, instead of the players equipped weapon's exp/lvl -Machine Gun Dude's now only ever do base damage to the player -Added a "Kill Switch" to classic/Tower Defense/Zombie House lvl's, for when there are missing enemies stopping you from advancing to the next round -Fixed issue where enemy weapons would not disappear sometimes, after their death -Wall Turrets and Rifleman now have max fire…

  • A Small Update. Less Enemy Damage - 13 December 2021

    Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level up. And as always, thank you for playing! :) Let me know of any bugs/glitches, etc... [email protected] Here is the update log: Update 1.10.05 12/13/21 -When selecting your character in single player, the character voice now speaks when clicking on the character image, not after hitting play -Reduced the number of spawn zones in bunker mode lvls, to reduce instant spawning issues -Changed enemy damage scaling to adding .2 damage per enemy level, instead of adding a multiple of 0.02 -Added a maximum size for magazines, per gun. Instead of limitless

  • New Lvl, and Unlockable Cheat Codes - 27 November 2020

    Hello Everyone! I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though... Anyways, as always please let me know of any bugs, glitches, etc... Thank you for playing! Update Log: Update 1.10.04 11/27/20 -Unlockable Cheat Codes -Turret and rifleman kill counters -Repairman Purchase's counter -Damage taken Counter -Money pickup counter -Total headshots counter -Fixed Issue with floating menu staying up after leaving game during in between rounds, and starting a new match. Classic Mode -Added "Mountain Pass" lvl to classic mode -The player can now buy as many mines as they want, in sets of 12

  • Quick Fix - 7 August 2020

    Just a quick fix, making it so that the MGD's cannot damage and kill you after they die. Update Log: Update 1.10.03 8/7/20 -Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death -Fixed the MGD's spawn rate to work a bit better

  • A Few Fixes - 7 August 2020

    Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three seconds, instead of one point. And as always, any bugs, glitches, etc... please email me at [email protected] . Update Log: Update 1.10.02 8/7/20 -Wall turrets and rifleman now use the same lvling system as the player weapons -Fixed Rifleman Exp and leveling, so that it actually displays and saves correctly -Fixed issue with wall not upgrading after being clicked on while broken -Changed the speed-up of enemy spawning from 0.1, to 0.09, so that the speed-up is slower on the stickman and MGD's, and 0.08 on the others -The walking speed of the enemy characters, now vary between members of the same enemy type -Fi…

  • New Zombie Mode! - 5 July 2020

    Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log. And as always, please let me know of any bugs, glitch's, etc...! I want to make this game the best that I can! Thank you! Update Log: Update 1.10.1 7\4\20 -Added "Zombie House" Mode -Fixed Player Characters, so that the player can no longer look through walls -Fixed wood planks texture -Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode -Fixed some Incorrect textures in the "Tomb Raid" lvls -"Machete" now correctly shows at player lvl 3, in the floating menu -Every player lvl, the player will gain 2 points to their max health -The amount of ammo an enemy drops, is now proportional to their lvl -Increased the chances of…

  • Update 1.9.5 - 14 August 2019

    Hello Everyone! Update 1.9.5 is up. The update is a few fix's to the splitscreen system. The "You Died" screen should work as expected now. It didn't work at all before, for splitscreen mode. And the death splash image has been scaled to fit into the different screens better. And the "Tomb Raids" levels now have better lighting in the player area. Also, the Machete now unlocks at player level 3. And please let me know of any bugs, concerns, things you want to see, etc... at [email protected] Thank you! Update log: Update 1.9.5 8/13/19 -Changed Machete unlock level to be player lvl 3, also reordered so that Machete appears before Pump Action -Splitscreen floating menu "Ready" buttons no longer get stuck on "Ready" -Changed the lighting on the "Tomb Raids" splitscreen levels, so that the player area is better lit -Fixed broken splitscreen death, so that the death ui actually pops…

  • New Tower Defense Level! - 26 June 2019

    Hello everyone! A new TD level was added to the game, just in time for the sale! It's called "Skyscraper Tops". I think that you guys will really like it. And as always, please let me know of any bugs/glitches/critiques/ideas/ etc... at [email protected]. And at my facebook page: https://www.facebook.com/Rise-of-the-Clackn-Studios-1910586915698703 Update Log: Update 1.9.4 6/26/19 -Added "Skyscraper Tops" Tower Defense level -Fixed issue with "Coin left over" for the pea shooter, not displaying the correct amount of coin

  • Update 1.9.3, Better Materials - 11 June 2019

    Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier. Also, the Uzi, Shotgun, and Machete all now unlock at player lvl. 5. And all other weapon unlock lvl's have been reduced by 10, to match. And as always, please let me know of any bugs, glitches, ideas and the such, at [email protected]. Thank you! Update log: Update 1.9.3 6/11/19 -Fixed materials, so that reflections, smoothness, etc... are all correct for that material -Fixed blood splatter decal, so that it no longer has an emissive color -Lowered the cost of all tower defense turrets -Lowered the starting coin amount for the tower defense mode from 1,000, to 400 -Fixed issue with tower defense mode spawning old format enemys -Shotgun, Uzi, and Machete a…

  • Update 1.9.2, ADS, Bunch O'Fixes - 6 May 2019

    Hello everyone! Sorry for the long time, no update. But here it is! "Aim Down Sights" has been added to the game. As well as the character models now following the camera. The gun sockets have also been fixed for the player characters. So the guns no longer look wonky when being held by the player characters. Repairman also now repair a point for all walls, not just one segment. And a bunch of other fixes and changes as well. And as always, please let me know of any bugs, glitches, ideas, criticisms, etc... at [email protected]. The update log, is in the file directory. But I am going to start to put the update logs in here as well. But since this is the first time of me putting them in here, I will post the whole update log on this one. But in every new update post, I will only post the new update log. :) UPDATE LOG: Update 1.1 12/12/17 -Changed some cosmetic items -Added flame…

  • Update 1.9.1 - 12 December 2018

    This is just a soft update. So it is mainly optimizations, and a few fixes here and there. There isn't any new content, unfortunately. But more modes and maps will be on their way soon! And as always, the update log is in the game directory, and any bugs, glitches, suggestions etc... Please contact me at [email protected]

  • New studio name! New email - 12 October 2018

    Unfortunately, I had to change my studio name. But, I think that its an improvement! "Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. After the next game update, I will be removing the old email.

  • Fixes, and new enemy levels! - 22 August 2018

    Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret now actually has texture! Oops. The enemys now have levels. Their health, damage dealt, and exp gained now all increase with enemy lvl. Also, all health bars (Except the players) now have numbers on them. The gun ui is now a part of the main hud system, instead of floating above the gun. All changes are in the update log, in the games file directory. And as always, if you have any bug/glitch reports, or any ideas or such, please email me at [email protected] Thank you! I have some things planned for the future. More maps, more modes, more optimization. But if you have any ideas, please let me know! :)

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2026Small Fix1834602721202984
28 June 2026Small Update1834602721200193
39 December 2024Fix to online multiplayer1785321795717596
418 August 2022Small Fixes and changes4584121659782361367
52 July 2022New Graphic's Settings4474904295763336555
625 June 2022Small Updates, and a Temp Fix4474904295738505571
713 December 2021A Small Update. Less Enemy Damage4224936849666654122
87 August 2020Quick Fix3667572003463362691
97 August 2020A Few Fixes3667572003463066831
1014 August 2019Update 1.9.52412161173659304002
1126 June 2019New Tower Defense Level!2436926440563843020
1211 June 2019Update 1.9.3, Better Materials2411028931159113962
136 May 2019Update 1.9.2, ADS, Bunch O'Fixes2404270358335026570
1412 December 2018Update 1.9.12415516677186759058

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