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In League

In League Steam news

Fatmoth Interactive | Sep 4, 2018 | game

Released

0players observed · 22 September 2026 - 03:00:09 UTC

ActionAdventureEarly AccessGoreViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score38% positive

In League news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score38% positive
  • Total reviews8
  • Release dateSep 4, 2018
  • DeveloperFatmoth Interactive
  • PublisherFatmoth Interactive

Genres: Action, Adventure, Early Access

Company pages: Developer: Fatmoth InteractivePublisher: Fatmoth Interactive

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In League Steam news

In League news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New article from VR scout! - 31 January 2019

    Hey all, Gabriel Moss was kind enough to do a feature on In League! You can read the article here. https://vrscout.com/news/chatting-with-the-developers-of-tactical-vr-shooter-in-league/

  • Small Patch Incoming - 26 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32925203%2F9900cc23cdafe9fd62936837f1139122bc1b4d25.png Updates to main branch are: Minor improvements to controls- Fixed the jump button on oculus also being the slide forward button Return To Load Out Menu Button- Don't like your guns? Just forfiet a life and return to the load out room, pick your new guns, and go continuing your murder spree. More Minor map fixes to collision- fixed some areas that you should have collided with but didn't!

  • New Climbing and Collision Patch + Jump Button - 24 November 2018

    New patch is live: Updated all collision- Maps should be more forgiving with reactive physics like guns and grenades, as well as more forgiving on what you can climb (more like Sorrow) Jump Button- Tentatively added, for VIVE its the right button on your non movement touchpad (the one that drops mags) and on OCULUS its up on the joystick with the same buttons As always: JOIN OUR DISCORD https://discord.gg/2UfTzHm

  • New update now live - 23 November 2018

    New build is Live! -New LIV plugin fix to hide body mesh. Should work for both Oculus and Vive -Elevators in Mercy Medical -Updated collisions on Sorrow -RPG added. can be found the same way as traps -Grenade launcher added can be found same as traps -Misc bug fixes

  • Small patch 5 - 23 September 2018

    Just a small patch I wanted to get out, while I continue working on the missions. Most of the work is under the hood with adjustments and optimizations, but the main things noticeable. -Tighter gun control, attemting to reduce the floatyness noticed in UE4 games -Laser sight on p90 now still works when 2 handed. -Climbing is now 99.9% consitent and way easier to use.

  • Update 4 is now out! - 15 September 2018

    Thanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo. Change list: -Slayer bots won't steal loot anymore -Reduced volume on gun shots and impacts so you can still talk to other players -Heal sound is fixed -Can't accidentally revive a dead player anymore -Forced bot spawn if user forgets to pick a team -Bigger grab radius on some items so it snaps to grip easier -More natural default hand position (more similar to Onward/Pavlov ect) -Fixed up climbing more -Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped -Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural -Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken -Fixed up…

  • Hotfix 3 - 9 September 2018

    -large cuts to replication cost on guns and general cleanup and improvements -fix bug where bots spawned in on hostage -force bot spawn on slayer if the user forgets to pick a team before starting the match -misc cleanup and minor other adjustments. Going to start on boss characters for slayers and some single player/coop missions next for content updates.

  • New hotfix and new demo! - 8 September 2018

    Thank you for continued feedback! It is suprisingly hard to get, so anything you tell me is greatly appreciated. Main: -Performance improvements on guns -improvements to bots -Climbing ladders is easier -Grenades easier to use -Major UX improvements -bots auto fill on hunt but can be turned off -lighting and texture improvements on Deep Tropic DEMO: Just gives you ther first three rounds of SLAYER MODE Has all the changes above and what I did last weekend listed here -More attenuation fixes for sounds -fixed guns to stop crashing issue in Slayer mode -fix for team/everyone VOIP -bots increase in count to see how far we can push it -Fix climbable UI -NEW LIV plugin now in -bots reliably give kill credits -Reworked melee so no trigger is needed to activate, also no more suicides and lighter on network -Fixed up loadout room -Fixed gun position so secondary is easier to grab, and primary i…

  • Day 1 hotfix - 6 September 2018

    Thank you for the feedback so far! Please remember if you have any issues/bugs/feedback let us know. -sound variants on hit are higher for more variation -sticking on ledges (mainly Abandon) are fixed -Sounds in starting room are waaay down even more. Was driving me insane too -Crowbar on oculus should be fixed -higher tolerance on climb -Performance improvements over the network -misc me fidgeting with stuff to make it better ALSO, we are testing the full OpenVR option in our seperate brance before going to main. Should improve perf for Oculus users more, and make more of the Steam specific funtions useable. If you want access to try it just hit me up here or Discord, as Im not sure I should make the PW for it public? This will be available in like 20 min once its done packaging.

  • In League is now in early access! - 5 September 2018

    In League is now in early access! There is a 40% launch sale in case you want to grab a copy for a friend too. Hope you all enjoy it and PLEASE give us suggestions, and bug reports so we can improve/fix the game fast. Thank you to everyone who has been real cool and tested with us and gave us valuable feedback throughout the process of getting here. Will be much more to come!

  • Another new demo update! - 31 August 2018

    Please make sure to join our Discord to report any bugs. Below is a portion of the updates available. Discord: https://discord.gg/rpt83GU -Fixes to guns, lighter and more reliable -Exit button works 100% no matter where you are -Respawn on tutorial work again -Client side bot kill credits work on Slayer again -Life setting when Slayer swarm rounds start set early for fairness when while you look for loot -UX improvements to loadout with indicators showing what still needs selection -Fixed bot respawns in Abandon so they don't get stuck -Client side audio fixes -Sound spatialization fixes for all guns -Reliable gun destruction on death so they shouldn't double up sometimes anymore -possible fix for player count in lobby -fixed ninjas broken attack anim -lighter screechers, hopefully stop the cashing in round 3 'slayer MP -Fixed gun collision issues causing then to vanish sometimes -wider…

  • Demo updated! - 21 August 2018

    Just updated the demo: -SLAYER COOP: Team up with friends or play solo while you wait and take on hordes of enemies as you try to survive (demo version only) -Better bots that look like the playable characters with variable weapons and better movement -Updated sounds to all the holstering -Trap improvements -One shotgun to check out -Misc bug fixes Don't forget to join our discord to find other people to play with! https://discord.gg/EzzzhHt

  • Open Beta/Free Demo now live! - 17 August 2018

    Just made the demo live! Hope to see you in game. Discord to meet other players: https://discord.gg/WS2QR7b This is beta, so please report bugs! What you get: PVP on one map in Hunt mode LIV support for VIVE Bots available A bunch of guns Some attachments Claymore, tank mine, bear trap, AND C4 Machetes and stuff to hack people up Grenade, smoke bomb, AND drugs to heal yourself A load of fun Watch the how to play, or just jump in the Tut to get the hang of things.

  • Quick how to play video - 10 August 2018

    Here is a quick walkthrough on the basics for our upcoming demo. (sorry about the loud BG sound) Don't forget to join our discord to meet other players and report bugs! https://discord.gg/8SCcKcY https://youtu.be/Bgz1DpWDbfs

Patch notes and updates

S.noRelease datePatch nameGID number
126 November 2018Small Patch Incoming2415514774181168129
224 November 2018New Climbing and Collision Patch + Jump Button2415514774177279064
323 November 2018New update now live2415514774173346849
49 September 2018Hotfix 32447032995777471110
58 September 2018New hotfix and new demo!2447032995774089953
66 September 2018Day 1 hotfix2447032995764230116

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