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Vexius

Vexius Steam news

Taggrin | Dec 15, 2017 | game

Released

0players observed · 23 September 2026 - 17:35:25 UTC

ActionCasualIndiePuzzle-PlatformerPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Vexius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateDec 15, 2017
  • DeveloperTaggrin
  • PublisherTaggrin

Genres: Action, Casual, Indie

Company pages: Developer: TaggrinPublisher: Taggrin

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vexius Steam news

Vexius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 2.1.0 - 1 August 2023

    Patch 2.1.0 is now live, which introduces a new object: the gravitron. Touching this device from above or below will send an energy burst through you, causing the gravity and controls to be inverted. Explore levels through a completely new perspective! To accommodate this gameplay change, trapdoors can now be rotated in the editor, which also allows you to use them as one-way pitfalls. This update also improves the aesthetics of the levels by having more decoration variety and randomly merging common building blocks and the background. Changelog Added a new object, the gravitron, which inverts gravity when touched. Gravity inversion has a global cooldown shared through all objects. Touching a gravitron again, or dying, will reset the gravity back to normal. Added an energy effect to the player to show when gravity is inverted. Trapdoors can now be vertically rotated. Trapdoors now have…

  • Patch 2.0.6 - 10 April 2023

    Patch 2.0.6 is now live, which fixes some gameplay issues that could occur on devices in the lower end of the spectrum. Please note it's still recommended to play on a compatible device. After a small hiatus I am currently working on a new content patch, so expect more later. As part of this, the game has now been upgraded to use Unreal Engine 5. The gameplay is still the same, but some things are rendered slightly differently than before. Changelog Upgraded the game to use Unreal Engine 5. Bullets no longer phase through buttons without triggering them at extremely low frame rates. Bullets no longer detonate on deflectors at extremely low frame rates. Timers of turrets/spikes won't go off-sync occasionally anymore when you alt+tab out of the game. Some level editor buttons no longer partially overlap when using an ultra wide monitor resolution.

  • Patch 2.0.4 - 9 July 2022

    Patch 2.0.4 is now live, fixing a high priority issue causing the trapdoors to behave incorrectly on certain Integrated/AMD GPU's. This meant they would sometimes trigger when not needed and show the incorrect animation/state afterwards. Changelog Trapdoors should now behave correctly on all devices.

  • Vexius 2.0 - 7 July 2022

    Surprise content drop! Vexius version 2.0 is out now! You can more or less say this is a complete remake of the game, which is a free patch for anyone who already owns the game. There's a lot of stuff to be covered, but first I quickly want to mention why this change was made: when I first started this project I was completely new to the industry, so honestly I didn't even know what I was doing for the most part. Hence why the game would be a nightmare to update/maintain. Now with a lot more experience under my belt I wanted to do it more justice. This resulted in me deciding to completely remake the game from scratch during the pandemic using a different engine. Below you will find a list of changes to the game. Basically the game is more streamlined: better performance, smoother gameplay and a more unified art style. Old gameplay elements return, possibly with some changes, while also…

  • Patch 1.0.18 - 19 March 2018

    Patch 1.0.18 is now live, bringing some fixes to minor issues and preparing the game for future updates. A lot of back-end stuff has been changed to make the game run smoother on lower end computers and to make it easier to expand content. The next update will introduce new objects which will change gameplay in their own way. More information on this will be revealed later. For the changes of this patch, please check below. Changelog All projectiles now count as hostile, meaning you can be killed by your own bullets (for example when you teleport in front of your own shots). This mechanic will be used more extensively in future updates. The pause menu now scales correctly when using resolutions larger than 1080p. The Steam Workshop browse button now disables itself when the Steam overlay is disabled. The sound engine has been completely reworked. It now offers better quality and more ac…

  • Patch 1.0.18 - 19 March 2018

    Patch 1.0.18 is now live, bringing some fixes to minor issues and preparing the game for future updates. A lot of back-end stuff has been changed to make the game run smoother on lower end computers and to make it easier to expand content. The next update will introduce new objects which will change gameplay in their own way. More information on this will be revealed later. For the changes of this patch, please check below. Changelog All projectiles now count as hostile, meaning you can be killed by your own bullets (for example when you teleport in front of your own shots). This mechanic will be used more extensively in future updates. The pause menu now scales correctly when using resolutions larger than 1080p. The Steam Workshop browse button now disables itself when the Steam overlay is disabled. The sound engine has been completely reworked. It now offers better quality and more ac…

  • Vexius Release! - 15 December 2017

    Hello everyone, Vexius just released! I hope you all will have a great time with it. During development I have already seen people create some crazy custom levels, so I can't wait to see what you guys will come up with. The workshop already contains some examples, but you are invited to fill it with more amazing stuff. Any feedback or suggestions are also welcome, so make sure to check out the community hub. Stay tuned for future news. All the best, Taggrin

  • Vexius Release! - 15 December 2017

    Hello everyone, Vexius just released! I hope you all will have a great time with it. During development I have already seen people create some crazy custom levels, so I can't wait to see what you guys will come up with. The workshop already contains some examples, but you are invited to fill it with more amazing stuff. Any feedback or suggestions are also welcome, so make sure to check out the community hub. Stay tuned for future news. All the best, Taggrin

Patch notes and updates

S.noRelease datePatch nameGID number
110 April 2023Patch 2.0.65121196841303581341
29 July 2022Patch 2.0.44539082035566444279
319 March 2018Patch 1.0.184249665521688269299
415 December 2017Vexius Release!4249665521688269433

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