- Celebrating One Year, Looking Ahead! - 19 August 2026
Hey there Raygunners! Today marks one year since Raygun Gadabout blasted off into space on Steam. It's been an incredible journey and I am eternally grateful for everyone who's joined for the ride.This was my first game. I still remember clearly noodling around in Unity, watching YouTube videos to learn C# (yikes!), both excited and terrified. But I guess I was carried forward by a very naive optimism. What I don't remember was what my goal was when I started, apart from creating a game. Did I really think that 8 years later it would actually be on Steam and being played by people all over the world? That's Incredible! 🙌Inspired by playing Super Metroid when I was a kid, I used to dream of taking off in Metroid's ship and flying off to discover new worlds. And unlocking a crawl ability.While I did achieve my goal of space exploration, I never did manage to add a crawl ability to Quinn.…
- Patch v1.1.10.0 - 25 June 2026
Hey there Space Cadets,Just in time for the Steam Summer Sale! ☀️A small update coming out to fix a couple bugs and add some new artwork. Hope you're having a great one.Marcel -devPATCH NOTES🪲BUGSFixed a bug that made using mouse for aiming in space not work as expectedFixed Steam Deck in docked mode resolution being set to native🎨ARTWORKAdded loading screen artUpdated some avatars for space aliens... in space!
- Hotfix 1.1.9 - 27 April 2026
Hey Space Cadets,Hope you're having a wonderful day, here's a hotfix. Shoutout to Jeek, Kalmoona Dr.Merlin.THC, TheBlueWaffle, asksionau for helping me hunt this one down.🪲BUGS Fixed a bug causing space ship input to work occassionallyKeep watching the stars. 🌟Marcel -dev
- Hotfix 1.1.8 - 24 December 2025
Hey Raygunners,This small hotfix is meant to fix input issues SteamOS and Steam Deck.🪲BUGSFix spaceship input not working on SteamOS and Steam DeckMerry Christmas and Happy HolidaysMarcel -dev
- Patch v1.1.7 - 18 December 2025
Hey Raygunners,Here's a quality of life update that adds some more Winchester interactions during the game. Also based on feedback made some adjustments to how ledge grabs function to make it smoother and less jarring. And of course bug fixes.Also updated the demo version to be inline with the current retail version.🎮GAMEPLAYMade some adjustments to game difficultySmoothed out the ledge grab to make it smoother and less snappyAdded some new Dialogue from Winchester at various points in the game 🪲BUGSFixed rebinding of gamepad buttons not taking effect immediatelyFixed some button glyphs not updating after changes are madeHave yourselves a Happy Steam Winter Sale and a Happy Holidays.See you out there,Marcel -dev
- Patch v1.1.6 - 28 October 2025
Patch NotesHere's a list of fixes and updates, the list is not exhaustive.🪲Bug FixesFixed a UI bug causing overlapping of Korchap’s ship and debris field.Fixed logic error when checking if Korchap’s ship has been destroyed.Fixed Potamo not flashing when taking damage.Fixed issue where leaving Makaru room without grabbing ability caused it to not reappear.Fixed some text scaling in menus for Steam Deck verification.Fixed size of text in mission window.Fixed size of text in Orbit dialogue window.Fixed glyphs broken in credits screen.Fixed AirDodge arrows pointing in the wrong direction.🎮Gameplay AdjustmentsRemoved contact damage from Melish.Removed knockback from Korchap.Removed knockback from Gorbol and the Potamos.💾Save CompatibilityFixed missing Overdrive abilities in older save files from Update 1.🛠️Level DesignLevel design fixes on Kohlos.Marcel -dev
- Update 1 is out now! - 29 September 2025
Hey Space Cadets,Here's a first big update to the game. Thanks to everyone for give feedback and sending in those bug reports. I couldn't do it without you. Here's an overview of the changes in Update 1. There's a more detailed list of fixes and changes below.A lot of you wanted native control rebinding. Here it is. Added new expressions for Quinn during cutscenes.Also did a balance pass. Made changes to how difficulty works. Higher difficulty also increases projectile speeds now.The full patch notes below. v1.1.0 (UPDATE 1)🎮CONTROLS Added a new Controls menu, there's now a native gamepad remap system.,Made some changes to Quinn's jump (gravity adjustments). She has a lot more weight now. Feels snappier.,Changes to wall jump physics to coincide with new gravity settings. 📺OPTIONS On startup, screen resolution now gets automatically set based on your screen. (This is so I can get Steam…
- 🚀 Incoming Transmission: Raygun Gadabout Updates Are on the Way! - 15 September 2025
Hey Raygunners!I've been monitoring the cosmic chatter and decoding your feedback from across the galaxy—thank you again for playing, supporting the game, and sharing your thoughts. It's been so great to finally have the game out there for people to enjoy! 🛠️ Update 1 (Coming Soon-ish)This first patch is all about making your interstellar adventure smoother:Native Input Customization: Finally, you’ll be able to remap controls to your heart’s content. Balance Tweaks & Gameplay: Tweaking gameplay balance, looking into making the galaxy smoother to explore.Bug Fixes: I'll continue to squash bugs as they are identified. Thanks to everyone who's sent along those bug reports and feedback. You're the best! 🌌 Update 2 (Before Year's End)Once you’ve saved (or doomed?) the galaxy, what’s next? Glad you asked.New Post-Game Content: More story, more secrets, and maybe a few surprises. Lots of con…
- Hotfix v1.0.13 - 4 September 2025
v1.0.13🛠️BUG FIXES Fixed an issue that could cause a battle on Neo Lakka to not start correctly if the player died and retried the battle during the same sessionFixed a couple of grammar and text errorsMarcel -dev
- Hotfix v1.0.12 - 1 September 2025
v1.0.12🛠️BUG FIXES Fixed an issue causing a 'Wave Battle' to not startFixed an empty chest in the Galactabatory,Fixed an issue that could prevent the Korchap Meeting cutscene from firing
- Hotfix v1.0.11 - 26 August 2025
Hello everyone and Happy Tuesday.Some tweaks and fixes incoming. Bort has more maps to help those who may want a hint. Also increased the drop rate of stuff, hopefully you should now have more ammo to go pew pew. Marcel -devv1.0.11🎮GAMEPLAYIncreased base drop rate of health, ammo and SpaceBucksLower the cost of buying rayguns from FloidPut some more maps into Bort's Map ShopMake it clearer when purchasing Rayguns from Floid that you can only carry one side weaponLower the HP of the candles in Galactabatory so they can be smashed quicker🎨ART & ANIMATIONAdd new icon for Bort's mapsImprove Melish's death animation🛠️BUG FIXESFix an interaction with a Badge that could cause the Pirate Ship to appear destroyedFix an erroneous UI prompt in the Debris Field
- Hotfix v1.0.10 - 25 August 2025
v1.0.10🛠️BUG FIXES Fixed some potential soft locks in a couple placesRemoved an erroneous "Scan" prompt from the Debris FieldChanged Senpf 'Death' Sound Effect
- Hotfix v1.0.9 - 24 August 2025
Hi Space Cadets, Thanks to your feedback I've fixed a bug that unlocked a shortcut gate to the Galactabatory. NOTE: If you are currently stuck there, you can now simply 'teleport' out using the map, it should bring you back safely on to Quamar Stationv1.0.9🐛 BUG FIXESFix for an unintentional premature skip to the Galactabatory, the doorway was being unlocked causing the player to end up stuck thereThanks for playing and thanks for your help in improving the game.Marcel -dev
- Hotfix v1.0.8 - 24 August 2025
Hey Space Cadets,Thanks again for playing Raygun Gadabout and sending in your bug reports and feedback — it really helps!v.1.0.8🚀 GAMEPLAYAdded in-game hints to help steer players in areas where they might get lostBort the Traveller now has a "!" above his head to make him easier to spotAdded a UI prompt about using your camera zoom while in space🐛 BUG FIXESPotential fix for a rare bug where a boss cutscene wouldn’t trigger, preventing the boss from spawningFixed some text bugsUpdated a wave battle that had the potential to soft lock the game🎞️ ANIMATIONImproved visibility of the Knockback Gun projectile🔊 AUDIORebalanced the overall sound mixAdded new sound effects in a few spots See you among the stars,Marcel -dev
- Hotfix v1.0.7 - 22 August 2025
v1.0.7Some small fixes and gameplay tweaksGAMEPLAY Add a new Checkpoint Charlie on Zemiak Moon near Vilgak's roomBUG FIXESFix a bug where Cosmic Cartographer Achievement doesn't triggerFix a bug that can cause Korchap to reappear when quitting the Pirate ship earlyThanks for playing and sending in those bug reports and feedbackMarcel -dev
- Hotfix v1.0.6 - 22 August 2025
v1.0.6A small fix to address a bug.I'm also looking into situations that might cause the "Cosmic Cartographer" achievement from not unlocking.BUG FIXESPotential fix for Health upgrades being temporarily reset under certain conditions Marcel -dev
- Hotfix v1.0.5 - 21 August 2025
v1.0.5Here's some fixes, thanks for sending in those bug reports.GAMEPLAYAdded animation and more lighting to Bort the Map Seller on Quamar Station so he's easier to spotBUG FIXESFixed some holes in the geometry in the Wokel CavesTEXT FIXESFixed text error in Mono conversationKeep that feedback and bug reports coming. Thanks all!Marcel -dev
- Hotfix v1.0.4 - 21 August 2025
v1.0.4Here's some fixes, thanks for sending in those bug reports.BUG FIXESFixed a bug that allowed you purchase Bort's map even when sold outTEXT FIXESFixed Mashed Potamo mission descriptionACCESSIBILITYWhen flashing is disabled in Options, enemies no longer flash white when taking damageMore fixes and updates coming down the space pike.Marcel -dev
- Hotfix v1.0.3 - 20 August 2025
Hey Space Cadets,Just a couple minor text fixes in this one. Some other fixes and updates are in the pipe for a future update. Thanks!Marcel -devv1.0.3Text FixesFixed the description of Saving Grace badgeFixed the description of Tip Top Shape badgeSee you among the starsMarcel -dev
- Hotfix v1.0.2 - 19 August 2025
v1.0.2BUG FIXESFix badges, ammo and game timer not unloading properly when switching from a save to a new gamev1.0.1BUG FIXES Fixed an issue where some conditions for determining the ending weren't being checked properly,Resolved visual glitches that occurred during the ending sequences,Fixed a bug causing the game to not reset the Upgrade count correctly