BloodLust 2: Nemesis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews123
- Release dateMar 26, 2020
- DeveloperWRF Studios
- PublisherWRF Studios
Company pages: Developer: WRF StudiosPublisher: WRF Studios
BloodLust 2: Nemesis Steam news
BloodLust 2: Nemesis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Halloween October Event! - 1 October 2022
During October you can find on subfloors lower than 5... - Pumpkin Head (Boss Enemy that drops Uniques) - Angry Trick or Treaters (They leave you alone if you have candy) - Lit Jack o Lanterns that may contain Candy Enjoy the New content on random "Halloween" floors until October 31st. Then it's Gone!
- Update 2.7 - 16 July 2022
Latest Update for Bloodlust: Nemesis - Fixed Hotel Vendor - Now get full health on level up - Shop now has the possibility of selling small mana potions (its random - so a bit different each time you enter the shop)
- Bloodlust Nemesis Price Reduced - 15 March 2021
In preparation of the release of Vampirem in 9 days, on March 24th, Prices for both Bloodlust Nemesis and Bloodlust Shadowhunter have been reduced. If interested, please consider wishlisting Vampirem https://store.steampowered.com/app/1302570/Vampirem/
- Update 2.6 - 28 June 2020
Update 2.6 In an effort to increase satisfaction during combat and "mow" through enemies rather than forced to swing weapon 5-7+ times... the following update has been issued. (Available) - Reduced all requirements by 1/4 - Increased all damage on all weapons x3 - lowered health by 1/2 to all level 8 or lower enemies - Fixed +1 to skills on equipment (bite, rat swarm, vampire gaze,warp, etc.) - Reduced exploding traps, chests, barrels and vases by 1/2 - Ability to avoid lab/glow beast boss special fire attack - Reduced un-identified items by 1/2 - Added secret passage #5 (with recycler to convert white items into cash) - Fixed add to skill points rather than reset if used a "gain a skill point trading card"
- 2.5 Update Live! - 6 June 2020
2.5 - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x XP) - Increased pet detection radius a tiny bit - Sexy Woman is slightly shorter - Fixed issue with tutorial set to "off" causing intro to play again when re-entering starting area - Fixed Bug with dragging equipped items from Hotel Vendor's container without purchasing - Minions will teleport if they get too far away (when not attacking) - Merchant will only give $2 for uni…
- 2.5 (Available in Beta only) - 1 June 2020
2.5 Beta Only Again, opt into beta or wait until it goes live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x XP) - Increased pet detection radius a tiny bit - Sexy Woman is slightly shorter - Fixed issue with tutorial set to "off" causing intro to play again when re-entering starting area - Fixed Bug with dragging equipped items from Hotel Vendor's container without purchasing - Minions will teleport if they g…
- Update 2.1 - 31 May 2020
Update to Version 2.1 (Beta Only) opt into beta or wait until live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x XP) - Increased pet detection radius a tiny bit
- 2.0 Released - 21 May 2020
- Modified pulsing "Right-Click-Only" message on trading screen - Added sort for inventory (Default mode sorts by putting similar items such as scrolls, rings, weapons, etc. next to each other with an additional option of sorting by Clan equipment) - Boss in lab respawns far away if player is killed - Pets, Crows, rats, bats, spiders won't attack guards when levitated - Fixed tutorial message after falling down first pit - Fixed PICKY PETE's name from showing through menu screen
- Bloodlust 2: Nemesis Version 2.0 Released (Beta Version Only) - 17 May 2020
Bloodlust Nemesis Version 2.0 Released (Available in BETA mode Only) To opt into beta mode... Right-click on Bloodlust Nemesis then properties then "Betas" then select Beta from drop down list to play beta version. (you may want to back up your savegame files if you are in the middle of a playthough just to be safe) Otherwise wait a few days/weeks until it's been tested before it goes into default mode for everyone. - Modified pulsing "Right-Click-Only" message on trading screen - Added sort for inventory (Default mode sorts by putting similar items such as scrolls, rings, weapons, etc. next to each other with an additional option of sorting by Clan equipment) - Boss in lab respawns far away if player is killed - Pets, Crows, rats, bats, spiders won't attack guards when levitated - Fixed tutorial message after falling down first pit - Fixed PICKY PETE's name from showing through menu sc…
- Bloodlust 2: Nemesis Released! - 26 March 2020
After close to 5 years in development (2 years in EA) Bloodlust 2: Released today! With a Discount 15% Discount. Enjoy!
- Update to Version 1.993 - 22 March 2020
- Removed "Boss Drops Quest Item" text for bullets - Removed Picky Pete showing behind other menus - 1/16 XP taken when killed on floor 1 (or outside dungeons) - Removed "Does not save" text from hide hat checkbox - Modifed male/girl hurt sound for man - Varied up the "spitter" hurt fx - modified "mask" material 2 sided - Increase radius for blood strike
- Update to Version 1.992 - 20 March 2020
- Removed Double Strike skill from leaving light after used - Less impulse for Double Strike skill - Added writing on wall with hint to use vampire gaze in sewers - Modified reset point for snakes in sewers - Modified Material on Cyborg Vampire - Added Reset Point in locations without them
- Update to Version 1.99 - 17 March 2020
- Fixed Bat from moving camera - Removed Nightstrike target icon from staying on screen - Added hint for player to make sure to always use combat attack skills with their default attack also - You can no longer send dead minions away - Fixed game from using too long of a character name after requiring you to rename it - Right click only stamp on inventory when merchant window is open - Added Double Strike Skill - Increased chance for Varock to tell you to interrogate guards - Added icon on taskbar when playing bloodlust - Modified War Shriek animation - Added Picky Pete name to trader - Made modification to quest, Grave Digger, preventing item from not spawning
- Update to Version 1.985 - 9 March 2020
Too many to count but close to 100 updates while in Early Access. Getting ready to release soon. Its been crazy! Want to thank everyone who contributed with suggestions. Some made it in and others didn't (However that doesn't mean they weren't good ideas... its just tough when its such a big project and only a solo dev) - Several of my initial ideas didn't make it in either. But still very happy with the game and turned out much bigger and better than I ever thought! (too big lol) If you feel like helping out, please feel free to... Wishlist Give the game a Review Tell your friends about it Latest update includes a few fixes... - Added "Don't go too Deep!" to hints for interrogation tactics - Lowered requirements for random quest - Fixed flash between loading screen on fast travel pits/skip pits - Removed warp distance symbol staying on screen - Fixed Vial typo - Fixed clan stash full -…
- Update to Version 1.9846 - 3 March 2020
- Fixed wall in catacombs where players can get stuck - Auto Equips Secondary weapon when attacking but not holding main weapon or broken (some new players accidentally hit Q and then get confused why they are not holding a weapon) - Added longer Message when pressed + key to switch hotbar bank (some new players accidentally hit + key then get confused why there are no skills anymore) - Fixed hair styles that clip through cowboy hat (long bob) - Test shank can no longer be spawned - Added hint page found on Hunters
- Update to Version 1.9845 - 28 February 2020
- Minions no longer rotate while laying on ground - Shield bash is now an AOE freezing/hurting all nearby enemies (added bonus damage against closer enemies using 1/8 of shield's armor) - Modified tattoo #1 (changed to spider) - Removed -5% speed from vampire gaze
- Update to Version 1.9843 - 25 February 2020
- Fixed continous click sound when holding down on skills, talents, sire, etc. tab - Modified error sound when clicking on talents - Fixed new character name error ("no symbols" allowed in character name) - Modified some elements in the Restaurant area - Fixed scrolling/disappearing quests in job board - Hunters now turn into bats and fly away - Secret way to keep Wraith from appearing now shown on wall after leaving Wraith's lair - Added red monkey queen fist (very rare item - located very deep) - Miko says "locked" when trying to access talent not available yet - Changed new skill/talent sound
- Update to Version 1.9840 - 22 February 2020
- Fixed passage #4 wall clipping into ground - Game now resets character if player loads character and returns to main menu - Puzzle box game no longer instantly resets if player exits and returns to puzzle - Load screen appears instantly when clicking fast travel pits
- HOTFIX 1.9838 - 20 February 2020
Fixed Gap in Ceiling in Burial Chambers near scorpions(starting area) Fixed Blink/Warp into Doors
- Update to Version 1.9832 - 13 February 2020
- Adjusted the maximum amount of enemies at any one time in the dungeons and how they spawn and de-spawn when not close to player (This was necessary for performance reasons) - Added NEW Spirit Strike Skill (This is a non-specific class skill that requires no rep)
Patch notes and updates
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