Human Parking Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateAug 10, 2026
- DeveloperNewAtlantisGameStudio
- PublisherNewAtlantisGameStudio
Genres: Action, Casual, Indie, Simulation, Early Access
Company pages: Developer: NewAtlantisGameStudioPublisher: NewAtlantisGameStudio
Human Parking Simulator Steam news
Human Parking Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [Optimization] Version 1.0.5 Update! - 31 August 2026
Changed the forward/backward input counting logic so that multiple inputs in the same direction are now counted only once.
- [BUGFIX] Version 1.0.4 Update! - 13 August 2026
Fixed an issue where the game would freeze on first launch for certain language regions.
- [BUGFIX] Version 1.0.3 Update! - 11 August 2026
Fixed an issue where the game language would not automatically switch based on the system language on first launch.
- [BUGFIX] Version 1.0.2 Update! Fixed an issue preventing save data from loading - 11 August 2026
My sincerest apologies for the bad experience. The save-loading issue is now fixed—hope you all enjoy the game! If you encounter any other issues in the future, please report them in the Discussion Board, and I'll fix them ASAP. Thank you all!
- Version 1.0.1 Update - 29 June 2026
1. Removed vehicle engine sounds.2. Increased the intensity of ground light reflections in the levels.3. Optimize vehicle models and enhance rendering efficiency.4. Add window reflection environment effects to player-controlled vehicles.
- The Full Version Is Now Available! - 26 June 2026
After 290 days of development, the full version of the game is finally here! This update isn't just a visual overhaul—it also brings major gameplay improvements. To be honest, in the earlier versions I hadn't yet settled on a clear direction, so the game ended up containing a mix of unrelated features: parking, off-roading, obstacle avoidance, and even armored vehicle combat. While this seemed to add variety, none of these elements were developed deeply enough, making the overall experience rather dull. After several days of careful consideration, I decided to remove everything unnecessary and focus entirely on the game's original and core gameplay: parking.Real-life parking situations are incredibly diverse, with countless examples to draw inspiration from. That's why I shifted the game's focus toward realistically simulating parking scenarios and developing this aspect in greater dept…
- The upgrade of the game’s visuals is about to be completed - 27 October 2025
With my current skills, I honestly didn’t expect upgrading the graphics to take so much time. Fortunately, I managed to adjust my mindset and workflow along the way. The path of modeling is still long — I need to keep working hard.
- Beginning the upgrade of game visuals - 9 September 2025
I’ve already tested some things. This is not an easy task, but I’ll occasionally share progress on visual improvements. Probably fewer than 10 people will ever see this, but I’ll keep working hard!
- Version 1.0.5 Update - 26 August 2025
New Level AddedAdded levels 51, 52, 53, 54, 55Bug FixesFixed issue where game did not pause after opening pause menuDisabled automatic zoom when camera is blocked by obstaclesOptimized terrain and mechanics of some levelsAdjusted and optimized vehicle driving performanceAdjusted vehicle description text
- About the Invalidity of Old Save Files - 17 August 2025
The old save files became invalid due to flaws in the original save system. This has now been fixed, so you can play with peace of mind. I'm truly sorry!
- My second game is finally released! - 15 August 2025
First of all, the second game was not developed over 8 years, but about 8 months. The reason I emphasized the 8 years since the last release is because my inner world has changed a lot over these years.My first game didn’t sell well and couldn’t sustain my dream, so I went back to working a job. Over the past 8 years, I changed jobs twice — none related to games — but I learned many new things and broadened my horizons.Yet deep down, I never stopped longing to create indie games — that fire kept burning inside me. And now, I finally have the chance to return to the path and pursue my unfinished dream, going even further this time.I believe I’ll go further — not because my skills have improved drastically, but because I’ve glimpsed the meaning of life through past experiences. I’ve begun to understand what I should do and how to do it, and that the greatest obstacle to achieving a dream…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 August 2026 | [Optimization] Version 1.0.5 Update! | 1842212951308840 |
| 2 | 13 August 2026 | [BUGFIX] Version 1.0.4 Update! | 1840944183775462 |
| 3 | 11 August 2026 | [BUGFIX] Version 1.0.3 Update! | 1840310314353627 |
| 4 | 11 August 2026 | [BUGFIX] Version 1.0.2 Update! Fixed an issue preventing save data from loading | 1840310314353077 |
| 5 | 29 June 2026 | Version 1.0.1 Update | 1836506165559677 |
| 6 | 17 August 2025 | About the Invalidity of Old Save Files | 1808061939426576 |
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