Occupy Mars: The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players67 · 7 October 2026 - 01:21:11 UTC
- SteamPulse tracked peak1,162
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews3,054
- Release dateJan 30, 2026
- Developer▲ Pyramid Games
- Publisher▲ Pyramid Games, PlayWay S.A.
Genres: Adventure, Indie, Simulation, Free To Play
Company pages: Developer: ▲ Pyramid GamesPublisher: ▲ Pyramid Games, PlayWay S.A.
Occupy Mars: The Game Steam news
Occupy Mars: The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Experimental Branch Update: Patch 1.2.4 is now available! - 18 September 2026
Hello, Colonists!Patch 1.2.4 - has just been deployed to the unstable_public_testing_risky branch.⚠️ Warning: Experimental BuildPlease keep in mind that this is an experimental build. While it has passed our initial internal testing, it may still contain unexpected bugs, regressions, or stability issues.As usual, we’re counting on our brave community to help us test these changes thoroughly!🚀 How to Access the Experimental Branch If you want to jump in and help us test the latest changes:Right-click Occupy Mars: The Game in your Steam Library.Select Properties.Go to the Betas tab.Select unstable_public_testing_risky from the dropdown list.Steam will begin downloading the update automatically.📢 Feedback & Bug Reporting Your reports are vital in helping us squash these remaining issues quickly:In-Game Reporter: Press F4 in-game to submit reports, screenshots, and context directly to our…
- Major Update 1.2.0 is Now LIVE! - 31 August 2026
Hello, Colonists!Major Update 1.2.0 is now officially available for all players on the Default Branch!This update introduces major gameplay customization options, key Quality of Life improvements, and a wide array of critical bug fixes for both Singleplayer and Co-op modes, resolved thanks to your continuous feedback and support.🛠️ Key Highlights in Update 1.2.0Timescale & Weather Customization: You now have control to adjust the timescale speed and customize/toggle specific weather conditions to tailor your survival experience on Mars.Singleplayer Player Respawn: A new optional player respawn setting is now available when starting a new sandbox mode game.Tablet Decryption XP: No more wondering what to do with extra tablets after unlocking all tech blueprints! Decoding tablets now grants bonus experience points (XP) to keep your progression rewarding.Major Co-op & Stability Fixes: Fixe…
- 📡 New Experimental Build v1.2.0 & Steam PvE Survival Crafting Fest - 24 August 2026
Hello, Colonists, A new build is now available on the Experimental Branch ⚗️. We have been following your recent reviews, bug reports, and discussions. Your feedback helps us identify the areas that need the most attention, and this experimental build includes improvements to several frequently reported issues. 🧪 New Experimental Build v1.2.0 Highlights of what’s improved in this build: Quest and campaign progression fixes Weather balance and improved game-speed options Co-op stability and gameplay fixes Save and loading fixes Crash fixes and other bug fixes 🚀 How to Access the Experimental Branch Right-click Occupy Mars: The Game in your Steam Library. Select Properties. Open the Betas tab. Select unstable_public_testing_risky from the dropdown list. 💾 Back Up Your Saves Before Testing Before playing the experimental build - remember to back up your saves. Save files: C:/Users/%user…
- Update v1.1.38 is Now LIVE on the Default Branch! - 28 June 2026
📡 Hello, Martians!We know you’ve been waiting a long time for this day, and we are absolutely thrilled to announce that Update 1.1 is officially moving to the Default Branch and is now available for every single colonist! This is a massive milestone for us, but let us assure you—this is definitely not the end of the road.This update is the direct result of your invaluable feedback, including suggestions from the livestream, our internal QA testing, and the incredible help of the players who jumped into our recent experimental build. The full list of changes includes everything we’ve been testing over the last few weeks, plus a fresh batch of tweaks that we’ve implemented in the meantime.🛠️ What’s New in Update v1.1.38 ?Here is a breakdown of the core improvements you will experience in this version:Campaign Mode Overhaul: The campaign logic has been thoroughly reworked. While minor bu…
- Experimental Build Now Available! - 5 June 2026
📡 Hello, Colonists!As we promised in our previous update and discussed during our recent live stream, we are sharing the preview version of 1.1.X update on Steam! We are incredibly happy to see how eager you are to jump into the new content. ⚠️ Warning: Experimental Build Please keep in mind that this build has only been partially tested by our internal team. It may contain bugs that could potentially corrupt your save files or prevent further progression. We are sharing it with you early because you asked for it, and we trust our brave martian "madman-mode" community to help us spot the issues before the official release.🚀 How to access the branch If you are ready to jump in, you can access this build via Steam:Right-click "Occupy Mars: The Game" in your Steam Library.Select Properties.Go to the Betas tab.Select unstable_public_testing_risky from the dropdown menu.💾 Important: Backu…
- Major update preview stream just in a few hours - 4 June 2026
Hey Colonists! Just a quick reminder that we’re going live today! Join us as we showcase content from our upcoming Major Update and walk you through the changes you can expect.When: Today at 5PM CESTWhere: Streaming on Steam & TwitchWe look forward to seeing you there!
- Devlog #107: Major Update 1.1 Preview, Upcoming Livestream and 45% Discount! - 29 May 2026
📡 Incoming TransmissionHello, Colonists!We have some incredibly exciting news for you today. Our team is currently firing on all cylinders putting the finishing touches on the upcoming Major Update 1.1, and we can't wait to show you what we've been building.To celebrate this massive milestone, we are hosting a special live preview stream next weekend to showcase the new content live. We have also prepared a huge discount available on Steam right now!📺 Live Preview Stream Next Weekend!Want to see the progress on the new update? We are hosting a special live preview stream next week!Where: Steam & TwitchWhen: Thursday 4th of June, 5PM CEST TimeWe will be walking you through the biggest changes, demonstrating the new mechanics, and answering your questions live in the chat.🛠️ What’s Coming in Major Update 1.1?Here is a sneak peek at the core features and Quality of Life (QoL) improvemen…
- Devlog 106: Roadmap to v1.1 – Campaign, Quality of Life and Rebalancing - 10 April 2026
Hello, Colonists!Since the 1.0 launch, we’ve been hard at work analyzing your data and reading every piece of feedback. It’s clear that while the scope of the game is exciting, some mechanics have become more of a chore than a challenge. For the upcoming v1.1 Major Update, we are focusing on making your Martian life smoother and more rewarding.The Campaign Rework & Quest LogicWe are currently performing a comprehensive overhaul of the Campaign mode. Our main goal is to eliminate quest-related bugs and progression blockers. We’re restructuring the mission logic to ensure that triggers work correctly and that you always have a clear understanding of your objectives.Economy & Quality of LifeBased on your feedback, we realized that the end-game often required an excessive amount of repetitive clicking - something that didn't feel like an issue during internal tests but became apparent in lo…
- Patch 1.0.14 is LIVE - 6 March 2026
Update: Patch 1.0.14 is now LIVE for everyone! 🚀Hey Martians!A few days ago, we released Patch 1.0.14 to the Public Testing Branch, featuring important updates to blueprints, the workbench, and circuit boards. To ensure everyone can benefit from these improvements over the weekend, we’ve decided to move this patch to the Live branch!If your game doesn't update automatically, please run a "Verify integrity of game files" through your Steam game settings. You can find the full changelog in our previous devlog What we are working on nowWe know there are still bugs, and we are working hard to fix them. Currently, we are concentrating on campaign bugs and the ongoing issues with the Rover ( It appears the bug primarily affects the Campaign Rover, which is slightly different from the one used in Freeplay. This explains why our previous fix only worked for some players). Note: We’ve seen repo…
- Update: Patch 1.0.14 - 3 March 2026
Public Testing Update: Patch 1.0.14 is now available! 🚀Hello Martians!We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab). We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.🚀 Quick Look AheadBefore we dive into the details, here’s a snapshot of what’s coming: we are continuing our daily work on bug fixes while simultaneously developing the bigger 1.1 Update, which will focus heavily on the Campaign mode.🛠️ Changelog 1.0.14Fixed a bug preventing the repair of circuit boards on the Workbench.Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.Resolved an issue…
- Stability Update: Patch 1.0.12 - 14 February 2026
Stability Update: Patch 1.0.12 on public_testing branch 🚀Edit: this update was now switched live to default Steam branch. Hello Martians!We’ve been a bit quieter than usual over the last few days, but that’s only because our team has been working tirelessly behind the scenes. We took a short break from releasing smaller daily hotfixes to focus on deeper, more complex issues that required significant code changes and more testing. The result is this larger patch, which brings a substantial number of improvements to the game.For everyone interested in details, the whole list of fixes and improvements is at the bottom of this devlog. We also wanted you to read a few tips and information, which could be useful, especially if you are new to Mars. Remember to make a backup of your saves if you switch to public_testing branch.A Quick Guide for Colonists: Knowledge is Power 🔴 We’ve noticed ma…
- Hotfixing: Patch 1.0.7 is Live! - 4 February 2026
Hello, Martians!Update: Patch 1.0.7 is Live! 🚀We’re not slowing down! Our team is consistently pushing out updates to ensure your Martian experience is as smooth as possible. We are fully committed to addressing your feedback and squashing the remaining bugs. Patch 1.0.7 is now live!What’s in this update (Changelog 1.0.7): fixed an issue where parts of Spotty (the robotic dog) could fall under the floor or remain stuck inside objects, preventing progress.rocks processed in the Rock Crusher or gathered by the Miner will now yield chemistry-related elements.fixed issues with connecting water and electricity in the Workshop mission.fixed a bug that prevented players from completing food source mission.fixed a bug with the Truck missionfixed some issues with Save Games not loading in both Single Player and Co-op modes.implemented a partial fix for players getting stuck in container screens…
- Hotfixing: Patch 1.0.5 is Live! - 3 February 2026
Hello, Martians!Quick Update: Patch 1.0.5 is Live! 🚀We’re keeping the momentum going! Our team is still pushing hard with daily hotfixes because we’re fully aware that there are still bugs to squash. Patch 1.0.5 is now live, focusing on stability, quest flow, and some much-needed rebalancing.What’s in this update:Chemistry Rebalance (Chlorine): We’ve significantly increased Chlorine availability. It should now drop in larger quantities and can be found in Silicon and Aluminum rocks as well.Vehicle Stability: We’ve implemented a fix for the Heavy Rover and Truck sinking into or falling through the terrain.Spotty Parts: We’ve partially resolved the issue with missing parts for Spotty in case of save/load. Note: We’ll be further refining this in the next update to ensure it’s 100% solid.Quest & UI Fixes: Fixed several cases of the problem with Truck’s location shifting unexpectedly during…
- Hotfixing: Patch 1.0.4 is Live! - 2 February 2026
Hello, Martians!Quick Update: Patch 1.0.4 is Live! 🚀As we mentioned before, our team is working around the clock to address the most pressing issues you've reported since the 1.0 launch. We’ve just deployed Patch 1.0.4, which focuses on stability and some of the more frustrating inventory bugs.Here’s what’s new:Inventory Restoration: We’ve fixed the bug that caused items to disappear from your Heavy Rover’s inventory when loading old saves. Note: We are still investigating a separate issue where items may disappear from the container attached to the Rover and another one with Rover falling into the ground. Please be cautious with that specific storage for now.Chemistry Fixes: We’ve likely resolved the issue where Chemical Elements were not properly saving in their designated inventory boxes.Campaign & Polish: Fixed several blockers in the Campaign mode. Note: There are still several ot…
- OccupyMars - Hotfix v1.0.4 is now Live on Steam! - 1 February 2026
Dear Martians,We worked for the whole Sunday and the New Patch v1.0.4 is now available on public_testing branch on Steam! We didn't have time to test everything in it, but if no major issues are found it will be switched as the new default build. Changelog:Fixed issues with saving the position of target points and items in campaign modeFixed issues where players were unable to access Heavy Rover's inventory from an old save.Fixed missing translations in some places (re-downloaded translation sheet)Fixed audio message from ITS-3 on OlympusFixed readability of alerts on pop-up tipsand more!This is just the beginning of many improvements, features and QoL updates we are planning to add to the game. Stay tuned, and thank you for playing! 🚀
- Hotfixing & Technical Updates - 1 February 2026
Hello, Martians! 🔴Updated message from HQ:Hotfix v1.0.4 is now live on public_testing branch! We worked for the whole Sunday and the New Patch v1.0.4 is now available on public_testing branch on Steam! We didn't have time to test everything in it, but if no major issues are found it will be switched as the new default build very soon. Meanwhile you can play it on public_testing (you can change it in Steam preferences).Changelog:Fixed issues with saving the position of target points and items in campaign modeFixed issues where players were unable to access Heavy Rover's inventory from an old save.Fixed missing translations in some places (re-downloaded translation sheet)Fixed audio message from ITS-3 on OlympusFixed readability of alerts on pop-up tipsand more!This is just the beginning of many improvements, features and QoL updates we are planning to add to the game. Stay tuned, and th…
- OccupyMars - Hotfix v1.0.2 is now Live on Steam! - 30 January 2026
We've just released a small hotfix for the reported issues: - fixed intro campaign blocking issue - fixed coop duplicated tools issue - slight rebalance of hazelnuts Thank you for reporting Martians!
- Occupy Mars Full Release is live now - 30 January 2026
🚀 Martians — the day has finally come! 🚀After years of development and an incredible journey through Early Access, Occupy Mars: The Game officially launches today in version 1.0. What started as a shared dream almost a decade ago has grown into a full-fledged game — shaped by passion, perseverance, and your feedback every step of the way.Below you can see a summary of how far we’ve come — both since the last major update and since entering Early Access. Version 1.0 brings a huge amount of content and systems together, including expanded chemistry with complex reactions and rare minerals, new plants: hazelnut, soy, and coffee, advanced grid-based and vertical building, cooking with dozens of recipes, new buildings such as the large solar panel, the ITS rocket, and even Spotty, your robotic companion on Mars. This release represents the vision we’ve been working toward for years. For th…
- Changelog of Occupy Mars version 1.0 - 30 January 2026
🛰️ Occupy Mars – Incoming TransmissionHello Martians! 🌕The long-awaited moment has finally arrived — Occupy Mars: The Game is now live in Version 1.0! After years of development and refining the experience based on your feedback, we’ve reached the end of our roadmap and delivered the full vision of the game. From performance boosts and co-op refinements to new systems like expanded chemistry and the arrival of Spotty, this update marks our biggest milestone yet. Below you’ll find the full changelog — the complete list of all fixes, features, and improvements that make the 1.0 experience our most stable and content-rich version to date. Get your habitats ready, check your oxygen levels, and enjoy the full Martian survival experience solo or with your friends in coop mode! 🚀 Featuresadded new research tree - chemistryadded 24 recipes for chemistry reactionsadded Spotty the robot compan…
- Occupy Mars v1.0 Global Release Time&Launch Stream - 30 January 2026
Hello, Martians! 🔴 We have a two announcement for you today. 🚀 Global Release Time 🚀Below you’ll find the global release time map for Occupy Mars: The Game. The release happens at the same moment worldwide, but for your convenience we’ve included approximate local times for different regions — so you can easily see when the game unlocks for you. 📅 v1.0 Launch Live Stream: 7PM CET, January 30, 2026 🚀We’ll celebrate the release together, talk about our long journey to Mars, eat some pizza 🍕, show what’s new in the game, and hang out with members of the dev team. This is a huge milestone for us — and we’d love to celebrate it with you. ❤️ Before release we will publish full changelog and devlog with summary and our plans for the future.See you on the Red Planet, Occupy Mars Team
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 February 2026 | OccupyMars - Hotfix v1.0.4 is now Live on Steam! | 1823191198610270 |
| 2 | 30 January 2026 | OccupyMars - Hotfix v1.0.2 is now Live on Steam! | 1823191198606616 |
| 3 | 30 January 2026 | Changelog of Occupy Mars version 1.0 | 1823191198606117 |
| 4 | 21 November 2025 | Co-Op Hotfix v0.240.7 | 1816849002013787 |
| 5 | 7 November 2025 | Changelog for v0.240.2 | 1815580768299393 |
| 6 | 1 August 2025 | Devlog #103: Co-Op Beta - Playtest Launch & Changelog | 1806698490712433 |
| 7 | 11 February 2025 | Hotfix v0.199.8 | 1790848102780730 |
| 8 | 10 January 2025 | Small Update v0.199.7 | 1788311419048872 |
| 9 | 18 October 2024 | 0.185.1 now available on default branch! | 6212244583180329490 |
| 10 | 19 September 2024 | 0.185.0 now available on public_testing! | 6341720536503480533 |
| 11 | 5 October 2023 | Patch v0.137.1d live release! | 5220292521180665574 |
| 12 | 31 August 2023 | Exploration Update - Patch v0.134.2 on public_testing | 5141476355657054135 |
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