- Retirement Of Game - 1 November 2019
Hello everyone, We would like to announce that we will be retiring this game off of the Steam store page due to some issues with the game and the game not being an accurate representation of the company. What this means if you own the game: For people that own the game you won't notice anything, you will still be able to play it. What this means for new players: As the store page won't be around anymore no new players will be able to buy the game. We thank you all for playing Escape and we are sorry about not being able to fix some issues with the game. Keep an eye out on our Steam page though as we do have new things coming soon!
- Massive sale! - 29 October 2018
Hello everyone, Halloween is right around the corner, so we have put Escape up for sale at a massive 50%! Regards: Ragdoll Inc
- Price Drop - 9 July 2018
Hello everyone, We have dropped the price of Escape down to only $4.99 now! Regards: Ragdoll Inc
- Update V 0.13B - 19 June 2018
Hello everyone, This update was mainly focused on minor changes. Here are the patch notes: - Moved the skull on the far peninsula closer to avoid the boring walk - Changed the flashlights texture - Changed some rock, house and misc item textures - Slightly changed the golden skulls texture - Changed the purple ghosts texture - And minor bug fixes Regards: Ragdoll Inc
- Update V 0.13 - 12 June 2018
Hello everyone, Another smaller update today, here are the additions/fixes: - Fixed some volumeric light issues - Added more volumeric lights in - Added a new bump map to the terrain - And some minor bug fixes Regards: Ragdoll Inc
- Update V 0.12B - 8 June 2018
Hello everyone, Small update today, here's the additions: - Volumeric lights for most - Small optmizations - And some bug fixes Regards: Ragdoll Inc
- New Trailer - 26 May 2018
Hello everyone, We have made a new trailer showing off all of the new additions. This trailer is a gamplay trailer with a bit of music added to the background. We hope you will all enjoy it. Regards: Ragdoll Inc
- Update V0.12 - 25 May 2018
Hello everyone, We have done another update, this one mainly focuses on lighting and achievements. Here are the patch notes: - Three new achievements added (Encountering Main enemy, white ghost and dying for the first time) - We have improved the lighting by making the scene a little darker - We have fixed the lens flares being so intense all the time - Updated the main killers mask to have blood - Some menu improvements and changes (Font and positioning) - Made it so the main enemy doesn't appear to the player so quickly - And a few optmizations Regards: Ragdoll Inc
- New Update - 24 May 2018
Hello everyone, This update was mainly focused on optmization but we have made some more changes. Here's the change log: - Main enemy now carries an axe - Main enemy texture change to black suit as the "meat" one didn't look right - Major optmizations - Lighting improvments - An image has been added to start up - Minor bug fixes Regards: Ragdoll Inc
- Update V0.11 (OverHaul) - 9 May 2018
Hello everyone, I am excited to finally have this update out. Here are the change notes: - 5 new achievements (Maybe More down the track) - All new terrain shader to make the ground look real - procedurally generated sky with moving clouds - re-worked moon shafts and moon - better post processing effects (Adding better bloom, metalic colours and dirt) - Adding an extra audio track for ambient sound - much better lighting - changed the flashlight light colour as it was too yellow - changed the shader that the whole game is rendered in - most textures are now PBR - and minor bug fixes We hope you will all enjoy this update, I will be updating the screenshots soon. Regards: Ragdoll Inc
- Massive Overhaul, coming tomorrow! - 8 May 2018
Hello everyone, Tomorrow we will be releasing update 0.11 and we wanted to let you know a little about it before tomorrow. - We will be adding long awaited achievements(Only a few for now). - A complete graphical overhaul (Dynamic sky, New shaders, effects and PBR textures). We will give you the full extensive list of additions and changes tomorrow! (Sorry for not too many updates, we are working on another project that is happening soon too) Regards: Ragdoll Inc
- Price Drop & Update V 0.10C - 23 April 2018
Hello eveyrone, First of all we would like to let you know that Escape has now been reduced in price from $8.99USD to $6.99USD. Update Notes: - Fixed graveyard not having dirt textures. - Fixed dirt trails not appearing. - Peformance optimizations. - Minor bug fixes. Regards: Ragdoll Inc
- Free Keys Up For Grabs! (CLOSED) - 21 March 2018
Hello everyone, We are giving away 5 free keys to anyone! All you have to do is write a comment down below as to why you believe you deserve a key! Good luck everyone! EDIT: I will be contacting the winners on the 27th of March ACDT. Regards: Ragdoll Inc
- Update V 0.10B - 21 March 2018
Hello everyone, has been a while since the last update. Here are the patch notes for this update. - Changed and fixed some dirt roads - A lot of optimizations to make the game run better have been put in place - And many minor and major bug fixes (Last Update) - Side stepping is now slower to be more realistic - New tree models - New Foliage (Grass) - New rock textures - New ground textures - Moonlight shafts have now been added - A snowy area - A dense bit of forest - Optimizations - Fixed a bug where the arrow keys wouldn't work correctly - And finally random little bug fixes Regards: Ragdoll Inc
- Update V0.10 - 18 February 2018
Hello everyone, We have been working hard the past week to get this update ready. We have added a lot and have updated all the screenshots to correspond. Here are the additions: - Side stepping is now slower to be more realistic - New tree models - New Foliage (Grass) - New rock textures - New ground textures - Moonlight shafts have now been added - A snowy area - A dense bit of forest - Optimizations - Fixed a bug where the arrow keys wouldn't work correctly - And finally random little bug fixes We hope you really enjoy this update, the game might run a little worse as there is a lot more detail but we will try and optimize that in the future.
- Update V0.09 - 12 February 2018
Hello everyone, We've got a big update for you today. This update was mainly focused on optimization so the game hopefully runs better on all machines. Here's the additons: - 5 new graphical options in the settings ( Tree distance, grass distance, grass density, render distance and the terrain texture quality distance). - We have made many optimizations too minimize the impact on your hardware - Mouse movements are now less delayed - Minor Bug fixes It might not seem like much but it really is a big update with all the optimization we have done. Regards: Ragdoll Inc
- Update V0.08B - 10 February 2018
Hello eveyrone, quick little update here to fix a few errors that came up as of the last update. Here are the additons: - Fixed issue where the player could sprint forever - Fixed issue where all enemies on Island1 would get stuck between a rock and water. - Fixed a graphical issue with the "Potato" setting Regards: Ragdoll Inc
- Update V0.08 - 10 February 2018
Hello everyone, we have another update for you! This one has many good things in it that I'm sure most people will apperciate. Here are the additons: - We have done many things to optimise the game more, especially for Mac - Two brand new lower graphical settings, Very Low and potato. Potato is used for those that are playing on a machine that really can't handle games very well. - A new Icon on the map (Unlocked when finding location) to help with end game - A few new large rocks around the map - New cave like location near base - We have added in so you cannot walk normal speed or sprint fast while walking backwards - As the previous may make the game a little harder we have made the enemies slightly slower to compensate - We have added new tree leaves as the last ones would light up at inappropriate times - We have made the graphical settings in the main menu now in a drop down menu…
- Update V0.07 - 9 February 2018
Hello everyone, This update is small in downalod size but big in fixes and content. Here are the additions: - A bug where the volume wouldn't change in game has been fixed - You can now here everything while looking in your map. - A minor fix where the enemy could get stuck behind a part of water (Island1) - The fog gate has been fully replaced with wooden planks & a note ( As some people where getting confused as to why they couldn't enter the house) - Full map UI overhaul, all new icons for the player, clue and skulls - Stronger intesnity flashlight light - A new brightness slider for the flashlight ( if you think it is too bright or dark) - We have change the max intensity that you can change the moonlight - The main menu and the map are now a bit brighter - And finally we have tried to fix the enemy circling the player problem. We hope you all enjoy this new update! Regards: Ragdoll…
- Update V0.06 - 8 February 2018
Hello everyone, Another smaller update but an important one. We hope you enjoy! Additons: - Made clue for "fog door" much easier. - Made enemy on island one slower but enemy on island two a tad bit faster - Fixed and issue with end game animation - And some minor bug fixes Regards: Ragdoll Inc