- Exodus is still alive and well! - 10 May 2019
Hey everyone, I've been pretty quiet about the state of Exodus lately, but I wanted to take some time to post and let you all know that the game is still alive and it's in a much better state than previous updates. Most of this time has been spent checking out everyone's feedback and seeing what I could do to provide an experience that everyone would be able to enjoy. Aside from some mechanic issues and bugs, I noticed that most people tend to dive immediately in to the campaign. Unfortunately, the original plan for the alpha was to release the multiplayer experience while I developed a campaign. This led to a lot of people having a negative experience since the majority of the features in the campaign were not completed. Therefore, I decided to spend some time developing a new campaign experience that you could enjoy while I build a team to develop a better story-driven campaign. As a…
- The Research Center is back! - 16 November 2018
Everyone who was missing the Research Center will be excited to hear that it's back and ready for the next update! The update is planned to drop tomorrow or the day after. Stay tuned for more maps and bug fixes! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31786604%2F37a437029f1cd477522f1ec9b967335f6d334e57.png
- The Highlands are back! - 15 November 2018
Hey everyone! The map that is featured in my favorite screenshot is back! Arcadia Highlands (now known as Forest) is back in the lineup! The plan is to get the Research center back before the 0.5.7 Hotfix as well! Stay tuned for more updates, maps and bugfixes! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31786604%2Fbe9da34b9d7e749176fa08ba482bdf07386bd083.png
- Exodus 0.5.6 Feature Update! - 15 November 2018
Hey everyone! The new update features a few additions to the Singleplayer experience! You'll now be dropped in a prologue mission instead of going straight into a Singleplayer Exodus match. As promised, the Campaign is going to be a lot less linear and will be a lot more like a RPG style/Open world Campaign so don't get too used to the style of the Prologue! The purpose of the Prologue is to help you get acquainted with a few of the missions you'll come across. Cinematic intros are a long way away, but I promise to get those loading screens removed as soon as possible! This update also has a sneaky implementation of the space system. The implementation is extremely basic and will mostly be seen in the Campaign for the rest of Exodus' lifetime. The module wasn't going to be seen until Day Zero came out, but I wanted to reward you all for being patient with me! While there won't be any…
- Exodus 0.5.5 Hotfix! - 15 November 2018
Hey everyone! I released a small hotfix to fix some of the bugs in the Main Menu. You'll also find an option to give you the ability to skip the fancy parts of the Main Menu just in case you're having performance issues. Thank you all for your support!
- Just a little bit longer... - 9 November 2018
Hey everyone! I'm going to have to push the release out a bit longer due to some changes that created some nasty FPS drops in the Main Menu. The issue has been resolved, but Exodus failed the Steam review as the FPS drops created too many issues while navigating the main menu. For now, the background level for the Main Menu has been removed and the drops have been fixed. Unfortunately, I will have to resumbit the game for another review which will push the release for at least another five days. While I'm confident that this next review should yield positive results, I don't want to say when the release will be. The game will still be released on other sites, but out of respect for Steam I won't advertise through their platform. Steam is, and will always be, the best platform to experience the online aspects of my PC products so I will be working out the best way to get Steam keys to us…
- Exodus 0.5.4 - 7 November 2018
Hey everyone! I'm sorry for the delay. I wanted to squeeze in a few more features before getting this update out to you. The new update includes the towing/loading system in it's full glory as well as a new interaction menu that allows you to unlock/lock and set a PIN for any vehicle that is purchased from the vehicle store. Included are a few updates to the store system as well! I've seperated the three types of stores into their own unique objects so now you can find standard item stores, weapon stores and vehicle stores during gameplay. This should make it a bit easier to determine where you're going, while making the store list a little shorter for each type so it's easier to find items. Included are a lot of bug fixes as well. Issues that prevented certain objectives from detecting player collisions have been resolved. There shouldn't be any more issues with planting/defusing the b…
- n0d3 Modkit initial setup! - 3 November 2018
Hey everyone! I just got the initial support for the n0d3 modkit complete. The setup will only be distributed to testers with access to source for now so we can make sure everything's working, but it should be ready to go soon! I've also just finished the loading system as well. After the build and upload is complete I'll get it out for testing!
- Exodus 0.5.3 Feature Update! - 3 November 2018
Hey everyone! I'm still working to get a few of these issues fleshed out before release, but I wanted to get the vehicle towing system out to the test group to see what everyone thought! I'm also working out the crate/item loading system (should be done by tomorrow), but the towing system should be good to go! To access the new interaction menu, hold Modifier 1 when pressing your bound interaction key (default F) and you'll be able to prepare a vehicle for towing. After you have prepared the vehicle for towing, you can move to the next vehicle and repeat the steps to initiate the towing process. This new interaction menu should be available for most interactable items. The plan is to give me the ability to add complex interactions to each interactable without adding more input events or conditions. In the update you'll also find that seat switching is working (also accessable through th…
- Exodus 0.5.2 Hotfix! - 2 November 2018
Hey everyone! A new update is available contains a few fixes mainly surrounding the 20 second buy period before each round. I also added a FOV change for player ADS to make it a little more realistic. I'm currently working on the vehicle towing and loading system for the 0.6 update as well as some more bug fixes. There were a few issues with the armor loadout so it's been disabled for now. I plan to have it back before the 0.6 update, but it might get pushed to later depending on issues that come up around launch. Check the Trello for more details! https://trello.com/b/YHgxOmWf/n0d3exodus
- Exodus 0.5.1 Hotfix! - 1 November 2018
Hey everyone! I just rolled out another hotfix for the development branch. Included are a lot of fixes to the loadout system as well as some fixes for the main menu. Always feel free to check out the Trello to see what I'm currently working on and what features need to be tested! https://trello.com/b/YHgxOmWf/n0d3exodus
- Sealand and Arcadia are back! - 28 October 2018
Sealand and Arcadia have been added back to the lineup. Sealand is in the process of being expanded to suit large world game modes, but the small sector that everyone played in testing in back in action! I am currently resolving an issue with the swimming issue, so testers please be careful around the water as it will automatically kill you until the swimming system has been revamped. Arcadia has been renamed to Valley as a larger Arcadia map is in development. Stay tuned for more map updates!
- Exodus delayed to Nov. 9th - 28 October 2018
Hey everyone! I have decided to delay the project release until the 9th to give me a little more time to touch up some of the maps that are in game and fix a few issues that came up with the upload to steam. Since you have all been patiently waiting for so long, I have decided to knock $10 off the initial Alpha price and we will still roll out with the initial 15% discount as well. Thank you all for your patience!
- Exodus 0.5 Released! - 27 October 2018
Hey everyone! I have released a new build to the Steam Testing branch so those of you who have been testing for me can get access to the latest features! Inlcuded are updates to the Advanced Movement system as well as some patches to stablize game modes. I'm still working on setting up Conquest, Assault, and FEVER, but tests for all of the other modes seem to be going well! Unfortunately some of the maps that were causing performance issues have been removed, so I decided to release a small map (Aurelia) that I've been working on as a substitue. In the next release I'll hopefully be able to add Sealand and Arcadia (South) back to the lineup, but Redwood, Old Town, Sector, and Indy City will need some more time and are likely to be significantly changed in the process. Since the first public release is coming up in a few days I have decided to release the Trello to you all! Thank you for…