Wolf Gang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateJan 11, 2018
- DeveloperLyon Beckers
- PublisherLyon Beckers
Genres: Indie, RPG, Strategy, Early Access
Company pages: Developer: Lyon BeckersPublisher: Lyon Beckers
Wolf Gang Steam news
Wolf Gang news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.7 now available! - 21 June 2018
Version 0.7 is now available as an update! This version has taken a bit longer to produce because a lot of the changes issued required a complete rework of existing systems and could not be published until those things were back in working order. The two most dramatic but less noticeable of those things being a complete replacement of unity's input manager (and the accompanying required refactoring of all input logic), and the refactoring of the game controller to facilitate the eventual introduction of multiplayers game modes (something the original game was not designed to account for at all, much to my own chagrin). On top of these more dramatic changes to the core game, development has slowed a little over the past 2 months as I have had to take on part-time work in order to... well, survive, which eats into the amount of time that can actually be spent on the game, of course. Since…
- The March build (v.0.6.0) is now live! - 6 March 2018
The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update. Content The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats. The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them. Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths s…
- The March build (v.0.6.0) is now live! - 6 March 2018
The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update. Content The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats. The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them. Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths s…
- The February build (v0.5.0) is now live! - 1 February 2018
The February build is now live, including many improvements and upgrades to existing features, new content, and some bug fixes. Patch Notes Content Scully the big horn sheep has been added as a boss character. Scully has some unique mechanics to him, namely that he can only move in one of the four cardinal directions at a time, he has no movement limit, and he will move until he hits the edge of a map or a solid object, attacking and displacing every character in his path. Scully's AI is a bit more advanced than the regular enemies, as he has to plot a path over multiple turns to avoid getting stuck bouncing back and forth between obstacles. A new level has been added, this is where you will be facing off against Scully. This level splits your team up, leaving Otis left to fend for himself against the three other sheep, while Lupe and Lucas must navigate a maze to avoid Scully's attacks…
- The February build (v0.5.0) is now live! - 1 February 2018
The February build is now live, including many improvements and upgrades to existing features, new content, and some bug fixes. Patch Notes Content Scully the big horn sheep has been added as a boss character. Scully has some unique mechanics to him, namely that he can only move in one of the four cardinal directions at a time, he has no movement limit, and he will move until he hits the edge of a map or a solid object, attacking and displacing every character in his path. Scully's AI is a bit more advanced than the regular enemies, as he has to plot a path over multiple turns to avoid getting stuck bouncing back and forth between obstacles. A new level has been added, this is where you will be facing off against Scully. This level splits your team up, leaving Otis left to fend for himself against the three other sheep, while Lupe and Lucas must navigate a maze to avoid Scully's attacks…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 March 2018 | The March build (v.0.6.0) is now live! | 4249665521688289629 |
| 2 | 1 February 2018 | The February build (v0.5.0) is now live! | 4249665521688289757 |
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