SPSTEAMPULSELIVE ANALYTICS
Rockochet

Rockochet Steam metadata

PixPan Studios | Aug 6, 2018 | game

Released

0players observed · 22 September 2026 - 09:24:59 UTC

ActionCasualIndieSports

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)102
  • Revenue (VGI)$972
  • Review score100% positive

Rockochet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)102
  • Revenue (VGI)$972
  • Review score100% positive
  • Total reviews3
  • Release dateAug 6, 2018
  • DeveloperPixPan Studios
  • PublisherPixPan Studios

Genres: Action, Casual, Indie, Sports

Company pages: Developer: PixPan StudiosPublisher: PixPan Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rockochet Steam metadata

Rockochet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/761990/metadata
Steam Communityhttps://steamcommunity.com/app/761990
PCGamingWiki search
IGDB searchSearch IGDB for Rockochet

Reviews, pricing, and metadata

Review summary

3 user reviews

100% positive, 3 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Stats, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 6 August 2018

Latest Steam announcements

  • Update 0.5.7 Ball Acceleration - 30 June 2018

    https://thumbs.gfycat.com/BasicRewardingBetafish-size_restricted.gif To speed things up and make the game more exciting, a new mechanic was put in place to make the ball accelerate towards the shield if things are lined up properly. Some other changes include refactoring the sounds to go through a global mixer. This paves the way for more granular sound options. Level 3 has been redesigned slightly to require less ice and more iron for a win. Another note, Rockochet is now participating in the Steam Summer Sale! Get it at 20% discount

  • Update 0.5.6 Grab and Pull Locomotion - 21 June 2018

    https://thumbs.gfycat.com/DisloyalQueasyGallinule-size_restricted.gif After receiving some new player feedback and actually seeing the struggles during LIV testing, locomotion has been changed to a grab-and-pull style. This is the first iteration, but works well enough it needed to go in the default branch to stop the bad first impressions. Use the same trigger as before to begin moving (grab) and pull in the direction you want to go. Upon release you'll continue to drift in the direction pulled towards with a slow deceleration.

  • Update 0.5.5 LIV support & Synthwave Music - 20 June 2018

    https://thumbs.gfycat.com/TinyBrokenImperialeagle-size_restricted.gif Music has finally come to Rockochet! About 9 synthwave tracks have been added to fit the pace and style, be sure to post on this update with your feedback. LIV support has been added, so you'll be able to broadcast your mixed reality streams starting with this update. Finally, added magnetic attraction to all powerups, with a smaller radius than orestone.

  • Update 0.5.4 Shield Graphics Tweaks - 15 June 2018

    https://thumbs.gfycat.com/SecretTartBighornedsheep-size_restricted.gif There are not many changes this time, just some minor changes to the paddle graphics. Namely: Inventory now flashes subtly when catching orestones non-lit inventory LEDs are a little bit darker to better differentiate

  • Update 0.5.3 New Multiball Powerup - 15 June 2018

    https://thumbs.gfycat.com/FamousPlumpBlackfly-size_restricted.gif This update brings a new Powerup, the Multiball! Catching the mutliball canister will immediately spawn a new ball moving in the direction of your shield. This should speed things up and make the gameplay very interesting. Additionally, the shader caching issue for new players is believed to be fixed. Report on this if you see otherwise.

  • Revisiting Powerups - 13 June 2018

    https://thumbs.gfycat.com/VacantAnyBasilisk-size_restricted.gif Now that the oxygen system is done, it is time to revisit the Powerup system. There's already one available, called the "Force Pusher", but more will be worked on this week. Under consideration: multi-ball Some kind of explosiveness, maybe a grenade oxygen tank Fast or Slow down Laser gun Gravity gun Any other suggestions?

  • Update 0.5.2 - 13 June 2018

    https://thumbs.gfycat.com/SourHarmlessHoopoe-size_restricted.gif Today's update is a minor change to the Oxygen indicator. Starting at 30% the following happens: Breathing sound, starts slow and increases with frequency until out of oxygen "Oxygen" label cycles from white to yellow or Red if below 15% color cycling gets faster

  • Main Menu Graphics Tweak - 12 June 2018

    https://thumbs.gfycat.com/UnhealthySorrowfulElephant-size_restricted.gif Here's a cool little graphic on how the main menu has been revamped to better orient players to the center.

  • Update 0.5.1 - 8 June 2018

    https://thumbs.gfycat.com/KlutzyCarefreeDuck-size_restricted.gif Introducing the Oxygen System! To the left of your mining inventory is an oxygen indicator that starts at 100 and slowly ticks down to 0. When your oxygen runs out, Game Over! However, fear not because mining Ice Orestones will replenish 20% oxygen. All levels have been re-balanced to accommodate the new Oxygen system.

  • Oxygen - 6 June 2018

    https://i.imgur.com/wHZdnfy.png This week will introduce the first hazard to the game. It will be an experimental "timer", but instead of seconds ticking down, it will be an oxygen supply that can be partially refilled by collecting Ice ore.

  • Update 0.5.0 - 1 June 2018

    https://thumbs.gfycat.com/FaithfulEnragedCalf-size_restricted.gif Version 0.5.0 is a big update with changes to the way the shield gets upgraded and the game is won. Rather than requiring 3 orestones per level, this number is arbitrarily set for each level to better fit with the difficulty. The other big change is each level is customized for aesthetics and strategy. Finally, the shield has a "magnetic" effect for the ore making it much easier to catch. Later levels will have some hazards to offset this ease. Improvements Redesigned all levels Refactored paddle upgrade requirements Changed win condition to be full inventory rather than last ore Reply to this thread with any comments, suggestions or issues

  • Level 2 Redesign - 30 May 2018

    https://thumbs.gfycat.com/HeavenlyLastHare-size_restricted.gif Level 2 has been redesigned to also remove the unattainable Iron core. A few more features were added to make it look more appealing.

  • Level 1 Redesign - 30 May 2018

    https://thumbs.gfycat.com/DiligentRespectfulHummingbird-size_restricted.gif Level 1 has been redesigned, mostly to make it look nicer, but also to remove the Iron core that is unattainable.

  • Level Designer - 25 May 2018

    https://thumbs.gfycat.com/IndolentImportantKrill-size_restricted.gif For those curious how the new Level Designer works, here's a 100% hand made level. This all told took about 13 minutes to complete, so we'll be able to pump out some levels pretty quickly. The only limitation should be our imagination! Here's the video: https://youtu.be/cbcBryHX4l0

  • Shield Upgrade & Level Design refactor - 22 May 2018

    https://i.imgur.com/BJgS1TX.jpg Work over the last couple of weeks has been driving towards a refactor of the following items: Level Design In the current release of Rockochet, levels are procedurally generated using a 2D + height terrain algorithm. While this is great for spherical objects, the time it takes for details is better done by hand. This makes cracks, wells, and interesting features much easier to do. I have completed a "Level Designer" utility that can first procedurally generate a rock, then it allows touch-ups. Level Progression There are multiple layers in a level and the cyan colored "Ice" layer is the lowest level (3), progressing through Iron (4), methane (5), etc etc. In order to progress to a higher level, currently it is hard-coded to catch 3 of your currently level before the shield is upgraded, and the final level there is only 1 that *must* be captured. This ref…

  • Update 0.4.14 - Orestone attraction - 8 May 2018

    https://thumbs.gfycat.com/ShortDeliciousImago-size_restricted.gif The past 2 weeks were taken up mostly with devops implementation to make code-to-build more automated and resilient. The break was good as it helped to come up with a new approach to the "catching orestones is too hard" problem. Rather than tinkering with speeds or spawn angles, the stones now get attracted to the shield when close-ish. This new mechanic does indeed make catching stones much easier, so look to hazards and enemies soon to offset this. Additionally, orestones and balls no longer kill the player when struck, they just pass through. The ball is obvious because if you miss the ball it'll end up out of bounds anyway. The Orestone didn't make sense killing you if the shield is sucking it in anyway. Improvements: Orestone attraction mechanic Player no longer killed when struck by ball or orestone Player will rand…

  • Dev Note: This week is about DevOps and Level 2 retune - 24 April 2018

    https://i.imgur.com/xsC2J9H.png During the mad dash to release I kinda left a DevOps mess (well, mess according to my OCD) thus needing to spend a good chunk of this week retooling some of the backend workflows and solidify the game's released numbering. Also, There has been a lot of feedback since the release of Rockochet about level 2 being a bit tough to complete. After the first bit of feedback I simply changed the speed of the Orestones allowing the stone and ball a more staggered feel. This introduced a new problem of having to wait for an orestone and missing the ball. I want to convey that keeping the ball in play is priority and losing a few orestones is ok. Some Ideas presented so far: Improvements Have the ball bounce path always be near the player Have ball dislodge multiple orestones Randomize the orestone spawn speed

  • Update 0.4.13 - 18 April 2018

    This is a re-balancing update. Some players were remarking that the ball and stones were arriving at the same time. The stone spawn velocity now starts at 50% and ramps up to 100% speed to give players a chance to catch up to normal game play. The other alternative is to slow the ball way down and slowly ramp it up to the stone velocity. Please post to this thread with your thoughts on Level 2 difficulty: https://steamcommunity.com/app/761990/discussions/0/3211505894125022581/ Improvements rebalance for Level 2 changed color and urgency of HUD callout to green and cycle every 1 second Fixes fixed powerup continuing to make sound once attached to Shield fixed null reference exception when being hit by powerup

  • Update 0.4.12 - 16 April 2018

    Hotfix to fix a bug with shield not launching under certain conditions.

  • Update 0.4.11 - 16 April 2018

    Notice: all leaderboards have been reset due to a redesign on the first few levels. This is a big redesign to accomodate the "New Player" experience. For the first 5 levels, the ball has been slowed down, and certain features are disabled to help dole out some of the features. This should prevent new player frustration with too many things going on in level 1. disabled ball spamming between scene loads for good ... this time. experimented with 3-4 player tutorials, decided on the current one

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2018Update 0.4.94249665521688295323
230 March 2018Update 0.4.84249665521688295451
322 March 2018Update 0.4.54249665521688295955

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID761990
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAug 6, 2018
DeveloperPixPan Studios
PublisherPixPan Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent100%
Positive reviews3
Negative reviews0
Total reviews3
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Rockochet is a VR Arcade-style game with two very simple mechanics: move and bounce. Keep the energy ball in play by orbiting around and bouncing it back towards the rock.

About this game

Rockochet is a VR Arcade-style game with two very simple mechanics: move and bounce. Your player's shield launches an energy ball that knocks ore stones from the large space rock. Keep the ball in play by orbiting around and bouncing it back towards the rock. Capture ore stones with your shield for points and upgrades.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Rockochet's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rockochet's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rockochet at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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