- Update 1.1.5.6 is out! - 7 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31380059%2F84b88c98fde5194d930b97d6e5fc43b00a8b3229.png Hello everyone, An update has been published containing a lot of bug fixes. There should now be fewer UI and connection errors.
- 1.1.5.5 Update - 11 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31380059%2F8d25189300d2b8bf4f7eea31c3c4c90c4a7ed644.jpg Hey guys! We're proud to announce the release of the 1.1.5.5 update which, among several bug and crash fixes, also adds VR support to the game! Please find the full patch notes below. Online Several generic latency and online stability improvements have been made. Several more sanity checks have been implemented to reduce the chance of abilities getting "stuck" in cases of high latency. Menus will no longer persist if a match is restarted while the menu is open. Players should now be able to consistently select heroes when joining a game via invites. The fight against Wurstbrat should no longer cause some players to experience high latency, or at the very least the severity should be lower. General Fixed several spelling mistakes throughout the gaem. Music should no l…
- 1.1.5.1 Quick Fix - 15 March 2018
Hey guys! We're pushing a small quick-fix today to address some issues we had reported after the patch yesterday. Unfortunately it seems that the spell-repetition bug still rears its ugly head so this quick fix is mainly about nipping that in the bud. You can look at the other fixes below. Online It is no longer possible to sometimes use the solo-mode hero switching in online play (and breaking the whole game in the process) Non-locally controlled Fighter players will now correctly display the overhead combo bar, General Some windows that had focus issues in the hero picker will now properly retain controller / keyboard focus. Fixed a few typos in the training map.
- 1.1.5.1 Quick Fix - 15 March 2018
Hey guys! We're pushing a small quick-fix today to address some issues we had reported after the patch yesterday. Unfortunately it seems that the spell-repetition bug still rears its ugly head so this quick fix is mainly about nipping that in the bud. You can look at the other fixes below. Online It is no longer possible to sometimes use the solo-mode hero switching in online play (and breaking the whole game in the process) Non-locally controlled Fighter players will now correctly display the overhead combo bar, General Some windows that had focus issues in the hero picker will now properly retain controller / keyboard focus. Fixed a few typos in the training map.
- 1.1.5.0 Update - 14 March 2018
Hey guys! We've been gathering a lot of feedback over the past few weeks as well as working tirelessly to fix any and all issues and bugs that we find. Today we're presenting you with a patch aimed primarily at improving the online experience significantly. Thank you for your continued patience and support! Online Characters should no longer spam the same attack over and over again in high-latency situations. Open menus will no longer persist if the game is finished (either via entering a completion portal or game over) while menus are open. Players invited to games will now be able to properly pick heroes. Bug Fixes Eldingar's towers will no longer continue zapping people after Eldingar has been defeated. General Overhead widgets (Mage's and Fighter's combo point counters, player indicators) have been altered and should now be easier to discern and read.
- 1.1.5.0 Update - 14 March 2018
Hey guys! We've been gathering a lot of feedback over the past few weeks as well as working tirelessly to fix any and all issues and bugs that we find. Today we're presenting you with a patch aimed primarily at improving the online experience significantly. Thank you for your continued patience and support! Online Characters should no longer spam the same attack over and over again in high-latency situations. Open menus will no longer persist if the game is finished (either via entering a completion portal or game over) while menus are open. Players invited to games will now be able to properly pick heroes. Bug Fixes Eldingar's towers will no longer continue zapping people after Eldingar has been defeated. General Overhead widgets (Mage's and Fighter's combo point counters, player indicators) have been altered and should now be easier to discern and read.
- Bye bye Early Access! - 1 March 2018
It's been a long and perilous journey, but we're finally there - Ragtag Adventurers has left early access and the full game is now available for purchase! The full version includes a lot of new changes, the most prominent ones being the online mode, two new bosses and another five spells for each character! Other than that, this new update includes a lot of bug fixes, changes to the default Mage loadout and much more. There are many more things to talk about (like the free upcoming updates and new bosses) but for now we wish you all happy adventuring and do not hesitate to leave your feedback on the discussion board!
- Bye bye Early Access! - 1 March 2018
It's been a long and perilous journey, but we're finally there - Ragtag Adventurers has left early access and the full game is now available for purchase! The full version includes a lot of new changes, the most prominent ones being the online mode, two new bosses and another five spells for each character! Other than that, this new update includes a lot of bug fixes, changes to the default Mage loadout and much more. There are many more things to talk about (like the free upcoming updates and new bosses) but for now we wish you all happy adventuring and do not hesitate to leave your feedback on the discussion board!
- 1.0.1.0 Update Live - 29 December 2017
Hello to all and happy holidays! Just in time for 2018 we're pushing a large update for the game that addresses a lot bugs and issues. Thank you all for your continued support and feedback, we're excited to head into 2018 and share with you all the awesome stuff we have prepared! The target dummy has been increased If all players are permanently dead bots will no longer continue playing, instead the game over screen will be shown Lesnyak's tornado effect has been altered Sound volumes have been adjusted across the board Osselor's camera shakes should now be less nauseating Many particle effects have been added, replaced and / or improved New Features The default control can now be seen from the pause menu mid-game There's a new option in the options menu to toggle the boss health bar text between None (No text), Percentage (Show the current health percentage of the boss), Precise (Show…
- 1.0.1.0 Update Live - 29 December 2017
Hello to all and happy holidays! Just in time for 2018 we're pushing a large update for the game that addresses a lot bugs and issues. Thank you all for your continued support and feedback, we're excited to head into 2018 and share with you all the awesome stuff we have prepared! The target dummy has been increased If all players are permanently dead bots will no longer continue playing, instead the game over screen will be shown Lesnyak's tornado effect has been altered Sound volumes have been adjusted across the board Osselor's camera shakes should now be less nauseating Many particle effects have been added, replaced and / or improved New Features The default control can now be seen from the pause menu mid-game There's a new option in the options menu to toggle the boss health bar text between None (No text), Percentage (Show the current health percentage of the boss), Precise (Show…
- 1.0.0.2 Update Live - 21 December 2017
Hey guys, We've pushed a small update that addresses a few bugs and balancing issues that we gathered from our pre-release test players (Thanks everyone!). Please find the changes below. Bug Fixes The Tank should now properly use his shield when controlled by the AI The Tank will no longer get confused and stare off into space during the Osselor fight while being controlled by the AI The AI fighters will now do a better job at avoiding Osselor's Earth Sundering attack Balance Changes AI party members take less damage from Leshnyak's Petal Swarm.
- 1.0.0.2 Update Live - 21 December 2017
Hey guys, We've pushed a small update that addresses a few bugs and balancing issues that we gathered from our pre-release test players (Thanks everyone!). Please find the changes below. Bug Fixes The Tank should now properly use his shield when controlled by the AI The Tank will no longer get confused and stare off into space during the Osselor fight while being controlled by the AI The AI fighters will now do a better job at avoiding Osselor's Earth Sundering attack Balance Changes AI party members take less damage from Leshnyak's Petal Swarm.
- And we're off (again)! - 21 December 2017
Thank you guys for your patience, the game is now officially approved and released ahead of our (delayed) estimate date! It's been a passion project for all of us and we're all beyond excited to hear what you all think about the game. Let us know what you think in the community forum and most of all, have fun!
- And we're off (again)! - 21 December 2017
Thank you guys for your patience, the game is now officially approved and released ahead of our (delayed) estimate date! It's been a passion project for all of us and we're all beyond excited to hear what you all think about the game. Let us know what you think in the community forum and most of all, have fun!
- And we're off! - 19 December 2017
Well, almost! We have submitted the game build for Valve's approval. As soon as that process is complete (shouldn't be more than 72 hours) the game will be live. Sorry for the delay and thank you for your patience.
- And we're off! - 19 December 2017
Well, almost! We have submitted the game build for Valve's approval. As soon as that process is complete (shouldn't be more than 72 hours) the game will be live. Sorry for the delay and thank you for your patience.