- 1.16+562 - 28 January 2026
Fixed bug where audio wouldn't play on native linux versionButler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn Netherowl upgrade can now be acquired/used outside of Omenroad campaign Ambush with AOE attacks (like cone of fire) will no longer damage allies Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery) Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy Fixed bug where stun wouldn't interrupt enemy movement Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes Fixed bug where Omenroad gem shrine might not show the correct options Fixed controller binding bug on "Next" button during credits Fixed bug where Skeletal body…
- Fire & Water Spirit Plushie Campaign Extended to May 29th! - 21 May 2025
Good news, you've got an extra week to order the Fire and Water Spirit plushies from Makeship! They're now available until May 29th: Get the Fire Spirit here! Get the Water Spirit here! Both campaigns have successfully funded, so you're guaranteed a fuzzy elemental pal. This will be your last chance to order, though! So if your household would feel just a little incomplete without these guys, head over and lock 'em in now!
- 1.16+559 - 7 May 2025
Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage) Fixed bug where Drathix Dragonbreath didn't respect Engage Fixed bug where Sneer could be used by stunned enemies Fixed bug where Spelltouched tattoo skin, one of Vulta's sleeves, and Beastblight omenroad weapon didn't show up on Linux Fixed possible crash when assaulting site while incursion is attacking a site Fixed bug where corruption wave in Temple of Silence could happen many times in a row Translation adjustments Tools: Fixed bug with mod injection on null strings Tools: Added "requireLegacyUnlock" field to history entries
- Fire & Water Spirit Plushies - Available to Order Until May 22! - 5 May 2025
We're rounding out the (base game) spirit plushie collection! You can order them from now until May 22. After that, they disappear back into the Yondering Lands forever. This time we've got the Fire and Water Spirit plushies available for you. Our plushie partners, Makeship, have done a fantastic job as usual bringing our spirits into the real world. Catch yours now: Order the Fire Spirit Plush Order the Water Spirit Plush Remember, the campaign only goes until May 22, so order now to complete your Wildermyth Spirit Plush collection!
- Updated In-Game Music + The Wildermyth Original Soundtrack is Here! - 27 March 2025
You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam. (We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.) The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music! In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Me…
- Wildermyth Original Soundtrack - Coming March 27 - 13 March 2025
We're excited to announce the upcoming release of the Wildermyth OST on Thursday, March 27th! The album contains all of the music written by Candy Emberley for Wildermyth's base game: newly recorded versions of the music played by live musicians the original recordings as launched in-game concept music written during early game development plus a few bonus tracks In total there are 65 tracks and three hours of music! The digital download on our Steam page will be available for $16. There will also be a physical 2-Disc CD set available for $20 on the Wildermyth Merch Store and Candy’s Bandcamp page. A lot of love went into these recordings, and we’re thrilled to finally be able to share them with you. Keep your ears open and we’ll see you on the 27th!
- 1.16+554 - 14 January 2025
Omenroad bosses now weighted based on number of times seen (So it'll take less time to encounter all of them) "Show Simple Gear Stat Changes in Empty Slot Buttons" interface option changed to be on by default Research Site job now shows a random hero talking (So it's less likely to say the same thing each time) German, Spanish, and Portuguese translation adjustments Fixed bug where Epic or GOG multiplayer games with three or more players wouldn't work properly (player 3 would replace player 2) Fixed bug where engage could unexpectedly be removed from large enemies. Behavior should be more reliable now Fixed bug with Eluna and the Moth final battle music Fixed bug where Paladin+ could happen through Crystal Chrysalis Fixed Omenroad Transformation Shrine bug where 1 LP would be subtracted even if you didn't take an additional theme piece Fixed crash when trying to import legacy heroes on…
- 1.16+552 - 25 October 2024
Fixed bug where enemy group for generic campaigns wasn't applied Fixed bug where heroes with spelltouched and Deepist tattoos would become transparent in some cases Tools: Fixed Mod Injection bugs with adding to arrays, and adding RewardTemplates or ExtraRewardTemplates to dungeons
- Wildermyth Debuts On Console Today - 22 October 2024
Console gamers can check out another indie darling today as Wildermyth: Console Edition arrives on all current-gen platforms. Originally released in 2019 as a beta and in full in 2021, Wildermyth is a tactical RPG that’s both character-focused yet procedurally generated. Players follow an unlikely band of heroes from their origins as simple farmers to the fulfillment of their legacy as saviors of the realm, like so many classic campaigns in Dungeons & Dragons . Beneath the deceptively simple visual style of paper figures on a game board lies a dense RPG that spans generations. Cutscenes unfold in comic book style—a whimsical approach which may inspire a false sense of security or irreverence, so that you’re caught off-guard by one of its procedurally-generated twists. Each playthrough is unique, with choices drastically changing the course of party members’ abilities and the legends the…
- Wildermyth Coming to Consoles! - 15 October 2024
Since its release on Steam a little over 3 years ago, Wildermyth has very much appreciated the generous support and kind words its received from the Steam community, which have made the game grow into the success that it has been for us. Our community is incredible and hearing your stories brings us a lot of joy. We are happy to announce that on October 22, Wildermyth: Console Edition will be digitally available on Nintendo Switch, PlayStation 4/5, and Xbox One/Xbox Series X|S. Physical Editions for PlayStation 4/5 and Switch are set to release from select retailers on November 9th for the US and November 26th for Europe. For more information, see here. Without your support on Steam, this wouldn't have been possible, so thank you for taking a chance on Wildermyth, for telling your friends, romantic partners, and rivals about us, and for continuing to build on the foundation we built thr…
- 1.16+551 - 2 October 2024
Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry Fixed bug with navigating heroes via controller on Final Preparations Fixed bug where filtering heroes by aspect didn't always work Tools: Custom humanName formula now carries over on reroll, and fixed bug with customization (no more need for nameFormulaOverride!) Tools: Mod Injections can now remove a specific index from a list Tools: Added "removeAspects" field to themes and theme pieces Tools: Fixed Mod Injections not working for campaigns and dungeons Tools: Fixed bug where Mod Injections couldn't overwrite complex data objects (like a full StatsMap) Tools: Fixed crash when adding to theme stats via editor Tools: Fixed crash in Mod Injections when clicking "Show Original" with nothing selected Tools: Fixed bug with showing StatsMap Mod Injection overrides
- 1.16+550 - 11 September 2024
Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods Tools: Fixed some bugs with Mod Injection
- 1.16+549 - 4 September 2024
Fixed possible modding security risk Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign Fixed bug where Terror's Talons only worked in A Walk in the Unlight Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally Fixed bug where Gworl Dragonspears could show up as Erklebits Fixed missing French lines when capturing a shadow spirit Fixed missing French A Walk in the Unlight history lines Fixed bug where mindworm immunity didn't work Fixed bug where New Player dialog would get very large on invalid name Fixed bug in editor where Credits Lab would crash Tools: Added Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods! Tools: Added support for overriding…
- French, Spanish, and Bugfixes - 21 June 2024
This patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes. As we announced, we won't be developing new content, but will continue to support the game and fix bugs. 1.16+543 Omenroad Hotfix French and Spanish Omenroad fully translated! Three new tidings Two additional phases added to music in A Walk in the Unlight final fight Some lines added to A Walk in the Unlight to acknowledge soulmate heroes Can now use entangle on allies that can't be knocked back Added text feedback when Ode to the Unyielding prevents death Adjusted weighting on several tidings Adjusted tongue whip description Various translation adjustments Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) wher…
- Wildermyth's developers are going into hibernation, with no sequel or new project planned - 1 June 2024
Turn-based tactical RPG Wildermyth is one of the best games Sin has ever played . It got a second DLC, Omenroad, which turned it into a roguelike earlier this month . Omenroad turns out to be the end of the road, however, both for Wildermyth and - for now - for the team that made it, Worldwalker Games. Read more
- A Farewell - 29 May 2024
Hi, this is Nate Austin, co-owner of Worldwalker Games. Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring something to an end, but sadly this is that time. The Facts Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members.
- 1.16+540 Omenroad Hotfix - 28 May 2024
Removed reward timers from The Glorysword Clayn boss fight Fixed crash if hero with Stalwart+ enabled entered Starwing darkness region Fixed bug where The Umbertorch weapon dealt 2 less damage than intended Fixed bug where A Walk in the Unlight crafting could play unintended event Fixed bug where Head Chef "Feed the Fire" didn't check line of sight Fixed bug where after crafting an item, no slot would be selected, which could cause unexpected behavior Fixed bug with Arrow of Anywise and Chain Lightning cover calculations Missing light templates will no longer cause plot to fail (fixed mod issue)
- 1.16+539 Omenroad Hotfix - 24 May 2024
Phantasmal Step no longer blocks turn end Fixed bug where subtracting an Ode down to zero could still allow that Ode Fixed bug where Abjure "deafened" effect wouldn't actually reduce enemy damage Fixed bug where max enemies killed in one turn wasn't always counted correctly Another fix for Starwing crash bug German translation updates
- 1.16+538 Omenroad Hotfix - 23 May 2024
Terror's Talons ability now allows moving unit in any direction Added "stunts" to Omenroad results screen Can now click Peril button to make peril and odes screen stay up Can now view character sheets on nodemap by pressing back button on controller Thuuedra Fling ability now always shows on ability bar Adjusted some npcs to not spawn with combat modifiers Wolves can no longer lunge while pinned His One True Knife can now use teleport ability when hidden UI spacing adjustments, especially for smaller resolutions using "Bigger" UI size and translations; improved dialogs include Odes selection, in-game Peril + Odes view, results screen Fixed bug where Wisdom showed Omenroad text in all cases Fixed bug where A Walk in the Unlight page 1 capstone plot heroes could end up with negative health after being maimed Fixed bug where "The Artist" portrait achievement couldn't be unlocked Fixed bug…
- 1.16+537 Omenroad Hotfix - 17 May 2024
Fixed bug where Starwing could cause a StackOverflow crash Fixed bug where legacy Omenroad boss weapons weren't carrying over into new campaigns Fixed bug where no unlocked Omenroad boss items would spawn in regular campaigns Fixed bug where getting a Shadow Spirit would cause a crash in German, Spanish, and French Fixed bug where game wouldn't shut down fully if you opened Omenroad Achievements page Spanish translation progress, German and Chinese translation fixes