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Realm Revolutions

Realm Revolutions Steam news

Aleksandr Golovkin | Jan 5, 2018 | game

Released

18players observed · 24 September 2026 - 01:58:48 UTC

Free To PlayFree to PlayClickerCasualSingleplayerSteam Store

  • Latest observed players18 · 24 September 2026 - 01:58:48 UTC
  • SteamPulse tracked peak64
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Realm Revolutions news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players18 · 24 September 2026 - 01:58:48 UTC
  • SteamPulse tracked peak64
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews382
  • Release dateJan 5, 2018
  • DeveloperAleksandr Golovkin
  • PublisherAleksandr Golovkin

Genres: Free To Play

Company pages: Developer: Aleksandr GolovkinPublisher: Aleksandr Golovkin

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Realm Revolutions Steam news

Realm Revolutions news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Announcement: Epic Auto Towers, auto battler & deckbuilding mix. - 1 August 2023

    Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/

  • Trade Posts (something like challenge) - 16 August 2018

    Game has been updated! Added trade posts (something like challenges). They can be found on the Trade tab. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2F40fd8b17b2443a951b633f74546699ca9f6fa389.png To acess trade posts you need to assimilate Nomads. Elf Trade Post challenge has different buildings set. Also, fairies happiness increases trees food output! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2F8f75f10baec610ba63614df40a412be5de8bb835.png

  • Error with missing EXE file - 18 July 2018

    The error with missng .exe file has been fixed. I'm sorry for this!

  • Horses - 29 June 2018

    Some CRAZY bug with horses has been fixed.

  • Added a new location (mountains) and a new race (Cyclops) - 14 June 2018

    New location, new race, new racial buildings and racial perks have been added to the game. Mountains To reach mountains you will need to assimilate nomads and warlocks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2Fa6f81ecbe881ac64f070bbd10c0acb5cedefb762.png Cyclops Сyclops live in the mountains. Like other races, cyclops have 2 new buildings, as well as a set of skills. Cyclops camp https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2Fd3860aeb74ecdabb1ea2d6f0de5e92639d6a6dfa.png 1.5x gold/food to monster rewards. Cyclops forge https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2F9288dbfe5d5a603488fb0f252e6000e364a4c1a4.png +200% gold from the sale of goods for gold.

  • [Update] The Throne Room now opens royal decrees - 30 April 2018

    It always seemed to me that the throne room was not interesting enough building. Increasing discontent is a useful thing, but a revolution may not always be the goal. As a result, I added royal decrees, a list of decrees opens when the throne room is built. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2F9221154a60e75814398260449c5e5ef10cb0486e.png Royal decrees are not very numerous yet. However, I think to add more decrees later - I need to understand what bonuses are missing in the game, at the moment when players open the throne room - on this basis, new decrees can be added. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2Faa153b2aff4c920b551f27692e638ea28bccc1a3.png

  • Update - Wold map has been added - 15 April 2018

    "Wold map" has been added. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2Fe5ea6c4bfdc95f56a791684f46f1f366f517aa47.png Now you can go from the forest to the plains, and then go back. The delay after moving is 20 minutes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2F6bcf8f2df99d49736d5a9b9aa4377990df322336.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31460815%2Fe48d27d0d0afcb59fdd20eefcac83aa003c4a51e.png

  • Warlocks added - 8 March 2018

    New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "skip" the building. Dark Tower Dark Tower gives +50 to max mana and opens a new spell: the curse. Curse halves the strength of monsters, but increases the cost of ALL spells by 13%! Warlock skills Except for buildings, assimilation of warlocks will open warlock skills and warlock goods. Future plans I have accumulated a lot of comments about the interface of the game, and in the next update I'm thinking of improving it a bit :)

  • Warlocks added - 8 March 2018

    New race, warlocks, has been added to the game! Like other races, Warlocks give 2 new buildings. Sealed boxes (paired with city walls) Gives additional warlock goods. More important, this building can be chosen instead of city walls. So you can play without swordsmen and do not "skip" the building. Dark Tower Dark Tower gives +50 to max mana and opens a new spell: the curse. Curse halves the strength of monsters, but increases the cost of ALL spells by 13%! Warlock skills Except for buildings, assimilation of warlocks will open warlock skills and warlock goods. Future plans I have accumulated a lot of comments about the interface of the game, and in the next update I'm thinking of improving it a bit :)

  • Changelog button and "View assimilation bonuses" button - 11 February 2018

    There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.

  • Changelog button and "View assimilation bonuses" button - 11 February 2018

    There were several updates in the game this week. I've added a button in the game menu, that can be used to re-read the update news. Also, the button "View assimilation bonuses" has been added. With this button you can view the selected assimilation bonuses.

  • Druid assimilation bonus points added - 3 February 2018

    Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for construction. Collecting nectar (2) +1 food for a fairy tree per every other fairy tree. Cromlechs (3) +1 mana per second for each stonehenge. Support magic (1+) Uses ALL the remaining points. +10% to the production of Battle Power for every point invested in this skill.

  • Druid assimilation bonus points added - 3 February 2018

    Earlier, the assimilation of druids allow you to select a bonus to the forest screen. Now the druids, like the elves, will give assimilation points. Druid perks The power of the staff (1) 3x to magic staffs power. Gifts of the forest (1) Forest buildings don't require gold for construction. Collecting nectar (2) +1 food for a fairy tree per every other fairy tree. Cromlechs (3) +1 mana per second for each stonehenge. Support magic (1+) Uses ALL the remaining points. +10% to the production of Battle Power for every point invested in this skill.

  • Formula for calculating the B.P. of swordsmen changed. (+ Bugfixes.) - 31 January 2018

    The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did not affect bonus from garrisons. Now, as I hope, garrisons and palisades will be more valuable. Bugfixes (Nomads, Butcher's tent, Wagon) I recently fixed a bug in the game: together with assimilation of the elves you could get a hidden assimilation of the nomads. In fact, nomads can only be opened after 5 assimilations of elves. The nomads open the butcher's tent and the wagon. After the hidden nomads assimilation bugfix, these buildings could dissappear (if you built them). I apologize for that. I hope that all nomads bugs has been fixed and I can continue to work on assimilation bonuses.

  • Formula for calculating the B.P. of swordsmen changed. (+ Bugfixes.) - 31 January 2018

    The formula for calculating the Battle Power of swordsmen and archers has been changed. Now perseverance clearly acts on the bonus from garrisons (and from the palisades). New formula: Swordsman Battle Power = (1 + + )* Archer Battle Power = (1 + + )* Previously, perseverance did not affect bonus from garrisons. Now, as I hope, garrisons and palisades will be more valuable. Bugfixes (Nomads, Butcher's tent, Wagon) I recently fixed a bug in the game: together with assimilation of the elves you could get a hidden assimilation of the nomads. In fact, nomads can only be opened after 5 assimilations of elves. The nomads open the butcher's tent and the wagon. After the hidden nomads assimilation bugfix, these buildings could dissappear (if you built them). I apologize for that. I hope that all nomads bugs has been fixed and I can continue to work on assimilation bonuses.

  • Assimilation Bonuses - Work In Progress - 23 January 2018

    I would like to announce a new system of bonuses for the assimilations. (I'm working on it now!) For each assimilation you will get one assimilation point. Points can be spent on race perks. You can reassign points after each revolution (or soft game restart). I hope that with the new system it will be more interesting to receive assimilations. Stay tuned and thanks for playing!

  • Assimilation Bonuses - Work In Progress - 23 January 2018

    I would like to announce a new system of bonuses for the assimilations. (I'm working on it now!) For each assimilation you will get one assimilation point. Points can be spent on race perks. You can reassign points after each revolution (or soft game restart). I hope that with the new system it will be more interesting to receive assimilations. Stay tuned and thanks for playing!

  • Stonehandge Update - 16 January 2018

    Stonehandge has been updated! After the construction of Stonehenge button will appear on the screen magic that allows you to use all staves at once!

  • Stonehandge Update - 16 January 2018

    Stonehandge has been updated! After the construction of Stonehenge button will appear on the screen magic that allows you to use all staves at once!

  • New location (plains) added! | Nomads and 2 their buildings added. - 15 January 2018

    New location - plains - has been finally added! You can travel to the plains from the forest after the fifth assimilation of the elves. The first time you will also need to kill 50 snakes to get there, but then you can travel to the plains from the forest without snakes killing. Among the plains you will meet a new race: the nomads. They can be assimilated, about the same way as you assimilate the elves. Assimilation of nomads gives 2 new buildings. Nomads buildings Wagon +100K food for each food reward from a monster. +10Sx gold for every gold reward from a monster. Be careful, the wagon doesn't give food per second! Butcher's Tent +1 food per second for every animal used on the butcher's tent. +1 food per second for every killed monster.

Patch notes and updates

S.noRelease datePatch nameGID number
111 February 2018Changelog button and "View assimilation bonuses" button4249665521688305440
211 February 2018Changelog button and "View assimilation bonuses" button2363697377458888946

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