SPSTEAMPULSELIVE ANALYTICS
Mind the Vikings

Mind the Vikings Steam metadata

Miso Games | Jan 5, 2018 | game

Released

0players observed · 4 October 2026 - 23:09:58 UTC

SimulationEarly AccessImmersive SimCity BuilderSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,384
  • Revenue (VGI)$27,872
  • Review score43% positive

Mind the Vikings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,384
  • Revenue (VGI)$27,872
  • Review score43% positive
  • Total reviews83
  • Release dateJan 5, 2018
  • DeveloperMiso Games
  • PublisherMiso Games

Genres: Simulation, Early Access

Company pages: Developer: Miso GamesPublisher: Miso Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mind the Vikings Steam metadata

Mind the Vikings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/765250/metadata
Steam Storehttps://store.steampowered.com/app/765250/
Steam Communityhttps://steamcommunity.com/app/765250
PCGamingWiki search
IGDB searchSearch IGDB for Mind the Vikings

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 36 positive, 47 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 January 2018

Latest Steam announcements

  • Save and Load - 12 July 2020

    The patch is quite self-explanatory. I also added some new UI to the main menu, load screen and of course the save game framework. Save games are NOT going to be guaranteed to work across big patches. Atleast until we are out of early access. Ensuring compatability is a large amount of work and I decided it was not worth it for now. Next up I plan to fix a few bugs you guys have been reporting, and start working on the Seasons and Farming systems! Join our discord to follow the development, https://discord.gg/VWecwS7 have a great day, Simon

  • Back with a vengeance - 31 May 2020

    Join our discord! Going solo this time, it's been really hard getting to this point, but finally I feel like i have the start of something great that is ready for Early Access. Its still quite buggy, but stable enough to be in early access. There are way too many changes to list off, and i've probably forgotten hundreds of small things i've changed, added or removed. But the biggest changes of all include: Raiding You can now dispatch vikings on raids, either they return with booty or they dont return at all. Its a risky move that may or may not pay off. Currently the raiding system is bare bones, but its a skeleton that I want to build a complex system of relationship management, strategy, war and drama. Visual overhaul I've spent a lot of time working on getting the visual fidelity to more what i imagined it should look like. There are many elements that I still havent worked on, but…

  • WE ARE GOING ON VACATION - 25 September 2018

    So i've been meaning to make this announcement for a while. I've finally decided to just do it. WE ARE TAKING A LONG VACATION! Both me and danny are completely burnt out and stressed out of our minds. We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to go. Things are simply too slow. We want to get back to the super high tempo that we had before we burnt out. To do that we have decided that things need to get slow, before they can speed up. We have decided to stop working completely until january 2019 and put all of our attention on resting and healing. In january we will resume operations, and hopefully we will feel much much better, and can start kicking ass again. So i can already imagine all the hate comments and negative reviews, but we hav…

  • Relics and bug fixes - 0.5.3 - 26 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2F14631d771fc5bb7ed378c9ecc57b2c8fb7c49f9d.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2Fbd417960cf146736abea30d76795a071a4671057.png Hey! Today we are sending you a small update with a small teaser.. Relics! Along with some much needed bug fixes and tweaks. We hope you enjoy! Features: Added 2 relics... Added falling snow Added Snow footstep sound Day sign now animates in and out Bug Fixes: Farming works again! (kind of..*) Dragging vikings is no longer choppy Trying to select a farm is now much easier UI should no longer cut outside of the game screen Camera should no longer focus on the viking from underground Made fixes to trees so they should no longer fly up in the air or become invulnerable Day time is now saved Date is now saved Fixed false homeless bug Guards now level up…

  • Winter is here! P. 0.5.2 - 31 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2F4421bea55a8971c580ea25750eae1034039dc281.png Despite the cold we are alive and kicking! It's actually record heat here in Sweden right now, so what better time to release a winter patch!? In this patch we have added our second season: you guessed it, Winter! (there's more coming as well) We also fixed some bugs, tweaked some tweaks and balanced some inbalances! Added snow on the ground, and some falling snow as well Ice ice baby (on the water) Firewood consumption in winter goes through the roof Farms produce less during winter Fishing is now kind of hard when the water is frozen Added a season clock You can see what season your savegame is currently in Increased chance of positive traits Trees now bend in the wind Floating trees should no longer appear Fixed bug where vikings would not converse Increased initia…

  • Thought’s n’ Witches - Patch 0.5.1 - 12 April 2018

    Hello my fellow Nords! Here’s some changes we’ve added to make the game even better, including mind-reading and witchcraft! Some great features are in the works and we are slowly but surely picking up the pace again. Features: Witch Hut is now enabled and fully functional You can now see what a viking is thinking “New” notification on vikings disappears after 30 seconds Trap chance is now displayed for coal and magical plants Camera position is now saved and loaded Bug Fixes: Farms can now be removed! Fishing and witch hut profiles now stick on click Coal and magical plants collected are now saved Fisherman job is now properly saved No random smiths showing up Floating rocks Mystery curses not showing up anymore Tweaks Firewood consumption has been drastically increased Lowered initial firewood inventory on houses drastically Food consumption increased as well And if you have ideas for…

  • Hotfix 0.5.0.5 - 15 March 2018

    Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds for a short while before picking up speed again. Thank you for helping us develop this amazing game!

  • Hotfix 0.5.0.5 - 15 March 2018

    Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds for a short while before picking up speed again. Thank you for helping us develop this amazing game!

  • Day / Night cycle! - Patch 0.5.0 - 8 March 2018

    It's time to enter darkness. Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for the buildings to support more types! We had to revamp the building UI because the old format just couldnt support this amount of buildings, so this new one should have more space, let us know what you think of it! Torches and Braziers Light up the night with these fancy torches and braziers! Adventures & Treasures Send your vikings out on missions to collect valuable treasures! This feature is the framework that we will t…

  • Day / Night cycle! - Patch 0.5.0 - 8 March 2018

    It's time to enter darkness. Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for the buildings to support more types! We had to revamp the building UI because the old format just couldnt support this amount of buildings, so this new one should have more space, let us know what you think of it! Torches and Braziers Light up the night with these fancy torches and braziers! Adventures & Treasures Send your vikings out on missions to collect valuable treasures! This feature is the framework that we will t…

  • Quality of Life update - v.0.4.4 - 15 February 2018

    Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally revamped for simplicity Range indicator on lumberyard to see it’s area of effect You can now quickly see how much firewood each house contains by selecting the lumberyard You can now hold SHIFT to automatically see information on hovered object Added details to damage, so you can see where damage was taken from Added confirm quesion on main menu so you don’t accidentally exit game without saving You can now evict vikings f…

  • Quality of Life update - v.0.4.4 - 15 February 2018

    Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally revamped for simplicity Range indicator on lumberyard to see it’s area of effect You can now quickly see how much firewood each house contains by selecting the lumberyard You can now hold SHIFT to automatically see information on hovered object Added details to damage, so you can see where damage was taken from Added confirm quesion on main menu so you don’t accidentally exit game without saving You can now evict vikings f…

  • 30 Vikings? How about 300? 0.4.3 is here! - 8 February 2018

    Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that would occur when you recruited a large number of vikings Bugs: Scuba-diving vikings are no-more (hopefully atleast, they really like scuba-diving) Every homeless person would say “gained home” when placing a house, even if that is sadly not true. Woodchoppers are no longer inactive on a loaded game start Houses are now set on fire correctly Fixed buildings not being properly built when placed Dead viking profile pages are n…

  • 30 Vikings? How about 300? 0.4.3 is here! - 8 February 2018

    Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that would occur when you recruited a large number of vikings Bugs: Scuba-diving vikings are no-more (hopefully atleast, they really like scuba-diving) Every homeless person would say “gained home” when placing a house, even if that is sadly not true. Woodchoppers are no longer inactive on a loaded game start Houses are now set on fire correctly Fixed buildings not being properly built when placed Dead viking profile pages are n…

  • Oceans, Fishing and better Terrain - Patch 0.4.2 - 1 February 2018

    Gott kveld Vikings! Today im happy to reveal something we’ve been wanting to do for a long, long time... Water! Ocean, lakes and rivers, as well as vastly improved terrain generation 0.4.1 & 0.4.0 saves should be atleast functional in this patch With that said, I would like to announce a competition! Whoever can take the most awesome screenshots of their new and updated maps will get 3 copies of the game to give to their friends! We want to update the pictures on the steam front page, and we thought what better way to do that than with your pictures? You can learn more about this competition on discord Changing the landscape this much was a huge undertaking for this week, but we couldn’t just add water without fishing right?? That’s why we squeezed in a fishing hut which I hope will give you some options in terms of what kind of village you want to build You can now also share maps with…

  • Oceans, Fishing and better Terrain - Patch 0.4.2 - 1 February 2018

    Gott kveld Vikings! Today im happy to reveal something we’ve been wanting to do for a long, long time... Water! Ocean, lakes and rivers, as well as vastly improved terrain generation 0.4.1 & 0.4.0 saves should be atleast functional in this patch With that said, I would like to announce a competition! Whoever can take the most awesome screenshots of their new and updated maps will get 3 copies of the game to give to their friends! We want to update the pictures on the steam front page, and we thought what better way to do that than with your pictures? You can learn more about this competition on discord Changing the landscape this much was a huge undertaking for this week, but we couldn’t just add water without fishing right?? That’s why we squeezed in a fishing hut which I hope will give you some options in terms of what kind of village you want to build You can now also share maps with…

  • Bugstew! 0.4.1 is out! - 25 January 2018

    Vikings don’t like bugs, they eat them for breakfast. So in true viking spirit we cooked you a delicius pot of bugstew. Enjoy. Features: Added Glutton trait Tip: Don’t brawl with pyromaniacs. Save-games from 0.4.0 should work properly with this version Bug fixes: Fixed mixed up description between social and shy Fire no longer randomly decides to hang around after finishing it’s job. Loading a game now don’t reset rarity for rare and epic vikings You can now remove fences (farm fences will be removable next patch) You can now remove roads (try it, it’s fun) Resources now don’t reset on load Houses now keep their clan on load Bushes and other resources no longer float in the air when flattening ground near it Vikings no longer hold tools when brawling, that’s dangerous. Vikings no longer get stuck in construction mode when they’re building with a friend Scrolling now works immediately af…

  • Bugstew! 0.4.1 is out! - 25 January 2018

    Vikings don’t like bugs, they eat them for breakfast. So in true viking spirit we cooked you a delicius pot of bugstew. Enjoy. Features: Added Glutton trait Tip: Don’t brawl with pyromaniacs. Save-games from 0.4.0 should work properly with this version Bug fixes: Fixed mixed up description between social and shy Fire no longer randomly decides to hang around after finishing it’s job. Loading a game now don’t reset rarity for rare and epic vikings You can now remove fences (farm fences will be removable next patch) You can now remove roads (try it, it’s fun) Resources now don’t reset on load Houses now keep their clan on load Bushes and other resources no longer float in the air when flattening ground near it Vikings no longer hold tools when brawling, that’s dangerous. Vikings no longer get stuck in construction mode when they’re building with a friend Scrolling now works immediately af…

  • Clans! Brawling and Death: The Eternal: Patch 0.4.0 is LIVE! - 23 January 2018

    Welcome to 0.4.0! Let your vikings band together (or brawl together) as clans during your struggles to survive, which has now gotten even harder, with the everlasting presence of Death. Features: Clans Death - vikings can now die from a plethora of delicious causes. Brawls! - Vikings love fighting, so let ‘em! Guards: If you don’t dare unleash the full potential of the Viking spirit, train some guards to prevent everyone from killing each-other Guard-post: Used as a vantage-point for your Guards Difficulty options Hill & Mountain slider Health - Vikings now display how much health they have remaining until their inevitable Death Houses now display what clan the vikings residing within it belong to Outline now shows what clan the viking belongs to Increased viking spawn-rate by 100% Added a notification widget for important messages that will certainly annoy you Tweaked trait weights to…

  • Clans! Brawling and Death: The Eternal: Patch 0.4.0 is LIVE! - 23 January 2018

    Welcome to 0.4.0! Let your vikings band together (or brawl together) as clans during your struggles to survive, which has now gotten even harder, with the everlasting presence of Death. Features: Clans Death - vikings can now die from a plethora of delicious causes. Brawls! - Vikings love fighting, so let ‘em! Guards: If you don’t dare unleash the full potential of the Viking spirit, train some guards to prevent everyone from killing each-other Guard-post: Used as a vantage-point for your Guards Difficulty options Hill & Mountain slider Health - Vikings now display how much health they have remaining until their inevitable Death Houses now display what clan the vikings residing within it belong to Outline now shows what clan the viking belongs to Increased viking spawn-rate by 100% Added a notification widget for important messages that will certainly annoy you Tweaked trait weights to…

Patch notes and updates

S.noRelease datePatch nameGID number
115 March 2018Hotfix 0.5.0.54249665521688309974
215 March 2018Hotfix 0.5.0.52363700548703023080
38 March 2018Day / Night cycle! - Patch 0.5.04249665521688310097
415 February 2018Quality of Life update - v.0.4.44249665521688310219
523 January 2018Clans! Brawling and Death: The Eternal: Patch 0.4.0 is LIVE!4249665521688310784
614 January 2018Here's a quick hotfix comin' up!4249665521688311035
714 January 2018Here's a quick hotfix comin' up!2747626897942458443
813 January 2018Put your survival cap on! 0.3.9 is Live!4249665521688311159

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID765250
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateJan 5, 2018
DeveloperMiso Games
PublisherMiso Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent43%
Positive reviews36
Negative reviews47
Total reviews83
Steam recommendationsNot available
AchievementsNot available
Average playtime forever274 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/765250/

Short description

Start with nothing and build up your viking settlement in harsh Nordic climate in this survival strategy town building game. Start with nothing and prepare for winter. Set forth on raids on other viking settlements and defend yourself from them.

About this game

Struggle to keep your viking settlement alive in harsh Nordic climate in this survival strategy town building game. Start with nothing build up your settlement, prepare for winter and set forth on raids on other viking settlements while also defending yourself from them. At its core Mind the Vikings wants to be a thematic, strategic and personal take on the city building genre. Games like these often focus on grandeur and numbers. Mind the Vikings wants to turn that on its head and let you in closer . Get to know your citizens personally, learn the nooks and crannies of the settlement and make you think twice before starting a feud. Ultimately though, I'm a solo developer and my time is severely limited. In order to reach this vision i need your help: Your feedback is crucial: As a solo developer my time is occupied mostly with finding bugs and play testing. As a player you can help me save enormous amounts of time simply by giving me feedback and reporting bugs. I want this vision to be a reality, and to be a journey for all of us, so please, join us on our discord! (links in blog posts)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Mind the Vikings's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mind the Vikings's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mind the Vikings at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$10.99$10.99No discountSteam Store

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS179,6964 October 2026 - 23:30:34 UTC399,748Not availableBULKHEAD
Valheim139,8224 October 2026 - 23:18:38 UTC498,478533,888Iron Gate AB
Project Zomboid57,4814 October 2026 - 23:43:11 UTC122,811467,999The Indie Stone
Palworld44,7264 October 2026 - 23:38:05 UTC2,101,535451,088Pocketpair
Slay the Spire 244,3804 October 2026 - 23:37:17 UTC574,638199,438Mega Crit
VRChat40,7344 October 2026 - 23:43:41 UTC74,217269,026VRChat Inc.
RuneScape: Dragonwilds30,5564 October 2026 - 17:49:34 UTC39,10324,686Jagex Ltd
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
Path of Exile 222,3064 October 2026 - 23:26:05 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,0814 October 2026 - 22:58:29 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive17,4264 October 2026 - 23:37:28 UTC44,232392,944BeamNG
Schedule I15,4874 October 2026 - 23:39:06 UTC455,652297,022TVGS

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2463,9694 October 2026 - 23:42:01 UTC1,291,3282,758,031Valve
Baldur's Gate 351,9124 October 2026 - 22:56:01 UTC875,343836,282Larian Studios
Slay the Spire 244,3804 October 2026 - 23:37:17 UTC574,638199,438Mega Crit
Total War: WARHAMMER III44,1814 October 2026 - 23:42:02 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die27,9294 October 2026 - 20:09:30 UTC124,449401,451The Fun Pimps
Hearts of Iron IV27,2564 October 2026 - 22:35:01 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI26,2224 October 2026 - 21:50:51 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite24,1204 October 2026 - 23:18:51 UTC65,94478,112Morefun Studios
RimWorld22,9204 October 2026 - 23:28:13 UTC95,851239,107Ludeon Studios
Black Desert21,8974 October 2026 - 14:23:52 UTC59,91792,632Pearl Abyss
Crusader Kings III20,8894 October 2026 - 23:29:12 UTC98,474138,767Paradox Development Studio
Satisfactory19,7514 October 2026 - 22:23:13 UTC185,957278,958Coffee Stain Studios

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