- Just few screenshots of the workshop - 31 January 2020
Greetings, friends! Just want to share with you some images of the progression with workshop implementation. It isn't ready to upload to Steam in current state, but will be soon ːsteamhappyː Have a nice game!
- Game updated & Devblog 12/29/2019 - 29 December 2019
Greetings, friends! First of all, sorry for a long silence. No, the game is not abandoned! We just decided to spend more time on development instead of posting tiny updates. Through this year we made many improvements and so much things is still to be done. 1) Levels of the third act Levels 1-9 is totally ready right now. Levels 10 and 11 is ready, but without cutscenes. New mechanics and puzzles are in third act, and storyline is progressing in unexpected ways :D 2) Interface reworked Many times we heard about too much “mobile” interface in the game. So we reworked big part of it. We add animations in main menu; level’s previews; decrease size of interface elements and fonts; add contextual tooltips. Now you can change screen resolution during the game in ‘Settings’. In ‘Victory’ menu some statistics will be shown. 3) Posteffects Some postrender effects added to the game. However, it i…
- Devblog 12/29/2018 - 29 December 2018
Greetings, friends! ːsteamhappyː We haven’t post any news about the development of Maze Of Adventures. So here is some information for you, especially since there are several good reasons! First of all, I would like to congratulate all of you on the upcoming New Year! We wish you happiness and success in the new year, and a good luck of course! Also we are proud to tell you about our new game, that we made literally in one month. This is a short (15-20 minutes) parody pixel art top-down zombie shooter DOKA 2 GUTS OUT NINJA. Try it, because the game is cost almost nothing. And do not take it too seriously! :D https://youtu.be/3JlPhwQdWU4 And now about the development. 1) Steam Winter Sale 2018 An annual winter sale is currently going on. And our game is also involved in it. Right now you can purchase the game with a discount of 26%! 2) Demo version of the game A couple of months ago we m…
- Big Update! Devblog 08/31/2018 - 31 August 2018
Greetings, friends! ːsteamhappyː Work on the second chapter is completely 💯 finished. Update is already uploaded on Steam. The details are below. 1) Levels and puzzles All 22 levels of the second chapter are ready. In the chapter with the pyramid you’ll see three new puzzles: a web, a jumper and a lightning wall. And in the final level, you’ll find a surprise - the Battle Royal. Have you ever seen a Battle Royale in a puzzle game?! https://thumbs.gfycat.com/PerkyUnsightlyDrafthorse-size_restricted.gif 2) The plot The plot of the second chapter is also completely ready. New character, new level openings, 155 phrases of dialogues (in the first chapter there was only 102 phrases), the final comic. All of this is already in the game, try it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2Fa7da7cb8bfe3711f6991fb7fea996441dc91e5c5.png 3) Сhoice of difficulty level…
- Devblog 08/06/2018 - 6 August 2018
Greetings, friends! ːsteamhappyː We haven’t written news about development for a long time ... But here is what's new for the past month! 1) Graphics of the third chapter We started to draw graphics for the third chapter. Can you guess, in which country will the action take place? (: Comment down below! https://i.imgur.com/BberPly.png https://i.imgur.com/tUwh50P.png https://i.imgur.com/xvP81We.png https://i.imgur.com/7dS0bVP.png 2) New levels We finished several levels of the second chapter. This means that levels from 1 to 21 are ready! Now we are doing the last, the 22nd level - "boss fight". It will be something interesting ;) https://i.imgur.com/UjZsPRc.png https://i.imgur.com/xfNgWDV.png 3) And some bugs fixed... again Fixed bugs in the logic of puzzles. Corrections include jumper, portals, lightning wall logic. Fixed a bug where dialogs were displayed incorrectly on some levels of…
- An update with 5 new levels was uploaded! - 5 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2Fe0d46202f8b31acbcd75bf4232d4d57718aaa408.png Download update, try new levels and share your opinion in the comments!ːsteamhappyː
- We made a two new levels this week... - 30 June 2018
... and add them to the game with the next update. By the way, the Steam Summer Sale is continues. Get the game with 20% discount ːsteamhappyː https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2Fd7dd20dc946907794400770c239c043b2a9bbf2a.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2F2ba88830b4d02e7289fbdd85d0300651630b2fed.png
- Game updated // Devblog 06/23/2018 - 23 June 2018
Greetings, friends! ːsteamhappyː We've started our summer sale on Steam! We will be glad to see new players! And now the latest news about the development. 1) New levels Since the last update on April 30, several new levels have been added to the game. Now the total number of levels in the second chapter is 13. Including a new puzzle, Jumper. https://i.imgur.com/hCfoYOV.png 2) New character and the plot of the second chapter Finally! Finally we got to the plot of the second chapter. To all the existing levels of the second chapter, we wrote dialogs and added cutscenes. And there is a new character in the game - Clara Loft (͡ ° ͜ʖ ͡ °) https://i.imgur.com/VOXqF9x.png 3) Updated screenshots on Steam Old screenshots did not quite reflect the current state of the game. New screenshots - the most succulent and relevant :D With other updates, see the Steam Community: https://steamcommunity.co…
- Interesting statistics - 20 June 2018
For the entire first chapter we have 105 localization keys. And 95% of it is dialogues. At the moment for the 13 levels of the second chapter we ALREADY have 103 localization keys. Impressive, right?ːsteamhappyː https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2F50d59d2a9bd33a9d3420350377efd7e601e42e83.png
- A new character - Clara Loft! - 16 June 2018
A new hero, an active participant in the events of the second chapter. Meet - Clara Loft! 😂 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2F661989849950ac0236104762471949ed1a17c741.png
- Devblog 05/20/2018 - 21 May 2018
Greetings, friends! ːsteamhappyː We are glad to share the latest news about the development of our game. Please, share your wishes in the comments. And add the game to the wishlist so you do not miss the next news. 1) Summer sale of Steam We have sent an application for participation in the Steam summer sale. After all, there is nothing better than a warm summer evening to play a good puzzle with a story, bought at a discount, right? 2) We’ve finished last puzzle of the second chapter The Lightning Wall is a new puzzle, that can kill heroes. There can be several Lightning Walls switched On or Off in the location. When the character passing through the tile with a special switch, the state of all the Lightning walls is changing to the opposite. By the way, there can be few switches on the level! https://youtu.be/OEa_G2bVNxE 3) Interface edits Some players wanted to see total number of ke…
- Weeklong deal and game update! - 30 April 2018
Greetings, friends! ːsteamhappyː Game updated on Steam! And we’ll make a weekly discount from April 30! Add to wishlist, so you will never miss it. And for now here’s a devblog for past two weeks. 1) New levels We’ve added four new levels in the first chapter. New levels 3 and 7 are aimed at a more smooth increase in complexity at the beginning of the game. Levels 14 and 19 are complex and interesting. The estimated time for the first chapter is now ~ 1 hour. It used to be ~ 45 minutes. Three new levels in the second chapter (7, 8, 9). With a new puzzle, about which we wrote earlier - web. Level 5 became more difficult. The new levels will be marked in the level selection menu. All the progress of the passage is saved, no need to star a new game. https://i.imgur.com/Md8PO9a.png https://i.imgur.com/5Ytp4rZ.png 2) The new puzzle Jumper is a new puzzle. It throws the hero aside by 1, 2 or…
- Devblog 04/14/2018 - 14 April 2018
Greetings, friends! ːsteamhappyː Here’s the fresh devblog with news for the past week. We are waiting for your opinion in the comments! 1) The new puzzle We’ve drew sprites and implemented the logic of a new puzzle - Webs. It is placed on the floor tiles. Webs stops any hero that passes through it. After that, the web collapses. When you re-pass through the web, the hero will continue to move without stopping. The turn cancellation acts on the webs just the same way as on the chests/keys. 2) Animation fixes At last we’ve fix animation of characters! Those who played our game, could notice problems with the animation of Hans. Multiple visual artifacts appeared because the sprites did not fit well to the bones. That's what we did: We’ve adjusted the place of limbs joints, because there was a big difference between John and Hans. Now John has a larger chest and the Hans have bigger belly.…
- Game updated! - 7 April 2018
Greetings, friends! ːsteamhappyː The game was updated on Steam. We ask all to download and evaluate it. We need your opinion! 1) List of changes Generate random mazes, background effects of game levels, in-game walkthrough, updated interface and more. You can read the complete list of changes at our Steam community page: 03/10/2018 03/17/2018 03/31/2018 2) Level restart Now you can restart any level with the "R" key. This can be done in a level or win/defeat menu. Very convenient, by the way! ːsteamhappyː 3) Bug fix After changing the language in the settings during the game, the level name in GUI was not updated. Has been fixed. Subscribe, share with friends, write your wishes and criticism. This will help a lot! Facebook VK YouTube Official site Have a nice game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2F995f70cda798c6326b97afc3059feb4b4d321a91.pnghtt%25E2%2580%25A6
- Game updated! - 7 April 2018
Greetings, friends! ːsteamhappyː The game was updated on Steam. We ask all to download and evaluate it. We need your opinion! 1) List of changes Generate random mazes, background effects of game levels, in-game walkthrough, updated interface and more. You can read the complete list of changes at our Steam community page: 03/10/2018 03/17/2018 03/31/2018 2) Level restart Now you can restart any level with the "R" key. This can be done in a level or win/defeat menu. Very convenient, by the way! ːsteamhappyː 3) Bug fix After changing the language in the settings during the game, the level name in GUI was not updated. Has been fixed. Subscribe, share with friends, write your wishes and criticism. This will help a lot! Facebook VK YouTube Official site Have a nice game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31506794%2F995f70cda798c6326b97afc3059feb4b4d321a91.pnghtt%25E2%2580%25A6
- Devblog 03/31/2018 - 31 March 2018
Greetings, friends! ːsteamhappyː We are proud to announce that next week we plan to update the game. What’s done over the past two weeks: 1) Tips to pass the level You don’t know how to pass the level? No problem. Now we have a special button that shows you the next turn. If your turn is not the first, the level will be reloaded and after that the tips will be activated. If you will disable this option then the level will not be reloaded. 2) Improved interface of game levels and dialogs The GUI is now disabled during the splash screen before the level. Panels of collected chests and number of moves are grouped with a undo button and moved to the left edge of the screen. The interface of dialogs has been altered. Added animations during dialogues - portrait of the talking character is now moving up. Reason of defeat will be shown now. 3) Bugs fix, code refactoring Two unpleasant (but not…
- Devblog 03/31/2018 - 31 March 2018
Greetings, friends! ːsteamhappyː We are proud to announce that next week we plan to update the game. What’s done over the past two weeks: 1) Tips to pass the level You don’t know how to pass the level? No problem. Now we have a special button that shows you the next turn. If your turn is not the first, the level will be reloaded and after that the tips will be activated. If you will disable this option then the level will not be reloaded. 2) Improved interface of game levels and dialogs The GUI is now disabled during the splash screen before the level. Panels of collected chests and number of moves are grouped with a undo button and moved to the left edge of the screen. The interface of dialogs has been altered. Added animations during dialogues - portrait of the talking character is now moving up. Reason of defeat will be shown now. 3) Bugs fix, code refactoring Two unpleasant (but not…
- Devblog 03/17/2018 - 17 March 2018
Greetings, friends! ːsteamhappyː Firstly, we ask you to help us with the the development. All those who have already tried the game, please leave feedback in any convenient way: Steam page Facebook VK What did you like? What more needs to be done? Maybe you have any ideas? Or do you just want to wish good luck? Write about it! It is not difficult for you, but it will help us greatly in our work! 1) Game levels backgrounds It has long seemed to us that the background looks a bit boring. Therefore, we finalized it: we’ve added another row of darkened floor tiles outside the level; the background color now depends on the chapter; we’ve added the fog effect. https://youtu.be/pEAg8cM0szA https://youtu.be/aawBvFWwNBw 2) The Dialogue editor is finished Now the cutscenes is much easier, faster and more convenient to make and edit. https://i.imgur.com/YBftQhJ.png Subscribe, share, write your wis…
- Devblog 03/17/2018 - 17 March 2018
Greetings, friends! ːsteamhappyː Firstly, we ask you to help us with the the development. All those who have already tried the game, please leave feedback in any convenient way: Steam page Facebook VK What did you like? What more needs to be done? Maybe you have any ideas? Or do you just want to wish good luck? Write about it! It is not difficult for you, but it will help us greatly in our work! 1) Game levels backgrounds It has long seemed to us that the background looks a bit boring. Therefore, we finalized it: we’ve added another row of darkened floor tiles outside the level; the background color now depends on the chapter; we’ve added the fog effect. https://youtu.be/pEAg8cM0szA https://youtu.be/aawBvFWwNBw 2) The Dialogue editor is finished Now the cutscenes is much easier, faster and more convenient to make and edit. https://i.imgur.com/YBftQhJ.png Subscribe, share, write your wis…
- Devblog 03/10/2018 - 10 March 2018
Greetings, friends! ːsteamhappyː Our game development does not stand still. Here is the latest news. 1) Generator for random labyrinths The first step to the level editor! Now the game can independently generate labyrinths of any size with one right way out. How many labyrinths can you go through? https://i.imgur.com/2AZLUy3.gif https://i.imgur.com/1MNvYEy.gif 2) Work on the dialog system To be honest - dialogs integration was a hell. Therefore, we decided to refine this tool. Make it more convenient. This will simplify and accelerate the addition of new levels. And the cutscenes will become more dynamic (probably ːsteamfacepalmː). 3) We’ve Improved special effects Added particle effects to the Grail on level 18 of the first chapter. Minor improvements for some rooms. https://i.imgur.com/n0bBuQZ.gif 4) Results of the GTP Indie Cup Unfortunately, we didn’t win the competition ːsteamsadː…