- A New Direction - 23 June 2026
Hi everyone,It's been a while and a lot has changed since then. So I thought I'd share with you what I've been doing, the direction I'm hoping to take DPS, where the project is at, and how I've gained more experience over the years through making games and participating in other projects.So with that said, let's get started!The PlanI've been planning a complete overhaul for quite some time now. However, there were a few key areas, such as design and mechanics, where there were still gaps in my capabilities.Fortunately, many of those gaps were answered through the development and Early Access of Dinosaurs Dominion. That experience helped me better understand what worked, what didn't, and ultimately led me to the current concept for the remake.A New DirectionThe original DPS tried to be a bit of everything: an open-world dinosaur survival simulator, an RPG, a linear combat experience, and…
- A New Beginning - 22 January 2023
Hi everyone, Happy Lunar New Years! We would like to share with you a sneak peek of the future of our developments and current project we are working on, so lets get started! Exhibition Standalone Having worked on Dinosaurs Prehistoric Survivors and Dinosaurs A Prehistoric Adventure we have created a lot of dinosaur models. And our models, although has some artistic liberties to them, are still based on real world findings which make them hold some educational values. Because of this we have drafted a standalone Exhibition using our dinosaurs. Currently this is still a rough concept and we will keep you updated as development progresses. This will be our side project that will accompany our main project moving forward. The Main Project And now to get to something a little bit more exciting. Over the past year we have been experimenting and developing a new dinosaur game. We can't say mu…
- Survivor Mode Exhibition Update (V.1.3.0.1) LIVE! - 18 December 2022
Hi everyone, The Survivor Mode Exhibition Update (V. 1.3.0.1) is now LIVE! This update introduces the exhibition and free roam section to the Survivor Mode where players can play and roam around as every dinosaur in the Survivor Mode. As usual, we will only highlight the major elements that we've worked on so lets get started: Added Exhibition Section (Dinosaurs Information) to the Survivor Mode Character Selection Scene Implemented Playable Map (Exhibition Map) for Survivor Mode Exhibition Section Integrated all Dinosaurs (except for marine and flying reptiles) in Survivor Mode to become playable in the new Exhibition Map Increased Speed for all dinosaurs in the Exhibition Map Lower Stamina Depletion rate for all dinosaurs in the Exhibition Map. This will enable players to freely run throughout the map without worry of exhaustion (stamina depletion). Note: You may need to restart Steam…
- Exhibition Update Info - 24 June 2022
Hi everyone, We would like to share some of the things we’ve been working on for the game. So lets get started. Exhibition Mode The first element we’ve been working on is an Exhibition Mode for the Survival Mode portion of the game. The Exhibition Mode is a mode where players could get more information about the dinosaurs available in the game. Aside from giving information for each dinosaur, we would also like players to be able to play as the dinosaurs they’ve viewed in the Exhibition Mode. Because of this we’ve decided to integrate a new Free Roam Map for players to explore. New Free Roam Map An additional Free Roam Map is currently in the works that would enable players to play Survivor Mode dinosaurs in a more open world setting. It must be noted that the Survivor Mode dinosaurs were made to suit a more linear environment, therefore, several elements must be adjusted in order for t…
- Dinosaurs A Prehistoric Adventure 2 - 18 March 2022
Hi everyone We have a very exciting news, Dinosaurs A Prehistoric Adventure 2 is now available on steam! Dinosaurs A Prehistoric Adventure 2 is an Action-RPG that builds upon its predecessor with 30 playable dinosaurs, numerous unlockable skins, customizable RPG elements, and a variety of regions to explore. At its core, Dinosaurs A Prehistoric Adventure 2 is geared for players who prefer a more casual and lean back experience. What's Next With the release of Dinosaurs A Prehistoric Adventure 2, we would also like to address what's next for us in terms of development. As we all know, the multiplayer survival genre for dinosaur games in particular is getting extremely crowded. And although we do see the appeal, we strive to make something different and unique without disregarding player interest. Because of this we have decided to work on smaller projects so that we may test the waters a…
- Winter Update (V.1.1.0.1) LIVE! - 21 December 2021
Hi everyone, The Winter Update (V.1.1.0.1) is now LIVE! This update bring additional fixes and content to Dinosaurs Prehistoric Survivors. With that said, lets get started. As always, we’re only going to highlight the general elements. Major Additions: Additional winter map has been added to the Survivor Mode portion of the game. New playable dinosaur, the Tarbosaurus, has been added to the Survivor Mode. Mild Play has been integrated to the Survivor Mode. Players can enable or disable Mild Play through the settings tab in the Survivor Mode Character Selection Scene. Mild Play will be unlocked once the player beats all regions within the Survivor Mode. Fixes and Improvements All attack animations for Arcade and Free Roam Dinosaurs have been revised and improved. Locomotion animation has been improved especially for Quadrupeds. Increased walking and running speed for Arcade and Free Roam…
- Post Release Info 2: Winter Update - 24 November 2021
Hi everyone, Over the past few weeks we have been hard at work for our upcoming Winter update that is scheduled to go live later this year. So lets get started. Survivor Mode Winter Map One of the things we have been working on is an additional map for the Survivor Mode portion of the game. This map will be winter themed and will feature the Tarbosaurus as a playable character. So far, both the map and the Tarbosaurus have been integrated in, and we are now in the polishing stages of development for this region. Fixes and Improvements Aside from working on a new map for the Survivor Mode, we have also made several fixes and improvements to the game in order for players to achieve a better gameplay experience. The first major fix is regarding animations and sound. So far all dinosaur locomotion animations have been either improved or remade and the majority of attacks and reaction animat…
- Post Release Info: Winter Update - 28 October 2021
Hi everyone, Over the past couple of weeks we've been working on an update that would improve the quality and performance of the game. Aside from this, we're also working on additional content to the Survivor Mode portion of the game. So lets get started! The Improvements With the game being fully released, we’ve managed to acquire more feedback regarding the game and in particular, elements that needed to be improved. Based on the feedback we’ve received, its clear that the animation and sound of the dinosaurs need to be improved. Because of this we’ve decided to do an animation and sound overhaul for all of our dinosaurs, especially for quadrupeds as they are the ones that needed major animation and sound overhaul. Aside from animations and sound, we've also worked on other aspects that would improve the game such as better AI responses and optimization for better overall performance.…
- Full Release Update (V.1.0.0.2) LIVE! - 13 August 2021
Hi everyone, The Full Release Update (V.1.0.0.2) is now LIVE! This update marks the transition of Dinosaurs Prehistoric Survivors from Early Access to Full Release and brings a new mode into the game, the Survivor Mode. With that said, lets get started. As always, we’re only going to highlight the general elements. Major Additions: Survivor mode has been added to the game. This mode challenges the player’s ability to survive as a dinosaur in treacherous regions. A bonus Mode has been added and can be unlocked once the survivor mode has been completed. Notable Survivor Mode Elements: Underwater gameplay for survivor mode Boss fight for survivor mode New dinosaurs creatures have been integrated for Survivor Mode New combat system for Survivor Mode. Environment hazards for survivor Mode. New player HUD and UI for Survivor Mode. Visual effects and gore for Survivor Mode. New sound effects m…
- Devlog 26 - Final - 13 August 2021
Hi everyone, We have a very exciting news, Dinosaurs Prehistoric Survivors will soon be out of early access and be fully released! With that said, lets get started. Out of Early Access Over the past few months we are able to successfully integrate much of the core elements needed for the game, this includes the survivor mode and other gameplay fixes. And although some elements were omitted and some were changed, such as the home base and squad mechanic, we believe that the integration of the survivor mode has made the game feature complete, therefore we have decided to no longer prolong the game through early access and instead fulfil our promise by releasing the game, which will take place alongside the new upcoming update, the Full Release Update - V.1.0.0.2. Thank you Hi everyone, lead dev here. I wanted to tell you guys this personally and say thank you for making all of this possib…
- Devlog 25 - 24 June 2021
Hi everyone, Since our last update we’ve been focusing much of our attention to further the development of the Survivor Mode and we would like to share some of the progress we’ve made, so lets get started. The Models As mentioned in previous devlogs, the models for the Survivor Mode are made from the ground up in order to capture the more realistic tone and feel of this mode. Because of this we heavily used real world images as a source of inspiration during the creation of these models. This ranges from details to color themes and patterns, and other visual elements to make these models look unique and feel realistic. Here is a list of our models for the Survivor Mode including some references we’ve used during the creation process. Design Philosophy Unlike the main campaign where the world is vibrant and large, the survivor mode is less vibrant and relatively small. This is because we…
- Worldly Events Update (V.0.8.0.3) LIVE! - 25 May 2021
Hi everyone, The Worldly Events Update (V.0.8.0.3) is now LIVE! This update brings a new mission system to the campaign mode and a major rework to the current UI system, making it more unified and streamlined, which makes it easier for players to navigate and keep track of their progress. This update however, Does Not include the upcoming Survivor Mode, as the Survivor Mode Update is currently being delayed. To find out more about the delay and the reasoning for this update, we highly recommend that you read our recent Devlog 24. With that said, lets get started. As always, we’re only going to highlight the general elements. Major Additions and Improvements Worldly Events type missions have been added to the campaign mode. Worldly Events missions are designed to help players gain experience points (XP) more conveniently and are automatically generated yet can also be generated manually…
- Devlog 24 - 25 May 2021
Hi everyone, Over the past few weeks we have decided to temporarily shift our focus regarding the development of this game. This has resulted in a new update for the game that focuses more on improving the campaign mode, The Worldly Events Update (V.0.8.0.3), to be live and the Survivor Mode update to be delayed. Because of this we wanted to share a bit of insight regarding the development of the game, and also the reasoning behind this decision. So lets get started. The Delay Lets start with the bad news, over the past few months we have been focusing much of our attention to the Survivor Mode. We have done this with the initial goal of having the update be live during summer time of this year. Although several core elements have been implemented, there are additional elements that needed extra work before the update could go live and ready for the public, which resulted in more time b…
- Devlog 23 - 15 April 2021
Hi everyone, Over the past few weeks we’ve been working on a couple of elements that furthers the development of the Survivor Mode. So lets get started. The Burning Path One of our main focus was creating this environment, the Burning Path. The burning path is set in a volcanic region, which made this area filled with toxic smoke and flowing lava. This environment was by far one of the most challenging environment we’ve ever created, both from a visual and performance standpoint, due to the amount of particles and visual effects involved. Thankfully after much tinkering, we’ve managed to balance things out so that it would still look the part without making it too performance intensive. The addition of the Burning Path has also enabled us to focus our work on environment hazards for the game. As its name implies, environment hazards are hazardous elements that are scattered throughout t…
- Devlog 22 - 10 February 2021
Hi everyone, Over the past few weeks we’ve been working on a couple of things that would further the development on our new Survivor Mode, so lets get started. The Mountain Pass One of the things we’ve been working on is the environment for the game, and one environment in particular is the mountain pass region. The mountain pass is the second region that will be available for players to explore. This region consists of mossy cliffs and dried riverbeds and is home to small to mid sized herbivores looking for edible resources such as shrubs. Aside from environments we’ve also been working and refining additional gameplay elements such as player locomotion, jumping, and diving to further enhance gameplay and user experience. Gameplay Mechanics In order to improve player experience, we’ve decided to refine our locomotion system. Having a solid locomotion system is crucial as it would dicta…
- Devlog 21 - 19 December 2020
Hi everyone, Since our last devlog we’ve been heavily working on the environments for the game and we would like to showcase some of our work, so lets get started. The Forgotten Coast The Forgotten Coast is the first region that will be available for players to explore and is the environment we’ve mostly been focusing on since our last devlog. The Forgotten Coast is a small island with rocky beaches and is home to scavengers looking for washed up carcasses. With this environment being a coastal environment, the shoreline is only half of the things we’re working on, which leads us to the next half of the environment. Under The Sea The other half of The Forgotten Coast. Aside from the shoreline, players will also be able to get into the water and experience underwater gameplay, provided they use dinosaurs that are capable of diving. By having multiple paths, a land based and an underwater…
- Devlog 20 - 26 October 2020
Hi everyone, Over the past few weeks we’ve been working on a bunch of core elements for our new survivor mode, and we would like to showcase some of them, so sit tight because this will be a lengthy post. The Dinos By far the first task we did as soon as the previous devlog went live was to model and animate the new roster of dinosaurs. As mentioned in the previous devlog, the survivor mode will feature dinosaurs from Cretaceous Asia, and because of the major difference in theme between the current modes and this new mode, it has become necessary for us to build these models from the ground up. These base models have been rigged and animated and will serve as a foundation for additional dinosaurs for this mode. However, aside from our Alioramus, these models have not yet been textured as of now. We feel that texturing is a very important step in order to make our dinosaurs look unique a…
- Devlog 19 - 2 September 2020
Hi everyone, Since our last post we’ve been testing and working on a couple of new elements, and we’re excited to finally be able to share some of them. So sit tight because this is going to be a lengthy post. The Squad Mechanic and Home Base System The squad mechanic is a mechanic where you could take members of your own species to help you during combat. The video shows how the player, which is a Tyrannosaurus, can form a pack of Tyrannosaurus AIs to take down a group of Triceratops, something that would be difficult if done individually. Because of this, the squad mechanic will be helpful when taking down multiple or more powerful foes such as unique AIs. At this moment, the squad mechanic can only be used in the unique regions of the campaign mode, however, this mechanic will be worked on further throughout development. Aside from squad mechanic being used for combat purposes, we wa…
- Dynamic Environment Update (V.0.7.1.1) LIVE! - 23 June 2020
Hi everyone, The Dynamic Environment Update is now LIVE! This update brings dynamic environments into the game. Dynamic environments are environments that are tied to the population system, which enable them to change from one state to the next based on the player’s progression. Before we get into the actual update, we wanted to give a slight insight to development and some of the challenges we’ve faced. During development we’ve noticed that dynamic environments tend to be more performance intensive compared to their static counterparts. This is mainly due to them having properties that are not available in static environments. Because of this we have spent much of our time optimizing and refining these environments to a point where they are relatively stable. This is however, also the reason why this update is smaller compared to previous updates. With that said, we’ve decided that its…
- Devlog 18 - 11 May 2020
Hi everyone, We wanted to give a bit of insight to what we’ve been working on since the last update, so lets get started. Since the biome update, we’ve been working on fixing some of the know issues found in the game while also working on elements that would further improve the game. One of the main elements that we’ve been working on is the addition of dynamic environments. Unlike static environments where everything generally stays the same, dynamic environments are tied to the population system, which enable them to change from one state to the next based on the player’s progression. Here is an example of one of the dynamic environments we’re currently working on, the Charred Forest region. The pictures show how the look of the region changes from one state, where the trees are dry and charred, to another state where the trees have regrown. Currently this is still a work in progress,…