Zyxia: Neon Termination news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Release dateOct 21, 2019
- DeveloperKnight and Ninja Games
- PublisherKnight and Ninja Games
Genres: Action, Indie, Early Access
Company pages: Developer: Knight and Ninja GamesPublisher: Knight and Ninja Games
Zyxia: Neon Termination Steam news
Zyxia: Neon Termination news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Stay At Home Sale - 25 March 2020
Hello everyone! I hope self isolation hasn't been too unbearable. To help alleviate your struggles, it felt right to make Zyxia: Neon Termination available for a reduced price. With everyone staying inside, it only makes sense to make entertainment more readily available. So, for 2 weeks, starting on Wednesday, 25 March 2020 at 10:00 AM Pacific Time, ZNT will be available for 50% off! Also, just as a friendly reminder: be sure to wash your hands, avoid touching your face, and avoid large gatherings. Stay safe, and good luck fighting the alien outbreak!
- Patch 0.2.0 - 18 February 2020 - 18 February 2020
Hey, everyone! We've finally hit game version 0,2,0 of Zyxia: Neon Termination... But what does that mean? What's New? Well, it means that several technical quality of life changes have been made and are available now... and that some much more exciting new features are going to be arriving soon. Today, you can quickly and easily update your button mapping on both keyboard and gamepad controllers from within the options menu, and they will be shown correctly in button prompts for interacting with objects and next to your currently equipped weapons. Additionally, at any time during gameplay, you can swap between keyboard and gamepad controls by pressing any button on either control scheme. Handy. What's Next? With this update, the way many functions of ZNT operate under hood have been updated. This update has laid the foundation for many features to arrive soon, the biggest one being Loc…
- Update 0.1.92 - 22 January 2020 - 22 January 2020
Hey again everyone. Still working on a major update which will be available soon, but in the meantime, here are a couple of quality of life updates. UI Font Update In line with the updated text styling in buttons added in the previous update, most of the general font across the entire game has been updated to be more visually clear and consistent with the style of the rest of the game. It looks a lot better and cleaner. Chargeseeker Effect Update The Chargeseeker was a new weapon added a few updates ago. At first blush, it is an inferior version of the automatic weapons already present such as the Machine Gun or the Sub-Machine Gun. However, it actually increases in power with each enemy it hits. To help make this more visually clear, it now as an added electrical effect around the projectiles. More updates coming soon, so be sure to stay tuned. Good luck surviving the swarm in Zyxia: N…
- Update 0.1.91 - 8 January 2020 - 8 January 2020
Hope everyone had a great holiday time! Now that it's a new year, we can settle back into things with a small new update for ZNT. New Menu Text The first thing you will probably notice is a new look to all the text in the main menu. Of course, as soon as you start playing a game, this text can also be seen in the game gUI for the points and wave indicators. It may seem like a small change, but it really adds more life to the menu, especially when what came before was drab and boring black text with a simple, single tone outline. Coral Planet Environment In addition to all the pretty new UI elements, the Coral Planet map has received a few visual updates. In particular, the placeholder doors that were previously in place there have been replaced with something more fitting of the theme: Tube-worm gates. That map is actually starting to feel like its namesake now! Near-Future Teaser I hop…
- Patch 0.1.9 - 11 December 2019 - 12 December 2019
Balancing and Screen Shake Hey, it's been a while. You feeling well today? Good, me too. Today I'm bringing you a pretty small update to ZNT, and some news about the update schedule for ZNT. As you may or may not know, Knight and Ninja Games, the developer of Zyxia: Neon Termination, is a one person operation. Unfortunately, I had some medical issues plague my life for the last month, so getting time to work on updates has been remarkably difficult. Not to worry though, things are settled down at this point, and I have been hard at work on some new content for ZNT! Update Schedule News It isn't all ready yet, but this little snag so early in Neon Termination's Early Access time period has gotten me to reconsider my content release schedule. Starting right now (with this update), ZNT will return to a bi-weekly update release schedule. However, instead of specifying beforehand what kind o…
- Minor Update 1 - 7 November 2019 - 6 November 2019
Hey! I hope you have been enjoying Neon Termination in the two weeks since it launched! It's almost time for the first update in Early Access, and here are some details on the features it will be adding. The new update became available on 7 November 2019, and here is what it brought with it: Added a "Max Wave" display to the Map Selection screen, showing the maximum wave number the player has achieved on each individual map. An expanded version of this feature is still in production, including friends leaderboards, and a dedicated leaderboard screen. NOTE: Local Leaderboards, as they currently function, will reset to 0 with each update. Three new Primary Weapons have been added. Try them out to figure out how these new options can be best put to use fighting the swarm. Several minor bug fixes and quality of life improvements have been made. The weapon selection menu buttons are now fixe…
- Bug Fix - 25 October 2019 - 25 October 2019
Fixed a bug where the game would occasionally crash if roughly more than 100 monsters were active at any given time.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 December 2019 | Patch 0.1.9 - 11 December 2019 | 3370312875247237307 |
| 2 | 25 October 2019 | Bug Fix - 25 October 2019 | 2504491307408642245 |
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