SPSTEAMPULSELIVE ANALYTICS
ModLab

ModLab Steam metadata

Reason Generator Inc. | Feb 15, 2018 | game

Released

0players observed · 22 September 2026 - 17:27:26 UTC

UtilitiesSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

ModLab metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews64
  • Release dateFeb 15, 2018
  • DeveloperReason Generator Inc.
  • PublisherReason Generator Inc.

Genres: Utilities

Company pages: Developer: Reason Generator Inc.Publisher: Reason Generator Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

ModLab Steam metadata

ModLab metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/768970/metadata
Steam Storehttps://store.steampowered.com/app/768970/
Steam Communityhttps://steamcommunity.com/app/768970
PCGamingWiki search
IGDB searchSearch IGDB for ModLab

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 58 positive, 6 negative

Price and discount

Free to play

Platforms

Windows

Categories

Not available

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Patch 1.5.0 - 26 October 2020

    Sprite Sheet maker For a long time I was continously meeting with the same issue: I can't decent sprite sheet maker for frame by frame animation that would be fast (which instantly removes Gimp and Photoshop plugins), would be without obvious bugs, would allow for realtime result preview and would be free. So best course of action was to make my own. Decision was made to simply integrate it into ModLab. With ModLab 1.5 I am releasing this feature to public. Here you can see short video presenting some of possiblities (it was made in middle of the development, some things changed, some were polished). https://www.youtube.com/watch?v=Y1GvjsC0TqQ Batch Exporter There are two other features that were requested. The first one is batch exporter, in this iteration, it is very basic and won't support more complex functionality like combine normal maps, however, it will work fine for basic Norma…

  • Patch 1.4.0 - 19 November 2019

    New major update is here! This version brings Volume from Alpha which let's you generate normal maps based on volume of objects. This feature might in many cases replace horizontal profiles, but there is nothing stopping you from combining both methods. Since picture is better than thousand words there are some examples: https://media.giphy.com/media/dBOMSIStNvbBfRoB77/giphy.gifhttps://media.giphy.com/media/dBOMSIStNvbBfRoB77/giphy.gif https://media.giphy.com/media/KxbGJ1I6HAl2UADNEk/giphy.gif https://media.giphy.com/media/UnxujdnxQURTHdxynu/giphy.gifhttps://media.giphy.com/media/UnxujdnxQURTHdxynu/giphy.gif Copyright/Attribution Notice: Irina Mir (irmirx) Big thanks to all Patrons. If you would like to support my projects then please visit https://www.patreon.com/RavensLab Patch notes: Volume from Alpha Improved behavior of curve editor Export for individual maps Serie of optimization…

  • 4th Poll - 4 June 2019

    Well, yesterday release didn't went all that well. Not that are issues with ModLab, at least I am not aware of any, but both reddit posts got shutdown for whatever reason (I no longer even link Patreon nor Steam). Anyway, lets move on. We will do mix of Nebula and Normal maps options this time and see how it goes. 1) Nebula generator - Better asset control: For instance control over asset density, probability of placement of specific asset. Possibly using different noise function with preview for placement. 2) Nebula generator - Planets: I've implemented very advanced atmosphere rendering in past, together with semi procedural planet rendering (as you can see in Wayward Terran Frontier), throwing them into ModLab is viable project, altho list of sliders is going to be massive. 3) Nebula generator - 3D environment: Ability to place assets within pseudo infinite sphere and ability to expo…

  • Patch 1.3.0 - 3 June 2019

    This patch was focused around Nebula generator. This is first working interation of said feature that will let you export backgrounds into PNG. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31777225%2F49367b14fc88f49c928ab3cbf205fb4385fc9139.png Video tutorial will be up in few days, but in meantime there are some instructions: After starting ModLab click "Background" on top bar. Now you can start loading assets into Level 0. If you don't have assets or if you want to use default assets, you can click "Load Base assets" in bottom left menu to load 5 normal maps. From this point on, it should be straight forward: Poke sliders till you like the result. You can use left click to move omni lights, right click to open their content menu, espace to close that menu. Exported PNGs includes alpha channel, you can remove it in any 2D editor if you don't want to that channel. Yo…

  • Tutorial 2 and Patch 1.2.3 - 7 March 2019

    https://www.youtube.com/watch?v=e_mjAM945ig Second tutorial describing how is ModLab used for processing ships for Wayward Terran Frontier: Zero Falls https://media.giphy.com/media/fLsoC1wIAEWwMG12LE/giphy.gif Patch notes: Switched Normal A and Normal B channels for combine Renamed Normal 2 map slot to Normal B Fixed issue with dominant light control drag taking priority over load buttons Added export png function for background (WIP) Big thanks to all my Patreons: Kageve Gonswic Zero Falls is Good Dmitri Klein Alex Yang Tiberiumkyle Kevin Zechner If you find this project useful, consider supporting it at Patreon: https://www.patreon.com/user?u=7785848

  • Third Poll - 11 November 2018

    Don't worry, previous choices didn't go anywhere. We are just taking slightly different approach for this poll. Reason for this is simple, while overall user count is reasonably high (over 8 000), number of Patrons is fairly low. So, this time we will decide general direction. 1) Full 3D support - I will push ModLab in direction of properly supporting 3D. Recently I tested it with full unwrapped textures and I was really pleasantly surprised by results. There would be ability to load your 3D models to preview results in realtime, possibility of support for object space normals (I know it seems like outdated technology but information from object space normals can be incredibly useful) and so on. 2) Nebula generator and exporter - In this case I will focus on finishing background generator, add control over results and ability to export it as image, also as cube map and spherical map for…

  • Hotfix 1.2.2b - 12 October 2018

    Just removing alpha information from Roughness map export.

  • Patch 1.2.2 - 1 October 2018

    So, software was originally designed mainly for sprites but over time it grew into very powerful texture processing tool, used by almost 8 000 developers and modders. One of issue that came up from original design is interpolation around edges... NOT anymore. This verison of ModLab will let you chose UV wrapping sampler state. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31777225%2Fc2803147a090885e45ba7d9b11472791fb02a978.png If you like the software and find it useful, then please consider supporting further development on Patreon: https://www.patreon.com/user?u=7785848 I you came across any critical issue please let me know, I will look into it as soon as possible.

  • Patch 1.2.1 - 22 September 2018

    v1.2.1 -DDS loading support -TGA loading support (without alpha) using .NET Targa Image Reader -Fixed crash on loading Height map before Dif -Automatic flat grey diffuse in case user wants to process just a normal map I had very little time to do some extensive testing altho this required some massive changes. If you run into any issue please let me know.

  • Patch 1.2 and Tutorial video - 15 August 2018

    Second Patreon voting poll concluded some time ago and I bring goodies. Results shown that users want to improve roughness map, which was admittedly the weakest part of ModLab. To improve it I need some extra data, specifically curvature. This version of ModLab let you generate curvature from Normal map and use it to improve Roughness map. On top of it even if you provide your own Roughness map you can use new data to add some details to it. As seen here: https://media.giphy.com/media/4QFL474mkqMLFiXbWJ/giphy.gif Curvature itself is quite powerful information. For that reason if Curvature is generated it will get saved (unless exporting for WTF:ZF format) and can be used in any 2D editors. Red channel contains grey mid point information, green isolated edges and blue isolated cavities. https://media.giphy.com/media/mPIvPvbDuRtYJfKHCp/giphy.gif I made quick tutorial about using ModLab fo…

  • v1.1.1 - 29 May 2018

    So user had issue with windows open file dialog and asked for another method of loading files. Alright then, patch v1.1.1 is out and you can now load textures by drag and drop onto load file buttons. Also fixed one possible crash that I accidentaly discovered.

  • Patch v1.1 released - 21 May 2018

    Patch it out! Since I've elaborated content of this patch in blog posts I will keep this short and just link them: Main features: Complete rework of medium and large elements, greatly increasing their quality and flexibility: https://steamcommunity.com/games/768970/announcements/detail/1671276544921786698 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31777225%2Fb2fa1b5c310106e465ef1a948f85f0d87f6b99a2.png Optimization resulting in massive fps gain when processing large textures: https://steamcommunity.com/games/768970/announcements/detail/1669026014353287013 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31777225%2F01160601c1c84ff54ac31b79d076c49f3b5a17e1.png There are also some quality of life improvements as slider value normalization and left menu scrollbar mouse wheel response. I am going to monitor feedback for a week after which I will start Pa…

  • Preview: patch v1.1 part 2 - 17 May 2018

    Alright, so other part of this update: Optimization First of all I need a reasonable goal. Processing a 4k x 4k texture on a 4 years old mid tier GPU at 60 fps seems like a reasonable goal, so let's aim for that. To make it fun let's include the latest changes with the most performance hungry settings (using largest possible kernels for small and medium elements). So initial test: Load texture, Generate From Diffuse set, set the highest radius for both elements + using most complicated kernel aaaaand we are at 17 fps. Alright, so I need to make this aprox 3 times faster. In terms of rendering this is kinda scary especially considering that I was trying to make this efficient in first place and I am not going to compromise quality in any way. First of all let's do some profiling to see what's the most expensive, I have pretty good idea but it is good to confirm and see how exactly expens…

  • Preview: patch v1.1 - 2 May 2018

    First Patreon poll concluded some time ago and since then I am have been working on the two most voted options. Since talking about optimization would be boring I will talk about other one, which is nothing else than quality of medium and large generated elements. The issue: As I stated in the poll I knew about the issue. I generally discouraged people from using medium and large elements and stick with pixel perfect small ones which would do for most of the cases but not always and it was limiting factor for Modlab's flexibility. The issue was caused by my approach for medium and large elements which was to simply undersample input data thus processing smaller images and then upscaling them back. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31777225%2F87d0487bd881cac1b7db79f4047c2644ffd1b664.png As you can see on the images above that caused some artifacts and that…

  • First Patreon poll - 27 February 2018

    All Patrons (in this round this includes suporter tier) are able to vote in current poll which will run till Monday 12th March after which I will start working on implementation of winning option. 1) Image export for Background generator - In this iteration I would be aiming to create export into one layer 2D image. Resolution would be settable between 512x512 to 4096x4096. In future this would open path for further improvement of space background generator and very possibly export of spherical 360 3d map. 2) Ability to chose shader model - Schlick's approximation is currently used for rendering, on top of that it is slightly modified version. I would like to offer option to pick between several shader models. First additional model would be very basic phong model (which is much more primitive than currently used Schlick). Main motivation behind this would be creating framework itself f…

  • First Patreon poll - 27 February 2018

    All Patrons (in this round this includes suporter tier) are able to vote in current poll which will run till Monday 12th March after which I will start working on implementation of winning option. 1) Image export for Background generator - In this iteration I would be aiming to create export into one layer 2D image. Resolution would be settable between 512x512 to 4096x4096. In future this would open path for further improvement of space background generator and very possibly export of spherical 360 3d map. 2) Ability to chose shader model - Schlick's approximation is currently used for rendering, on top of that it is slightly modified version. I would like to offer option to pick between several shader models. First additional model would be very basic phong model (which is much more primitive than currently used Schlick). Main motivation behind this would be creating framework itself f…

  • v1.0.1 - 23 February 2018

    First minor patch, generally quality of life changes. v1.0.1 Fixed window maximalization and snapping Ctrl + Scroll for zoom to position Smoother scroll Removed camera autocentering Inverted zoom Removed some old license note* Patchlog *To be clear, you can use ModLab for both Commercial and Noncommercial projects.

  • v1.0.1 - 23 February 2018

    First minor patch, generally quality of life changes. v1.0.1 Fixed window maximalization and snapping Ctrl + Scroll for zoom to position Smoother scroll Removed camera autocentering Inverted zoom Removed some old license note* Patchlog *To be clear, you can use ModLab for both Commercial and Noncommercial projects.

Patch notes and updates

S.noRelease datePatch nameGID number
112 October 2018Hotfix 1.2.2b3594328263089350989
223 February 2018v1.0.14249665521688326276

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID768970
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 15, 2018
DeveloperReason Generator Inc.
PublisherReason Generator Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent91%
Positive reviews58
Negative reviews6
Total reviews64
Steam recommendationsNot available
AchievementsNot available
Average playtime forever777 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/768970/

Short description

ModLab is a free tool that can generate and fine tune normal maps in a realtime rendering environment.

About this game

Modlab is not an image editor. ModLab is a free tool that can generate normal maps in a realtime deferred rendering environment. It was initially created as an asset previewing and mastering tool for the game Wayward Terran Frontier which means it stands out among other content creation utility programs by featuring a full hardware rendering pipeline for previewing results in realtime. Modlab can generate high quality normal maps without 3d geometry. ModLab is completely free but you can support development at . The Modlab project has 3 core goals. To provide entry level graphic designers an alternative way to create difficult assets such as normal maps and specular/roughness maps. To provide professional graphic designers an ideal environment for fine tuning their art and exporting ready-to-ship assets. To serve as a test bed for new experimental content generation techniques and algorithms. i.e. cool stuff we want to play around with. Depending on reception and feedback Modlab may grow to become much much more. We would like to continue developing Modlab in coordination with the community. Our goal is to have the product remain free and supported by donations, and we will be hosting community polls to decide the direction of future development. Features such as procedural backdrop generation, support for other rendering and post-processing pipes such as Unity or Unreal, and 3d model previews of assets are all on the table. Key features: Generate a normal map from a diffuse map using advanced image processing and analytic techniques Generate detailed normal maps from height maps Combine normal maps with custom blending parameters Create a horizontal profile for a normal map using the curve editor Clean up and sharpen existing normal maps with Bilateral filtering Generate roughness/specularity maps Fine tune the intensity of emission maps Realtime preview with settings for dominant, ambient, and point light sources

Supported languages

English

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

ModLab's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ModLab's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ModLab at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,090,89122 September 2026 - 18:40:02 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Once Human23,55022 September 2026 - 17:51:28 UTC231,343
4Dota 2794,09622 September 2026 - 18:40:46 UTC1,291,328
5Party Animals6,79422 September 2026 - 17:39:50 UTC57,806
6Astral Party 2,33422 September 2026 - 17:34:49 UTC18,951
7火炬之光:无限20222 September 2026 - 17:10:28 UTC7,911
8PuPu's Adventure Park022 September 2026 - 02:59:18 UTC126
9Magicraft35222 September 2026 - 05:02:48 UTC9,991

Related Steam games by tag and genre

Utilities

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Crosshair X28,16822 September 2026 - 12:42:50 UTC87,92844,617CenterPoint Gaming
OBS Studio20,23622 September 2026 - 10:26:46 UTC32,36056,066OBS Project
YoloMouse - Cursor Changer8,30322 September 2026 - 04:01:22 UTC13,7932,996Dragonrise Games
Soundpad7,94122 September 2026 - 03:27:19 UTC39,857103,014Leppsoft
Crosshair V24,53322 September 2026 - 12:02:20 UTC11,00210,735CenterPoint Gaming
Lossless Scaling4,43422 September 2026 - 09:59:30 UTC20,89935,976THS
Desktop Mate3,79622 September 2026 - 08:43:21 UTC18,3198,762infiniteloop
DSX3,78522 September 2026 - 10:24:19 UTC9,1047,880Paliverse
OVR Advanced Settings2,64222 September 2026 - 10:25:20 UTC6,0835,044OVRAS Team
SAO Utils 2: Progressive2,54522 September 2026 - 15:08:22 UTC3,5181,845Joshua Chen
MyDockFinder2,38422 September 2026 - 15:05:46 UTC2,8267,294MyDockFinder

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.