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Squally

Squally Steam news

Zachary Canann | Jul 22, 2023 | game

Released

0players observed · 5 October 2026 - 16:44:33 UTC

ActionAdventureRPGStrategyHackingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Squally news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews125
  • Release dateJul 22, 2023
  • DeveloperZachary Canann
  • PublisherSqualr, Inc.

Genres: Action, Adventure, RPG, Strategy

Company pages: Developer: Zachary CanannPublisher: Squalr, Inc.

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Squally Steam news

Squally news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • End of Early-Access! - 22 July 2023

    After many years of development, Squally is finally leaving early-access! This is the largest patch yet, including 4 new chapters of the game, as well as major revamps to earlier chapters. However, this is not the final update! There is still a long list of polish, tuning, and an additional chapter that is being worked on. With that said, there is still many hours of content in the current release, and it can be played all the way to the credits! This is enough progress for us to be comfortable removing the early-access tag and opening up the game to a wider audience. Thanks for all of your support, and patience over the years as we've developed this game. I hope you all learn something, and thank you for your support! For those who are curious what is planned: Snow chapter is unfinished (and consequently the collectables within that chapter) Level design polish. Some levels are a bit l…

  • Chapter 2 Released! - 20 June 2020

    After several months of development, Chapter 2 has been released! Guide Squally through the scorching desert of the Underflow Ruins! The focus of this chapter is mainly on `cmp` operations, and conditional moves. Our assumption would be that conditional moves are easier to teach than branching, but if this turns out to be untrue, I'll put out patches to change this. We've started to work on more puzzles, for example this logical OR puzzle: Upcoming plans The game's engine has become much more structurally sound, allowing for quicker development of content. This means future chapters will be released fairly quickly! We plan to release 8 chapters total, although most of the important concepts will be covered by the end of CH4. - Develop and release CH3 - Iterate on CH1/CH2 based on your feedback to improve the educational quality. - Release a better version of the deprecated mini-game Cip…

  • First Chapter Live! - 21 December 2019

    The first chapter of story mode in Squally went live today! It's been awhile in the making. Summary of changes: - Removed mini-games menu. Mini-games have been rolled into the main game as puzzles/side content. - Content up to the first boss released. The boss fight isn't implemented yet, so early-access content ends there. The released content includes story, items, helpers/followers, various game mechanics, and of course puzzles! From here on out updates will be much more frequent. All major game systems have been implemented. Apologies for the previous buggy updates. I've been attempting to apply the startup mentality of "move fast and break things", but it turns out broken games suck quite badly. Squally should be much more stable and enjoyable now. All I need to do from here is polish existing game mechanics, address any concerns players have, and release more content! Cheers, Zac…

  • Pointer Trace Mini-Game Live - 7 May 2019

    https://www.youtube.com/watch?v=8rs3PHyB17A We just launched a new mini-game that teaches important fundamental skills, including x86/x64 registers, pointers, segfaults, and addressing. We've only launched a few levels, and it's not super polished yet. (This is early-access after all). Sound FX are missing, there are a few minor glitches/bugs, etc. We'll be pushing out daily updates for the next week adding new levels and fixing these issues. Our next steps are: - OSX build will go live on 5/7 - Release more levels daily - Polish this mini-game and fix the known bugs* - Get our Linux build up to date, as it's lagging behind OSX/Windows - Revisit the gameplay for the Cipher mini-game. We pulled it because it was hard and honestly not very fun - Continue working on story-mode. ---------- * Some of the known bugs: - Leaving a level in Pointer Trace sometimes doesn't work. Workaround is to…

  • Hexus Puzzle Mode Released - 14 April 2019

    We know many of you are still waiting for the main story-mode, however in the mean time we've launched puzzle-mode for Hexus! We're hitting some build issues on Linux -- we'll push out the Linux version soon (along with fixes some reported crashes!) https://youtu.be/3u36colnDKs

  • Small Demo Level Released - 14 February 2019

    https://www.youtube.com/watch?v=WcocY92-26Q Hey all, Quick update on Squally's development progress. We've released a super small level that was previously only available to KickStarter alpha users. Here's a video that we made a few weeks back that explains the current state of development. It's really rough around the edges, but we'd rather release something than leave everybody waiting. Squally's movement is really bad. There's no real criteria for beating this level. Combat isn't available. There is no storyline in the game. These are all things that we're working on still. It's just a few assembly obstacles to demonstrate the engine. We have more changes in the works, and are going to get into a groove of posting updates more often. Cheers, Zac Edit: Mac build isn't out -- we'll get that out by the end of the week

  • Squally Hexus Updates! - 22 November 2018

    We've launched in-game tutorials for Hexus, so this should help clarify the gameplay. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33779101%2F22d3d1a13af3170c02ad01e3374bf8673401ab19.gif For those who are new, Hexus is card game to teach binary operations, which are fundamental to learning reverse-engineering. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33779101%2Fc07ef6ef30b50e0779159453c5bdbe4741786ac1.gif Hexus is not perfect, and we'll continue to tweak it, however at this point we're going to shift focus to getting out parts of the story mode released. Cheers, Zac

  • Hexus Update - 17 November 2018

    Hey everyone, We released a new version with Linux support, some stability fixes, and some Hexus tweaks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33779101%2Fc07ef6ef30b50e0779159453c5bdbe4741786ac1.gif We're finally deviating from Gwent: - We allow you to draw some cards at the end of a round. - The pass button changes based on the context Flags if you are losing A shield if you are currently winning, but the opponent still has moves A sword if you can win immediately - We also added particle effects and some additional sounds We're hoping these changes make it easier to learn how the pass system works. We did not add a Hexus tutorial yet, but one will be in the next release.

  • Thank YOU! - 7 November 2018

    We want to thank you all for making this project possible! It's still very early, and we're working our tails off to get updates out. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33779101%2Fd440e71706e99d7ba760fccea2e7b7f140e2b841.png For those who don't know, I quit my comfortable high paying job to work on this game. There's a chance this game is going to be "too niche", and that I'll lose money making this. And that's okay, because this project is about education and spreading passion for game hacking and reverse-engineering. Some notes about the future of this game: First off, our apologies for lack of a Hexus tutorial! This is coming very soon. At this point, the game plays very similar to a card game called Gwent. Looking up tutorials for that game should help guide you through this game. We plan to divert from the Gwent gameplay a little bit in the next update…

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