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Viking Age: Odin's Warrior

Viking Age: Odin's Warrior Steam news

Old Norse Game Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualIndieMassively MultiplayerEarly Access

  • Steam app typegame
  • Steam App ID773380
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOld Norse Game Studios

Viking Age: Odin's Warrior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID773380
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOld Norse Game Studios
  • PublisherOld Norse Game Studios
  • Parent gameNot available

Genres: Action, Casual, Indie, Massively Multiplayer, Early Access

Company pages: Developer: Old Norse Game StudiosPublisher: Old Norse Game Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Viking Age: Odin's Warrior Steam news

Viking Age: Odin's Warrior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update- - 7 April 2019

    Hi guys I thought I would post another update as to what we have done lately. Firstly let me apologies for the lateness of the release. Having corporate issues never helped. We have secured a new level designer that has been helping me with a few things. We had a bottleneck on the gpu when testing the last update that had to be resolved. When have been working on a server side database for all game stats and inventories, hopefully this will stop hacking and exploiting playerprefs. As most unity based games use playerprefs its easy to change the details and boost your character. So coupling sql database with runtime binary serialization will hopefully stop this. We have implented a anti cheat system to that not only banns steam accounts, it also bans the cheaters ip address. Looking at other popular games on the marker and seeing the ban rate for these games. I believe I owe it to the pl…

  • We are edging closer and closer - 30 January 2019

    So after loosing 2 of the other Devs last year it has just been me working on it. Rob (the one that is left) does the finance and legal side of things, although he is good to shoot ideas at lol, So I have been killing myself to finish. But like I have stressed from the start, It wont come out till it passes my standard. So without further blabbing on, here are the patch notes of recent. Created and easier log in process. Built a test headless server to run the game on and got it working. Fixed some server side issues to do with textures. Created a new main menu (its a live main menu). Created server side load and save functionality, so you can join worlds persistently and take your character with you. Re-designed the ocean system, It now procedural generates saving fps loss. Starter working on the skill system to sync properly over the network. As a side note * If you are a 3d artist an…

  • Happy hollidays - 17 January 2019

    Hi guys, Firstly let me thank you all for making me take a break and enjoy Christmas and the holidays with my family I feel rested and refreshed. With that being said though.. I did do some sneaky work on the game whilst I was relaxing lol. So with the new year upon us. I thought I would fill you all in on a few things happening. #1 Over the holidays I developed a server build that will be shipped with the game itself. What this means is, you can if you would like, run a server on your computer or your actual server if you have one. Or rent space from a cloud company or whatever and host your own room. Simply fill out the document eg. room name, details, blah blah blah and follow the instructions and you can be all set up with your own world that others can join. #2 Buying land or renting houses in pre-made towns. Go and see the jarl and if you have the coin purchase land to build on.(T…

  • Pushed the release back a little - 23 December 2018

    Ok guys, for the sake of full transparency I will let you all know what happened. Firstly our team of 4 has dropped down to a team of 2. 2 of the other devs helping me quit the project after trying to force the release on the 20th. It wasn't quite ready, so there was a sudo-corporate coup. Secondly the netcode we had written to make servers for this game. Has been depreciated. We are busting our arses to rewrite it all. hopefully with a bit of luck we should be right in 2 weeks time from now. Sorry guys but it will be worth the wait.

  • Official release date - 20 November 2018

    Firstly let me take this opportunity to say thank you to all your support. We have made some major changes these past few weeks, so we have been a little quite on the old announcement front. With that being said we have an official release date for PHASE 1 of viking age 20TH DEC 2018. what is phase 1 you ask??? Phase 1 is a full working copy of the the networked combat system. This includes npc's(animal and human), towns and multiplayer battles. Players can host a room and or join their friend in a team or play solo against everyone. This is a seudo battleroyal type deal, just without a time limit or that pesky blue circle. There are re-spawns, towns to loot, people to kill and gold to collect. You will spawn firstly with nothing, run around and find some clothes and weapons. You can then choose to go look for trouble or fortify a town with the traps and defences you find along the way.…

  • Official release date - 20 November 2018

    Firstly let me take this opportunity to say thank you to all your support. We have made some major changes these past few weeks, so we have been a little quite on the old announcement front. With that being said we have an official release date for PHASE 1 of viking age 20TH DEC 2018. what is phase 1 you ask??? Phase 1 is a full working copy of the the networked combat system. This includes npc's(animal and human), towns and multiplayer battles. Players can host a room and or join their friend in a team or play solo against everyone. This is a seudo battleroyal type deal, just without a time limit or that pesky blue circle. There are re-spawns, towns to loot, people to kill and gold to collect. You will spawn firstly with nothing, run around and find some clothes and weapons. You can then choose to go look for trouble or fortify a town with the traps and defences you find along the way.…

  • Daily Update - 19 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32975198%2F76dd9b1104dd94cf2d634d4767ee301bf31b79db.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32975198%2F878cc92b5951b36a24c301c15161b0471a27bffc.png Ok.. guys and girls, what we have done today is: Things we have done Fixed a tree collider issue tweaked the grass and shrub view distance Started working on a rewrite of the inventory so players can trade and share their goodies. created better UI for the Main menu and splash screens So not an overly massive bunch of things done today but we are getting there. skol....

  • We are edging closer to a release date - 17 September 2018

    Hi all just wanted to let people know that we are edging closer and closer to having a official release date. What has been done today Done some tweaks to the main menu, we also added bass in the river lol. Tested some built copies of the game and fixed a spawn glitch. Tweaked some of the sounds and music volumes Optimised the textures of the trees to give a FPS bump. Created the ability to visit a tattooist and get some custom ink. Brain stormed a few ideas about the construction system network syncing. The project is coming along nicely now, so I don't think we will have to wait much more to get the battles raging. Stay tuned for more announcements and once again guys feel free to join us on discord. I personally love to hear from the community about their ideas and ultimately what they want. SKOL....

  • Multiplayer is now working - 16 September 2018

    Ok... So without going into the nitty gritty details. We have got multiplayer working and running smooth. Using the latest implementation from exits games photon networking solution. Things we have implemented and changed Regional server selection. Room and host searching. Host your own room or join friends. Persistent data saving (spawning at last location even in new servers). Inventory and skill persistence. Binary serialisation to ensure safety from hackers. NPC network spawning and syncing. Combat RPC syncing. Things still need to be done Character outfitting and network syncing. Networking the quest system Networking horses anf boats. Networking the town managers Adding databases to handle spawned in objects Now further more to this we wanted the communities help. In order to handle the construction system and get the multiplayer working and playable for all the community. We need…

  • Our discord channel - 20 August 2018

    Hey guys, Thanks to a few of you kicking my ass about a discord channel I have one up and running. Feel free to jump in and say HI.... https://discord.gg/VDNndsk I have added a old norse and chill channel in the server too that plays non stop viking music. So I hope to see some of y'all in there.

  • Complete Over haul - 14 August 2018

    Hi guys Firstly let me thank you all for the support and patience waiting for this to go live. We are currently in the process of finishing some of the systems in game. And also working on the networking side of things. As we had planned on a single player release, we would much rather take a little extra time to get multiplayer working awesomely. This means we can all hang out together sooner online, and let the world of VIKING AGE consume us together lol. We have just done an overhaul on the graphics and fixed a few FPS issues, (running nice and smooth on a gtx 1060 ). So with a little luck and wishful thinking VA should be released soon with multiplayer.

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2019Update-2508976515652242599

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