SPSTEAMPULSELIVE ANALYTICS
Ostriv

Ostriv Steam metadata

yevhen8 | Mar 19, 2020 | game

Released

129players observed · 21 September 2026 - 21:40:41 UTC

IndieSimulationStrategyEarly AccessCity BuilderSteam Store

  • Latest observed players129 · 21 September 2026 - 21:40:41 UTC
  • SteamPulse tracked peak661
  • Units sold (VGI)230,000
  • Revenue (VGI)$4,400,000
  • Review score95% positive

Ostriv metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players129 · 21 September 2026 - 21:40:41 UTC
  • SteamPulse tracked peak661
  • Units sold (VGI)230,000
  • Revenue (VGI)$4,400,000
  • Review score95% positive
  • Total reviews7,654
  • Release dateMar 19, 2020
  • Developeryevhen8
  • Publisheryevhen8

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: yevhen8Publisher: yevhen8

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ostriv Steam metadata

Ostriv metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/773790/metadata
Steam Storehttps://store.steampowered.com/app/773790/
Steam Communityhttps://steamcommunity.com/app/773790
PCGamingWiki search
IGDB searchSearch IGDB for Ostriv

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

95% positive, 7,273 positive, 381 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 March 2020

Latest Steam announcements

  • Alpha 5 patch 9 hotfix 61 - 7 September 2026

    The following describes features of the upcoming Alpha 6. It's not in game yet. Right now working on the in-game tutorial. This may not be the most exciting new feature for the existing players, but it is important for the game to be more accessible to the new players, which we will welcome in our community once Alpha 6 releases. So, I'd like to ask for your feedback on which parts of the game were challenging to grasp when you started out. Please write in the comments what wasn't clear enough (or maybe still not clear). This community has always been helpful to the newcomers. So let's carry this to the upcoming in-game tutorial. Today's update: Added/changed: Added another help tip on game start Now highlighting icons for buildings required at the game start Improved picking for some buildings Fixed: Construction workers could stop working in some cases Crash on new game in some cases…

  • Alpha 5 patch 9 hotfix 60 - 13 August 2026

    Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default though. Another feature I have been teasing for many years now and it is finally taking shape: Before starting construction, you will be able to customize the building's appearance. Meanwhile here's the today's update: Added/changed: Population stats now show detailed vacancies breakdown Added slight blinking for missing resources icons in production buildings (some players didn't notice them) Fixed: Crash on demolishing church Another case of field getting stuck in sowing state

  • Alpha 5 patch 9 hotfix 59 - 13 July 2026

    Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches. As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being considered. Also 42 new resources planned so far. For comparison, Alpha 2 had 48 resource types overall. Meanwhile here's the today's update: Added/changed: Added options in cart parkings on who can use them Some minor UI improvements Productions with 2+ outputs will not prioritize the first one anymore (dairy butter for example) Can now bind a hotkey to demolish the selected building Fixed: Field crop selector could get stuck on screen in some cases Field could get stuck in sowing state "Set res…

  • Alpha 5 patch 9 hotfix 58 - 4 June 2026

    This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: Minor UI improvements New building: Firewood stall Added a few more personal log entry types Local market info overlay now excludes reserved resources (more informative this way) Fixed: Some textures were missing in the last update Barber's kids could still secretly work there after marrying a widow/er Could demolish cart parking with carts still in it (regression a few updates ago) A small memory leak Water platforms falsely reported blocked entrance in some cases Thanks for reading. As a bonus for those who reached this far, here's a bunch free-form farm fields from the upcoming Alpha 6:

  • Alpha 5 patch 9 hotfix 57 - 14 May 2026

    Fixed: "Looking for job" numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings Sub-optimal pigs slaughtering in some cases Wrong apartment numbering in wealth overlay A crash related to cancelled demolishing buildings with chimneys Wrong nutrient amounts on some new fields

  • Alpha 5 patch 9 hotfix 56 - 12 May 2026

    Fixed: Pavement around buildings disapeared in the last update

  • Alpha 5 patch 9 hotfix 55 - 11 May 2026

    Here I'm gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new feature for some of the free-form buildings which will have this freedom. In Alpha 5 some buildings could be given any form as long as it has 4 sides and stays convex. Getting rid of that limitation sounds as simple as just adding more points, but in reality a lot of optimizations and code simplifications relied on that. Convex shapes math is much more simple than concave. Take pavement for example, as it's the simplest case. Graphically it is straightforward: you generate a quad of two triangles, render them to texture map and use this map in terrain fragment shader to apply cobblestone texture where needed. To support more advanced concave polygonal forms you only need to add actual triangulation (converting the polygon to a set of…

  • Alpha 5 patch 9 hotfix 54 - 17 April 2026

    This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas and village house yards. Since the current system only supports convex shapes with 4 corners, some substantial refactorings were required so as the new functionality wouldn't have negative impact on performance. A route for ploughing fields, for example, was much simpler until now. The new system will try to cover the most area while minimizing the ploughing time, no matter what crazy shape you throw on it. There was also some progress on the new starting options system. Here's a small peek on some of it: Meanwhile, here's what we have now: Added/changed: Can now copy trees with eyedropper tool Optimized construction flags rendering, improved their visibility Fixed: Flipped buildings didn't…

  • Alpha 5 patch 9 hotfix 53 - 31 March 2026

    Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added "Go to blocked" button to see which entrance the building blocks Added an option to show start game tips Some minor optimizations for big towns Added statistics of salaries for workers/managers/laborers additionally to total salaries Fixed: Barley threshing was always prioritized over wheat Plowing was skipped before winter crops if planted after summer crop Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste The oldest person in town didn't show in population age breakdown Stable field could get stuck "in season" Tree planting stopped if no trees left on the map Crash in a combination of village house copying and demolishing Stable pasture didn't automatically link to stable

  • Alpha 5 patch 9 hotfix 52 - 16 March 2026

    Added/changed: Water supply will now happen even if both "by hand" options are disabled Barbers will now wear a nice little accessory when they visit patients Fixed: Minor UI corrections Crash on placing fences in some cases Crash on start in some cases Crash related to trade transport animals Crash on autosave in some cases

  • Alpha 5 patch 9 hotfix 51 - 10 March 2026

    Added/changed: Added a notification if a tavern serves no alcohol Added "Reached a yearly supply limit on water" notification on livestock buildings Warnings on livestock feed supply problems now heed yearly limits Some more minor optimizations The game can now open save files from your file manager (if you use "open with") Updated wagon shed help page Added resource stats categories description in help Added some text formatting in help pages Now constructed building's properties highlight builders working on this specific building Added builder statuses clarifying which building they are working on (if building is selected) Added tooltip "Can't change without town hall built" in control panel when appropriate Fixed: Crash on town hall relocation Rowhouse, tavern and barber surgery residents didn't use firewood Snow had choppy animation in some cases Could demolish a field while animal…

  • Alpha 5 patch 9 hotfix 50 - 1 March 2026

    Fixed: Wrong text color in migration status Orchard trees were not chopped when needed

  • Alpha 5 patch 9 hotfix 49 - 1 March 2026

    Added/changed: Optimized info overlays rendering Added status "Resources are on the way" for construction Fixed: Workers overlay didn't show teachers Minor UI corrections Crash on load in some cases Mysterious symbols on number inputs Construction workers were a bit too chaotic Fallow field could be still plown from last year in spring Cartwrights could steal horses from saltworks

  • Alpha 5 patch 9 hotfix 48 - 25 February 2026

    Added/changed: Minor performance optimizations Fixed: Unexpected March in winter when loading a save (could lead to dead livestock)

  • Alpha 5 patch 9 hotfix 47 - 24 February 2026

    This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions. Added/changed: Some minor optimizations Added text flow around image in help pages Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows) Added help page for stone mining camp Added a few more resource carry models Improved construction workers logic (don't go with a gang of 20 to build a single cart parking) Added options in cartwright to repair specific vehicles (or none) Added category totals in resource stats Fixed: Roads could get weird after loading one save after another Imported oxen were female and could give milk Wagon sheds and farms could secretly breed animals Crash whe…

  • Alpha 5 patch 9 hotfix 46 - 13 February 2026

    Added/changed: Cowshed and sheep farm can now hire up to 5 workers (was 4) Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use Another little bit of optimizations Fixed: Livestock building workers didn't prioritize water delivery when needed

  • Alpha 5 patch 9 hotfix 45 - 12 February 2026

    Added/changed: Several minor optimizations Fixed: FPS drops when hovering coastal building over water Draft animals temporarily forgot to die of old age Foresters could get stuck in rare cases Crash related to horses dying FPS drops during ploughing Farm managers did some black magic with oxen relocation

  • Alpha 5 patch 9 hotfix 44 - 10 February 2026

    Added/changed: Now notifying if some buildings used warehouse as supply source when linking to a building Now removing warehouse from supply sources if linked to one building Edited some help pages Improved rowhouse LOD models Slightly reduced livestock water need when on pasture (60% instead of 80%) A small optimization (up to 5% on big towns) Fixed: "On hold" didn't show on empty houses Pigsty trade delivery could get stuck after loading save "Protect" check didn't save for horses Wrong number of male/female horses in trade deal window

  • Alpha 5 patch 9 hotfix 43 - 7 February 2026

    Had to do some really boring work on code refactoring, especially for livestock management which has been a fertile ground for various kinds of bugs for quite a long time. But as I said earlier the main priority is to release a final version of the game, so polishing the fundamentals is just as important as adding new major features. Meanwhile some new features did slip in as a side effect of said refactoring. Added/changed: New fences will now replace previous ones if built over (no overlap) Default animal feed stock values are now proportional to livestock size and consumption Trade boats will now fold their sails while moored Trade boats will now lower their mast to pass under a bridge Stable can now have dedicated pasture Horses can now also graze on a field Horses now require both grain and hay (or grass) for optimal health Stables/saltworks/wagon sheds in old saves will get certai…

  • Alpha 5 patch 9 hotfix 42 - 6 December 2025

    This update has significantly reworked how fields work. Support for winter crops has been added, while also changing the behavior of regular crops to be more realistic. Plowing will now make much more sense, as it will not negatively impact growth time. Added/changed: "Always show occupied space" will now show all footprints on the map, not only the closest "Copy resource list" feature now in warehouses too Disabled flip on some symmetrical buildings Can now bind a hotkey for eyedropper tool Can now link a warehouse to a specific building Every crop now has specific sowing window. Earlier sowing gives earlier harvest "Growth" progress bar will now always reach 100% Growth and ripening are now taking exact amount of time based on a crop Harvest amount depends on soil nutrients, not on time of sowing Crop selection window is now showing information about when crops are sown and harvested…

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026Alpha 5 patch 9 hotfix 611842846814453867
213 August 2026Alpha 5 patch 9 hotfix 601840944183776117
313 July 2026Alpha 5 patch 9 hotfix 591837955055362641
44 June 2026Alpha 5 patch 9 hotfix 581834602721186766
514 May 2026Alpha 5 patch 9 hotfix 571832700592789357
612 May 2026Alpha 5 patch 9 hotfix 561832065502823122
711 May 2026Alpha 5 patch 9 hotfix 551832065502822199
817 April 2026Alpha 5 patch 9 hotfix 541830163047260727
931 March 2026Alpha 5 patch 9 hotfix 531828441623111853
1016 March 2026Alpha 5 patch 9 hotfix 521826992588601806
1110 March 2026Alpha 5 patch 9 hotfix 511826362059933468
121 March 2026Alpha 5 patch 9 hotfix 501825727806716000
131 March 2026Alpha 5 patch 9 hotfix 491825727806714727
1425 February 2026Alpha 5 patch 9 hotfix 481825727806704632
1524 February 2026Alpha 5 patch 9 hotfix 471825093633197684
1613 February 2026Alpha 5 patch 9 hotfix 461824644522839272
1712 February 2026Alpha 5 patch 9 hotfix 451824459501607068
1810 February 2026Alpha 5 patch 9 hotfix 441823825466508021
197 February 2026Alpha 5 patch 9 hotfix 431823825466501484
206 December 2025Alpha 5 patch 9 hotfix 421818118366179754

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID773790
Live current players129
SteamPulse tracked peak661
Live count (today's peak floor)129
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateMar 19, 2020
Developeryevhen8
Publisheryevhen8
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeOverwhelmingly Positive
Positive review percent95%
Positive reviews7,273
Negative reviews381
Total reviews7,654
Steam recommendations6,879
AchievementsNot available
Average playtime forever8,908 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/773790/

Short description

Ostriv is a city-building game that puts you in a role of a governor of an 18th century Ukrainian town to challenge your creative skills and management abilities.

About this game

Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player's creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore. This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates

Supported languages

English, Ukrainian

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany6Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Ostriv's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ostriv's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ostriv at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$24.99$24.99No discountSteam Store

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