- ExoCross Update 2024.11.12.0 - 15 November 2024
Changes in 2024.11.12.0 version include: Add track mini-map to in-game HUD Minor font size adjustments for Steam Deck UI Performance and stability improvements
- ExoCross Update 2024.8.28.0 - 6 September 2024
Changes in 2024.8.28.0 version include: Fix track boundary exploits Improved AI to player car collisions Add player indicators Fix boost recharge on lap crossings in time trial Performance and stability improvements
- ExoCross Catwalk Override - 22 August 2024
Put your ExoCross skills to the ultimate test with a brand new series of Special Events! Featuring extra ramps, jumps, and barriers, this is driving on Proteus like you’ve never seen before. Event: Catwalk Override Start Date: August 20, 2024 Zone: Boreas Car: Orion XC-3000 As if the catwalks of Boreas weren’t enough, our latest Special Event starts with an epic quarter-pipe staring you down. If that wasn’t enough, you’ll take on two mega ramps leading you up and back across Boreas’ split routes. With a little precision and finesse, you’ll make it through the gaps—just don’t look down.
- ExoCross Megaterra Leap - 13 August 2024
Put your ExoCross skills to the ultimate test with a brand new Special Event! Featuring extra ramps, jumps, and barriers, this is driving on Proteus like you’ve never seen before. Event: Megaterra Leap Start Date: August 6, 2024 Zone: Megaterra Car: Titan XC-7000 Ever come close to winning a race on Megaterra, only to be bitten by the rocky chicane on the charge to the finish? Take your revenge with a special layout that allows you to ramp off the rock wall—and if that’s not enough excitement for you, you’ll launch over the bridge into a literal “flying finish.”
- ExoCross Update - 31 July 2024
Changes in the latest 2024.7.30.0 version include: Fix analog stick input range Fix a potential crash in AI code Fix ultra shadow quality when changed in game Fix framerate issues on Steam Deck Fix button hints on Steam Deck Fix championship intro video replaying when leaving championship before completing a race Fix trigger rumble effects not being controlled by the vibration intensity setting Fix short start countdown when restarting offline challenges
- ExoCross Version 1.0 released today !! - 23 July 2024
We're happy to announce that ExoCross has now officially reached version 1.0 and is out of Early Access! The physics have been completely revised, new game modes including AI races have been added and there is a lot of new content for you to discover. Thank you all for your support and feedback from the very beginning! All players who purchased the Steam Early Access version of DRAG: Outer Zones have automatically been upgraded to the completed ExoCross upon its release today.
- Play ExoCross during the eNASCAR Coca-Cola iRacing Series finale - 25 September 2023
DRAG Outer Zones players! If you’re in the Charlotte area, head to the NASCAR Hall of Fame on Tuesday night (9/26) to try out an in-development version of ExoCross during the eNASCAR Coca-Cola iRacing Series finale. More info on what we’ve been up to: https://www.iracing.com/exocross-development-update-september-2023/ More info on the event itself and how to attend: https://www.iracing.com/enascar-coca-cola-iracing-series-championship-returns-to-nascar-hall-of-fame/
- DRAG Update 0.4.2.0 - 26 July 2023
Changes from version 0.4.1.0 Fixed a freeze when exiting the game Improved the error messaging for matchmaking Updated the time server to fix the Special Event menu Add replayable Special Events with new leaderboards
- Multiplayer Update - 27 March 2023
Due to a recent business model change for our current server hosting provider, we have unfortunately been forced to temporarily disable online multiplayer racing support in DRAG. We are actively working on a suitable multi-platform replacement solution, and we will restore online functionality once this new multiplayer implementation is complete. We do not yet have a specific time frame to announce, but we are committed to completing this work during the early access period prior to the game's upcoming official release. We sincerely apologize for the inconvenience, and appreciate your patience during this transition.
- DRAG Update 0.3.0.0 - 24 February 2021
Updated both demo and full game! Added ingame leaderboards You can now view the leaderboards directly in the game. The leaderboards not only shows which input device was used, but you can now load the ghost of another player. There is also an option for friends-only leaderboards. Added an ingame HUD element to the top right corner that shows which ghost is currently loaded. Saving / loading your personal best ghost Your personal best ghosts are now saved and automatically loaded the next time you play the challenge or special event. We reduced the ghost clearance so that you can better see whether you are slightly in front of or behind the ghost. Added top-x% to global rank New Special Event 15 is on! Special Event 15 has just started and runs until 9 March. It has also been added to the selection of online qualifications. Added metal ramps to online track variant A-4 To give the track…
- Combined changelog up to version 0.2.8.1 - 27 January 2021
The demo special event track has been updated with movable containers and tyre walls too! We've completely revised the online multiplayer races You can now respawn at any time during an online race. The respawn has a small time delay depending on the current position. The further forward in the field, the longer a respawn takes. Thank you for your help and patience in testing the different respawn mechanics together with us in the community races. Online Championships You now get points for qualifications and races, depending on your result. The championship ends when a driver has 125 points. The driver with the most points wins the championship and a new championship begins. 1st 2nd 3rd 4th 5th 6th 7th 8th 25 points 18 points 15 points 12 points 10 points 8 points 6 points 4 points The race starting grid is now inverted. This leads to more exciting and closer races. It works well toget…
- Impressive racing game DRAG gets a big driving-physics update - 4 January 2021
DRAG is easily one of the most impressive Early Access games from 2020 and they ended 2020 in style with a big upgrade to the game and it's looking great. Read the full article here: https://www.gamingonlinux.com/2021/01/impressive-racing-game-drag-gets-a-big-driving-physics-update
- Driving Physics Update v0.2.4.0 - 31 December 2020
Updated both the full game and demo! Special Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track. Physics adjustments Limited-slip differentials We added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers. removed bumpsteer from the axis geometry increased tire tread depth (grab mass) reduced contact patch size (grip compensated) lowered slide friction ratio reduced tire elasticity stiffened damper relaxation and compression slightly softened anti-roll bars on vehicle 2 reduced toe angles on vehicle 2 With all the changes we've made sure that the cars are ever so slightly faster than before, so that all the top times on the leaderboards can still be beaten. Adjusted steering parameters…
- Update v0.2.3.0 - 10 December 2020
Changelog for DRAG up to version 0.2.3.0 Reworked wheel steering You can now use the full range of your wheel. The updated wheel steering also no longer uses speed adapt, which should make it much more predictable. Added steering linearity setting Although the default setting should be fine for most cases, you can now adjust the steering linearity to your personal preferences. Added centered / combined pedal support If the pedals are combined, they are treated as one axis (y-axis). Use this setting and check with the visualization bars if throttle and brake are assigned accordingly. Added support for dynamic physics objects You can try it out with the containers in Special Event 9. We will of course use this technology on a lot more objects in the future. Added 11 new flags As requested, we've added a few additional non-country flags. Adjusted small trees in the first turn of Zone-A The…
- Update v0.2.0.0 - 15 November 2020
With version 0.2.0.0 we add many new and most requested features Added resolution setting You can now directly select a common render resolution. Use the resolution scale setting below to scale down in small increments for better performance if necessary. Added super sampling setting Use this setting for the highest rendering fidelity and best overall image quality. Saving camera choice Your last camera choice is now saved, so you no longer need to switch to your favourite view at the start of a new challenge or race. Added ingame option to hide / unhide the ghost Improved ghost clearance for all camera options This solves the issue that the ghost in the hood and cockpit camera was shown much too close obstructing the view. Together with the hide / unhide option, the ghost should now be much more practical. A time-deltabar as an alternative to the ghost will come with a future update. W…
- Update v0.1.9.0 - 3 November 2020
Completely reworked wheel force feedback with a new software effect renderer We've completely revised the way the force feedback for steering wheels works by making a new software effect renderer. We also adjusted the steering parameters for wheels accordingly. New mapping UI with range and saturation settings and visualization In the mapping menu you can now not only set the deadzone for gamepads and wheels, but also the steering range and saturation for all axis. You no longer need to make adjustments in your wheels configuration software. Added default mappings for the following racing wheels: Fanatec CSL Elite Logitech G29 Thrustmaster TX Racing Fanatec ClubSport Wheel Logitech Driving Force GT Added ingame discord link to the main menu If you are already in the discord and want to hide the link, you can do so by adding the launch parameter -nodiscord Special Event 7 The new special…
- Update v0.1.8.1 - 13 October 2020
Added initial force feedback for wheels We added initial force feedback support for racing wheels. You can change the FFB intensity in the settings by adjusting the rumble intensity. More detailed settings for the FFB will follow. At the same time we fixed support for wheels with separate USB devices for pedals. Added remapping support for all controllers You can now define your own key assignments for all controllers and wheels. We also added a setting to adjust the dead zone. Fixed controller selection / recognition bug If you had problems with the recognition of your controller, this should now be fixed. Bugfixes & other changes added new special event 6 close chat window on enter keep chat messages during load added error logs for missing gl extensions
- Update v0.1.8.0 - 15 September 2020
Changes and fixes added new special event 5 switched to steam web api for better client authentication added server disconnect message reasons added log messages for connection problems fixed rare issue of the game not starting under linux removed shortcut on online track A-4 fixed rare race condition during online connect
- Update v0.1.7.0 - 6 September 2020
Online gaming stability update and server lag fixes implemented data archive caching on server to prevent IO lags added new network data compression for initial packet reworked network connection keep alive fixed statistics ping deviation calculation overflow reworked match making api logging and error handling fixed players online notification crashes in case service unavailable start in acknowledge mode after connect set client network thread to highest priority to prevent starvation fixed missing network thread communication cache flushes removed unused US server regions from settings menu fixed network reconnect loop in case of high ping Other changes updated steamworks sdk to version 1.50 fixed windowed mode launch setting with only height value fixed loading stall on flag image in spectator mode fixed in-game menu close with Esc-key
- Update v0.1.6.0 - 28 August 2020
New https backend we switched to a new http library for our REST API calls to fix matchmaking stability issues. New special event 4 new special event was added to the list. There should be no shortcuts, but if you find one anyway, let us know in our discord and we will make a hotfix. Players online notification we have added a notification that lets you know when players in your server region are playing online. in-game chat we have added a chat for online races. Open with the "t" key to read previous messages and chat with other players. You can also use it during the qualification or in the result overview / voting screen. 2 player respawn in time trial and online races we fixed the respawn mechanism with two remaining players in online race or split screen. The race now no longer ends when one of the two remaining players crashes, instead he is immediately respawned. This is especial…