Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 774331 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $14.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $14.99 |
| Current price USD | $14.99 |
| Release date | Nov 2, 2018 |
| Developer | Two-Way Ltd. |
| Publisher | Two-Way Ltd. |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mixed |
| Positive review percent | 63% |
| Positive reviews | 42 |
| Negative reviews | 25 |
| Total reviews | 67 |
| Steam recommendations | Not available |
| Achievements | 29 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/774331/ |
Short description
The story about an uneasy journey of one man. You will experience certain situations, those, that could have happened with our parents, children or even a neighbours on just any other war. Through the eyes of our hero you will see his struggle in a modern war, struggle with oneself.
About this game
ASH OF WAR™ - Message from CEO "Let's make it for fun, for ourselves" - our first words since we started. Greetings, hope all of you are enjoying your days great. I wrote this, because I want to share something to you that important for me. First of all, let me tell you how it all started. One day, I was playing my console in a known game published by a known company. Game is indie, 2D, about first World War with excellent narrative and art style that made me very sad in the end. Literally, that game inspired me way too much that I decided to create something own. Yes, I have passion to war histories, because my family was strict addicted to the warfare since I was born. "Hey, mate! I have something to do!" - our first step in the idea. I made a call to my buddy, he is an artist. We discussed the idea wisely and he supported me. We were army of two, first concepts have being created. It helped us to hire some enthusiasts who brought their ideas as well. Concept after concept, level after level, idea after idea we were boiling in our process. “ASH OF WAR? What do you think?” - our first thoughts on the project’s name. Yes, not the ashes as you think. “ASH” sounds badass. We created a local in-game squad’s name “ASH” to avoid questions. Fine, we blindly started to create 2D sprites and characters that fit in the project. At that moment we didn’t have powerful programmer and animator to test our sprites and scenes in Unity3D. “It looks cool, keep going mate!” - our first impressions on development process. Not cool at all. Inspiration went away too unexpectedly. We stuck. There were still no animator and programmer to bring our lifeless sprites to life. Finally, we found 2D animator for our sprite characters. New wave of inspiration for all of us. Okay, few animations on our balance. I was searching deeply for a programmer and I found him! “We should make an announce on Greenlight!” - our first mistake was made. Focused as never before, we created few scenes for a demo to capture some screenshots and trailer. We were so close to show off but just for trailer and screenshots. So, we published, I remember how happy we were like we launched a rocket into the space. “…
Supported languages
English * , French, German, Spanish - Spain, Russian, Italian * languages with full audio support
