- Thank you! - 25 June 2020
Thank you, to all of you that purchased Citystate since its release in 2018. Despite a rough start back then, your feedback and contributions pushed me to improve the game again and again. Along the way the community has grown so quickly that I was able to become a full-time developer and focus 100% on the game. Today, thanks to your support and the relative success of Citystate I've been able to start working on something more ambitious. I hope you guys will embark with me on this new adventure. This is going to be once again a very unique city-builder, so as always I'm waiting for your ideas and opinions. As I've been almost uniquely focused on the game itself, I didn't take the time to centralize all the information. The steam page will be used for that purpose and where I'll post all the development updates. Citystate II - Store Page I understand the frustration that some of you wil…
- Update 1.2.4 - Army and Migrations - 25 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Ffdee443640cd35c5b0d281793221597f9bb579cb.jpg A new update just went live! We can now suppress the riots, build walls against illegal migrants or set up refugee camps to welcome them. Vertical farms have also been added! Army - We can build army bases, each base provide 1 regiment - The army can be used to suppress riots - Suppressing riots gives a temporary approval bonus - The army can be used to stop caravans of undocumented migrants - The army can be used to stop fleeing groups of citizens NB: You can either assign the army to an empty area (sea or land) or directly send them to a group of migrants or rioters. Only the second option will result in a stability and civil rights loss. - We can build border walls to prevent migrants to reach the city - We can build refugee camps to accommodate them - Refugee camp…
- Update 1.2.3 - Space Expansion! - 26 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F6b3a4f6d1745996352bbf5d22de83389d607e742.jpg A new update has just been released! Send spaceships from your city to explore and build colonies on other planets. SPACE COLONIES - Build spaceships in your city and send them to explore and colonize distant planets. - 20 planets with their very own characteristics, different flora, different amount of resources, different levels of difficulty. - Mine for the expensive Spice to make a revenue, balance your colony's finance and have enough cash to build more ships and explore more planets. - Build and manage the colony: its food supply, employment, entertainment, education and health. - More than 20 new buildings for the colonies, with a resolution twice bigger than the usual assets. - And a new soundtrack! - And 2 extra steam achievements (PC only) The space update i…
- About the next updates - Space exploration and Army Control - 2 April 2019
Many have asked about new updates and the future of the game so here's exactly what I'm working on! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Fd9e9c968fae8315cbe54755ddce5bf1e48ac2cb3.jpg About the Space update: The main idea is to get a nice reward when advanced cities start to make a lot of extra cash. Well, I might have been a bit ambitious on that but I'm getting to something a bit more concrete (and doable). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Fec4c6353f64ca0d5eae024180ae9a62aca945684.jpg We'll be able to build the spaceships from the cities in the region mode. Planets will have to be discovered and then colonized. We'll build and manage self-sustainable colonies, producing resources and sending the profits back to the region, allowing more ships to reach more planets. Each solar system will host one planet, mo…
- UPDATE 1.2.2 - REGION MODE - 1 November 2018
The region mode is finally up and running! The new region interface scale things up, all the City-states we create can now work together. The region system is also a great foundation for future updates, the budget each city-state decide to put in common could be used in many ways... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F104dbfa5d5fbc3cef696fb2c249f426a633326f7.jpg The region mode - 20 playable maps (96*96 tiles) - Maps are pre-made, which means that environments are more realistic, biomes are larger and continuous throughout the region. - A new and quicker way to edit maps - Custom regional currency, logo and name. - Custom political background: affect tax collection and approval (a socialist region will prefer strong civil rights while a capitalist region will prefer a high freedom index), things get easier when a governor and its people share the…
- Update 1.2.1 - 13 NEW PARKS + MAC VERSION - 10 July 2018
Citystate is now available on Mac! But that's not all, update 1.2.1 brings 13 new parks and new indicators for commercial and industrial development. New Parks We can now choose among 24 options to beautify our cities. Among the 13 new parks, 2 have to be unlocked. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F235439d92598b8e043d5b87f02a9879986f78556.png Demand indicators I've added 2 new indicators next to the demand bars. They tell us what's the maximum possible stage commercial and industrial buildings can reach up to according to the state of the economy. When passing your cursor over them it shows what's limiting the building growth. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F0dab7d3677351507815f29c71897c2093a5ba3f7.png Other changes - It's now easier to get higher stage commercial buildings. Still, it is advised to pla…
- UPDATE 1.2.0 - Enhanced political issues and dozens of new additions - 19 June 2018
We made it! This is finally the end of the experimental versions, a significant milestone in Citystate’s development. Since its first release Citystate has doubled in size, both in content and in possibilities. And once again a bunch of new things come with this new update! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F22f7732fdd525d8caa65b1c5010abf3231dacf7e.jpg 1. Additions to the issue system - The issues reveal all the consequences after choosing a policy (approval, education, health, security, environment…) - We can see and compare all the consequences of all passed issues in the legislation window. - The difference between the effect on the approval rate and the economic growth is now clear. I hope not to hear “oh! why does the lower class disliked more subsidies?!” in the future. - The advisors give hints with each issue. They can either support a ce…
- Update 1.1.4 - BIGGER MAPS, SANDBOX & TUTORIAL - 2 June 2018
It took 2 days more than expected but it's here: bigger maps, sandbox and tycoon mod, step by step tutorial and a refreshed title screen! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F6b45c3fa82629908a5f10723385a4ffe37758f54.jpg Bigger Maps - 3 options: 64*64; 96*96; 128*128 For reference maps were 75*75 before. (One tile is 50m*50m. In SimCity 4 tiles are 16m*16m with the biggest maps being 256*256, that is 4km large. The biggest map in Citystate is now 6.4km large!) - Please be aware that the biggest option will run slowly on old computers. Generating massive maps will also take longer. - The minimap disappear automatically after 5 seconds if no interaction. This saves up to 40% of CPU usage. New Game Mods - Sandbox: unlimited money and no politics (no issues, no government type, no government buildings). - Tycoon: no politics (no issues, no government ty…
- Update 1.1.3 - COMMERCIAL! - 24 May 2018
A second huge update just went live! Commercial zones and tourist buildings! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F19d824b7bc999e2bd26b335b115e757f45335510.jpg Commercial Zones - Small shops evolve into office buildings and then skyscrapers throughout 6 stages. - Provide sales tax revenues to the government. The sales tax rate can be changed along the other income tax rates. - Require sufficient available workforce. - Require middle demand for early stages and middle plus upper demand for higher stages. - A good quality of life and high land value will boost its development. - Can provide a couple of thousands of jobs at stage 6. Tourism - We can now build 3 activity buildings for tourism: beach, ski slope and natural reserve. - Activities will earn tax revenue according to tourist frequency. - To come to the city, tourists need hotels and activitie…
- Update 1.1.2 - INDUSTRY! - 10 May 2018
The most ambitious update ever made for Citystate just went live! We can now grow industries in our cities! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Ff813f50bf6a296e19ce72f9815d00a8562050e84.jpg Industrial Zones - Industries evolve through 6 stages from basic manufactures to tech companies. - Require sufficient available workforce. - Require sufficient trade capacity (with ports and road connections). - The education score and the land value allow the evolution from stage to stage. - Basic factories require low and middle demand whether advanced stages require middle and upper demand. - Industries use minerals and export manufactured goods. - The number of employees tends to decrease when factories shift to automation (stage 4-5). Trade Capacity Agriculture and industries need to be able to export their production. For that purpose we can now build port…
- Update 1.1.1 - Government Buildings - 26 April 2018
Here it is, right on time: the government update! A total of 12 buildings to choose from, adding more customization to your City-States and granting new possibilities. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2F44d087ee8d2e7e2a7d928b1441d11de80af3a807.jpg Government Buildings: - Official Residence : 4 options From a humble wood cabin to an underground bunker, we can now choose the best suited residence to our governor's taste and need. Unlocks with 3,000 citizens. - Congress : 2 options Senators + Deputies? Or Deputies only? If you believe having less elected people will make things more efficient so go for the unicameral building! Unlocks with 30,000 citizens. - Administration : 2 options A heavy bureaucracy will make sure that everyone pays its due and that no one gets any favors, at least in principle. Go for a lighter bureaucratic structure if you do…
- A new roadmap with more and bigger updates! - 9 April 2018
It's finally here! The complete schedule of the upcoming new features! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Fef0961a2cc50200bdff355ae45cd3a6e09e7c097.png Three main ideas guiding the next updates: - Making the governing system more realistic, adding options and more customization. With each government building will come two or more option that will change its design and its influence on the State. We'll be able to choose this freely for the residence and the congress while the Admin HQ and monument will unlock certain style and perks according to our government type. - Offering new alternatives to make money and new opportunities to diversify the city. Tourists will increase the State's revenue by bringing foreign currencies to the economy and boosting local businesses. The tourism economy is a bit less straightforward than laying down gold mines, y…
- Big updates coming up! - Roadmap - 9 April 2018
Edited: May 16th It's finally here! The complete schedule of the upcoming new features! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31859631%2Fc58672aa56a6a73d9247d8521096aa5f12c90994.png Three main ideas guiding the next updates: - Making the governing system more realistic, adding options and more customization. With each government building will come two or more option that will change its design and its influence on the State. We'll be able to choose this freely for the residence and the congress while the Admin HQ and monument will unlock certain style and perks according to our government type. - Offering new alternatives to make money and new opportunities to diversify the city. Tourists will increase the State's revenue by bringing foreign currencies to the economy and boosting local businesses. The tourism economy is a bit less straightforward than laying d…
- Update 1.1.0 - A new series begins - 25 March 2018
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments. The 4 weeks 4 updates plan is finally complete so a new cycle can begin! Bigger updates are coming up for the next two months with two goals: - Diversifying the means to earn money. - Adding new features to the governing system. The new roadmap will be published this week. 1.1.0 - Changelog - Less repetitive tutorial messages. - Tutorial really is dismissed when getting 100.000 citizens. - The public housings cannot decay and don't show a growth stage anymore. - Waters at the edges of the map appear properly. - Performance optimization for bigger cities. - Spaceship launch with the private investors choice is no more offset. - We can now destroy the arcologies. - When all issues have been answered, new issues are not adding up anymore. - We can't change a policy with less than 30 st…
- Update 1.1.0 - A new series begins - 25 March 2018
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments. The 4 weeks 4 updates plan is finally complete so a new cycle can begin! Bigger updates are coming up for the next two months with two goals: - Diversifying the means to earn money. - Adding new features to the governing system. The new roadmap will be published this week. 1.1.0 - Changelog - Less repetitive tutorial messages. - Tutorial really is dismissed when getting 100.000 citizens. - The public housings cannot decay and don't show a growth stage anymore. - Waters at the edges of the map appear properly. - Performance optimization for bigger cities. - Spaceship launch with the private investors choice is no more offset. - We can now destroy the arcologies. - When all issues have been answered, new issues are not adding up anymore. - We can't change a policy with less than 30 st…
- Update 1.0.6 - Monorail + Public Housing & More - 15 March 2018
A third major update bringing more content! Monorail - A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly. - The passenger capacity will increase when adding up stations throughout the city. - Can be built upon any type of roads but prevent further road upgrades. - Traffic capacity is still computed at the road level, the census tool is still helpful to get the details. Public Housing - 2 new buildings under the Ploppable menu to provide social housing to your citizens. - This will help slowing down the spread of informal settlements. - Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?). Red-light District - If prostitution is fully legal in your State, a new building should appear somewhere downtown! - This will unlock a new steam achievement. Bug…
- Update 1.0.6 - Monorail + Public Housing & More - 15 March 2018
A third major update bringing more content! Monorail - A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly. - The passenger capacity will increase when adding up stations throughout the city. - Can be built upon any type of roads but prevent further road upgrades. - Traffic capacity is still computed at the road level, the census tool is still helpful to get the details. Public Housing - 2 new buildings under the Ploppable menu to provide social housing to your citizens. - This will help slowing down the spread of informal settlements. - Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?). Red-light District - If prostitution is fully legal in your State, a new building should appear somewhere downtown! - This will unlock a new steam achievement. Bug…
- Update 1.0.5 - Advisors + Filters + Change a policy - 8 March 2018
The second update just went live! Executive Council - A complete in-game guidance system giving tips about good governance and the game mechanics. - 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70. Map Filters - 2 new buttons above the minimap to color the map according to traffic and/or land value. Changing a policy - We can now change the legislation afterwards without all of them having to be discovered first. - Changing a policy will cost 30 stability points. Compatibility with saved game: - Fully compatible - Once updated, the title screen will show 1.0.5 at the bottom. Coming next week... - Elevated railway: an upgrade for roads with a highest traffic capacity. - 2 new buildings to unlock: Resort/Casino, Stadium. - Social housing (ploppable) As always, your feedback and bug reports are mu…
- Update 1.0.5 - Advisors + Filters + Change a policy - 8 March 2018
The second update just went live! Executive Council - A complete in-game guidance system giving tips about good governance and the game mechanics. - 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70. Map Filters - 2 new buttons above the minimap to color the map according to traffic and/or land value. Changing a policy - We can now change the legislation afterwards without all of them having to be discovered first. - Changing a policy will cost 30 stability points. Compatibility with saved game: - Fully compatible - Once updated, the title screen will show 1.0.5 at the bottom. Coming next week... - Elevated railway: an upgrade for roads with a highest traffic capacity. - 2 new buildings to unlock: Resort/Casino, Stadium. - Social housing (ploppable) As always, your feedback and bug reports are mu…
- Update 1.0.4 - Content Drop + New Trade System - 28 February 2018
This is the first chapter of the "4 weeks 4 updates"! 3 new buildings to unlock - Airport: gives a boost to the upper class growth - Theme Park: raises the level of quality of life - University: helps to increase the education score Improved trade system - Dynamic commodity price: goes up when you have to import a lot, goes down when you export a lot. Influenced by the stock market index too. - Minerals are now exhaustible: each mine has a finite amount of ressources. Fixes - Issues add up more often - Middle income households have more chance to move in. - Help messages about traffic capacity and slums have been fixed. - Bankrupt has been fixed. - Bonds amount is no more doubled. - It's not possible to build anything anymore when running out of cash. - Minors UI changes and fixes. Compatibility with saved games: - New buildings are only available with new games. - Previous States relyi…