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Rym 9000

Rym 9000 Steam news

Sonoshee | Jan 15, 2018 | game

Released

0players observed · 25 September 2026 - 18:50:43 UTC

ActionAdventureIndieShoot 'Em Up2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Rym 9000 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews143
  • Release dateJan 15, 2018
  • DeveloperSonoshee
  • PublisherSonoshee

Genres: Action, Adventure, Indie

Company pages: Developer: SonosheePublisher: Sonoshee

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rym 9000 Steam news

Rym 9000 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rym 9000 is now on the PS4! - 25 February 2019

    Rym 9000 gets a PS4 release courtesy of Rainbite! With localization in place, loads of improvements, optimizations, a TATE mode, reduced-effects mode, and more. You can get it here: https://store.playstation.com/en-us/product/UP0812-CUSA13371_00

  • What is "Focus Mode" in the Options menu - 28 February 2018

    Focus Mode is the dark environment you enter once you start shooting. If you want to keep background art visible while shooting and you don't mind colors from the playfield clashing with the background then you can turn it off. Some players find that it's more distracting to have it on. So you may want to disable it and see for yourself.

  • What is "Focus Mode" in the Options menu - 28 February 2018

    Focus Mode is the dark environment you enter once you start shooting. If you want to keep background art visible while shooting and you don't mind colors from the playfield clashing with the background then you can turn it off. Some players find that it's more distracting to have it on. So you may want to disable it and see for yourself.

  • Rym 9000 Let's Play Monetization Permission - 21 February 2018

    Sonoshee and Roex hereby grant permission for the use of in-game video & audio for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on Youtube, Twitch.tv and other video/streaming sites. This includes ad-supported/monetized channels/videos. The creator of the video may use in-game audio & video for as many videos as desired. Specific permission is required for any soundtrack use outside of captured gameplay.

  • Rym 9000 Let's Play Monetization Permission - 21 February 2018

    Sonoshee and Roex hereby grant permission for the use of in-game video & audio for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on Youtube, Twitch.tv and other video/streaming sites. This includes ad-supported/monetized channels/videos. The creator of the video may use in-game audio & video for as many videos as desired. Specific permission is required for any soundtrack use outside of captured gameplay.

  • Small Update - 21 February 2018

    You now have unlimited retries per area; you will not be taken back to Area 1 after dying twice. I realized this was unfair to most players, therefore this change should allow a higher number of players to beat the game. Fixed these achievements: - 1st Encounter: Don't touch the screen borders in Area 4 - Humans: Kill all Popcorns in Area 4 And an issue with the background music's volume ignoring the value set in Options upon area restart. I suggest you play the game in windowed since fullscreen mode introduces some issues, notably Steam Overlay glitching and in some cases the game appearing off-center. Lastly, if you enjoyed the game or have anything to say about it, leaving a review is much appreciated! I read them all, and while I can't guarantee to work all the feedback into the game, I keep note of many points for my future projects.

  • Small Update - 21 February 2018

    You now have unlimited retries per area; you will not be taken back to Area 1 after dying twice. I realized this was unfair to most players, therefore this change should allow a higher number of players to beat the game. Fixed these achievements: - 1st Encounter: Don't touch the screen borders in Area 4 - Humans: Kill all Popcorns in Area 4 And an issue with the background music's volume ignoring the value set in Options upon area restart. I suggest you play the game in windowed since fullscreen mode introduces some issues, notably Steam Overlay glitching and in some cases the game appearing off-center. Lastly, if you enjoyed the game or have anything to say about it, leaving a review is much appreciated! I read them all, and while I can't guarantee to work all the feedback into the game, I keep note of many points for my future projects.

  • Bugfixes - READ ME if you find any issues with the game - 17 January 2018

    I updated the game with windowed mode now working properly. Though the game offsetting to the right/left in fullscreen mode is still an issue on some monitors (still fixable by going windowed). If the game detects you have World Log entries whose Steam achievements haven't been triggered, you'll get those achievements unlocked automatically. This solves any issues with achievements not registering on Steam's side right away, or if you moved from the itch.io build to the Steam build and want to register your World Log entries as Steam achievements. Controller support is partial as far as the main menu goes. You can still control the aircraft just fine. The Steam overlay showing around the game is still a minor issue that I can't guarantee to fix anytime soon. It doesn't take away from the game itself since it's only the area around it that's affected, and you can still fix it by going wi…

  • Bugfixes - READ ME if you find any issues with the game - 17 January 2018

    I updated the game with windowed mode now working properly. Though the game offsetting to the right/left in fullscreen mode is still an issue on some monitors (still fixable by going windowed). If the game detects you have World Log entries whose Steam achievements haven't been triggered, you'll get those achievements unlocked automatically. This solves any issues with achievements not registering on Steam's side right away, or if you moved from the itch.io build to the Steam build and want to register your World Log entries as Steam achievements. Controller support is partial as far as the main menu goes. You can still control the aircraft just fine. The Steam overlay showing around the game is still a minor issue that I can't guarantee to fix anytime soon. It doesn't take away from the game itself since it's only the area around it that's affected, and you can still fix it by going wi…

Patch notes and updates

S.noRelease datePatch nameGID number
121 February 2018Small Update4249665521688353087
217 January 2018Bugfixes - READ ME if you find any issues with the game4249665521688353218

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