- HexiHashi Now Available! - 20 January 2021
Hey everyone, I just wanted to drop a line that my brand spanking new game, HexiHashi is out now! Check it out! https://store.steampowered.com/app/1219070/HexiHashi/ I know a few of you were kind of hoping this would be another pinball game. Maybe some day... but for now, I'm having fun trying out different genres ^_^ Happy trails! NCC Moore
- A New Game Appears... HexiHashi! - 1 January 2021
Hello pinball fans! Over the past year or so, Steve and I have been working on an entirely new game that has nothing to do with pinball! It's called HexiHashi, and it's an abstract puzzle game about connecting nodes with bridges. Steve wrote the most amazing piano score for it, check out the trailer below for a sample. We even did that thing the new Mario game did, where the sound effects harmonize to the background music. Overall, I personally think it's a much better game than SSP2D, due in no small part to all the lessons learned. I'd also like to express some appreciation for all the people who have enjoyed SSP2D. This was my first commercially released project, and I've learned a heck of a lot from you guys over this journey (like how next time I make a game using keyboard controls I should do it in such a way that I can easily integrate keyboard remapping...) You guys rock. Here's…
- December Contest Results! - 4 January 2019
Hi Everyone, here are the results of the December contest! Major_Melon - 98,730,973 Gormandizer - 20,371,832 SVW1899 - 16,188,718 Zotmeister - 14,463,886 Sakurazaki - 7,340,691 I will be running down the list and trying to friend people to be able to chat with them, so if you are on the list, please accept any friend request from me you may receive if you want your prize! Thanks again to all who participated! NCC Moore
- Surprise Christmas Contest Begins Today! - 20 December 2018
Merry Christmas Everyone! The December contest begins today!! The contest begins Dec 20th! The contest ends at Midnight on Boxing Day (EST). Whichever player manages to get the Highest Score during this period of time will receive a FABULOUS PRIZE with NO CASH VALUE!!! There will be a new and independent leaderboard set up specifically for this contest, so that everyone can keep track of their progress! After the contest is over, I will attempt to reach the winner through Steam, but if I can't get in contact with the winner within a few days, I will go for the next runner up, etc. People who have already received a contest prize are not eligible to receive further prizes! They are still welcome to participate, but I'm going to select the best player who hasn't already won. This keeps it more interesting for everyone! The winner will get a custom ball skin designed for them by me that wi…
- Update 2 - 21 November 2018
Hi all! Long time no see! This update is a quick one, because something really cool has happened! Steve has been inspired to continue writing music for the game, so we have a new track! In addition to adding it to the OST, the new track has been set to the background music for the main board while playing with the stopwatch ball. I think he's really outdone himself with this one, so please have a listen! Further to that, some really interesting things have been happening behind the scenes, and while I can't talk about it just yet, I will say that I'll be starting contests back up again some time in December! In addition, this update represent several updates to the Unity engine, so fingers crossed that this might solve some of the ongoing Linux issues! Please leave me comments here or on the forum if this fixed it. And no, I haven't forgotten about the stuff for the next patch! NCC Moore
- State of the Game Address - 17 July 2018
Greetings Pinball Maniacs! It's been a while! I'd like to share some news about how the game is doing, things that have been going with me, and various other items of note. So, we did pretty well on the summer sale (relative to how things have been going so far). We sold about 50 units, which is a nice little bump to our numbers, but something far more interesting happened as a result of that bump. SSP2D managed to accumulate enough user reviews to go from an "unreviewed" game to a reviewed game! This is actually a major turning point! The result of getting our thumbs-up icon is that SSP2D appears on the first page of results when steam users search "pinball," and we even show up reasonably close to the top! I really expected sales to dry up completely after the summer sale (they usually do after a big sale, right?), but they haven't been holding this steady since the launch window! The…
- May Contest Results! - 15 May 2018
Hello everyone! So here are the results of the May contest! Major_Melon -- 11 sroger -- 5 AnthonyCZ95 -- 4 kbean -- 3 vinny21 -- 2 WearyAmoeba -- 2 The highest scoring player that hasn't yet won the contest is kbean! Congratulations! I've been trying to get in contact with the winner for a little while, and I fear they may be unresponsive. If that's the case, I will award the prize to whichever of the people who tied for 5th & 6th place I can get ahold of first (possibly both of them, we'll see...) Thanks to everybody who participated! NCC Moore
- May Contest Begins Today! - 4 May 2018
Felicitations Malfactors! The May contest begins today!! The contest begins at 5pm Today! (EST). The contest ends at Midnight this Sunday (EST). Whichever player manages to get the MOST TURBO LOOP SPINS during this period of time will receive a FABULOUS PRIZE with NO CASH VALUE!!! There will be a new and independent leaderboard set up specifically for this contest, so that everyone can keep track of their progress! After the contest is over, I will attempt to reach the winner through Steam, but if I can't get in contact with the winner within a week or so, I will go for the next runner up, etc. People who have already received a contest prize are not eligible to receive further prizes! They are still welcome to participate, but I'm going to select the best player who hasn't already won. This keeps it more interesting for everyone! The winner will get a custom ball skin designed for them…
- Patch 8 + April Contest Results! - 6 April 2018
Hi all! Another Friday, another Patch! But first! Contest Results! Our top 5 for the contest were as follows: Major_Melon --- 149,812,121 sroger --- 9,713,803 ==> AnthonyCZ95 --- 883,638
- Patch 8 + April Contest Results! - 6 April 2018
Hi all! Another Friday, another Patch! But first! Contest Results! Our top 5 for the contest were as follows: Major_Melon --- 149,812,121 sroger --- 9,713,803 ==> AnthonyCZ95 --- 883,638
- The April Contest Starts Today!!! - 30 March 2018
Greetings vertebrates! The April contest begins THIS VERY EVENING! The contest begins at 5pm Today! (EST). The contest ends at Midnight this Sunday (EST). Whichever player manages to get the HIGHEST SCORE IN ONE GAME during this period of time will receive a FABULOUS PRIZE with NO CASH VALUE!!! There will be a new and independent leaderboard set up specifically for this contest, so that everyone can keep track of their progress! After the contest is over, I will attempt to reach the winner through Steam, but if I can't get in contact with the winner within a week or so, I will go for the next runner up, etc. People who have already received a contest prize are not eligible to receive further prizes! They are still welcome to participate, but I'm going to select the best player who hasn't already won. This keeps it more interesting for everyone! The winner will get a custom ball skin des…
- The April Contest Starts Today!!! - 30 March 2018
Greetings vertebrates! The April contest begins THIS VERY EVENING! The contest begins at 5pm Today! (EST). The contest ends at Midnight this Sunday (EST). Whichever player manages to get the HIGHEST SCORE IN ONE GAME during this period of time will receive a FABULOUS PRIZE with NO CASH VALUE!!! There will be a new and independent leaderboard set up specifically for this contest, so that everyone can keep track of their progress! After the contest is over, I will attempt to reach the winner through Steam, but if I can't get in contact with the winner within a week or so, I will go for the next runner up, etc. People who have already received a contest prize are not eligible to receive further prizes! They are still welcome to participate, but I'm going to select the best player who hasn't already won. This keeps it more interesting for everyone! The winner will get a custom ball skin des…
- The Great and Glorious UPDATE 1 - 28 March 2018
Bonjour pinball fanatics! SSP2D has been updated with an honest to goodness content update! Roughly, I've added a bit more variety of to the game by adding a ball roster, where different balls have different effects on the gameplay! Furthermore, a certain amount of progression has been introduced, as the balls are initially locked off until you meet certain conditions. UPDATE NOTES A ball selection screen has been added! Now, you may pick from your available roster of pinballs prior to starting a game! In 2 player mode, both p1 and p2 select their own ball separately, so it's kiiiiind of like a character select screen I suppose. A bomb ball has been added to the roster! You must reach the bonus round to unlock it! This ball has actual field effects, but I won't spoil the secret
- The Great and Glorious UPDATE 1 - 28 March 2018
Bonjour pinball fanatics! SSP2D has been updated with an honest to goodness content update! Roughly, I've added a bit more variety of to the game by adding a ball roster, where different balls have different effects on the gameplay! Furthermore, a certain amount of progression has been introduced, as the balls are initially locked off until you meet certain conditions. UPDATE NOTES A ball selection screen has been added! Now, you may pick from your available roster of pinballs prior to starting a game! In 2 player mode, both p1 and p2 select their own ball separately, so it's kiiiiind of like a character select screen I suppose. A bomb ball has been added to the roster! You must reach the bonus round to unlock it! This ball has actual field effects, but I won't spoil the secret
- Patch 7... - 23 March 2018
Hi guys! Another Friday, another patch! PATCH NOTES! So! Turns out I introduced a game-breaking bug when I added sound effect pausing in the last patch! Oops! This is the one related to the bonus round not ending correctly. I'll spare you the details, but it's fixed now! My long-suffering and stalwart Linux users have had various, difficult to nail down problems for some time now. I've swallowed my pride and re-enabled Unity's default resolution and quality dialog for the Linux build. HOPEFULLY this fixes the problem... but frankly at this rate I'm not holding my breath. These problems (especially ones related to input gathering) are things Unity is SUPPOSED to do by itself. I know it's a poor craftsman who blames his tools, but I'm getting tired of chasing after 10 year old bugs... Fixed a few visual glitches related to the appearance and layering of multiplier sparkles. Fixed the colo…
- Patch 7... - 23 March 2018
Hi guys! Another Friday, another patch! PATCH NOTES! So! Turns out I introduced a game-breaking bug when I added sound effect pausing in the last patch! Oops! This is the one related to the bonus round not ending correctly. I'll spare you the details, but it's fixed now! My long-suffering and stalwart Linux users have had various, difficult to nail down problems for some time now. I've swallowed my pride and re-enabled Unity's default resolution and quality dialog for the Linux build. HOPEFULLY this fixes the problem... but frankly at this rate I'm not holding my breath. These problems (especially ones related to input gathering) are things Unity is SUPPOSED to do by itself. I know it's a poor craftsman who blames his tools, but I'm getting tired of chasing after 10 year old bugs... Fixed a few visual glitches related to the appearance and layering of multiplier sparkles. Fixed the colo…
- Patch 6! - 18 March 2018
Hello all you beautiful people! Today's update has quite a lot to it (once again, kudos to Major_Melon for his extensive bug reporting)! PATCH NOTES Adjusted spawn depth of multiplier ball sparkles so that they are at the same draw depth as the ball. Corrected earlier inattentativeness. Sound effects now pause while the game is paused, and unpause when the game is unpaused. All sfx are tagged, and called up by the pause/unpause subroutine. In the bonus round field with the sideways playing field, the top bumper now produces sound correctly. That was a typo. Also in the bonus round, For the field with the triangle bumpers, the round bumper in the middle now scales its score correctly. That was a missed checkbox. Cumulative points leader boards - So this one is kind of interesting. Major_Melon's cumulative score exceeded the size of a 32bit signed integer, the integer data type used by Va…
- Patch 6! - 18 March 2018
Hello all you beautiful people! Today's update has quite a lot to it (once again, kudos to Major_Melon for his extensive bug reporting)! PATCH NOTES Adjusted spawn depth of multiplier ball sparkles so that they are at the same draw depth as the ball. Corrected earlier inattentativeness. Sound effects now pause while the game is paused, and unpause when the game is unpaused. All sfx are tagged, and called up by the pause/unpause subroutine. In the bonus round field with the sideways playing field, the top bumper now produces sound correctly. That was a typo. Also in the bonus round, For the field with the triangle bumpers, the round bumper in the middle now scales its score correctly. That was a missed checkbox. Cumulative points leader boards - So this one is kind of interesting. Major_Melon's cumulative score exceeded the size of a 32bit signed integer, the integer data type used by Va…
- Patch 5 - 9 March 2018
Hi everyone! This is a bug fixing patch, rather than a content patch. Thanks again to Major Melon for bringing these issues to my attention! PATCH NOTES Apparently it was possible to bounce the ball out of the cannon during the bonus stage attainment animation. I've put a collider in there that will spawn in once the ball enters the canon, so there should be no way to bounce it out now, short of breaking the physics system. It was possible to reset the amount of steam power the player would have on re-entry to the bonus round by getting more steam power during the launch animation. I think this is mostly a problem when you bounce the ball out of the cannon, but it could be a problem with bombs too, so added some code that sets it to the right number during the bonus round results scene. Adjusted layer depth of the bomb explosion visual effect. It should no longer be occluded by other ga…
- Patch 5 - 9 March 2018
Hi everyone! This is a bug fixing patch, rather than a content patch. Thanks again to Major Melon for bringing these issues to my attention! PATCH NOTES Apparently it was possible to bounce the ball out of the cannon during the bonus stage attainment animation. I've put a collider in there that will spawn in once the ball enters the canon, so there should be no way to bounce it out now, short of breaking the physics system. It was possible to reset the amount of steam power the player would have on re-entry to the bonus round by getting more steam power during the launch animation. I think this is mostly a problem when you bounce the ball out of the cannon, but it could be a problem with bombs too, so added some code that sets it to the right number during the bonus round results scene. Adjusted layer depth of the bomb explosion visual effect. It should no longer be occluded by other ga…