- Fight or Flight - 0.72 - QOL & Bug fix - 21 June 2026
Fixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and client, if you wish to try this there is batch files in the installation folder, read the help file, and close steam before trying this. Its also a small way to get a bit better performance with more bots.!NOTE FOR NEW PLAYERS!:The more bots you have the more strain on your CPU. I personally only play with 8, but others with faster CPU's have reported much more. Just keep this in mind if you are having performance issues.
- Fight or Flight — End of Development - 16 June 2026
After much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the journey. — Jonathan / Outer Planet Studios
- Fight or Flight - 0.71 - TEAM MODES! - 26 November 2024
This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will make the matches much better in the BR modes! GLHF, Gozu ----FIX NOTES---- Weapons; Revised weapon ballistics ricochet and penetration effects Weapons; Fixed bugs with RU74S cosmetics Weapons; Weapon collision with world no longer moves weapon back while in ADS mode Weapons; Updated all AR names and description to be realistic Player; Moved flash light to better location Player; Smoother crouching UI; Added correct icons for all cosmetics in store UI; Changed number of bots option to "Max Players",…
- Fight or Flight - 0.62 - 8 May 2024
Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game modes! Thanks for the recent suggestions in both reviews and the forums, its very appreciated. AI; Bots will now only use their pistols for the first 3 minutes AI; Bots will not attack other bots for the first 1 minute AI; Corrected damage on some of the AI weapons AI; Further improvements to bot pathing Player; Fixed new bug with Scopes on network clients Game Mode; Fixed bugs with Deathmatch mode Misc; Fixed bug with radiation hazard sounds effects
- Fight or Flight - 0.61 - 30 April 2024
Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen
- Fight or Flight - 0.60 - Extraction - 10 April 2024
With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map. The extractions will only become active after the first 10 minutes of game play. Locations are slightly randomized for each match. XP/Silver rewards have been adjusted to reward you better for artifacts, and safe extraction. The UI has been substantially reworked to make it look nicer and make it more readable, particularly on lower resolutions for devices such as the Steam Deck. There is also a little "Bodycam" mode i have added for fun, you can toggle this by pressing "DELETE" *NOTE* If for some reason you keys or mouse no longer work, go into settings, input bindings and click "reset" this should fix up any issues ----FIX NOTES---- AI;…
- Fight or Flight - 0.50 - AI Fixes - 4 February 2024
A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked! -Enjoy! ----FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP AI; Fixed various bugs with Bot, Zombie and Monster behaviors AI; Improved Monster attack sequences AI; Fixed bugs with monster harvesting sequence AI; You can no longer walk through the bears head AI; Added camera shakes to monster attacks…
- Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements - 5 January 2024
Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches Animations; Fixed up 3p Rifle and Pistol anims to line up more correctly with the characters aim, also added a small head movement when targeting Weapons; Improved and fixed bugs with weapon breathing bob and weapon bob Weapons; Weapons, Attachments, Player arms etc are all now at a fixed fov so they don't get stretched when using higher field of views Weapons; Complete weapon position and attachment overhaul, including adding rails to guns that did not have them (ie ru74s) Weapons; All irons Zero'd to 100m in a "center hold" position, ie the tip of the iron sight is where the bullet will land at 100m Weapons; All scopes Zero'd to 100m at the cent…
- Fight or Flight - 0.48 - Upscaler updates + Engine upgrade - 23 November 2023
Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly in DX12 mode, and will be disabled unless in DX12 (note: after you enable DX12 you must close and reopen the game) It has been tested on AMD, Nvidia and Intel GPU's, please keep in mind the game will not run on an older intergrated card such as an Intel HD 4000. I have heard it does run on the Steam Deck though! Please read the required specs. My recommendation is XeSS for non Nvidia cards, and DLSS for Nvidia cards. Now that i have these major features out of the way i will start to focus on content, gameplay and AI features. ----FIX NOTES---- Weapons; Added more effective and efficient grenade path tracers We…
- Fight or Flight - 0.47 - DirectX 12 and FSR2 - 31 August 2023
Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test systems i have noticed a 10-30% performance improvement with both features enabled and i suspect DX12 will improve performance quite nicely on lower end systems. As soon as possible i will implement the new FSR 3 which will include frame generation to further boost frame rates. If you have any issues with the DX12 or the FSR modes, please include your video card model and make in the bug report, thank you! *Extra notes* I understand that the UI in the Menu has become quite cluttered now, i will work to reduce this! I also will be working to improve the smoothness when you are scoped in with a sniper rifle, as i do not feel this is currently up to par! System; Added DX12 and F…
- Fight or Flight - 0.46 - 14 August 2023
Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang around outside for a bit, then walk away. Vehicles; Fixed bug causing you to exit the vehicle while entering if you accidentally double press the button. Misc; Fixed bug with rebinding keys while in a match Misc; Improved LOD transitions on foliage Misc; Fix multiplayer crash bug
- Fight or Flight - 0.40.9 - Hotfix - 18 October 2022
Small patch to fix some bugs i have found over the last few weeks :) Level; Rework to some of the factory area Level; Improvements to texturing in various area's along with optimization Air Drop; Fixed bug where the airdrop vehicle would sometimes spawn in incorrect location on clients Warm-up; Fixed bug with warm-up pawn not getting destroyed correctly at end of warm up Vehicles; Increased Max Rpm of all vehicles, increased "weight" of buggy UI; Fixed bug that let you change the minimum players required, then switch back to offline mode causing it to bug out UI; Fixed bug that was causing game to sometimes report as "offline" when it was not, also improved this function and the one that gets your player name to work on all platforms not just Steam, also added fail-safes encase of Steam network congestion Misc; Optimizations of textures and all AI functions Cheers! Enjoy the game!
- Fight or Flight - 0.40.85 - Gamemode changes! - 20 September 2022
Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns. I wanted to push this out today (so soon!) so i can focus on a few big things for the next patch, which should be a new game mode Extraction! I've tested it as it was a simple change it seems good, but please let me know if you notice anything funky. -edit: I have also just posted a small guide on how to start a local dedicated server, https://steamcommunity.com/sharedfiles/filedetails/?id=2865621279 This can allow the game to be played at LAN's, *or* if you are playing single player it is another way to start a server that runs a bit better than the normal way. Cheers, -Gozu
- Fight or Flight - 0.40.8 - Misc fixes - 19 September 2022
Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Currently the monsters only spawn in the forests (they will chase you out though...), I will soon be moving these to also spawn in more populated areas such as the bases. I have also spent a lot of time improving the UI further, and fixing a lot of small animation bugs to make these look much more polished. Please enjoy and don't forget to leave a review if you like the game! Cheers, -Gozu General; Added option in Host game that allows you to enable or disable the "Vision" mode. General; Players now get XP in offline mode's General; Increased the length of time that dead bodies stay visible for General; Slight tweaks to night time lighting to improve visibility a bit further Mo…
- Fight or Flight - 0.40.7 - Vision, Yes/No? - 1 September 2022
Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match. I feel like this feature does not fit very well with the theme of the game and it should be removed. PLEASE post a comment below with your thoughts, Thank you! ->> To the notes, Pushing out a patch to fix a major issue with network players that happens when clients are 3+km away from the hosting player, It was somehow missed during testing. (Big thanks to "furupoweru" for the bug report :) This is now resolved. The other big change is all of the weapons have now been re-balanced. Most assault rifles are 4 body shots for a kill. Most Pistols are 5 body shots, SKS is 3, SVD is 2, Shotgun is 1. This is all of course dependent on where on the body y…
- Fight or Flight - 0.40.65 - Hotfix + Turbo - 13 July 2022
Hi guys! There are a few little things that i think is important to point out in this patch. First of all, I have added a turbo boost to the vehicles! :) It can be used by holding your "Sprint" key while driving, there is a small blue bar under the RPM counter that shows how much boost you have remaining, once you stop using it, it will regenerate over time. Second, something that has been requested quite a bit. When playing singleplayer (offline) mode you no longer have to wait for the 120 second warmup, this will be reduced to 5 seconds. Third, Bots now dont spawn until 3 minutes into the match, this just gives you a little bit of time to get ready. Next up i will be continuing to work on improvements to the level, such as making area's like the school and office blocks more dense. Enjoy, -Gozu Vehicles; Added TURBO BOOST! Vehicles; Added more VFX Vehicles; Fixed replication glitch Pl…
- Fight or Flight - 0.40.64 - Hotfix - 15 March 2022
Just a small patch this week to fix some critical inventory bugs with consumables, and including the addition of skins for the new SCAR weapon. Cheers! Enjoy the game!
- Fight or Flight - 0.40.63 - Hotfix - 25 January 2022
Just a small patch this week to fix some annoying bugs! :O Patch notes: Vehicle; Fixed bug with vehicle animations sometimes getting set to the incorrect seat for remote clients. Vehicle; Fixed visual glitch when player exits vehicle. Player / UI; Map location marker now shows up on screen as well as map, it also reports the distance until you reach the marker. Markers can be added by clicking on the map, removed by holding shift and clicking. Weapons; Visual recoil tweaked on all AR's and Rifles. Level; Fixed bad spawn locations for vehicles in Mil Base.
- Fight or Flight - 0.40.62 - Play with your friends! - 4 January 2022
Big changes! Hi guys, Perhaps the biggest change with this update is the ability for you to start a server, and then have your friends join via steam. Right now the system is very rudimentary, and will be improved with a full lobby system and squad modes at a later date. There is a guide over here on how to do this: https://steamcommunity.com/sharedfiles/filedetails/?id=2707317901 I hope that you enjoy this change and will finally be able to encourage your mates to join in on the fun with you! note: Buggy can now also carry passengers ;) PATCH NOTES: Major changes: -Players can now play over steam with friends easily. -DZ game mode now updated to feature the full class selection (previously training) Training mode removed. Miscellaneous fixes: AI; Bots now only start *after* the warmup AI; Zombie damage increased slightly UI; Fixed description for quick use items in bindings menu UI; Up…
- Fight or Flight - 0.40.61 - Engine upgrade and more! - 1 May 2021
With this patch we have upgraded to Unreal Engine 4.26!!! 4.26 gives us new rendering features, which we will be implementing in the coming months. With this change we have also implemented an experimental DX12 mode, which can be access by starting the game with the DX12 option. In this patch we have also adjusted the height of the entire level, it is now ~15-20% higher, this means more hills, and provides a more interesting landscape :) Patch notes: Level; Height and Verticality adjusted in level, entire level is now ~15-20% higher, this means more hills, higher hills and mountains, more interesting landscape! Misc; Engine upgraded to Unreal 4.26.2 Misc; Added experimental DX12 mode, This can be accessed when starting the game by selecting the DX12 option on launch (please note it will give you an error when exiting the game, this is experimental and not recommended yet...) Misc; Fixed…