- New Patch! - 29 March 2018
We've been busy trying to fix some of the bugs included in the launch! -fixed floating gun slide behavior -fixed game hanging and broken menu when completing arcade mode -fixed keys flying away and not respawning -fixed bug where shark could not kill player -made sharks much more aggressive -fixed bug where sharks could impale themselves -adjusted audio levels, made speech louder -fixed respawning and invisible barrier in convenience store -added indicator for first crowbar -adjusted mom shader and animation -adjusted bad guy shader -recompressed young john lazarus model in the mirror scene -recompressed teen john lazarus model in the alley mirror -recompressed and fixed shader to store clerk -removed blood pooling on surfaces from flesh wounds in arcade mode -fixed spsr water reflection in fountain -added video filter while observing john in intro -steamvr optimization
- New Patch! - 29 March 2018
We've been busy trying to fix some of the bugs included in the launch! -fixed floating gun slide behavior -fixed game hanging and broken menu when completing arcade mode -fixed keys flying away and not respawning -fixed bug where shark could not kill player -made sharks much more aggressive -fixed bug where sharks could impale themselves -adjusted audio levels, made speech louder -fixed respawning and invisible barrier in convenience store -added indicator for first crowbar -adjusted mom shader and animation -adjusted bad guy shader -recompressed young john lazarus model in the mirror scene -recompressed teen john lazarus model in the alley mirror -recompressed and fixed shader to store clerk -removed blood pooling on surfaces from flesh wounds in arcade mode -fixed spsr water reflection in fountain -added video filter while observing john in intro -steamvr optimization
- Bug Fixes! - 13 March 2018
Hey All, definitely see all these reports of the game being buggy and we're working on patching as many of these bugs as possible! However, I encourage anybody who is serious about wanting to see these bugs fixed, to please file a bug report here: http://steamcommunity.com/app/776040/discussions/1/ Just a description of where and what you're seeing and we'll try to roll it into the next release. Thanks!
- Bug Fixes! - 13 March 2018
Hey All, definitely see all these reports of the game being buggy and we're working on patching as many of these bugs as possible! However, I encourage anybody who is serious about wanting to see these bugs fixed, to please file a bug report here: http://steamcommunity.com/app/776040/discussions/1/ Just a description of where and what you're seeing and we'll try to roll it into the next release. Thanks!
- John Lazarus Episode One is now on sale! - 9 March 2018
Go ahead, treat yourself. The 30% launch discount will only be available for a limited time. For the same price as a matinee movie ticket or an extra value meal, you can buy yourself 60-90 minutes of virtual reality experiential horror and wonder... and that's just story mode. Don't worry, we're here to make sure that experience is good. After a year in the making, we still plan on adding more in the coming weeks: -6 total unlockable levels for arcade mode -more modifiers for arcade mode -hardcore mode tweaks -preview of episode 2 -steam achievements -easter eggs -AI improvements -performance optimization -extra polish But don't let that stop you from enjoying the pilot episode of what will be a multi-episode series of games. Your time is valuable and you deserve better experiences for your expensive VR rig. Free from boring time-sinks, being anchored to one place, backtracking fillers,…
- John Lazarus Episode One is now on sale! - 9 March 2018
Go ahead, treat yourself. The 30% launch discount will only be available for a limited time. For the same price as a matinee movie ticket or an extra value meal, you can buy yourself 60-90 minutes of virtual reality experiential horror and wonder... and that's just story mode. Don't worry, we're here to make sure that experience is good. After a year in the making, we still plan on adding more in the coming weeks: -6 total unlockable levels for arcade mode -more modifiers for arcade mode -hardcore mode tweaks -preview of episode 2 -steam achievements -easter eggs -AI improvements -performance optimization -extra polish But don't let that stop you from enjoying the pilot episode of what will be a multi-episode series of games. Your time is valuable and you deserve better experiences for your expensive VR rig. Free from boring time-sinks, being anchored to one place, backtracking fillers,…
- Update + Arcade + Hardcore Mode - 3 March 2018
Holy crap. We're getting close to launch... Friday March 7th, John Lazarus: E1 goes on sale with a 30% launch discount for $6.99! Changes in this update: -Added option for touch or press style smooth motion and snap turning. -Added arcade mode. -Added hardcore mode (Read More Below). -Removed Unity startup window (probably fixed some graphical issues with draw distance). -Added RainSoft logo. -Removed black bars. -Fixed pointer errors. -Fixed trigger events disabling objects errors. -Reoriented gun angles. -Fixed pistol guy aim orientation. -Added reload button. -Added ejectable magazine. -Made pistol slide interactable. -Added arcade mode modifiers. -Removed wooden airplane toy. -Fixed collisions between interactable objects and player. -Fixed collisions with bullets and invisible walls, particle FX, and water. -Added an onscreen marker when mentioning arming himself against sharks. -M…
- Update + Arcade + Hardcore Mode - 3 March 2018
Holy crap. We're getting close to launch... Friday March 7th, John Lazarus: E1 goes on sale with a 30% launch discount for $6.99! Changes in this update: -Added option for touch or press style smooth motion and snap turning. -Added arcade mode. -Added hardcore mode (Read More Below). -Removed Unity startup window (probably fixed some graphical issues with draw distance). -Added RainSoft logo. -Removed black bars. -Fixed pointer errors. -Fixed trigger events disabling objects errors. -Reoriented gun angles. -Fixed pistol guy aim orientation. -Added reload button. -Added ejectable magazine. -Made pistol slide interactable. -Added arcade mode modifiers. -Removed wooden airplane toy. -Fixed collisions between interactable objects and player. -Fixed collisions with bullets and invisible walls, particle FX, and water. -Added an onscreen marker when mentioning arming himself against sharks. -M…
- Need Beta Testers! - 1 February 2018
We will be doing a quick round of beta testing before sending out review copies. Beta testers will be given the full game early to test and will be able to keep a copy of the finished game for free. Same for reviewers. This is a limited beta as we are only looking for 20 testers on a (mostly) first-come, first-serve basis. *******UPDATE******* THANK YOU FOR EVERYONE'S INTEREST! WE ARE NOW FULL UP AND ONLY LOOKING FOR TESTERS WITH WINDOWS MIXED REALITY HEADSETS! If you'd like to be a beta tester or reviewer/streamer, please copy and answer the form below and put "JOHN LAZARUS BETA" as the subject of your email and send to beta (at) rainsoftgames.com NAME: STEAM USERNAME: DO YOU OWN AN HTC VIVE? DO YOU OWN AN OCCULUS RIFT? DO YOU OWN A WMR HEADSET? ARE YOU A REVIEWER, TESTER OR BOTH? IF YOU'RE A REVIEWER, PLEASE LINK YOUR SITE/BLOG/CHANNEL/WORK: OS: CPU: RAM: VIDEO CARD: HOW LONG HAVE YOU…
- Need Beta Testers! - 1 February 2018
We will be doing a quick round of beta testing before sending out review copies. Beta testers will be given the full game early to test and will be able to keep a copy of the finished game for free. Same for reviewers. This is a limited beta as we are only looking for 20 testers on a (mostly) first-come, first-serve basis. *******UPDATE******* THANK YOU FOR EVERYONE'S INTEREST! WE ARE NOW FULL UP AND ONLY LOOKING FOR TESTERS WITH WINDOWS MIXED REALITY HEADSETS! If you'd like to be a beta tester or reviewer/streamer, please copy and answer the form below and put "JOHN LAZARUS BETA" as the subject of your email and send to beta (at) rainsoftgames.com NAME: STEAM USERNAME: DO YOU OWN AN HTC VIVE? DO YOU OWN AN OCCULUS RIFT? DO YOU OWN A WMR HEADSET? ARE YOU A REVIEWER, TESTER OR BOTH? IF YOU'RE A REVIEWER, PLEASE LINK YOUR SITE/BLOG/CHANNEL/WORK: OS: CPU: RAM: VIDEO CARD: HOW LONG HAVE YOU…
- Smooth motion locomotion added! - 24 January 2018
Smooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed. Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR. Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required. ::End Stealth Mode:: Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)
- Smooth motion locomotion added! - 24 January 2018
Smooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed. Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR. Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required. ::End Stealth Mode:: Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)