- FOA Patch - 29 June 2019
Good day everyone, I've just uploaded a small patch to fix a couple of issues. - Two achievements weren't registering correctly and have now been fixed. - "Distance to Colony Vessel" appearing in Open Space mode has been fixed.
- FoA Update Ver 1.5 - 23 February 2019
It’s been a few months since the last proper update on FoA, but I haven’t sat dormant on the game. I’ve set some good time aside to work on everything that I felt needed some attention…which it turns out was a lot. I’ve taken the suggestions and comments to heart and decided I need to bring the update that would represent a true version of the game it was always supposed to be. The Intergalactic Update brings graphical updates, complete UI overhaul, mechanical changes, balancing improvements and a few new features. Full list below. BUG FIXES: • Fixed the menu button disappearing when enemy vessels were around. • Bug fix on corvette firing which often needed to be switched off after re-arming before it started firing again. IMPROVEMENTS: • Complete visual update on the menus, UI, ships. Better colouring to fix that red on black nightmare. Clearer, smoother menus, fonts and interface opti…
- UPDATE 1.42 - 11 August 2018
Good day, This update includes a new "infamous" command ship. Improved planet control system and a bug fix.
- UPDATE 1.41 - 21 July 2018
This small update adds some new content and includes a bug fix. - There are now three planets in Open Space mode that can be "liberated", each giving different advantages: - Red Planet: Includes mining facility which will give you a steady income of raw material. - Blue Planet: Includes water station which will give you a steady income of water. - Green Planet: Includes farms which will give you a steady income of food. All three of these planets can be taken back by enemy fleets. - Along with the three planets come heavier forces to battle including two new enemy vessels. The ARCX and GRC. - A saving error where Open Space progress wasn't registering has been fixed.
- UPDATE 1.4 - 15 July 2018
Good day Commanders, Update 1.4 brings a lot of new content and a number of fixes: - The enemy health bars are now upgradable, allowing you to see exactly the hull integrity of enemy corvettes and cruisers. - Advanced Cruisers have been added, unlockable through reputation and purchasable both in campaign and open space modes. - Open Space mode now contains mystery points which could lead you to a dead end, or into a large fleet. - Shortcut keys for the interface has been relooked at and tweaked to make for quicker fleet commands and easier usage. - Corvette, Cruiser and Fighter stores in Open Space now have more ships available for purchase with the addition of a couple new in each category. - Enemy mystery ship added into campaign, creating more unpredictable encounters. - Trade market improvements with a few additional affecting events. - Bug fixes on interface text where warning sig…
- Update 1.32 - 14 April 2018
This small update is for a couple little changes. - Addition of DataSheets in main menu detailing weapon types and usage of each. - Small changes in backend of quest selection and enemy spawning.
- Update 1.31 - 10 April 2018
Good day, This update will address a bunch of small issues: - Improved tooltips - Improved tutorial - Basic UI changes - Primary Fire for command ship now automatically activates targeting - Rack Fire for command ship auto-aim has been improved - Fighter docking now automatically changes fighter attack stance to 'hold fire' - Repair drones will automatically pick and repair only damaged ships Going forward improvements will continue with regular updates as well as adding a datasheets option to the main menu to serve as an in-game manual for any info regarding weapon types, ships and enemies.
- Update 1.31 - 10 April 2018
Good day, This update will address a bunch of small issues: - Improved tooltips - Improved tutorial - Basic UI changes - Primary Fire for command ship now automatically activates targeting - Rack Fire for command ship auto-aim has been improved - Fighter docking now automatically changes fighter attack stance to 'hold fire' - Repair drones will automatically pick and repair only damaged ships Going forward improvements will continue with regular updates as well as adding a datasheets option to the main menu to serve as an in-game manual for any info regarding weapon types, ships and enemies.
- Update 1.3 - 8 April 2018
After some complaints about the complexity of the game and the unhelpful tutorial, the tutorial has been re-written and replaced...to be updated and revised over time still to make it more informative. Work will continue on improving the game, as well as addressing other issues such as UI complexity. - The game manual and fleet book are both available for download at desaccordart.com which gives a full in-depth description of all weapons and ships; their strengths and shortcomings.
- Update 1.3 - 8 April 2018
After some complaints about the complexity of the game and the unhelpful tutorial, the tutorial has been re-written and replaced...to be updated and revised over time still to make it more informative. Work will continue on improving the game, as well as addressing other issues such as UI complexity. - The game manual and fleet book are both available for download at desaccordart.com which gives a full in-depth description of all weapons and ships; their strengths and shortcomings.
- Mini Update 1.2 - 7 April 2018
TOOLTIPS! (can be disabled in options menu) ...that is all for now. :) Work is continuing on FoA however to improve the game, address concerns and add content.
- Mini Update 1.2 - 7 April 2018
TOOLTIPS! (can be disabled in options menu) ...that is all for now. :) Work is continuing on FoA however to improve the game, address concerns and add content.
- Post Release Update - 6 April 2018
Good day Commanders and Welcome to FoA. Two small things were picked up on release, but we're happy to announce that both have been sorted out. - Fixed a problem where achievements where not activating for some users. - Adjusted volume some of the music where it was too loud. Enjoy
- Post Release Update - 6 April 2018
Good day Commanders and Welcome to FoA. Two small things were picked up on release, but we're happy to announce that both have been sorted out. - Fixed a problem where achievements where not activating for some users. - Adjusted volume some of the music where it was too loud. Enjoy
- Ready your fighters, prepare your corvettes....FoA to be engaged soon. - 4 April 2018
Check your resources, manage your engineers, upgrade your weapons and re-arm your fleet. Fleets of Ascendancy is releasing this week!
- Ready your fighters, prepare your corvettes....FoA to be engaged soon. - 4 April 2018
Check your resources, manage your engineers, upgrade your weapons and re-arm your fleet. Fleets of Ascendancy is releasing this week!