- A teaser of things to come... - 28 September 2026
Hello Flyout Community! Today we will be showing off some of the features coming to Flyout in the next update! These features have been heavily requested by the players and should continue to improve QOL in terms of building and optimizing your creations! The two main features I can talk about today are the Joint Preview tool, and the Area Rule tool, both of which should help immensely in workflow and optimization.Joint Preview UI:The Joint Preview tool will allow players to easily visualize how custom setups and inputs will function, without loading into the simulation to test, and then returning to the editor to tweak it. This is one of our most highly requested features (outside of Steam Workshop, which is still planned). This tool will be very useful in tuning things like gear actuation, bay doors, and other mechanization. As you can see here, the tool will move the parts in the edi…
- Quality Of Life Update! - 31 July 2026
The promised times are upon us! Quality of Life update brings many changes and fixes, including the very highly requested "Undo/Redo"! Immaculate F-104 in Luftwaffe markings made by "PauleWaule" on the Flyout Discord! After a short dev_test, we are ready to roll out the "QOL Update". Included in this update of course is the "Undo/Redo" feature, and other highly requested changes such as a paint palette, camera clip distance, input field options for precision adjustment, and many more which we will go over in the change log! We look forward to see how these changes improve your workflow, and as always we love seeing the incredible builds you all share with us! Full Change Log: Added:Undo and Redo for nearly every action you can make in editorNew Cylinder part as a fuel tankWarnings in editor related to disconnected parts and overwriting existing save filesPalette in Paint mode saves more…
- QOL Update enters Early Access (DevTest) - 19 July 2026
Hello Flyout Community! I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:Patch Notes: Added: Undo and Redo for nearly every action you can make in editorNew Cylinder part as a fuel tankWarnings in editor related to disconnected parts and overwriting existing save filesPalette in Paint mode saves more colorsAbility to control clip distance for camera in editorPressing Right Mouse Button while scaling part now resets it back like with movement or rotationRight Mouse Button to cancel now present in Cross Section EditorMovement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1Blueprint toggle button to quickly hide/show themInput fields for decimal numbers now accept separators other than dotStraighten 3D and Bezier tools for Cross Section EditorField for Z-offset o…
- More QOL for the next update! - 7 June 2026
Hope everyone is enjoying the summer so far! I have another small preview of the next update to share with you all: The rotation and translation tool has been revamped to allow for more fine adjustments of your parts, and to fix that pesky "over-rotation" bug! The update is progressing smoothly, and will contain many bug fixes and player requested features (can you spot a few in the preview image?). We estimate that it could be pushed out mid-July if all goes according to plan. As always, this is just an estimate and not a hard deadline, and we will keep you updated as it grows closer!
- A small sneak peak of what's cooking... - 2 May 2026
Hello Flyout community! The devs have shared a little information on the next update to Flyout, and I can now share a little teaser with you all: Undo and redo is coming to Flyout! By default, it will remember 100 changes, however this amount is tweakable based off your preferences! The next update to Flyout will be less content heavy and more focused on QoL updates and bugfixes! I hope to have more information to share with you all soon! -Flyout CM
- Hotfix 0.2323 - 4 April 2026
Fixed:AI spawn position at seaPRH fixedWarhead previewCRW warhead on noseconeBattery weight in editor
- Procedural Munitions Update - 4 April 2026
Flyout Munitions Update moves out of testing and into the main branch!Rafale model made by ATKA on the Flyout DiscordAfter a brief testing period, we are proud to present the Munitions Update 0.2322 which brings the procedural weapons to Flyout! This update is fairly significant and adds some highly requested features, new parts, and many bug fixes! New and Improved PartsFunctional sensors: FLIR, RADAR, IRSTFunctional JammerSolid Rocket Motor Stage Separator Explosive Warhead Missile Core (Seeker) - Can be configured as IR, ARH/SARH, ARM, Laser, directly controlled or simply unguidedProcedural Missile FinsNew parts can also be combined with fuselages, fuel tanks and engines to create unique and advanced weapons, also an important note: To have your missile control the throttle of the engine, delete the throttle response in the editor!If you've been following the preview posts, you'll re…
- "Procedural Munitions" Public Test - 20 March 2026
Hello faithful Flyout fans! It's been a while but patience pays off: The long awaited munitions update is finally here, as an opt-in beta! With a bunch of new functional parts, and an entire suite of customizable missile parts, you will now be able to arm your creations in all the ways you've been dreaming about! New parts include modern phased array RADAR and early mechanical RADAR, a jamming pod, and a FLIR targeting ball. For the missiles, there is a procedural seeker head, warhead, rocket motors, separators and fins! Custom missiles support various tracking methods including ARH/SARH, IR, direct coordinates, PRH, and "unguided", and your warhead has various options for explosive type and fragmentation pattern! With these new parts, there will be new bugs, which is why this is a "Dev_Test" of the new update. We wanted to get it into the hands of the players as soon as possible, but p…
- Small Fix 0.225 - 9 June 2024
- missiles that aren't placed on hardpoints can be launched again - increased camber from leading edge flaps (trailing edge remains unchanged) - fixed enemy SAMs being friendly - fixed SAM missile trail pausing and starting again during flight - fixed missile drag being too high - fixed popup text blocking UI clicks
- Update 0.22 - 8 June 2024
Update 0.22 is now live. Turbines -added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance -added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before) -added Bleed Air resource: turbines can provide bleed air that can be used to start other turbines and more in the future -increased maximum turbine alternator and hydraulic power -slightly decreased turbine efficiency (engines made in the previous version may require tuning) -decreased min and increased max combustor temperature Rotors -increased max rotor blade count to 8 -added a rotor blade chord setting -rotor blades can now break under high G-load and speed -added vortex ring state, overspeed and load warnings to the in-flight readout -fixed missing sound on the Tail Rotor -improved rotor audio looping Aerodynamics -increased wing d…
- Update 0.222 on dev_test beta - 5 June 2024
- added new weather effects (requires advanced atmosphere, volumetric clouds and fog to be enabled) - added jet engine contrails - added bleed air resource bar - decreased ducted fan efficiency - improved rotor audio looping - fixes and improvements to turbine graphics - fixed engine test run not running if thrust vectoring inputs were assigned - fixed square afterburner flame appearing on round nozzles in engine test run mode - fixed new main rotors being first spawned without blade graphics
- Update 0.22 Available For Testing - 1 June 2024
How to join: Right click on Flyout in your Steam Library, select properties -> betas -> and choose "dev_test" from the dropdown menu. Making a backup of you Craft folder is recommended! 0.22 Notes Turbines - added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance (available when selecting a turbine) - added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before) - added Bleed Air system and air starter - increased maximum turbine alternator and hydraulic power - slightly decreased turbine efficiency - decreased min and increased max combustor temperature Rotors - increased max rotor blade count to 8 - added a rotor blade chord setting - rotor blades can now break under high G-load and speed - added vortex ring state, overspeed and load warnings to the in-flight readout - fixed missing soun…
- Patch 0.219 - 21 December 2023
New -added in-flight Fuel Manager panel (click the bottom left fuel bar to open it) -added wind direction, speed, gusts and turbulence override controls (flight menu -> environment) -added a speaker part -added an emissive part material -added a detailed error message display if load, save or import fails -added a warning message when trying to launch while there are disconnected parts in the scene Aero changes -increased low angle of attack lift generation and lift-to-drag -stalls now occur at a lower low angle of attack and are more violent -increased lift from camber Modding -added support for world object mods (import airports, buildings, race tracks etc...) -added support for direct .obj file import into craft project -added a start time setting to areas.txt Fixes -made fuel fraction and fuel flow gauges functional again -fixed autopilot throttle not updating the throttle UI -fixed…
- Patch 0.2181 - 8 December 2023
-fixed a wing symmetry bug when picking up a part that has wings attached to it on both sides -fixed piston engine supercharger and turbocharger settings not duplicating -fixed fuel tank fuel type and fill percentage not duplicating -removed a useless autosave file that slipped into the previous build -flight controls are now disabled when typing in autopilot numbers -fixed afterburner flames expanding through the casing at high altitudes -added a square afterburner flame for the 2D vectoring nozzle -CSE Straighten Tool now equalizes distances between selected vertices -updated Weapon Systems UI style
- Hotfix 0.2173 - 30 November 2023
-fixed a critical issue with the new autosave function that would turn normal crafts into stock crafts
- Patch 0.2172 - 30 November 2023
Fixes -fixed deleted custom channels causing crafts to freeze upon launch -fixed gearbox flying towards the camera when not placed on a craft -fixed delete craft confirmation panel appearing behind the save/load menu -fixed inverted range on rotation gizmo -fixed engine power graph showing too high values at altitudes higher than 0 -fixed rockets sometimes leaving the pod in unexpected ways -crafts can no longer be saved with names containing '/' -controller axis inputs should now default to 0 Additions and Improvements -added preset input configurations for control surfaces and landing gear -added more control bindings -trim key being pressed now prevents other inputs -added more editor tool tips -propeller angle of attack readout is now color coded: yellow - about to stall, deep red - stalled, red tint - negative -village buildings are now destroyable -propellers and other connectable…
- Patch 0.216 - 24 November 2023
-added part menu info icons -enter/exit wing editor can be now done by pressing tab -added ramjet editor tool tips -added a "no gearbox" warning to prop and rotor readouts -straighten tool can be now accessed -added fuselage material paint symmetry -added an editor gizmo for joints and control surfaces -added backgrounds to save and load windows to prevent unwanted clicks on other UI and craft -fixed fuselages with no geometry and parts with 0 scale causing a black screen on launch -fixed gun sounds getting culled -control surface detail texture no longer resets -fixed compressor stall sound ignoring master volume -fixed piston engine lossless ram air exploit -craft saves that use missing modded fuels will now load and the fuel is replaced with jet A -probably fixed paint on mirrored parts sometimes disappearing on load -possibly fixed control surface symmetry breaking when picking up a…
- Patch 0.215 - 20 November 2023
-added wing center of pressure indicator (does not account for fuselage lift) -decreased fuselage detail texture length/x tiling -fixed cross section editor not initializing properly if the first edited fuselage part was mirrored -fixed fuselage parts sometimes being unclickable and not connected to the craft after load -fixed fuselage interior sometimes not being transparent despite using transparent materials -fixed fuselage material colors, details etc resetting after split -fixed propeller blade graphics not rotating with pitch inputs from input controllers
- Patch 0.214 - 18 November 2023
Settings improvements -added some missing key bindings -screen resolution and full screen mode must now be confirmed after changing it -settings window is now limited to the game window -added full screen mode options -dark mode is now the default editor background -shadows are now enabled by default Fuselage Editor -swapped material slots should be now fixed -fixed paint texture not being rendered after assigning fuselage materials Other -fixed AGM, water splash and underwater sound effects ignoring master volume -fixed a bug that prevented setting propeller power input to none -propeller now defaults to Mach constant speed mode
- Hotfix 0.213 - 18 November 2023
-added a red warning color when Overall Pressure Ratio gets too high in turbine setup -fixed NaN turbine pressure ratio and black screen caused by that -landing gear now has a default retraction angle of 90 -fixed a random extra vertex appearing when editing the Open Fuselage in 3D mode -updated the stock Gryphon jet -added a confirmation popup when quitting the game in flight mode