- Developer Livestream - 28 January 2021
Join us on our upcoming developer stream tomorrow! We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET. Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us! You can join us on: Twitch: https://bit.ly/2McXGHZ YouTube: https://bit.ly/3cpoaB3 Steam: https://bit.ly/3a2xibH See you there!
- Sound Hot-fix - 26 July 2019
We uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.
- Patch 1.1.3 - Campaign Saving, Global Chat, Multiplayer Menu and more! - 26 July 2019
Hey everyone, After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance! Here's a quick overview of what has changed: - Campaign Saving: You can now save your progress during all campaign missions! - Revamped Multiplayer Window: Clicking "Multiplayer" in the Main Menu will instantly bring up a window showing all available rooms. This new window also include the button for Ranked Play. - Global Chat: While our Discord server has seen much success as a tool to find online games, it doesn't quite have the same community charm of an in-game Global Chat. As such we've added a window to the side where you can talk with fellow Warparty players currently looking for a game! - Networking Tweaks: We've received some feedbac…
- Campaign Saving, Global Chat, Network optimization and more coming up! - 17 July 2019
Hi all, During the past weeks we gathered a lot of feedback. We started working on a bunch of new features and improvements including: - Support for mid game saving in the campaign missions. - Global chat making it easier to meet new people for online matches. - Optimized data traffic reducing the network overhead resulting in less disconnects. We're currently in the final stage of putting it all together with some additional testing rounds. More news in a couple of days!
- Daily Deal - WAR PARTY, 50% Off - 12 July 2019
Today's Deal: Save 50% on WAR PARTY !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
- Patch 1.0.9: Bug fixes - 14 June 2019
- Solved an issue where the quality settings did not apply after restarting the game. - Final fix for the Bigger is Better achievement.
- Patch 1.0.8: Balancing & Bug fixes - 12 June 2019
Gameplay Sage base Health reduced from 900 to 800. Sage Range reduced from 11 to 10. Dilophosaurus training time increased from 13 seconds to 14 seconds Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds. Feral Raptor training time increased from 15 seconds to 16 seconds. Ankylosaurus power cost reduced from 30 power to 15 power. Sturdy Ankylosaurus power cost reduced from 30 power to 15 power. Panther power cost reduced from 35 power to 20 power. Stalking Panther power cost reduced from 35 power to 20 power. Dryad Armour Penetration reduced from 10 to 5. Dryad Empress Armour Penetration reduced from 10 to 5. Mystic Nereid Whirlpool ability duration reduced from 6 seconds to 5.5 seconds. Tornado power Cooldown increased from 20 to 25. Entangle power Cooldown increased from 15 to 30. Entangle power radius decreased by 5%. Lacerating Bone Adept Damage reduced from…
- Announcing the Grand Finals of the $1000 Warparty Invitational Tournament - 8 May 2019
Hey everyone, we just wanted to let you know that the grand finals of the $1000 Chief of the Stone Age Invitational Tournament will take place this Sunday 12/05 at 18:30 CEST. Zerton and Numudan will face each other in a BO7 series to determine who will walk home with $450 cash! During the stream, we will also do a little key giveaway, so if you dont own Warparty yet, this might be your chance! The finals will as always be streamed on Warcave's Twitch channel: https://www.twitch.tv/warcavestudios Make a note, mark it in your calendar, set your alarm clock! Don't miss the action! See you on Sunday! The Warcave Team
- Patch 1.0.7 : bug fixes and improvements - 7 May 2019
Improvements: Idle caravans now count as idle villagers so you can use the hotkeys. Caravans are now excluded from alt + drag. Vithara units now have footprints. Bug Fixes: Fixed the Bigger is Better achievement on PC. Cycling through a selection now correctly goes to the next type in line. Fixed an issue where some triceratops on the mountain passes map spawned tilted forward with their heads stuck in the ground. Fixed an issue in the Power handler. Fixed an issue where the meat visual could disappear from the meat objects dropped by hunted wild dinosaurs. Fixed an issue where zombies would still spawn after Char died. Fixed an issue where black lines were rendered on the terrain. Solved a frame drop when hovering the camera above crystals. Fixed an issue where zombies got stuck in the terrain. Fixed a crash in the Terrain Grid system. Fixed an issue when the AI chieftain dies in Regic…
- Patch 1.0.6: hotfix - 19 April 2019
Fixed a crash on the server when to many units got upgraded. Fixed a Steam authentication issue when trying to connect to the ranked server.
- Patch 1.0.5: Bug Fixes & Improvements - 17 April 2019
Gameplay Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal. Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25. Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1. Corrected the Food Contained by Berries to the intended 800 per patch. Miscellaneous Improvements Added an additional authentication check to both ranked and unranked matchmaking in order to prevent several issues players had while queuing. Unit upgrading is now spread over a larger amount of frames, significantly reducing the data packages to prevent disconnects. Added sound effects to the active abilities of the Sabertooth, the Golem and the Ankylosaurus. Sound effects for the remaining active abilities will follow next patch. Bug Fixes Fixed an issue where Lava Elementals could not attack anymore after using their ability. Fixed an issu…
- Patch 1.0.4 : Balancing & bug fixes - 14 April 2019
Gameplay Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30. Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged. Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food, 50 Crystal, 40 Power to 100 Food, 50 Crystal, 30 Power. Protection Cost reduced from 175 Food, 150 Crystal, 150 Power to 150 Food, 125 Crystal, 75 Power. Watchtower and Bonetower Buildtime increased from 40 seconds to 45 seconds. Charge Cooldown increased from 10 seconds to 20 seconds. Go’n Totems Base Cost decreased from 100 Food, 75 Crystal to 75 Food, 50 Crystal. Ancestors spawn count reduced from 4 to 3. Vithara Settlement Buildtime increased from 25 seconds to 40 seconds. Wildlander and Necromas Settlement Buildtime increased from 60 seconds to 70 seconds. Settlement HP reduced from 1750 / 2500 / 3500 to…
- Patch 1.0.3 : Balancing & Bug fixes - 5 April 2019
Gameplay Added Unranked quick-match multiplayer. Attack move now only ignores peaceful Wild Triceratops but will target them when they are attacking. Land Bridge 2v2 has been removed from the ranked map pool. The max amount of Chars Zombies has been altered to 3 in Tier 1, 6 in Tier 2 and 18 with the Master of Death Talent. Fire Elemental Damage increased from 12 to 13. Lava Elemental Damage increased from 12 to 13. Sabertootharcher Damage decreased from 16 to 15. Sabertooth Assassin Damage decreased from 16 to 15. Bone Adept HP increased from 135 to 140. Wildlanders Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal. Necromas Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal. Pack Leader Armor and Armor Penetration boost decreased from +5 to +3. Panther Damage decreased from 15 to 14. Stalking Panther Damage decreased from 15 to…
- Chief of the Stone Age Tournament Details - 3 April 2019
Hello everyone. Here are all the details you need regarding the upcoming tournament. All tournament games will be live broadcasted on https://www.twitch.tv/warcavestudios . Chief of the Stone Age Invitational 16 Players Invitational. $1000 Prizepool. Top 4 paid. 450 1st, 275 2nd, 175 3rd, 100 4th place. Invites will go out April 11th. Tournament will start April 15th and last until April 21th. Invites will consist of top 16 on the leaderboard. In case a qualified player cant be reached or is not interested in playing, the next in line will move up. Structure 16 player double elimination bracket. RO16 of the upper bracket will be BO1. Quarterfinals and Semifinals of the upper bracket will be BO5. Finals will be BO7. All other rounds including all lower bracket rounds will be BO3. Brackets will run via Challonge.com. Players will have to create an account there if they dont own one alread…
- Patch 1.0.2 : Balancing and bug fixes - 2 April 2019
Hey everyone. We would like to ask you once again to please consider leaving us an honest Steam review if you enjoy Warparty. We are getting a lot of great feedback and praise by countless people who are in love with our game and we are grateful for this, but sadly this doesnt reflect in our current score. Please take a moment of your time, it will help the future of Warparty tremendously. Gameplay Attack move now ignores non aggressive Wild Dinos (Triceratops). Removed the 2000 power limit in the Survival mode. Survival wave interval times updated. Easy: 50s ; normal: 45s ; hard: 40s from 75s; 60s; 45s. Time until the first wave arrives to 300s; 275s; 250s from 380s; 360s; 350s. Added a notification board in the main menu for future news and server status messages. Improved the SFX of the Immortality Power to be more visible. Balancing Raptor speed reduced from 8 to 7.5. Feral Raptor s…
- Warparty walks the dinosaur out of early access - 29 March 2019
In the grim darkness of Bedrock, there is only war. At least, that’s how I’m rationalising Warparty’s comic-book cave-people fighting alongside dinosaurs of all shapes and sizes. Developed by Warcave and Crazy Monkey Studios, it was released yesterday after a while in early access. Warparty is a traditional base-building RTS with three factions of prehistoric people just itching to biff each other. That might be just what the shaman ordered, considering that it seems to be a rather under-sold genre lately. Below, the launch trailer introducing each of the three playable tribes. (more…)
- Patch 1.0.1 - bug fixes - 29 March 2019
- Solved a server issue where lobbies didn't clean up properly after a disconnect. - Moved a trigger in the Necromas campaign chapter 3 closer to the forge. - Added the power sub type to the post game income graph. - Fixed the observer info when observing a King of the Hill match. - The Leader-board Early Access season name got update. - Solved a refresh issue for the minimap icons. - Solved an issue in the move command. - Fixed an issue in the grid / path-finding.
- Warparty makes zombies and dinosaurs fight in RTS battles - 29 March 2019
Warparty is an real-time strategy romp with some pretty radical theories about the Stone Age. A trio of tribes are vying for control of the era and its limited resources, and they're not doing this just by going around clubbing each other. Each tribe has special abilities, like handy dinosaur taming skills or the power to summon the undead. This is a lot more exciting than learning about the Agricultural Revolution.  It looks like a pretty straightforward RTS, with everything being subservient to building big armies and hurling them at the opposition. You'll still need to build a base and harvest lots of resources, but it's all just fuel for the war machine. There are some wrinkles, though, like tricky PvE encounters and magic spells.  Dinosaurs wander around and guard important resources, including the indomitable T.rex. They can be hunted and harvested for the…
- Warparty is now available with all-new Story Campaign mode! - 1.0.0 - 28 March 2019
Immerse yourself in a beautiful prehistoric world and lead a variety of tribes to victory in epic battles alongside mythical creatures and ferocious Dinosaurs! Check out our new Launch Trailer! https://www.youtube.com/watch?v=wvSEbYBRk6A Warcave and Crazy Monkey are proud to announce that WARPARTY, a classic RTS set in a fantasy Stone-Age setting, released today on PC, PlayStation 4, Xbox One and Nintendo Switch! Three Unique Factions: Play as the proud “Wildlanders”, the menacing “Necromas”, or the vengeful “Vithara” each with unique units, buildings, talents and playstyle. Story Campaign: Play objective based missions as each of the three factions and discover the purpose of the ancient Go’n Power! Survival Mode: Pick your favorite faction and face off against ever increasing waves of enemies. Survive as long as you can and earn a spot on the Leaderboards! Skirmish against AI: Battle…
- Chief of the Stone age Tournament Announcement - 27 March 2019
Hello everyone! Get ready for the CHIEF OF THE STONE AGE INVITATIONAL in which 16 players will fight for glory, cash and bragging rights in a Double Elimination Format. One of our goals for the full PC release of Warparty has always been to provide those who prefer some action-packed PvP over Singleplayer content with a thriving playerbase and a satisfying experience. Therefore, we are stoked to announce that Warcave will be hosting a 1vs1 tournament with a prize pool of $1000 shortly after release. But wait! If it’s an invitational tournament, how can I participate, you might ask. The answer is simple: The invites will go out to the top 16 players of the Warparty leaderboards (which of course will get reset on release day to keep it fair) on April 11th, at 12 midnight CEST. The tournament itself will start April 15th. So shape up, jump right into the matchmaking and secure yourself a s…