- Game is no longer available - 11 October 2019
The game has officially been removed from the Steam store. Thanks for the few who have checked out the game. Those who received steam keys in the brief window after it's removal should have gotten the game by now. Any attempt at using a steam key will no longer work as the game's files have been removed. Thank you for taking an interest in Magical Star Pillars and here's hoping the next game will be an improvement.
- Magical Star Pillars to be removed a week from now - 1 October 2019
In a new incentive for Toolkitz, things have been changing drastically. I don't want to get too much into it as it is more of a personal thing and I do not like to share too much of my personal life, but I am aiming to change my life in 2020. Next year will be different as I attempt to go to the next level in promoting Child Arms but I found out that in order to do that, I have to change the way I live my life. I'm brushing away the old life I lived and embracing a new way of life, so I'm putting everything I have done since 2012 away. That was a part of an old life that had different plans and different philosophies but these no longer apply. What I'm trying to say is by 2020, I'll be in a campaign to start over. I'll be changing both the way I make games and how I live my life, and that means that I have to put away all of my old work. Everything that I have done from 2012 is now arch…
- The end and price drop - 11 October 2018
Well, that's it. Magical Star Pillars is officially finished. The DLC is no longer available but as promised, the price has dropped so if you haven't gotten the game, well... you can do so now at your leisure as this price will never change for as long as the game is up. I have more to say but it's mostly emotional, so I decided to post that somewhere else. You can find it on this link: https://www.indiedb.com/games/magical-star-pillars/news/farewell-magica-star-pillars Let me just say that, as much as I loved making this game, it was hard at times. That is why MSP will be the last game I make by myself. Let this be the last game I make solo. Thanks to all the reviewers out there who checked out my game, gave me valuable feedback, and even found things to praise about. I will always remember you generosity to this small indie developer.
- Last day for DLC - 10 October 2018
This is just a reminder that this is the last day for the DLC to be available. If you bought the game and haven't downloaded it yet, this is your last chance. If you haven't bought the game yet and do not care about the DLC, then wait until tomorrow for the price drop.
- Small update and price change - 7 October 2018
I just made a very small update. Turns out that I forgot to add sounds to the new boss. This update adds them in but that is not the only change. If you have downloaded this DLC, you will notice that the ice is no longer slippery. That is because the code somehow got corrupted. When I went back to the ice level, for some reason, it did not react the same way as it did before. Then again, I always had trouble with the code for the ice since its very beginning. I overestimated coding this feature and in the end never got it right. That is the reason why there are only 2 stages with ice in them in the entire game. More stages were planned, including in the DLC, to have ice in the their stages but due to my inability to get it right, I had to make due with only 2. And now the code is corrupted and had no choice but to call it a lost cause and remove these feature. Now the ice performs the s…
- DLC update and end of support - 4 October 2018
A new update has been created for the DLC and this one fixes a few minor issues as well as unlocks an extra mission. Also, there may be a problem with the DLC not loading correctly. If you download the expansion, make sure the Loading screen is golden in color as oppose to white, there should be a new logo, and on the title menu, in the lower right corner, the version number should be present. If you can't see any of this, please contact me. Also, the basic version has not been updated with the expansion's fixes so it is imperative that you download the DLC as the basic version will be fixed later on. It's free so there is no real reason not to. This DLC is only available for a limited time. By the 10th, the DLC will be removed and this game's support will finally end.
- DLC update on artwork - 18 September 2018
The artwork for the current expansion's cutscenes have been patched. It is no longer a flat solid color but actually complete. There's still much to do however so another patch will be made in the coming weeks. Be sure to get this DLC by October 10th as it is limited time only. When the 10th arrives, it will no longer be available.
- DLC released, issues, and time limit - 12 September 2018
After months of working on it, the free DLC for Magical Star Pillars has arrived! This expansion includes all the material that was suppose to be available in the basic version but could not be implemented due to time constraints and had to resort to releasing the story mode only. This new expansion contains more features which include a new quest, more levels, and unlockable behind the scenes look at the making of the game. To access all these features, you'll have to complete the basic game by finishing all the stages. Once you do, you'll receive a message saying you've unlocked the expansion. However be aware that this is a limited time only DLC as it will only be available for a month. This is because this was made to commemorate the 5th anniversary of Toolkitz and there's only a month left before we enter the 6th. When that time comes, the DLC will be removed and MSP will finally e…
- DLC progress and reviews - 11 June 2018
I would like to thank all who have played the game and those who have reviewed it. Over the past weeks while the DLC is being developed, we have been contacting many review sites and have gotten positive feedback on the game, with the gameplay being the most praised. That's not to say we have not gotten some critiques. One of the biggest complaints is the map is hard to navigate through corridors, mainly in Clay Island. We are working on fixing this issue as well as many others that have been pointed out to us so expect an update in the near future. Overall the game has been lauded as being enjoyable and charming, and I'm thankful for everyone who has given us such honest feedback. As for the DLC's progress, it appears that there is a lot more that is needed to add that the original expected development of 2 months will not be enough time to do so. We have to extend the time by 3 additi…
- Gamepad support now enabled and update on DLC progress - 4 May 2018
Just a quick announcement. The game has been updated to include gamepad support. You can now plug in a controller and the game will detect it. With this update, I had to add a fail safe due to being able to get stuck on the main menu if you needed to use a gamepad but did not have one. You can now revert to the default control scheme by holding F5 for 2 seconds. The button configuration menu has also been changed for ease of use. You no longer have to configure each button one by one. Now you have to press the Restart button in the menu and you will go through the entire list one by one. This is a better option due to the original setup having you edit the button with the controller but go through the menu with the keyboard. Now you only have to use the keyboard to access the menu and start the configuration process. The DLC is now in production. I mentioned that it will take 2 months t…
- Controller support coming and about the demo's save feature - 1 May 2018
The issue with controller support has been detected and fixed. However, testing needs to be done to ensure that it is compatible with different controllers. This means the update to the game won't be uploaded juts yet. There may have to be a review process as well for the new build so I'm going to say that controller support will be implemented next week so please be patient while we get things sorted out. Also, the demo was removed but it has been advised to return it for any potential customer desiring to try the game out first. The reason for it's removal was because the demo can save your progress but this save file is now incompatible with the full release of the game, meaning you cannot pick up the game where you left off in the demo. A new demo will be implemented to remove the save feature so for now the old demo will remain. Just be aware that you cannot continue your game wher…
- Game released and controller support issues - 28 April 2018
I would like to apologize as this game was intended to release 2 days ago but there were delays in the QA and review process. I spent the last few days working non-stop to get this game out and finally managed to but there was one thing that hindered my progress and had to remove and that was gamepad support. On the last hours of getting this game ready, controller support seemed to seize functioning. I have yet to discover what the cause of this is and I could not figure it out on time. We'll be looking into this issue and we'll update you guys when it's been fixed. There is also free DLC planned that will begin production next week that will contain all the features that I wanted to add but could not due to time restraints. The DLC will contain extra levels that will be more challenging than the ones present in the normal game along with some unlockable extras such as concept art and…
- Release date coming late spring, Extended Demo available by request - 15 February 2018
Thank you all for visiting the MSP store page on Steam. This game has been worked on a little over a year and I am happy to announce that it will soon be released coming late spring. However, there are some things that I must mention. First off, I would like to introduce myself. My name is Juan and I have been working on this game all by myself with most of the assets in the game created by me. I have been making games under the Toolkitz brand for 5 years and in those 5 years, I have learned that making games by yourself is not only very difficult but in the end not as worth as working with others. That is why this will be the final game in my so called "Solitary Years" as my next project will aim to work with others. Second, the release date is late spring but I am aiming for an April release. However, all the content I wanted to add into the game cannot be included by that deadline so…