- LAN Support - 7 September 2020
Added LAN support for multiplayer
- Harsh 2.04 - 15 August 2020
A new faction has arrived. The elves have taken up residence on the southern part of the main island. The bed now shows on the compass. Compass orientation fixed. Amount is now bigger on inventory icons so it should be easier to see how many you have. Forges and campfires now will turn off without wood. Gold bars are now harder to craft and worth a little bit less. Couple UI fixes to prevent windows from overlapping. 2 new quests. One begins in the HalfBlood village and the other in the Elven village.
- Quest System Bug Fix - 11 August 2020
Fixed a bug that caused the load screen to block view of the character when creating a new character. HalfBloods have learned some spells. Introduced the quest system. Only current quest is aimed at teaching the basics of the game. Can pick it up from Athena near the Stone Ring on the beginning island.
- Harsh 2.02 - 9 August 2020
This update includes a number of fixes and improvements as well as some additions: Updates to creature spawners. Slowed the rate chickens were dropping eggs and they should no longer float. Half blood hunters are now in the game if you upset this faction. Some improvements with the way buildings and foliage interact. Smoothed some terrain issues. XP loss is now capped so that you no longer lose XP below what is needed for your current level. Wolves are bigger. Small spiders move close enough to attack now. XP for kills was tweaked. Zombie King had his health increased. Item values were tweaked. UI improvements including addition of store all / take all buttons as well as functionality for shift and ctrl on selecting amounts to drag and drop. Poisons no longer stack. Anti Venom has been added. Improvements to harvesting. Improvements to first person view. Swift Foot tooltip now has movem…
- Harsh 2.01 - 2 August 2020
Fixed some graphical issues with the world. Hopefully fixed a replication issue with some items not showing properly in multiplayer. Added a light on character creation. Fixed an issue with music playing multiple times at once. Sheep sped up. Fox hit box increased. Some spawn adjustments, Hunters now forget you when you die. Fixed offhand 2 and 3 labels. Fixed Group Burn FX. No longer possible to loot while dead. Added ores and harvestable crystals to caves. Added new foods. Added new items. Chickens now lay eggs which can be cooked in the campfire. Nox has opened his tavern in the savannah. The Half Blood faction has taken residence in their village.
- Harsh 2.0 - 27 July 2020
The game has been completely rewritten with the addition of multiplayer and skill trees as well as an update to the graphics and systems.
- Big Changes Coming - 19 May 2020
I have rewritten all game systems from inventory to combat, etc. Have a version in playtest now that I believe has 99% of the bugs cleared up and all systems working. I will be starting on the map itself next. The game will be very different from the current version, but hopefully for the better. Guess you guys will be the judge of that. While I'm not going to get into all of them now, I will let you know a few things. When you play the game either single player or hosting you will be able to load up your world save (or start a new one) and then choose among your characters to play it. If you join a server, you will be able to choose from your characters and bring them into the other player's world to help them out. Currently, the game is PVE. I have no real plans to go the PVP route, but not ruling it out completely, yet. Unlike before, not all areas will be spawned based on your level…
- The Tower Opens - 4 August 2018
A lone tower stands above the landscape looming threateningly over the lands that both elves and cyclopes call home. Numerous undead pour forth from this structure guarding it and the treasures within. The undead tower's lower floor are now accessible to adventurers. This new underground dungeon is as larger than all the previous underground areas combined and features six different floors of enemies to fight through. New spells, enemies, crafting recipe and numerous new loot items are available for discovery making this a feature destination for you to explore. Other updates included are a new slider in the options panel allowing you to control the amount of ambient lighting so if you want darker dungeons and nights or prefer things to be bright and easy to see, the choice is yours. Also, double clicking in your inventory now works to equip gear, use items, transfer items, cast buffs a…
- Elves and more! - 27 May 2018
Today's update is a little on the large side. The game has been updated to the newest version of the Unreal engine and I hopefully worked out all the bugs that cropped up with that conversion. Also, elves have been added in as well as three new spells. New games also will now start in a random start location rather than all games starting in the same location. Also, some other bug fixes such as underwater effects appearing in one of the dungeons, better aim for NPCs using missile weapons, adjustments to some creatures damage and a few others.
- Vegetarians Rejoice! - 7 April 2018
The newest update fills out the Cyclops village and adds the garden crafting recipe that can be learned there. It also adds new food sources throughout the world including fruits and vegetables.
- Vegetarians Rejoice! - 7 April 2018
The newest update fills out the Cyclops village and adds the garden crafting recipe that can be learned there. It also adds new food sources throughout the world including fruits and vegetables.
- OPTIMIZE!! - 26 March 2018
Today's patch focuses on optimization and should see a huge improvement in FPS for most players. Enjoy!!
- OPTIMIZE!! - 26 March 2018
Today's patch focuses on optimization and should see a huge improvement in FPS for most players. Enjoy!!
- Harsh 2.0 - 24 March 2018
The newest update doubles the size of the overworld map as well as adding a couple new creatures and a new intelligent faction. The underwater effects have been improved as well as improvements to the creature spawning systems. Look for the next couple of updates to further develop and populate the two villages in this section of the map.
- Harsh 2.0 - 24 March 2018
The newest update doubles the size of the overworld map as well as adding a couple new creatures and a new intelligent faction. The underwater effects have been improved as well as improvements to the creature spawning systems. Look for the next couple of updates to further develop and populate the two villages in this section of the map.
- Faction Fights and More... - 21 February 2018
The newest update adds the hunting and raiding party systems into the game. Hunting parties will be spawned periodically based on which factions are opposed to you and they will scour the open world looking for evidence of you and trying to track you down. Similarly, small raiding parties will spawn as the goblins and fungoids send troops to battle each other and the undead might even join in on the fun. Look for faction battles and jump in to help turn the tide for your friends, whomever they might be. This update also include some improvements and additions requested by community members as well as a new font for the UI that hopefully help to improve its appearance and readability. Also, some bugs were smashed along the way, for further detail, check out the patch notes on the forums.
- Faction Fights and More... - 21 February 2018
The newest update adds the hunting and raiding party systems into the game. Hunting parties will be spawned periodically based on which factions are opposed to you and they will scour the open world looking for evidence of you and trying to track you down. Similarly, small raiding parties will spawn as the goblins and fungoids send troops to battle each other and the undead might even join in on the fun. Look for faction battles and jump in to help turn the tide for your friends, whomever they might be. This update also include some improvements and additions requested by community members as well as a new font for the UI that hopefully help to improve its appearance and readability. Also, some bugs were smashed along the way, for further detail, check out the patch notes on the forums.
- Goblins Make War, Not Love! - 14 February 2018
The Goblin Warrens are now open to explore! This new explorer area features new creatures, gear, spells and crafting recipes. Choose your side as the goblins and the fungoids war rages on. Now, not only can you help the fighting on the surface, you can delve into both sides home and bring the pain while heading back to the other home to restock and sell.
- Goblins Make War, Not Love! - 14 February 2018
The Goblin Warrens are now open to explore! This new explorer area features new creatures, gear, spells and crafting recipes. Choose your side as the goblins and the fungoids war rages on. Now, not only can you help the fighting on the surface, you can delve into both sides home and bring the pain while heading back to the other home to restock and sell.
- The Madness Begins (Demo Available and Goblins Arrive) - 2 February 2018
The Demo version is now available which allows you to play up to level 10 to get a feel for the game and how it plays on your computer. Goblin warriors have begun to appear in the northern part of the map. These are just the first wanderers and only a taste of what to come, but brings a little more meaning to the faction system as the goblins and fungoids are at war.