SPSTEAMPULSELIVE ANALYTICS
Atmocity

Atmocity Steam metadata

Correcture Games AB | Jul 30, 2019 | game

Released

0players observed · 22 September 2026 - 02:02:00 UTC

IndieSimulationStrategyEarly AccessManagementSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)588
  • Revenue (VGI)$5,410
  • Review score65% positive

Atmocity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)588
  • Revenue (VGI)$5,410
  • Review score65% positive
  • Total reviews20
  • Release dateJul 30, 2019
  • DeveloperCorrecture Games AB
  • PublisherCorrecture Games AB

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Correcture Games ABPublisher: Correcture Games AB

Top Steam chartsTop 100 gamesGame directorySteam Store page

Atmocity Steam metadata

Atmocity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/779380/metadata
Steam Storehttps://store.steampowered.com/app/779380/
Steam Communityhttps://steamcommunity.com/app/779380
PCGamingWiki search
IGDB searchSearch IGDB for Atmocity

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 13 positive, 7 negative

Price and discount

$11.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

68

Platform releases
  • Steam 30 July 2019

Latest Steam announcements

  • Small change - 23 December 2024

    Hello! I've updated the game to get the hydrogen power plant back in action, it was missing from the building menu. I've also done a small change to trade to remove a constraint where selling items would max out at 100 per time tick. This was an old constraint based on how trade used to function. Since I seperated in/outgoing human traffic by adding a distrinct goods transfer capacity type along with a goods port building, this constraint no longer made any sense. So now the amount of goods you can ship and receive depends on the capacity of the city, ie. how many goods ports you have (atmoports add a bit too, but not nearly as much). Updates have been slow this year, primarily due to an insane work load as well as having spent most of the first four months of the year being ill. I also moved in november and just recently got everything properly set up. I'm hoping development of the rem…

  • Update to improve calculating connections - 2 November 2024

    Hello, I've updated the game to further improve performance when calculating connections. More updates are underway!

  • 0.912 is live! - 16 September 2024

    Hello! The game has been updated to fix some issues: 0.911 -> 0.912 - Adjusted collider on recently added curved roads - Added ability to paint on low pyramidal curve block. This means painting is now fully implemented on existing blocks. - Prospective fix for stalling calculations thread making money and other things not update. - Fixed being unable to place buildings on the low pyramidal curve block. - Fixed adapting blocks on decorative blocks being enabled when deco block is placed. - Fixed props (trees and cars for example) not following building when rotating it.

  • 0.911 is live! - 19 July 2024

    Hello, I've updated the game to address some issues and add in additional features: 0.91 -> 0.911 - Changed traffic system (for cars) to properly spawn cars from road nodes rather than from a hidden position under buildings. This way, vehicles can be pooled and reused when needed. Traffic will now appear more regularly, as opposed to roads looking empty when panning to a new area. This system is also more performant. I've also made traffic more dense. There are still a few issues with vehicles sometimes losing their way. - Added being able to paint additional blocks. - Improved mapping of paint on blocks to make collision detection during painting better. - Fixed issue with painting certain blocks (due to a rounding error in a vector). - Fixed part of text missing in tooltip when placing buildings. - Fixed commercial buildings being locked in "Basic city planning" tutorial. - Fixed tuto…

  • 0,91 is live! - 30 June 2024

    Hello, Small update to fix some issues: 0.909 -> 0.91 - Added fountain prop. - Tweaked distortion effect on atmosphere. - Tweaked industry growth conditions when playing on a flat world. - Changed flat world atmosphere base effect. - Improved lods for a number of residential buildings improving performance. - Increased output from bus stops. - Fixed blocks acting funky in campaign and challenges. - Fixed missing electronics in balancing act tutorial. - Fixed missing translation that would sometimes throw an error.

  • 0.909 is live! - 23 June 2024

    Hello, Version 0.909 is now live. The primary focus has been to address some bugs and other annoyances, but there are also some other changes to (for example) tax revenue from conglomerates. 0.9085 -> 0.909 - Added additional rock props. - Added paint mode cursor and paint cursor to show if area can't be painted due to low credits. - Added thousand-separators in messages from conglomerates to improve readibility. - Added thousand-separators to values in local economy view. - Added more distinct "border" to flat world atmosphere. - Edited preschool footprint so make it fit nicer with streets. - Cleaned up local economy panel, including fixing text overflow. - Lowered amount of medicine required in hospitals. - Increased (slightly) health output of hospitals. - Increased (slightly) health output of clinics. - Increased performance of setting shader property blocks. - Increased conglomerat…

  • Small update (0.9085) - 9 June 2024

    Hello! The game has been updated to add some new stuff! 0.9075 -> 0.9085 - Fixed off colored grass on some residential zones. - Added two types of cliff decorations. - Added stone prop. - Added two new curved road types (like an onramp type). - Minor adjustments and fixes. I've started adding in some new stuff to increase city customization. Cliffs: New on ramp type roads: There's also been a bunch of minor fixes, mainly surrounding some colliders being a bit too large. There's more stuff coming, especially when it comes to props, decorations as well as, of course, bug fixes!

  • 0.9075 is live! - 19 May 2024

    Hello! The game has been updated to improve performance in prop placement as well as fix a bunch of bugs: 0.905 -> 0.9075 - NOW the screen doesn't shake when placing trees... - Switched places for small and normal sized concrete plants in menu. - Tweaked the multi destruct tool so that it shouldn't accidentally demolish stuff that is nearby. - Removed the multi destruct tool on flat worlds. - Lowered population requirements for zones to grow on flat worlds. - Added building props into mesh merger system, starting with trees and cars. - The remaining standard blocks are now paintable. Now only the bigger special blocks are unpaintable - this will be done in the next update. - Fixed issue with roadmerger not removing destroyed road pieces at times. The merger has been disabled for a few versions, but is now enabled again to allow for better performance. - Fixed flat worlds allowing for di…

  • 0.905 is live! Fix for building rotation issue and much more. - 12 May 2024

    Hello! The game has been updated to fix some issues and expand on recently added features! I have more stuff on my list of needed fixes and known glitches, these will be addressed in the upcoming week and see an update either next sunday, or tuesday/wednesday the week after. 0.9 -> 0.905 - Added lighting to atmofleets, trains and monorail trains. - Enabled painting mode in flat world shapes. - Removed screen shake when placing props. - Added count randomization to prop scatter mode. - Painting now properly deducts credits. - Turned of shadow casting on prop holograms. - Clarified button states in options menu. - Resized prop colliders. - Added sound effects for painting and placing props as well as when removing props. - Removed placement hints for painting. - Fixed messed up rotations for buildings! The issue was due to a non-normalized vector in some obscure optimized code. - Fixed st…

  • 0.9 is finally live! :) - 5 May 2024

    Hello, The new update is FINALLY live. It's been long overdue, in part because the new stuff came with a greater need for rewriting old, existing systems. As such, there may be some new bugs introduced as well. I will continue testing over the upcoming week and start ironing out any issues as well as continue the implementation of the painting - which is currently about 80% implemented, leaving some blocks unpaintable. The new version features: 0.895 -> 0.9 - Added ability to "paint" blocks, allowing for more customized park areas etc. Also prevents a lot of instances of colliders interfering with placement of structures. - Added props - freely placeable trees (currently, will add more stuff over time). - Probability of finding hidden treasure when demolishing blocks changed. - Pine trees resized. - Pine tree stems no longer green and pine trees also properly follow season colors. - Gri…

  • Props! - 21 April 2024

    Hello! Block painting is now pretty much fully implemented and functional, so I'm moving on with prop placement. The idea with being able to add props is to make more custom looking cities and bring more life to them. To be able to do this I've had to make a pretty substantial rewrite of one of the core systems in the game - the inheritance tree for all the objects. The reason I needed to restructure it, is that for each object, a lot of information is stored (to be able to save and load cities for example). Most of this data is useless when it comes to props, that only need a position and rotation saved. So I needed to add another level and separate out both painting and props that functionally are very different from all other objects that can be placed. This process, in turn, broke a lot of stuff all over the place and has required quite a lot of recoding and testing for some unexpec…

  • On the upcoming update - 14 April 2024

    Hello, The upcoming update is proving more challenging than I had first anticipated. The "painting" feature is now functional, but there are still a handful of edge cases that I need to sort out. I've also had to redo quite a lot of work that has to do with mesh merging, and this still requires additional testing so that it doesn't present as missing (or rather invisible) meshes in game. I've also had to do a substantial rewrite to some ancient code in order to get prop placement to work. I've yet to get to work on prop placement, but at least now, the structure is there. I will not promise on a release that for the update, but it should prove to be a nice one once I get there. :) Here are some images of painting in action. As can be seen, this will allow for less "square based" island building without me having to make a tonne of planes to allow gaps to be filled. As mentioned in a pri…

  • Painting - 31 March 2024

    Hello, There is still some work remaining on the update, but here are some images showcasing what will be possible shortly. Previously, when placing grass, a plane was added on top of blocks as a separate object, this also meant having to have an actual object with a collider in order to be able to remove it. That also meant that there would need to be a lot of separate planes made, which hasn't been feasible. With the new feature to "paint" grass, asphalt and plazas, this is no longer necessary. This allows for example the side of the slanted block to be grass instead of concrete: Since there's no longer a need for colliders, instances where before you couldn't place a grass decoration in a tight space due to there already being a deco nearby will no longer be an issue. This is exemplified here: There's still a bunch of stuff left to do, especially expanding on being able to place sepa…

  • Upcoming update - 24 March 2024

    Hello! Updates have been slowly, mostly owing to me having been very ill the past month (was bed ridden for two weeks). Work has now picked up properly again and I've finally gotten to a functional prototype of the "block painting"-feature I've been hinting. The way things work today, when placing a grass or plaza decoration on a block, a face is placed on top of the block. This was a simple, cheap and effective way to go about things way back when there were only cube blocks available. Over time, I've added in more and more types of blocks - slanted blocks, curved blocks, bigger decorative blocks etc. Initially, I kept up with some of these by adding corresponding faces to each type of block, so that grass could be placed on those as well. But over time, this becomes very ineffective and each placement also requires a collider be placed on top of an existing collider so that for exampl…

  • Small update! - 11 February 2024

    Hello, The game has been updated to add additional fixes to the issue mentioned in the previous post. I've also started making tweaks to how depth of field works in the game. It's still a bit messy, so if it causes issues, you can turn this off in the options for the time being or increase the focal distance. I've also added in some more blocks, adding more construction options. The empty gaps that can be seen will be "paintable" in a later update once I get that system going. Paintable as in grass and other stuff. :)

  • Small patch to fix issue - 4 February 2024

    Hello, I've updated the game to fix a rarely occurring bug for vac-trains. The bug would throw a null-ref error making the city bug out.

  • Chinese localization, updated localizations and some additional fixes/additions - 28 January 2024

    Hello! First of all, this update has been long overdue, mostly due to getting back to work and schooling in my kid at preschool. Updates should be more frequent from now on. I've primarily focused on getting the localizations up to date. This also includes adding in a localization for simplified chinese. This is in a beta state and there are likely incorrect translations as well as at times poorly fitted text in the UI. There is still more work needed to fully implement the existing and upcoming localizations, for example ensuring text is properly fitted in the UI as well as fixing mistranslations. There's also some of the english, original text, that is in need of updating, meaning more translation will be needed for other languages too. Nevertheless, localizations are now more up to date than before. 0.89 -> 0.895 - Added chinese localization - this is a beta test version, it may have…

  • 0.89 is live! - 17 December 2023

    Hello! The game has been updated to add in more UI changes. Focus this time around has been on the larger panels, for example the Econopedia and the trade panel. In particular, trade has gotten a substantial overhaul, hopefully making it a bit easier to navigate. As mentioned below, a few minor changes to trade will come in the upcoming updates. The goods tickets have also been removed from the trade panel - in the next update, modifiers will be able to be earned through "resource missions" in the convention center. Modifiers can still be found randomly accross the city as before. There have also been some minor fixes here and there, as I've come accross issues when trouble shooting new updates to the UI. The more substantial ones listed below. The upcoming few updates will also be focused on UI, but I will also start adding in the remainder of the hotel buildings as well as some more i…

  • New update live! - 26 November 2023

    Hello, Life has been a bit crazy recently, so this update took a bit longer than I had originally wanted. It's fairly limited in scope in terms of new and updated items, but took a while since it involved work on a lot of UI elements. 0.885 -> 0.886 - Policy interface updated. - Tidied up interface in options menu (more to come). - UI transparency option added into options menu. This should help readibility if you find UI transparency gets busy against the background. - Increased tax revenue from R, C, I and H. - Increased loading performance slightly.

  • 0.885 is now live! - 30 October 2023

    Hello! I've updated the game. I've had continued focus on upscaling UI graphics. Most of it is now done. The remainder will be done if necessary when I start updating all the windows in the game. I've also focused on loading performance, as loading large cities was getting very heavy. These changes should show some noticable improvements, some of which also improve performance when running the city, as loading vehicles should now be more efficient. On top of that, there have been some minor fixes to bugs I've come across! 0.88 -> 0.885 - Changed zone type marker when placing new zones. This is for legibility and visual reasons. - Improved handling of props when loading city which should improve loading speeds significantly (by 5-10% depending on city size, more noticable in larger cities). - Improved handling of loading vehicles, improves load times another percentage point or so and im…

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2024Small change1786573930756565
22 November 2024Update to improve calculating connections6146943657173970749
316 September 20240.912 is live!6250522009528332578
419 July 20240.911 is live!5969041959969175440
530 June 20240,91 is live!5842939267320461940
623 June 20240.909 is live!5759622039987570046
719 May 20240.9075 is live!5747233970429157189
812 May 20240.905 is live! Fix for building rotation issue and much more.5768625435406920731
94 February 2024Small patch to fix issue5582843074951836349
1017 December 20230.89 is live!5409450219983489962
1126 November 2023New update live!5382426458988999950
1230 October 20230.885 is now live!5229301621590164655
1314 October 20230.88 is live!6438516944127369240
1410 August 2023Small control addition5839532486210928270
1525 June 2023Version 0.8641 is live!5124581515266348833
1618 June 2023Small update5896948309851179808
174 June 20230.864 is live!5151601211237946906
1828 May 2023Small update5151600576598441836
1921 May 20230.863 is live!5140340943316796535
209 April 2023Small update5121196841299981211

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID779380
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateJul 30, 2019
DeveloperCorrecture Games AB
PublisherCorrecture Games AB
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent65%
Positive reviews13
Negative reviews7
Total reviews20
Steam recommendationsNot available
Achievements68
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/779380/

Short description

Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.

About this game

Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode. Create vibrant and remarkable cities, which are not constrained by the laws of physics. Construct and manage facilities that produce the building materials, food and goods that a growing city and its citizens need. Set up long-term trade contracts, or trade resources directly to the global market. Implement policies such as tax rates, unemployment welfare and retirement systems, to satisfy the needs of both citizens and local businesses. Features: - Campaign mode with 15 levels to slowly introduce systems to the player. - A vast and ever expanding variety of buildings ranging from lower class to upper class residences and commercial buildings, from production facilities to universities. - Need solid ground? A retro mode to build more conventional cities.

Supported languages

English, French, German, Spanish - Spain, Russian, Swedish, Polish, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Atmocity's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Atmocity's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Atmocity at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$11.99$11.99No discountSteam Store

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero71,55622 September 2026 - 01:46:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine49,31622 September 2026 - 01:46:14 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
War Thunder31,51222 September 2026 - 02:01:56 UTC125,317781,076Gaijin Entertainment
RimWorld21,59222 September 2026 - 00:33:19 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Garry's Mod18,64822 September 2026 - 00:48:45 UTC73,7501,258,308Facepunch Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2374,25922 September 2026 - 02:16:26 UTC1,291,3282,758,031Valve
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld21,59222 September 2026 - 00:33:19 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite21,03622 September 2026 - 01:14:21 UTC65,94478,112Morefun Studios
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended17,75922 September 2026 - 01:17:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.13,62222 September 2026 - 01:19:06 UTC266,908420,693semiwork
BeamNG.drive12,76522 September 2026 - 02:15:24 UTC44,232392,944BeamNG

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.