SPSTEAMPULSELIVE ANALYTICS
Scavenger SV-4

Scavenger SV-4 Steam metadata

Deric Ruhl | Jan 31, 2018 | game

Released

3players observed · 22 September 2026 - 14:48:27 UTC

ActionAdventureIndieSimulationSpaceSteam Store

  • Latest observed players3 · 22 September 2026 - 14:48:27 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)27,533
  • Revenue (VGI)$284,000
  • Review score91% positive

Scavenger SV-4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 14:48:27 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)27,533
  • Revenue (VGI)$284,000
  • Review score91% positive
  • Total reviews594
  • Release dateJan 31, 2018
  • DeveloperDeric Ruhl
  • PublisherHoroArch

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Deric RuhlPublisher: HoroArch

Top Steam chartsTop 100 gamesGame directorySteam Store page

Scavenger SV-4 Steam metadata

Scavenger SV-4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/779590/metadata
Steam Storehttps://store.steampowered.com/app/779590/
Steam Communityhttps://steamcommunity.com/app/779590
PCGamingWiki search
IGDB searchSearch IGDB for Scavenger SV-4

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 541 positive, 53 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 February 2018

Latest Steam announcements

  • Minor patch - v1.096 - 13 July 2024

    Minor update to correct a possible issue with symbology in Medbay cabinets.

  • Scavenger SV-4: First Anniversary! - 1 February 2019

    I'd like to thank everyone who has played or followed the game so far. It's been a great year, and I've really enjoyed reading all the reviews, looking at the screenshots, watching the videos that people have made - and getting to talk with many of you in the discussion forums. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787239%2F7d66f62cee98b88ae9213f9ec86349c14316aca9.png Thanks for a great first year. Good luck out there!

  • Antivirus False Positives update - 10 July 2018

    At this point in time the UPX compressed version of the executable shows a false positive in fewer AV programs than the uncompressed versions I sent out in the v1.09 patch, so I've re-enabled compression in a v1.095 patch. This (as of now, at least) should stop the built in windows 10 bitdefender AV from triggering - though there are false positives at this time from several other popular products. My next steps will be submitting reports to all the AV software providers, since changing the game to match the moving target they seem to require appears not to work well.

  • Patch: V1.09 - 3 July 2018

    An increasing number of users have been getting false positives on this game from their antivirus software. To reduce this problem, I've just pushed a patch that strips UPX compression from the executables. This should make no difference at all to gameplay, but should cause fewer false positives and quarantines, which tend to appear as the game not installing, not starting, or crashing while trying to build gameworlds. I apologize for the inconvenience. Pre-patch BuildID: 2805653 Post-patch BuildID: 2913540

  • Patch: V1.08 - 25 May 2018

    Just when you thought it was safe to go back into orbit... Patch notes: New Feature: Story expansion. Additional expository artifacts. You may find more clues and stories on the planet about what happened. Improvement: The radiation clock does not actually start ticking until you leave the first room or start a game of Dungeon Road. Thanks, TheMouseMaster and others. Improvement: Further adjustments to the name generation system. Thanks, Maxime. Bug fix: Partial maglev units no longer disable controlled landings causing rover destruction if powered on while landing. Now safe to leave on. Thanks, Fulf and Eagell68. Bug fix: Beating the #10 high score (but below the #9) would not award you the new #10 high score, due to a logic bug. Thanks, Eagell68. Bug fix: The onscreen display of the final data records had a phantom "." showing up in them. If after patching, the game fails to create wo…

  • Patch: V1.07 - 29 April 2018

    In space, no one can hear you receiving the v1.07 patch... Patch notes: Update: The configtool has been slightly rearranged to make more usable space for options, because... Quality of Life: Two new bindable controls have been added: Rover - Pick Up, and Rover - Recall. You can bind them to keys or gamepad buttons in the config tool. Thanks for the suggestion, Shadowdark and others. Balance Adjustment: Hostile software is now significantly more aggressive, and occurs slightly more often. Thanks, TheMouseMaster. Improvement: Name generation has been somewhat improved, with more improvements to come in v1.08 - thanks, Maxime. Bug fix: Active research was only working on Phase Two. It now works on all phases as intended. Thanks for spotting this, TheMouseMaster. Bug fix: Using invalid FOV settings crashed the game. It now clamps these values to 30-135. Thanks, Treadlight. Bug fix: Thermall…

  • Patch: V1.06 - 15 April 2018

    Welcome to version 1.06! Patch notes: New option by popular request: Gameplay option for Easy Mode in the config tool. 50% as much radiation, 33% as many points. Improvement: IFF displays now show more comms traffic with sentries. Thanks, Steelpoint. Improvement: Sorting objects in Storage now uses a more efficient algorithm, with fewer required cargo moves. Improvement: Config Tool now has tooltips almost everywhere, to explain more about what options do. Bug fix: EVA suit helmet interior was not fully displayed on some video cards. Thanks for the help, Clatronix. Bug fix: 21:9 monitors did not neatly autoalign onto terminals; now they do. Thanks, Mat0Man. Pre-patch BuildID: 2651673 Post-patch BuildID: 2690100

  • Patch: V1.05 - 30 March 2018

    Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles. Tribute: Added a small decorative memorial easter egg for characters named SpectaKoo. Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations still requiring it - thanks, Lantantan. Bug fix: Efficiency of "particularly efficient" power storage devices had an incorrect formula, making them be the opposite - thanks, Wakandan Knuckles. Bug fix: Fixed a bug that I don't even want to talk about, except to say that ghostrebel is a diabolical…

  • Patch: V1.05 - 30 March 2018

    Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes: New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio. Gameplay adjustment: Radar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles. Tribute: Added a small decorative memorial easter egg for characters named SpectaKoo. Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations still requiring it - thanks, Lantantan. Bug fix: Efficiency of "particularly efficient" power storage devices had an incorrect formula, making them be the opposite - thanks, Wakandan Knuckles. Bug fix: Fixed a bug that I don't even want to talk about, except to say that ghostrebel is a diabolical…

  • Scavenger SV-4 tells amazing space horror stories - 22 March 2018

    The mission was a disaster. I'd accidentally killed everyone on the space station and bludgeoned my own head in. But, you know, I'm feeling pretty pleased with myself. I'd explored a great deal of the planet, brought back some sweet alien booty, and hadn't died of radiation sickness. If it weren't for the fact I killed everyone, my score for the mission would've been in the hundreds of thousands!  I feel that's something to be proud of. Scavenger SV-4 is a kind of first-person roguelike (roguelike-like?) about exploring an alien planet, and it's unlike any game I've played before. Every run begins with me alone in a small research ship in orbit above a new planet, facing the terminal screen above my bunk. One of its many cool features is that, like Doom 3, you directly interact with screens. The view smoothly zooms in so I can press the…

  • Patch: V1.04 - 17 March 2018

    I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somewhat more accurate at close range General improvement: Fixed over a dozen spelling errors. (Thanks, ZwartLiska) Bug fix: Found and fixed a situation that would result in a strange blue smoke cloud appearing in the helm of your ship. (Thanks, retalaznstyle) Bug fix: Fixed a bug wherein friendly aircraft could die frozen in midair rather than crashing to the ground correctly. (Thanks, ZwartLiska) Pre-patch BuildID: 2559292 Post-patch BuildID: 2612918

  • Patch: V1.04 - 17 March 2018

    I've just sent the v1.04 update out. Patch notes: New content: Added four new ruins for you to discover on the surface. Game balance adjustment: Player arc weapons are now all significantly more accurate (Thanks, Misery) Game balance adjustment: All unguided rockets are now somewhat more accurate at close range General improvement: Fixed over a dozen spelling errors. (Thanks, ZwartLiska) Bug fix: Found and fixed a situation that would result in a strange blue smoke cloud appearing in the helm of your ship. (Thanks, retalaznstyle) Bug fix: Fixed a bug wherein friendly aircraft could die frozen in midair rather than crashing to the ground correctly. (Thanks, ZwartLiska) Pre-patch BuildID: 2559292 Post-patch BuildID: 2612918

  • Patch V1.03 - 25 February 2018

    I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs. New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches. New decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5) Fixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at…

  • Patch V1.03 - 25 February 2018

    I've pushed v1.03 out to you all. Patch notes: New button in Storage: "Sort by Value" - This will sort everything in the storage bay by value ascending, with empty spaces and unidentified items at the top. This makes the room more useful, and makes it a lot easier to decide what to throw overboard as the ship gets full on long runs. New Option (on by default): Rover Power Hotkeys. Turn these off in the config tool under Keybindings if you don't like them. 1234567890-= will toggle power on rover slots if you are somewhere with access to the switches. New decal: Your ship name and number is now written on the rover as well - this might help some future archaeologists associate the rover to the ship, and it's a nice touch. (Thanks, Krogoth5) Fixed: Some planet maps would result in the rover being under fire from the moment it landed the first time. This should no longer happen, or will at…

  • Unknown Pleasures: Almost six of the week s best Steam games - 12 February 2018

    It has been a trying week, pleasure seekers ( Okay, we’re not using that one again – Ed ). A lovely weekend in Wales did not prepare me for a week of kafkaesque negotiating with my PC and router and whatever transdimensional demons were squatting in between them. And of course, this week everyone agreed to stop releasing tiny platformers made in Paint in favour of 5Gb monstrosities. Confound those indie rascals. Fortunately, they also released a fine crop of clever and intuitive games, easily grasped but with that tantalising complexity that makes Unknown Pleasures such a joy. Restoring my patience this week: roaming dwarves, irradiated artifact hunters, and extremely aggressive feng shui. (more…)

  • Patch: V1.02 - 11 February 2018

    I've pushed another patch live. Patch notes: New button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.) Fixed: Land tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.) Fixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.) Fixed: You could click on the "Continue game" button, even when it wasn't there. (Thanks Pat.) Fixed: Leaving the Engineering terminal could latch the "Force reboot" button on even after you had left, which wa…

  • Patch: V1.02 - 11 February 2018

    I've pushed another patch live. Patch notes: New button in Helm: "Reset landing zone" - use this while the rover is on board the ship to revert your next landing to be back where you started the game, rather than your last recall site. This can be helpful to avoid hostile sentries or to continue a run after recall from a place where the rover was stuck. Your current LZ will show on the survey data map as an X. (Thanks Misery.) Fixed: Land tiles could under rare conditions remain visible as ghosts when loading new maps, due to a math error. (Thanks Pat.) Fixed: Sentries should no longer spawn within vaults, and vaults should no longer spawn encasing sentries. (Thanks Dalas3.14159.) Fixed: You could click on the "Continue game" button, even when it wasn't there. (Thanks Pat.) Fixed: Leaving the Engineering terminal could latch the "Force reboot" button on even after you had left, which wa…

  • Patch: v1.01 - 4 February 2018

    I've pushed the v1.01 patch live. Patch notes: Mouse Invert is now supported - you can turn it on in the config tool A crash bug during rover reentry reported by Jawnycat and Kepz is fixed. AF type modules now properly impact Type 2 sentries If you can't move the rover around your ship due to pending cargo fork operations, a message is now displayed where the move buttons would be. Pre-patch BuildID: 2411101 Post-patch BuildID: 2496681

  • Patch: v1.01 - 4 February 2018

    I've pushed the v1.01 patch live. Patch notes: Mouse Invert is now supported - you can turn it on in the config tool A crash bug during rover reentry reported by Jawnycat and Kepz is fixed. AF type modules now properly impact Type 2 sentries If you can't move the rover around your ship due to pending cargo fork operations, a message is now displayed where the move buttons would be. Pre-patch BuildID: 2411101 Post-patch BuildID: 2496681

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2024Minor patch - v1.0966000566704274164332
230 March 2018Patch: V1.054249665521688371921
317 March 2018Patch: V1.044249665521688372042
425 February 2018Patch V1.034249665521688372164
511 February 2018Patch: V1.024249665521688372289
64 February 2018Patch: v1.014249665521688372416

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID779590
Live current players3
SteamPulse tracked peak50
Live count (today's peak floor)3
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 31, 2018
DeveloperDeric Ruhl
PublisherHoroArch
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent91%
Positive reviews541
Negative reviews53
Total reviews594
Steam recommendations652
AchievementsNot available
Average playtime forever578 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/779590/

Short description

Scavenger SV-4 is a highly replayable atmospheric first-person science fiction game. Part simulator, part roguelike, it has elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.

About this game

Scavenger SV-4 is a highly replayable atmospheric first-person science fiction game. You are alone on your ship, in orbit above an undiscovered alien planet. The windswept surface below is a radioactive wasteland. In orbit, the radiation levels are dangerous. Landing there would kill you in seconds, even through your spacesuit. You have a remote control rover drone. The signal is weak and the interference is strong - the video feed is grainy with static. Use it to explore the surface of the planet, the derelict structures there, and the remains of alien machinery long dead... or perhaps just dormant. Pilot your rover, bring back samples, and research them in the science lab. Use the objects you've found to enhance your rover. Try to figure out what happened here. Each time you start a new game, you are someone else, with a different story and unknown mysteries waiting on a new planet. With luck, you might leave with a cargo hold full of priceless alien artifacts and be wealthy for life. Be careful. Bad things sometimes happen to lone explorers far from home. Scavenger SV-4 is genre defiant - part simulator, part roguelike, with elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Scavenger SV-4's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Scavenger SV-4's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Scavenger SV-4 at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,148,04022 September 2026 - 15:19:41 UTC1,818,3689,826,471Valve
Dota 2822,89522 September 2026 - 15:19:41 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS595,32722 September 2026 - 15:19:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 286,37822 September 2026 - 15:04:58 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

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