SPSTEAMPULSELIVE ANALYTICS
Space Bob vs. The Replicons

Space Bob vs. The Replicons Steam metadata

Intravenous Software | Sep 28, 2018 | game

Released

0players observed · 24 September 2026 - 15:23:26 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,384
  • Revenue (VGI)$33,167
  • Review score90% positive

Space Bob vs. The Replicons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,384
  • Revenue (VGI)$33,167
  • Review score90% positive
  • Total reviews98
  • Release dateSep 28, 2018
  • DeveloperIntravenous Software
  • PublisherIndependent

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Intravenous SoftwarePublisher: Independent

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Bob vs. The Replicons Steam metadata

Space Bob vs. The Replicons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/780390/metadata
Steam Storehttps://store.steampowered.com/app/780390/
Steam Communityhttps://steamcommunity.com/app/780390
PCGamingWiki search
IGDB searchSearch IGDB for Space Bob vs. The Replicons

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 88 positive, 10 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Family Sharing

Achievements

28

Platform releases
  • Steam 28 September 2018

Latest Steam announcements

  • Minor Audio Hotfix - 12 Aug 2022 - 12 August 2022

    A bug introduced in Major Update 14 disabled sound effects from some environmental objects and also disabled Replicon 'chatter' sound effects. This little hotfix resolves that issue. This also brings the main branch version in line with the newly released demo.

  • Main Update 15 - Now Live - 22 June 2022

    Introduction: If you haven't played in years, it's time to take another look. If you're thinking about picking up the game, you couldn't have picked a better time. Take a look at the brand new 'Funky Gameplay' trailer and then read on to see how it shaped the very fabric of this update. Main Update 15 - Weapons & War Overview: Double the Pew Pew Pew Pew Pew Pew and more Replicons to Pew Pew Pew Pew Pew Pew!! More bullets, more explosions, more enemies, more variety, more carnage. Everything has been tweaked to make combat faster, more fun, and more exciting and, by making the player more powerful, it's allowed for far more diversity and unpredictability in Replicon combat behavior without increasing the overall difficulty. There's also a brand new predictive camera system blended into the existing framework and a host of other quality of life improvements suggested by the players. Thank…

  • Patch 1.443 Update Notes - Now Live. - 24 May 2022

    Introduction Hot on the heels of Main Update 14 last week (announcement here) came a flurry of little patches to quickly address some smaller issues and now we have a much bigger one. Combined they offer new features, new crafting, and even more QOL improvements in preparation for the upcoming demo release. Other than a few minor bug fixes all the changes since Main Update 14 can be seen below. Don't forget you can come join us on Discord now for all things Space Bob and to keep up to date on the development of the new game. I'll even be offering the community the chance to create some of the new game's content sooner than you may expect. Patch 1.443 - New Features & QOL improvements. • Default max grapple length reduced from 40 to 30. • New Craftable Upgrades Added. Grapple Length Extender (doubles max grapple length to 60) Grapple Length Maximizer (triples max grapple length to 90) Th…

  • Main Update 14 - Now Live. - 16 May 2022

    A PERSONAL UPDATE I'm back! I've been gone for such a long time that it makes sense to start out with a little personal update to let you all know where I've been, what's been happening, and why Space Bob is suddenly getting an update after more than three years. If you don't care about the personal stuff, I'll fully understand if you prefer to skip to the What's New section below, but for those that care, here goes. Even the most hardcore Space Bob fans will probably be unaware that a week after Space Bob's 1.0 release I unfortunately suffered a heart attack. I only previously shared that info publicly with Dr_Doof on his twitch stream. Solo game development can be notoriously stressful, especially around release, and after eight years of flat out dev work my health, both physically and mentally was in the dumpster. I was emotionally exhausted and by the time Space Bob was ready for re…

  • Beta Build 1.43 Now Available: - 10 May 2022

    Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise. Speedrun Changes: Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership. Due to this change, the Jump Gate speedrun should now be done from the start of Act 1 because if you try to do it in a later act it will include the time spent playing through the previous acts. See below for h…

  • Main Update 14 Beta - Now Live - 4 May 2022

    Whooah. New build? Cool. Wasn't expecting that. Let's Go! The public test for Main Update 14 is now live in the public test branch. Full patch notes are available in game and will be released publicly here on Steam when this build goes officially live for everyone (probably next week). The major new features of this build are based around speedrunning. There are new speedrunning leaderboards and a speedrunning split time overlay. There's lots of other tweaks and improvements too. For more information, download the beta and check the 'What's New' tab on the main menu. Have fun, let me know if you find any issues and if anyone needs help accessing the public test branch let me know. Note: Everyone can try out this public test prior to it's full release next week. Simply swap over to the publictestbranch in the game's beta options and use the password 'iunderstandthisisatest'. Oh, and twit…

  • Main Update 13 - Now Live - 1 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31791001%2F17535227389b543d512f2756b5068a33b2d21eb2.jpg Survival mode is here, Bob! Main Update 13 is a complete game changer. For everyone who likes their games to last for tens of hours, survival mode is here to save the day. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F32988f5a810614ef56282ca185883f0b3345b45f.jpg Survival Mode Highlights: Unlike the short-term rogue-lite mechanics of the original Invasion mode, where time would continually reset when traveling through the jump-gate, in survival mode the jump-gate is gone. Well, to be more precise, the Replicons have shrouded it's jump beacon meaning Bob can no longer see it. If he's going to have any chance of finding his way home, he's first going to need to spend hours collecting the materials required for a massive sensor upgrade. This mak…

  • Main Update 12 Now Live! - 11 January 2019

    https://i.imgur.com/klyc1d1.jpg It's been a busy month, with many long days, but here it is! Main Update 12 is live. https://i.imgur.com/gSrAjtL.jpg Overview Main Update 12 brings some big changes including a new atmospherics system which improves the look and mood of almost every planet. See below for more details. Eleven completely new planets were also added which is a huge milestone as it means that every planet is now unique! There's no longer any need to reuse the same planet design more than once in a single game. This in turn allows for every planet to finally have it's own name and basic description. https://i.imgur.com/YqPzymQ.jpg Twin Stick Controls - Behind the back aiming Then we have a much requested feature that allows Bob to shoot behind his back. This works automatically when using mouse and keyboard but requires a new twin-stick control scheme for gamepad users. WARNIN…

  • Development News - Main Update 12 - 3 January 2019

    First up, I hope you all had a fantastic holiday season and happy new year! https://i.imgur.com/JddS1bY.jpg Before I share some dev news can I say a big thanks and welcome to everyone who picked up the game during the Steam Winter sale. https://i.imgur.com/PYLI44W.jpg (Open images in a new tab to see full size versions) Here's the news: 100% Unique Planets coming in MU12 The primary focus for Main Update 12 was to add the final planets necessary to make it possible to generate systems where every single planet is unique. It's technically possible for a system to generate with 54 planets so to be certain that every planet could be unique we needed 54 base planet designs in total. Main Update 11 added a few more but we were still only up to 43. Main Update 12 will fix that. 11 new planets are already finished bringing us up to the magic number 54. This change also means that planets can n…

  • Build 1.101 Hotfix Notes - 13 December 2018

    Build 1.101 Changelog: • Bug Fix: Player written notes for the new planets, added in Main Update 11, no longer overwrite notes for other planets or each other. Independent notes can now be written for each of these new planets. Ooops. Unfortunately Main Update 11 went live without giving the new mushroom biome planets their own unique note ids. This meant that if you tried to change the planet notes for one of these new planets they would overwrite the notes for another planet. Some of the mushroom planets even shared the same incorrect id causing them to overwrite notes for each other. This update solves this issue but please be aware that you will need to write new notes for all affected planets. Development Update: Main Update 12 is already well under way and should be released around the middle of January if everything goes to plan. It's going to be a surprisingly big one. :D

  • Main Update 11 is Live! - 30 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F011dee28091561a34373a297b4a20a6f2e5b116d.jpg It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary: New Equipment to discover and upgrade. New Highly Hostile Biome New Hazardous Liquid - Acidic Goop New Planetary Hazard Types New Stalagmite Type New Highly Toxic rain variant New Flora 5 New Planets New Secret Areas New Mysteries to solve New Dave Dialog 12 New Challenges/Achievements (Achievements have been renamed to Challenges) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F08cac9505e376bd021a33081ebf3a7cfc561f2dd.jpg Fog of War state is now saved and recreated upon reloading. Methane liquid damage increased by 50% Stalagmite drip damage tweaked to create mo…

  • Build 1.02 Now Live - New Features - 26 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F50a5d97b74a8145350bb02f5b63710a788126835.jpg There's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing an update, we thought why not let you get an early look at them. If you have any suggestions on how to improve these features or run into any issues, leave a comment below. As always, have fun and take care of Bob. Build 1.02 Changelog Oct 26th HUD…

  • Main Update 10 - Now Live - 5 October 2018

    This update is a combination of a number of hotfixes that addressed a few bugs and added a handful of tweaks that have or requested by players since the 1.0 release last week. Although it contains no major new content this announcement helps to keep everyone informed about the recent hotfixes and also offers the opportunity to let you all know how the launch went and how it has forced overall development plans to change for the foreseeable future. If you have any questions please don't hesitate to ask. I want to be as transparent as possible so you know exactly what is going on. The various changes released since launch can be found below: Builds 1.014 & 1.015 & 1.016 (15th, 19th & 22nd Oct 2018) Edit: Since the initial release of Main Update 10, two further builds have been released. The changelogs for both updates can be found HERE) Main Update 10: Full Changelog Build 1.013 Changelog…

  • Space Bob leaves Early Access - 28 September 2018

    It's time! It's been 6 months since Space Bob entered early access, 18 months since the free open alpha became available for download, and 2.5 years since development first began, but Space Bob has now gone gold and left early access today. It's been a fantastic journey and I've met so many great people along the way who helped to shape the game at every stage of development. I can't thank each and every one of you enough for showing support and making Space Bob what it is today. I hope I did you all proud but our journey is far from over. Like Bob reaching the jump-gate, it's is only the beginning. I have some wonderful ideas brewing for post release content and you can expect updates and new features to continue to appear as often as they did during Early Access. There are still so many cool things to explore in the world of Bob and I could happily work on expanding it for years to co…

  • Main Update 9 - Now Live - 11 September 2018

    Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass. https://i.imgur.com/8UHa6mS.gif Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly. There w…

  • Release Date Announcement - 28 August 2018

    I'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like Space Bob are never truly finished. I could easily spend another two years adding new features and planets to explore but those pesky things called bills need to be paid. The good news is that everything that was originally planned is now complete a…

  • Main Update 8 : Linux & Mac Support + More - 23 July 2018

    (Edit: Build 1.01 is live and addresses a few bugs found over the launch weekend. The changelog can be found HERE) Linux and Mac support became the primary focus of this update cycle but there's still plenty of tweaks and updates for everyone here. A huge shout out must go to the redditors from r/linux_gaming and r/macgaming who volunteered to help out and especially to those who sent in their compatibility and bug reports. The Mac port worked flawlessly first time and although we had a few hiccups on Linux we were able to get them resolved and everything is now ship shape and looking great. Space Bob is now available on 64bit PC, Mac and Linux systems with this build! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F7fe1ec6694182a80fcdb47d08b3c2d59f63aaa69.jpg Build 0.85 Changelog During the implementation of Mac and Linux support a number of small hotfix builds…

  • Main Update 7 - Now Live - 6 July 2018

    Let's turn a few recent frowns into smiles. Main Update 7 brings many difficulty tweaks to the standard game, player controlled difficulty settings, 9 new planets, and a host of other tweaks and changes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2Ffcf507250905c9b9d4109723111d8f751b45785c.jpg If you've written a review discussing the game's difficulty please take the time to update it after trying out these changes. Let's get that review rating back over 90%. Here's the TLDR changelog. A full explanation or the new systems and the reasoning behind them, can be found below. Main Update 7 (Build 0.84) Changelog. 9 new planets added. Difficulty sliders added Collision damage reduced by 30% Additional collision damage reduction with refinery ship, planet surfaces, stalegmites, crystals and illmenite. Per frame damage cap added to particle based damage to help red…

  • Achievements and Leaderboards are new! - 30 June 2018

    Update 0.8311 is now live. It contains only a new warning on the leaderboard and achievement panels to stress that the results only represent a tiny percentage of the game's user base. Only 1% of players have replayed the game since the last update so only 1% of players have completed any achievements. This update was necessary due to the recent negative review trend warning that the game was too difficult based on the assumption that only 1% of players had unlocked any achievements. It also likely explains why we've had a recent flurry of negative reviews complaining about various difficulty related topics when this was never a problem in the past. Please update your reviews if you made this incorrect assumption because it's hurting the game. If you personally find the game too difficult then please share your thoughts in this feedback thread dedicated to discussing the game's difficul…

  • Space Bob needs your help! - 29 June 2018

    I would have prefered to not need to create this announcement but Space Bob needs your help. A wave of negative reviews have suddenly appeared and although they complain about many different things they essentially all say the same thing in various ways: The game is too hard. This has caused the game's 91% positive review rating to drop to 77% in a matter of days. Visitors to the store page have fallen off a cliff because of this and sales have all but stopped. Needless to say this is a very bad situation and totally unexpected. I thought we had the difficulty balance about right. The difficulty of various elements of the game have been discussed here on Steam and tweaked many times so it was a complete surprise to suddenly see a flurry of negative reviews out of the blue all complaining about difficulty. (Edit: It turns out at least one of these recent negative reviews was based on the…

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2022Minor Audio Hotfix - 12 Aug 20224607764924153063317
210 May 2022Beta Build 1.43 Now Available:4348799082208636757
31 March 2019Main Update 13 - Now Live2534869043307850868
411 January 2019Main Update 12 Now Live!2711631078217574932
513 December 2018Build 1.101 Hotfix Notes3244179105160113268
630 November 2018Main Update 11 is Live!2415515408472273212
76 April 2018Space Bob - Main Update 2 - Now Live4249665521688377071
820 March 2018Main Update 1 Released - (Full Save System)4249665521688377200
912 March 2018Mid-Game Saves Now Available4249665521688377465

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID780390
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 28, 2018
DeveloperIntravenous Software
PublisherIndependent
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews88
Negative reviews10
Total reviews98
Steam recommendationsNot available
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/780390/

Short description

Help clueless Bob survive his first day of work in this procedurally generated, planet hopping, gravity simulator. Haul loot and resources back in to orbit while simultaneously fighting off a full scale alien invasion in this rogue-lite survival hybrid quite unlike anything you

About this game

Space Bob vs. The Replicons is a procedurally generated gravity simulator that tasks the clueless Bob with figuring out how to recover loot and resources from the heart of hostile planets and haul them back into space where they can be salvaged into essential materials used for crafting and survival. As if that weren't enough, an army of replicating robot bug things have chosen this day, of all days, to start a full scale invasion, and poor old Bob is the only one who can save the day. Well he can't, because he's clueless, but we haven't got much choice. Gameplay The core gameplay mechanic, other than shooting bugs and running around in panic, revolves around the use of a multi-functional grappling gun that can stick anything to anything. It can stick loot to Bob, loot to loot, loot to Bob's lander, loot to the ceiling, loot to enemies, enemies to walls, enemies to enemies, enemies to bombs....well you get the idea. It can stick random stuff to other random stuff in so many endless ways that you'll never stop figuring out new ways to solve the torrent of emergent gameplay situations. Oh, and if you think Bob is a stupid name for a game hero, well that's just rude, and it's no worse than the name of his AI companion or better yet the mysterious all powerful being behind all the multiverse and time travelling shenanigans. Oh yeah, time travelling is a thing too; we forgot to mention that. Hmmm, never mind, you've already got enough to worry about. Rogue-like or Survival? There are two distinct game modes to choose from. Both are completely open-world and both have a combination of Rogue-like and survival elements. With that said, the game is neither a Rogue-like nor a survival game. It's a little bit of both and a whole lot of something completely new. Invasion Mode: First there's 'Invasion Mode' which is the original story driven game mode with permadeath and a few other Rogue-lite elements. Games generally last from one to three hours on average but the entire story line will take multiple games to complete. This game mode can be a serious challenge and is infinitely replayable by design. Everything seems to be out to kill Bob in one way or another and that's…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Space Bob vs. The Replicons's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Bob vs. The Replicons's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Bob vs. The Replicons at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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