Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 780710 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Jan 25, 2018 |
| Developer | Genesz |
| Publisher | Genesz |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Positive |
| Positive review percent | 81% |
| Positive reviews | 29 |
| Negative reviews | 7 |
| Total reviews | 36 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 148 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/780710/ |
Short description
Tower Defense game in first person view, it can be played in VR with Oculus Rift or in non VR.
About this game
Patch Notes Patch notes: V0.01b (hotfix for first update): Fixed revolver cock not working properly Fixed walking bug (I hope) Fixed nonVR punching not pulling hand back +Added last update date next to version number V0.01 (first update): Small graphical improvements Occlusion culling (optimization) +Added throwing funciton to nonVR (holding down pickup key) and adjusted VR throwing force +Added new guardhouse +Added boxes +Added mines (tripmine, not coal mine) +Added katana (cannot cut zombies in half (yet) but can kill them) +Added recenter key to nonVR (it could be useful, but I don't know when and it's possible that it isn't working) +Added limit to zombie spawn (64) +Added punching (to nonVR also) +Added Version number +Added ingame help +Added ladder but you can only climb it in VR mode if you are patient +Added other hand keys to nonVR mode: F = G R = T E = 5 1 = 3 2 = 4 -Removed fps drop when frying zombies with the gastorch -Removed flying when zombies die underneath something(maybe) Changed ammoboxes capacity from 400 to 500 rounds Changed zombie spawn rate and spawn points Changed explosives range and force (obviously it got more powerful) Turret's leg is now facing the right direction when picked up Each zombie has now different hp, movement speed, etc... Handheld lamps can now be switched on/off without removing batteries Display is now pickupable Picked up candles and bomb can now be lit also in nonVR Turret's aim improved known larger bugs: sometimes when you try to pick up something, your hand dies and you can no longer interact with anything, candle and decorative items are not advised to put in inventory in nonVR, it ruins it About the Game You have to assemble and maintain turrets and use every tool or weapon you find to survive the zombies which are coming to eat you alive. They are closer and closer and their number is growing but you are just watching behind barriered weak doors as the ammo counter goes down to zero and the batteries have only a little power left. If you have a last bullet in your handgun maybe you can end it in the easy way, before they get in and eat you... or bring some with you with a bomb, wich you grab in the las…
Supported languages
English
