Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 781450 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $17.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $17.99 |
| Current price USD | $17.99 |
| Release date | Nov 14, 2024 |
| Developer | Ethan Summers, Alex Lamb, Nainoa Faulkner-Jackson, Lauren Hanf, Ramsey Antrim-Kerr, Kieran Wright, Anne-Marie Napoli |
| Publisher | Almost Human Media |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/781450/ |
Short description
Primordial Soup is a VR experience that's out of this world. A metaphorical and playful encounter with the formation of life, users can create, play with and follow simple creatures that evolve inside this colorful soup.
About this game
What am I looking at? This is a simulation of the creation of life. We’ve built an artificial chemistry simulation where you can watch single particles organize themselves into living organisms. It’s the sort of thing that might have happened in a drop of water several billion years ago when the earth was young. The difference here is that you can play with life and change it to see what happens. Is it really alive? It’s on the edge of being alive. To make it fast, fun, and easy to play with, we took a few shortcuts. How do you know it’s alive? Our simulation shows multiple properties that are only seen in living systems. For instance, we get predator-prey cycles of the sort that biologists encounter in Lotka Volterra equations. We get evolution. We get self-organized criticality appearing in organism populations. We also see common biological mechanisms appearing such as seed dispersal and the creation of protective outer shells to limit predation. We believe that claiming a system which supports all these behaviors isn’t alive requires a definition of life so restrictive that it precludes even certain kinds of chemical systems seen in nature. What has this got to do with real life in the universe? Isn’t that totally different? Yes. The chemistry in this simulation is like nothing that shows up in nature. However, as it turns out, a lot of the rules about how life organizes are the same. That means that simulations like this can help teach us about the range of possible places where life might arise in the universe. For instance, our simulation needs warmth: particles have to be in motion. But too much motion makes life impossible. Our simulation needs radiation. Just a little mutation in the system enables species to evolve. Add too much and no creatures can organize. And our system needs complex chemistry. Without a chemistry that can host pattern replication, life doesn’t happen. But make the chemistry too rich and the probability of life-enabling structures coming together becomes vanishingly small. How does the particle system work? We make use of a kind of multi-dimensional version of electromagnetism that enables complex short-range forces to f…
Supported languages
English
