- Rogue Eclipse Post-Launch Developer Update [2] - 28 August 2026
Hey pilots, hope you’re all well and thank you so much for jumping into Rogue Eclipse! Just wanted to recap all of the activity that has been going on since the game has been launched and moreover share what’s coming up: Here what has been done:Fixed menu/input issues for controllers / keyboard+mouseFixed issues where player display/graphics settings weren’t being savedGraphics settings are now stored on a per-platform basis (Steam Deck settings won’t interfere with your laptop!)Fixed encounter bugs that appeared in chapters 2 & 3Fixed an issue where duplicate sectors would appear - this was causing some players to see the same sector twice in a row Here is what I’m presently looking at:Increasing Encounter Variety for Chapter 1Encounter balancing for Chapters 3, 4 & 5Progression unlock pacingBalancing tuning on unlocksDifficulty tuning. I’m aware of reports that the lowest difficulty o…
- Rogue Eclipse Post-Launch Developer Update - Hotfix [6] [Version 1.007.019] - 21 August 2026
Fixes Graphics settings are now stored on a per-platform basis (Steam Deck settings won’t interfere with your PC & vice-versa!) Display & Frame-Rate settings should now save and apply properly now Auto-Level has been renamed to Auto-Roll (will look into expanding on tooltips further going forward to explain this) Fixed an issue where duplicate sectors would appear - This was causing some players to see the same level twice in a row Known Issues If a Steam Controller or Dualsense is plugged in you cannot swap over to keyboard/mouse controls in gameplay, temporary solution is to unplug/disconnect aforementioned controller only if you wish to enable the keyboard/mouse controls This issue is not present with Xbox Controllers If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's been super helpful in resolving issues like…
- Rogue Eclipse Post-Launch Developer Update - Hotfix [5] [Version 1.007.016] - 20 August 2026
Fixes Fixed a spawning issue with one of the encounter presets in Chapter 2. Known Issues If a Steam Controller or Dualsense is plugged in you cannot swap over to keyboard/mouse controls in gameplay, temporary solution is to unplug/disconnect aforementioned controller only if you wish to enable the keyboard/mouse controls This on the input-swapping issue with these controllers This issue is not present with Xbox Controllers Display settings being stored aren't necessarily being maintained, this issue will be solved in an upcoming hotfix. If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's been super helpful in resolving issues like these! Actively working through as many issues as they come in, thank you for your patience! Husban (Mcdoogleh) https://store.steampowered.com/app/782260/Rogue_Eclipse/
- Rogue Eclipse Post-Launch Developer Update - Hotfix [4] [Version 1.007.014] - 20 August 2026
Right, I'll just cut to the chase and apologies for the delay in getting this patch up! Fixes Fixed an issue where graphics settings weren't saving, this has been fixed and now they'll save per-device as well now! Known Issues If a Steam Controller or Dualsense is plugged in you cannot swap over to keyboard/mouse controls in gameplay, temporary solution is to unplug/disconnect aforementioned controller only if you wish to enable the keyboard/mouse controls This on the input-swapping issue with these controllers This issue is not present with Xbox Controllers Display settings being stored aren't necessarily being maintained, this issue will be solved in a forthcoming hotfix. If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's been super helpful in resolving issues like these! Actively working through as many issues a…
- Rogue Eclipse Post-Launch Developer Update - Hotfix [3] [Version 1.007.004] - 17 August 2026
Right, I'll just cut to the chase! Fixed an issue with the gamepad inputs on the other presets Fixed a bug with one of the encounter presets in Chapter 3 If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's been super helpful in resolving issues like these! Husban (Mcdoogleh) https://store.steampowered.com/app/782260/Rogue_Eclipse/
- Rogue Eclipse Post-Launch Developer Update [1] - 17 August 2026
Hey everyone,Thank you so much for jumping into Rogue Eclipse, it’s been so great watching your streams, reading your forum posts and diving into your reviews! I’ve just pushed some hotfixes that should resolve some input issues affecting the menus - so hopefully your controllers and mice are working ok now!One area I’m looking into next - from the outset, the earlier levels of Chapter 1 were always intended to onboard players unfamiliar with the genre. However given the feedback I’ve received it’s become clear that more of our gameplay variety should be available earlier on in Rogue Eclipse or at the least our progression needs to be communicated better.If you’ve enjoyed the game please leave a review and for any feedback please do share it in the forums. Thank you for your patience, really appreciate it and look forward to sharing more updates soon! Husban (Mcdoogleh)
- Rogue Eclipse Post-Launch Developer Update - Hotfix [2] [Version 1.007.001] - 17 August 2026
Hey everyone! Just pushed another hot-fix for solving the issues that appeared for gamepad users and a minor fix on the tutorial glyphs for keyboard and mouse! If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's super useful! Husban (Mcdoogleh) https://store.steampowered.com/app/782260/Rogue_Eclipse/
- Rogue Eclipse Post-Launch Developer Update - Hotfix [1] - 16 August 2026
Hey everyone! Just pushed a hot-fix for solving the keyboard/mouse menu glitches that were appearing in the menus (if you’re playing you might need to restart the Steam Client to grab the latest patch) and we now show how many levels you’ll need to progress in order to advance a chapter. If you’ve enjoyed the game please leave a review and for any feedback please share in the forums like many have been - it's super useful!Thanks for playing - I'm reading your reviews and feedback and working on a bunch of fixes, will be sharing more tomorrow!Husban (Mcdoogleh)
- ROGUE ECLIPSE IS OFFICIALLY OUT NOW! - 14 August 2026
Right sorry about the delay in getting this up, turns out there's a whole lot more that goes into a launch than I expected! Why don't we start with some nice and shiny videos? LAUNCH TRAILERThis trailer serves up what everyone can expect to experience in their journey as they blast and burn their way through the cosmos; as well as hearing some of the characters you'll be crossing paths with!GAMEPLAY OVERVIEWThis briefing is an overview of the gameplay you can expect to experience in Rogue Eclipse and a breakdown of what to be mindful of when you're jumping into the pilot's seat! A FINAL WORDThank you all so much for the support, patience and love you've given Rogue Eclipse - it's been such a gift and privilege to have had an opportunity to make this game. Please know that this is just the beginning of the journey and I'll be doing my utmost to stay on top of any issues that appear in th…
- Rogue Eclipse Pre-Launch Update [3] - 14 August 2026
Greetings pilots! Hope you’re all keeping well and let’s jump in! DECK. VERIFIED. Some exciting news off the bat, we’re pleased to share that Rogue Eclipse is very much Deck Verified! Given one of our most prized possessions is a pre-release Steam Deck with an EV3 label on it, we’re incredibly excited to be able to have this for launch. One caveat is we highly recommend going with specific settings for the optimum experience, however for convenience we have also created a specific launch option that takes care of this when you boot up the game!We're presently waiting for the store-page to update but rest assured if you have a Steam Deck we've got you covered! Pricing:At launch Rogue Eclipse will be priced at: $19.99 USD£14.99 GBP€16.99 EURO Prices may vary slightly depending on what location you’re based in, that being said we’ve done our best to be as considerate as possible to each re…
- Rogue Eclipse Pre-Launch Update [2] - 12 August 2026
Hey everyone, apologies for the delay in updates (as you’ll all see was slightly prolonged by observing the solar eclipse that was happening!). To start off with, we're pleased, delighted and relieved to re-confirm and announce you’ll be able to jump into Rogue Eclipse this upcoming Friday 14th of August 2026 at 12 PM BST! From a more personal standpoint I really appreciate the patience and the outpouring of support with regards to the delay; I cannot express my gratitude to you all in terms of how it reaffirmed the decision to make sure that everyone experiences the release as intended (I imagine post-launch I’ll unpack the chaos that was unleashed as a result!). One last note before we move onto further details about the game while the team is small we’re very much committed and looking forward to expanding Rogue Eclipse further post-launch; we do have an internal plan and roadmap whi…
- Rogue Eclipse Coming 14th August - Release Date Update - 7 August 2026
Hey everyone,Regrettably we’ve had to delay the release of Rogue Eclipse by one week, to 14 August. Some last-minute technical issues in relation to story progression have come up, and we wanted to ensure they’re ironed out before launch.Thank you all so much for the support and love you’ve been throwing towards Rogue Eclipse, it’s honestly been incredibly moving and motivating; we’re incredibly grateful for the way the community has rallied around the game.We’re really excited to get the game in your hands soon, and we just want to make sure you all have the best possible experience when you jump in. We’re sorry for the wait, and thank you for your patience and understanding. Looking forward to sharing more updates over the coming week.Husban (@mcdoogleh)
- Rogue Eclipse Pre-Launch Update [1] - 28 July 2026
Howdy howdy,Hope everyone has been keeping well; thank you all so much for the support, kindness and outreach for the release date reveal! We’re honestly incredibly grateful, overwhelmed and humbled by the amount of love and positivity we’ve seen for the game!As we (iA) head into launch imminently I figured I’d take the opportunity to go over some of the changes that have been made since the demo last year! Controller/Gamepad Presets:I’m pleased to say we’ll multiple controller presets available at launch; for those of you eagle-eyed pilots there should be some familiar looking layouts in there 😉 In addition to this, we have controller sensitivity, mouse sensitivity and inverted axes so in theory that in tandem with the presets should hopefully have most folks covered!Post Launch we look forward to adding fully remappable controls (if there are any control/gamepad presets that ya’ll wo…
- Rogue Eclipse is "Starfox x Armored Core" and arrives August 7 - 20 July 2026
Inspired by the likes of Starfox and Armored Core, the space shooter Rogue Eclipse looks bright and full of action with it planned for launch on August 7th. Read the full article here: https://www.gamingonlinux.com/2026/07/rogue-eclipse-is-starfox-x-armored-core-and-arrives-august-7/
- Rogue Eclipse Launches August 7th 2026! - 13 July 2026
Hey there everyone! Hope you’ve all been keeping well and apologies for the radio-silence; let’s start off with the most exciting line item - I’m pleased to announce Rogue Eclipse is launching on August 7th next month! **Insert Snarky: ‘The reports of the game’s death have been greatly exaggerated'** Oh sorry I wasn’t supposed to type that. Anyways with that out of the way, I imagine the next question is what we have been up to since last summer since we shared the demo? Digital Showcases:For eagle-eyed viewers you may have seen our appearance on Ludwig’s Twitch Channel last summer as a part of the Offbrand Games ‘Secret Sauce’ Showcase; alongside a new trailer we also shared a short development diary of what we’ve been up to!Physical Showcases:I’m pleased to say Rogue Eclipse was selected for ‘PAX Rising last year’, PAX West’s official showcase where they only exhibit 12 indie games a…
- Steam NextFest Wrap-Up + Demo Future - 27 June 2025
Hey everyone!Just wanted to pop a message to say thank you all so much for taking Rogue Eclipse for a spin, we really appreciate it!So you would've noticed that we've kept the demo up even though NextFest is complete - main reason for that is we honestly really value the feedback everyone has given and it allows us to look into elements that we can implement for the full-game!The main takeaways are:Demo is going to stay up (for the time being until we say otherwise!) and if there are any further updates to it we'll be sure to share 🙂 We're going dark for a little while as we focus on the full release of Rogue Eclipse!We look forward to sharing more as we progress and once again, thank you all so much for joining us on this journey and please enjoy the summer!Best,Husban/Mcdoogleh
- Steam Summer NextFest + Demo Update [Patch 3] - 9 June 2025
Greetings players! Hope everyone had a great weekend + past week and apologies for delay on getting this patch through!Pleased to say a new build is live as a part of NextFest!Patch 3 Notes \: Enemies:Adjusted the Assimilator (appears on the final level) weaponry to be more... generous to the player! Patched enemy encounters so they shouldn't repeatIncreased the pool of enemies that can be spawned earlier in a runLevels:Added additional level types (more likely to appear later in a run) Consecutive repeats of environments should happen LESSAudio:Tweaked the audio processing on the player cannonsReduced the distortion on the radio playback Menus:Demo Video doesn't play as often as it used to and provide a longer timeout in the main menu!Bugs Fixes:Fixed an issue in the tutorial where an overcharge prompt would cover the main objectivePlease continue to provide feedback, it's super invalu…
- Demo Update [Patch 2] + Steam Deck Support - 2 June 2025
Hey there everyone! Thank you all so much for your patience and feedback, it’s really appreciated as we iron out some of the issues to get the demo into shape! Steam Deck Guide: Apologies for the inconvenience on this front, in order to play Rogue Eclipse on Steam Deck please follow these instructions: Go to Settings/Select the cog Properties Compatibility Enable ‘Force the use of a specific Steam Play compatibility tool’ Select ‘Proton Experimental’ from the drop down menu Then when you go to play either choose ‘Deck Optimized Mode’ or ‘Ultra Performance Mode’ Once this is done you should be all set to play it! Patch 2 Notes : Enemies: Tuned the maneuvering capabilities of the Enforcer (this enemy generally appears between levels 6-7, occasionally can appear on Levels 4-5!) Audio: Changed default volume from 30 to 50 on first time load Apologies for this, was an overcorrection mostly b…
- Rogue Eclipse Demo [Patch 1] - 29 May 2025
Hey everyone! Thank you so much jumping in and taking the demo out for a spin along with the feedback, we really appreciate it! So we discovered two bugs that came up, one with the upgrade screen and the other was an audio prompt that would play far too many times! In any case, I'm pleased to say these issues should be resolved now! We're hoping to fit in at least one or two patches ahead of NextFest to resolve some of the balance issues some players have experienced. In the meantime if any of ya'll have any additional feedback, please drop us a line here! Hope everyone has a great remainder of their week! Husban/Mcdoogleh
- ROGUE ECLIPSE DEMO DROPPING... NOW! - 28 May 2025
Hey everyone! What is this?!? Two updates in the space of a week!?! Honestly, it’s about time. We really appreciate everyone’s patience with us as we’ve been building this game and figured as a treat we’d release our demo early just ahead of the Steam Summer NextFest (which we’ll be participating with by the way!) So what awaits you in the demo? Tutorial Entirely playable run Multiple input options Multiple Difficulty Modes Multiple Enemies Full-Voice Acting Story Elements FAQ: Do I need a gamepad or a joystick to play this game? NO! I’m pleased to say we have input support for keyboard/mouse and gamepad! Unfortunately we currently don’t have rebindable input options, this will change for the full release How long is the demo? This really depends on your familiarity with the genre and aptitude for piloting (which isn’t a must!), we’d expect a run to take anywhere from 20-40 minutes. How…