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NeptuneGL

NeptuneGL Steam news

gothic serpent | To be announced | game

Coming Soon

GameSteam Store content

ActionEarly Access

  • Steam app typegame
  • Steam App ID782640
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developergothic serpent

NeptuneGL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID782640
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developergothic serpent
  • Publishergothic serpent
  • Parent gameNot available

Genres: Action, Early Access

Company pages: Developer: gothic serpentPublisher: gothic serpent

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

NeptuneGL Steam news

NeptuneGL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • turrets / mech walkers! - 24 February 2019

    great news guys. going to be adding in turrets and mech walkers into the game. these will really give more of an ecosystem of enemies for the player to enjoy fighting with! https://www.youtube.com/watch?v=JRizzK190fY https://www.youtube.com/watch?v=2I8NB6pRTig

  • single player level development - 23 January 2019

    been actively working on the single player campaign. enjoy these samples! :) https://youtu.be/2X9IcJLruAE https://youtu.be/efMkL3Vh3ic https://youtu.be/0N6iRgCy89k https://youtu.be/UxaTt8aX1oU https://youtu.be/Gmv4g7YSK6M

  • new enemy ai / projectiles - 25 November 2018

    https://youtu.be/zYbfh3vGQQ4 got some great new content for the game. sorry for the delay in the updates, went through a move. more soon! ːsteamhappyːːsteamhappyː

  • neptunegl featured by epic! - 24 August 2018

    If you want to join our community, visit our discord at: https://discord.gg/dc3kbYg i'm currently handing out free steam keys! Epic has shown my game on their weekly spotlight on their livestream and on the epic games launcher: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31786780%2F731aff009f686f0e4048d1ec01f9ef820eb1a466.jpg https://www.twitch.tv/videos/300946859?t=00h06m37s

  • menus, particles, enemies, a new boss - 15 August 2018

    added some new stuff, menus, niagara unreal particles, open space stuff, some new enemies to singleplayer to make it a bit more manageable, also a nice boss fight with a progress bar above boss: https://youtu.be/b_MaNUUYZDY https://youtu.be/R7RiixZ2Yjo https://youtu.be/AlWFnkE1Nws https://youtu.be/xMK50XCe_Uc https://youtu.be/LvtWdR9QbJM

  • Dedicated Server Functionality / Added wepaons / worked on level textures - 13 June 2018

    got the dedicated server up and running. added a ton of stuff to the level design, including a fully integrated wall system and textures. also added a ton of detail to the ship weapons and added some new weapons, worked on various game code elements to make the game more robust. https://youtu.be/L6ekmsSo93A https://youtu.be/LHDKDMdwXzo

  • New Levels - 26 April 2018

    been working on the actual game content - so people can have nice environments to play in! hashbash multiplayer level - https://www.youtube.com/watch?v=_kkXJNU8Muw kegparty multiplayer level - https://www.youtube.com/watch?v=MIEoqFxotsk minerva multiplayer level - https://www.youtube.com/watch?v=3B8VwKWs-MQ experimental level import (sci-fi content) - https://www.youtube.com/watch?v=aPMFiK-nfO8 here are some bonus videos of assets i found that look cool and i might add in future levels: large wave demo - https://www.youtube.com/watch?v=cVOqQ65R1Xg small wave demo - https://www.youtube.com/watch?v=VnxlBg_gO3w list of changes - added hashbash, kegparty, minerva - found several assets to be imported to future releases - added single player levels

  • various updates to game - 13 April 2018

    https://i.imgur.com/Ykj1ZDg.gif sorry for delay guys! have been doing some important networking events, and also working on the game as time permitted. added a few new weapons to the game - also busy at work adding levels to the game to add some content so people can enjoy more hours of content when they get the game! some youtube videos showing new features: https://www.youtube.com/watch?v=OK_PIS3d9ik https://www.youtube.com/watch?v=0YyDtUxIbxk https://www.youtube.com/watch?v=CHrdBEQ2P5c list of changes - added pulse gun - added charge gun - added many missiles including cruise / heavy / cluster missile - added mines - added 3 new levels!

  • thanks for beta help! join us in discord! - 30 January 2018

    Thanks to all who helped to beta! Join us in discord here: https://discord.gg/dc3kbYg I am amazed at how many people (more than about 25 or so) offered beta help! here is a gif sampler of you guys in my netgame! https://i.imgur.com/y40XuS4.gif

  • thanks for beta help! join us in discord! - 30 January 2018

    Thanks to all who helped to beta! Join us in discord here: https://discord.gg/dc3kbYg I am amazed at how many people (more than about 25 or so) offered beta help! here is a gif sampler of you guys in my netgame! https://i.imgur.com/y40XuS4.gif

  • beta testing game - 29 January 2018

    https://i.imgur.com/yLp5DFb.gif busy beta testing the game with my steam friends. thanks for help guys! already changed the radar opacity, fixing the camera clipping issue, and fixed up the audio separation of sfx / music

  • beta testing game - 29 January 2018

    https://i.imgur.com/yLp5DFb.gif busy beta testing the game with my steam friends. thanks for help guys! already changed the radar opacity, fixing the camera clipping issue, and fixed up the audio separation of sfx / music

  • vr / environment - 17 January 2018

    Hopeful that I will be able to get full VR functionality completely bugtested - and also try to get in more environments into the game. Problem is each environment is very large in size, so I would need to find a way to optimize the environment with level of detail settings or other optimizations. Will be visually stunning, but difficult to implement, if only for optimization alone. http://i.imgur.com/ukrQ7bX.gif

  • vr / environment - 17 January 2018

    Hopeful that I will be able to get full VR functionality completely bugtested - and also try to get in more environments into the game. Problem is each environment is very large in size, so I would need to find a way to optimize the environment with level of detail settings or other optimizations. Will be visually stunning, but difficult to implement, if only for optimization alone. http://i.imgur.com/ukrQ7bX.gif

  • aesthetic update - 17 January 2018

    https://i.imgur.com/UHpL28Z.gif Working on the look and feel of the space battles in game. Looking forward to getting the weapons added later. Have some different ideas for weapon additions - not sure which one to choose. Thinking of doing sprites for a green bolt type cannon, that or 3d glowing orbs. I wonder if sprites look too retro for this style of game?

  • aesthetic update - 17 January 2018

    https://i.imgur.com/UHpL28Z.gif Working on the look and feel of the space battles in game. Looking forward to getting the weapons added later. Have some different ideas for weapon additions - not sure which one to choose. Thinking of doing sprites for a green bolt type cannon, that or 3d glowing orbs. I wonder if sprites look too retro for this style of game?

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