- Early Access Release Date - 7 September 2026
We wish to share with you all a quick, but important message! Obscurity: Unknown Threat will be launching into Early Access very soon. We are aiming to release the game on 22nd September 2026 at 17:00 UTC! (23rd September 3am AET for us devs down under) We look forward to playing and further developing the game with you all once it launches and we begin work towards the full game release. Please enjoy the trailer we put together for this special occasion!
- Next Fest Demo Has Been Retired! - 27 August 2026
Just a quick announcement to say that we have now retired the Obscurity: Unknown Threat Steam Next Fest demo. We left the demo live for an extended period to give everyone a chance to try the game out and we very much appreciate everyone who gave it a go. The data and feedback we received helps us immensely as we push towards our Early Access release. What's next?Feedback: If you still wish to provide feedback about bugs or suggestions, please share them in our Steam Discussions or our Official Discord Community.Wishlist: Please also wishlist the game to get notified the moment it is available at launch!Thank you for all your support along the way and we hope to see you all soon in the Early Access build as we make the game the best it can be. Stay tuned for more announcements soon!
- Steam Deck Support & Information - 16 July 2026
We have been working hard recently to get the game running great on Steam Deck, as it is a major goal to get it fully Steam Deck verified. Current compatibility includes:Controller support on Steam Deck physical controls and also Xbox controllersGame is fully playable and all content is accessible using a Steam Deck or controllerInput device will auto detect and use the appropriate icons when detectedGame will default to a Steam Deck optimised configuration and performs nicelyAll text should currently be fully legible on a Steam Deck screenThe game already runs nicely and is fully playable on Steam Deck. Future updates will most likely focus on improving the UI navigation and making the gameplay a bit more manageable with a controller. For ongoing updates on Steam Deck support view our pinned discussion or wishlist the game!
- Steam Next Fest - Special Thanks for Support and Cup Champion! - 23 June 2026
A Special Thanks To Our CommunityNow that Steam Next Fest is over, we wanted to say thank you to everyone that gave the demo a try, wishlisted the game, joined the Obscurity: Unknown Threat community or even just stopped by to check out the store page. It was a great experience and has provided us with plenty of data to analyse, which will help us moving forward as we progress towards an Early Access release hopefully before the year ends. So to everyone reading this message - Thank you for stopping by during the June Steam Next Fest and showing your support for the game and our vision! Next Fest Cup Results: ArtOfRampage crowned the winner!During the festival we had a special in-game event running called the Next Fest Cup! We had a few submissions and our developer time was smashed pretty much right away. Congratulations to ArtOfRampage with a time of 21.5s on the Agility challenge! Wi…
- Steam Next Fest Demo - 15 June 2026
Welcome To The Obscurity: Unknown Threat Next Fest DemoThank you for stopping by during the June Steam Next Fest! The Obscurity: Unknown Threat demo was recently released and we have been hard at work getting it ready for Steam Next Fest. There is plenty of content for players to try out and we also have a special in-game event running called the Next Fest Cup! Other demo features include:A selection of basic tutorialsSingle player missions One cooperative mode called Onslaught 3 maps available plus access to the Gun RangeCustom bot matches that you can invite your steam friends into Online and offline multiplayer modes hosted for Anarchy, Elimination and Hunt A server browser is also available to join games that have been publicly hostedWe hope you all enjoy the content available in the demo and please share any feedback or issues you come across while playing in either the Steam Discu…
- Next Fest Cup Demo Challenge! - 14 June 2026
Next Fest Cup Steam Next Fest officially begins on June 15th at 10am Pacific and we have added a special in-demo event we like to refer to as Next Fest Cup! Next Fest Cup consists of 3 tailored Obscurity missions for players to play through to try and get good times and scores. If you are confident with the scores you are getting we would love to see them and recommend sharing a screenshot of them over in the Official Discord. The image below is a screenshot from the main menu where players can launch into one of the 3 specific Next Fest Cup challenges.Other demo features include:A selection of basic tutorialsSingle player missions One cooperative mode called Onslaught 3 maps available plus access to the Gun RangeCustom bot matches that you can invite your steam friends into Online and offline multiplayer modes hosted for Anarchy, Elimination and Hunt A server browser is also available…
- Demo Out Now! - 14 May 2026
Demo Out Now! We have been working hard to get a playable demo out to you all as we ramp up towards our Early Access release hopefully in Q4 2026. The demo currently has:3 maps available plus access to the Gun Range with a limited weapon selectionA selection of single player missions to play and perfect (please share your times, we would love to see them)Cooperative Onslaught modeOnline and offline multiplayer modes can be hosted with or without bots in Anarchy, Elimination and Hunt We hope you enjoy the demo. Keep an eye out for further information in the near future and wishlist the game if you want to see more!
- Playtest #37 - Survive the Onslaught! - 27 March 2026
After a great playtest during the new year period, we are back again with a more focussed playtest. We went heavily in on the framework for our single player content and have also introduced a new mode called Onslaught which is both a single player and coop mode. Finally, we have also introduced the ability to run the game in offline mode and game pause.Players will notice that content wise this playtest is more locked down and lean (especially in loadouts and customisation). This is because we really want to nail down some decent content to present as a fully playable demo during the Next Fest on Steam running June 15th to 22nd.Another big thing which we wanted to address was performance and optimisation (which is still ongoing). We have made some considerable optimisations to the game, which has allowed us to really nail down a build that should perform well on systems that may have p…
- Playtest #36 - Back With A Vengeance! - 12 December 2025
Happy Holidays once more! It has been a long time since the last playtest, but progress has still been happening. We decided to spread the joy this season by dropping the playtest right away and leaving it running until the new year arrives (no set end date just yet). After some long discussions we have shifted our focus towards providing engaging single player and coop content as we move towards an Early Access release on Steam. A heap of work has gone into enhancing the bots in the lead-up to this playtest and will also be a major focus as we push forward into creating further solo experiences. We have added Custom Matches whereby players can add bots and select their classes. Brawlers or Snipers only, 1 vs 7 or balanced matches are all playable both solo and with friends. You may even enjoy sitting back and watching the bots go at it while you spectate them. We plan to enhance the Cu…
- Playtest #35 - Bot Power Battles! - 19 December 2024
Happy Holidays! Some large reworks have occurred this time around that we hope you enjoy. This update we've tried to focus on the elimination game mode and bot support, so if you're only going to try one thing make sure it's a test of Human: Elimination with your bot teammates! We also have a loadout system rework enabling full customisation during a match. A total recoil system overhaul to guns that allows players to counter and control gun kick. New power weapons accessible via gold resupply crates currently in Zombie: Horde mode and much more. Please note that the bots have also received significant brainpower boosts and as a consequence they're using a bit more of the hosts's CPU than we would like. There are sliders to adjust the amount of bots via the 'Bot Elimination' button on the main menu as well is in the 'Admin Panel' during a match, but don't be afraid to hop into a dedicat…
- Playtest #34 - The Horde Awakens! - 31 October 2024
Halloween has arrived! After the launch of our new bots last month, we had to add a zombie mode for everyone to enjoy. It's time to face the horde! We have added a coop menu to launch a private session using Steam invites, otherwise players can launch and vote to play the mode as per the normal host process. Working on this mode allowed us to continue improving the bot logic, make some good optimisations and add more bot supported maps to the selection pool. Some other highlights include newly improved bipod functionality and animations, new passive and adaptive night vision selections, some optimisations to the player ragdolls and more improvements to the wound painting accuracy and consistency. We invite everyone to jump on for some fun battling the hordes of the undead and let us know how many waves you manage to survive through! From October 30th at 12PM AET until November 8th at 12…
- Playtest #33 - Bots Have Arrived! - 6 September 2024
As requested by the community, the bots have arrived! Jump into a lobby solo or with friends on either Containment map to play some rounds populated with the newly implemented bots. We finally have bots worthy of showing. This feature has been one of the most requested things by the community and they are now ready to be released. We plan to improve them a lot, but they can still hold their ground currently and navigate throughout the map if they want to take you out using their loadout of choice. This is for all those players wanting some PVE and co-op action. Bot support will be iterated upon and they will make their mark on the game in a more meaningful way in the future. Time to go and earn unlocks against bots for your favourite classes and weapons! From September 6th at 12PM AET until September 13th at 12PM AET: Dedicated servers and P2P will be available 24/7. Dedicated server ev…
- Playtest #32 - Extended By 4 Days! - 13 July 2024
After a bug infested playtest period, the dedicated servers should now be working and the hitches caused by using melee should hopefully be gone. There have also been a heap of performance improvements thrown in along the way and the pump shotgun chamber time has been significantly increased. With all the issues taken into account we have decided to give everyone an extra 4 days to try out the playtest. From July 5th at 12PM AET until July 16th at 12PM AET: Dedicated servers and P2P are available 24/7 Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord. Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot. Patch notes for this release: v0.49
- Playtest #32 - An Unreal Update! - 5 July 2024
We have finally taken the plunge and updated the game engine from Unreal Engine 4.27.2 to Unreal Engine 5.4.1. This change took a bit to implement, so there isn't as many significant gameplay changes this time around. Players may not notice too much difference, but the upgrade has given us the tools to address many of the performance issues players have been having. We have already made some significant gains in performance in some areas. However, there may also be some performance loses too that we intend to address ASAP. There are new Anti-Aliasing Mode graphical options available now as well to allow players to further tweak their performance. For similar performance to the UE4 version of the game we recommend TAA, however TSR + some slight Resolution Scale reduction can improve visuals and perform nicely as well. With that out of the way, it's time to jump in and hunt down your enem…
- Playtest #31 - If It Bleeds, We Can Kill It! - 3 May 2024
After receiving a generous amount of feedback last playtest, we went through and did what we could address it. It's time to rally the troops and stay focused to hunt down those pesky Obscurity! After some evolutionary miracle, soldiers can now choose their dominant hand and use either left or right hand to slap (or shoot) their enemies down - even if one of their hands are incapacitated. We also did a huge rework to how shotguns function to improve their reliability and consistency when battling enemies up close, as well as a change to how weapon recoil is applied. Finally, we also added visuals cues in the form of glowing damage impacts whenever you tag on Obscurity to improve teamwork and visual tracking when engaging them. It's time to grab a shotgun, rally your left handed buddies and go hunting for Obscurity. And remember, one hand is better than none! From May 3rd at 12PM AET unti…
- Playtest #30 - Bowling Anyone? - 29 February 2024
Carry your friends to victory! Now that we are on a two month playtest cycle, we had some time to implement a few of the bigger changes we've had cooking. So grab some friends, literally, and carry them across the line! Alright, enough carrying on. We have added the ability to pick up wounded or dead soldiers and throw them about the place as well. This was a big change, but it has opened a lot of new gameplay features that should prove pretty fun. It is also pretty creepy once an obscurity gets a grip on someone. So gear up, because it is time to go bowling! Alongside this we have a lot of blood related improvements too. Hopefully we get to see everyone painting the town red now. So jump on, grab some friends, use them as bowling balls and throw yourself into the latest update. From March 1st at 12PM AET until March 8th at 12PM AET: Dedicated servers and P2P will be available 24/7. Ded…
- Playtest #29 - A Jolly Time! - 21 December 2023
Happy Holidays! We decided to combine the December and January playtests together for a two week long playtest over the holiday period. Dedicated servers will be available for the whole duration of this playtest. Get some friends together and come try out the latest update! This time around we have the beginnings of the weapon levelling and attachment unlock system in place, giving players a different selection of attachments per gun to try out from the get-go. The Gun Range has been updated to include weapon benches, so players can test all of the guns and attachments quickly and easily. The Obscurity Elimination game mode has also had some significant changes to scoring and round flow. Many other updates and changes are included, such as new and reworked grenade launchers, a bunch of new headgear and further map updates. Finally, for the holidays we have added Jolly Hats and some vict…
- Playtest #28 - Spooktacular Vision! - 3 November 2023
Spooktacular Vision! Dedicated servers are back in action and will be running 24/7 for the duration of this playtest. Bring your Pumpkin headgear and some friends and check out the latest update! This month we have decided to unlock a few more attachments per class for those that want to tweak their weapon setups. We have also thrown in a few new advanced sights to try out, along with a Halloween themed headgear and outfit to keep the scares coming. A lot of work went into the dedicated server setup behind the scenes as well as optimisations that will hopefully make the game run better when the player counts are higher. From November 3rd at 12PM AET until November 10th at 12PM AET: Dedicated servers and P2P will be available 24/7. Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord. Everyone is welcome to Request Access and parti…
- Playtest #27 - Deep Impact - 6 October 2023
Deep Impact! P2P is available all week long. Get some friends together and come try out the latest update! This month we aimed to implement something that has been suggested a few times within the community - Bullet Penetration. So, choose your favourite gun and get shooting those surfaces for some collateral damage. We have also greatly improved light blunt damage to hopefully bring it into line with how lethal sharp damage can be. Light blunt damage received will now increase as bones weaken and break. From October 6th at 12PM AET until October 13th at 12PM AET: P2P is available all week long. Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord. Daily dedicated servers will not be available while we rework the setup and functionality Everyone is welcome to Request Access and participate in any or all playtests. Please also Wish…
- Playtest #26 - Closing The Gap! - 31 August 2023
Closing the gap! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting September 1st at 12PM AET. This month had a large focus on melee improvements. The biggest change is a new melee aim assist that will track towards the nearest major limb of an enemy when the melee key is held down. Combined with the ability to use a melee weapon or bayonet while sprinting, this means that the 21 foot rule is now fully realised. Other updates include an FOV slider, reworks to many obscurity firemodes and the implementation of delayed detonations for explosive traps when using the tracking pistol or tank roar abilities. From September 1st at 12PM AET until September 8th at 12PM AET: Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu). P2P is available all week lon…