Shinobi Bad Buddies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews26
- Release dateNov 28, 2018
- DeveloperCorbak Games
- PublisherCorbak Games
Company pages: Developer: Corbak GamesPublisher: Corbak Games
Shinobi Bad Buddies Steam news
Shinobi Bad Buddies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Powers update ! - 2 May 2020
Hello everybody, We hope you are doing well and we just wanted to share some updates on the game. We were hard at work to give our little shinobies some powers that could reveal a little bit of their personnalities. Aka got the bomb'origami. You can throw a bomb and make it explode whenever you want or let it explode 3 seconds after launching it Chairo can make a wood clone of himself that will stop any projectile launched at him, it will stay indefinitely until you decide to pop a new one. Murasaki can turn his last thrown shuriken into a toxic sushi that will incapacitate any shinobi eating it, so be careful if you don't have anymore shurikens then you can't use your power. Ao can pop a controllable water bubble that can deviate any projectile and capture shinobies in it. It last 5 seconds but you can pop it anytime you want. Beware though, while controlling the bubble you are vulnera…
- Hotfixes - 12 April 2020
- Fixed the issue of the missing ground hitbox in the beach area.
- Shinobi Bad Buddies will become free ! - 26 February 2019
Hello everyone, hope your doing good! We have some news to share with you. As the title said, Shinobi Bad Buddies will become free to acquire on steam in the coming days ːsteamhappyː There are reasons behind this move and the first one is that we couldn't properly market the game and that it was our very first big project. We do not come from the AAA sector, we are just gamers that love indie games. Unfortunately with all of what we have tried to advertise, market, communicate, we failed to actually manage to do it efficiently and this resulted in the non-existent community around Shinobi Bad Buddies. We did a lot of mistakes regarding that and we acknowledge totally. This is our fault and we don't want to let the game fall into limbo by keeping it paid if it will not be noticed. So we thought very hard about it, and it was not a easy decision after 17 months of hardwork and supported b…
- Weapons update & Discord server ! - 25 January 2019
Devlog #9 | v1.1.0 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2Fdcf125f1f1f46342f7e0ec96e5b94ce73fb2d3dc.png Hello everyone! We hope you had a great happy new year and a good start for 2019 ! :) As for us, we were hard at work focusing on bug fixing, getting back and forth with beta-testers and reducing technical debt to make the game more pleasant to play. But as we were slaying some bugs we also made some major improvements and added some cool weapons to the game too! 2018 was a long year for both of us and Shinobi Bad Buddies was born in August 2017. As it is our first big game we made so many mistakes and learned through all the process. But all in all, this provided us with invaluable experience that will help us to make better things in the future :) It is time to think about the future and that's why we are proud to deliver this update and start to…
- Back to work and hotfixes - 7 December 2018
Devlog #8 | v1.0.1 Hello everyone ! After the release we had many things to do :) We took a little break of course for participating in the ludum dare game jam, https://ldjam.com/events/ludum-dare/43/suicidal-knight Now we are back to work! We will soon update our roadmap for the future of Shinobi Bad Buddies. Right now we continue hunting for bugs and enhance the current gameplay so here is a little patch! Have fun! Bug fixes fixed mouse pointer visibility issue on some menus removed unsupported french accent from texts fixed some clipping issues in the backgrounds fixed a bug with the hook that appeared in strange places -Corbak Games
- Release the Shinobies! - 28 November 2018
Shinobi Bad Buddies is finally live! We are so happy and proud to present you the game. It has been a long year, we worked hard, and tirelessly to create the game as we have imagined it. And as we release it today, we will continue to enhance it and deliver a better experience for you. We really have given a lot of love and heart to this game, and we are proud to present it to you today. We know that we haven’t been communicating much around the game, and surely this will hurt us the most, but as you know we are here to tackle any issue the best we can :) Of course we are also counting on you, to give us feedback, suggestions and hear what you have to say about it because what matters the most is the overall community that we would love to build with you. For that we have actually created a discord server where you can join us. So feel free to come and say hi! It would be great! discord…
- Sorry, no release today.....but soon! - 23 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2F4151aa65bd60ba4ea0fda71981a186ff2a0918a4.jpg Hello everyone, Well how can I say this? Okay the game is not going out today… and we are sorry for that. (it’s a relief to have just said that) For the few of you who follow us you must be wondering why, right? Well because we were living in a cave these last few weeks to finish the first version of the game and as we finished it yesterday, like late, we went out and saw that it was the autumn sale on steam… Yeahh! Happy Thanksgiving ! Happy black friday! And happy us that were living under a rock ! So that means that if we release the game today, we would be thrown right in the abyss of steam. Yup. Just asked steam about it and they strongly recommend us to wait for the end of the sales. So no need to tell you that we really suck at marketing. I mean it’s our weak s…
- Going out of early access in one month ! - 23 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2F46d9a9c853268a8286caf3d47d75043908536de8.jpg Today we are happy to announce that in one month, on the 23rd of november, Shinobi Bad Buddies will go out of its early access ! It was a long year, lots of things has happened, many sushis were eaten and many bugs were beaten ! As the result of this, we implemented a little solo story to the game, made more assets, gave it more personality. We hope that for those who bought our game, followed us during the course of the development and added it in your wishlist will be happy to know that there is just a month to wait. And we can’t wait for you to play it and give us feedback to make it better :) -Corbak Games
- Closed Beta-test rolling ! - 8 October 2018
Hello everyone, We are happy to announce that Shinobi Bad Buddies entered Beta-testing ! We are finishing the game with what we had in mind During the course of the development, we had to change the original idea of what SBB would look like. It was a difficult choice, but we succeeded in implementing a story that would not have been possible with the first version of the game. We are very proud of what we have achieved so far for the game. As we are independant, and passionate about making games, we wanted to offer the best experience possible. That is why we had to remove some planned multiplayer features such as: Specific hero powers Online multiplayer Weapons That was the cost to create a story mode in solo. We have decided to ship the first version of the game with this content. We think that the solo experience will ensure that anyone who buys the game will have something interesti…
- Story mode progress - 21 July 2018
Devlog #7 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2Ff3d470972e9c00a6ebc85999777919ec1dff84db.png Hello everyone ! We have been hard at work on creating the story for the game. The structure of the story is finished and we have prototyped all the scenes. We are not done with the linking of all these scenes which is why we can't publish it already But the good news is that we are progressing fast and we will start the first private beta tests soon. That means that the end of the early access is getting close! Here is a little pic of what dialogs looks like in the game so far. Stay tuned ! -Corbak Games
- Info Update - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2Fd5266d7499e113f295292435d7497d4e7fc5ac8c.jpg Hello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning. We realized that with all the mechanics we developed until know, and seeing that the gameplay was the main component of our game, just creating little missions was not enough to experience all the gameplay mechanics we implemented. We decided to bring a little story-driven experience to the game and relocate the current missions objectives in the local multiplayer for fun when you have friends around. This will bring more variety missions in the multiplayer experience while having a story to discover solo or in a co-op mode. We also decided that an online multip…
- Shuriken belt indicator ! - 30 March 2018
Devlog #6 | 0.3.1 bug fixes and improvements https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2F2fe9151ae6319b553682a758471fcc28cd0e98c4.png Hello everyone ! we fixed some bugs and made some improvements towards the gameplay and the game in general. You can now see directly at your belt and enemies’ belts if they still have some shurikens left or not. In the heat of the action you don’t need to look at the HUD you can directly see if you have some shurikens left! We are still hard at work and are open to any feedback or issue you can encounter during a game. Let us know in the comments or in the discussion sections :) Don’t hesitate if you have any issue or feedback. We will be glad to listen to them ! Enjoy! Improvements added weapon belt indicator indication in the player selection menu added slap when touching AI and fixed direction of spotted animation. remo…
- Shuriken belt indicator ! - 30 March 2018
Devlog #6 | 0.3.1 bug fixes and improvements https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31929865%2F2fe9151ae6319b553682a758471fcc28cd0e98c4.png Hello everyone ! we fixed some bugs and made some improvements towards the gameplay and the game in general. You can now see directly at your belt and enemies’ belts if they still have some shurikens left or not. In the heat of the action you don’t need to look at the HUD you can directly see if you have some shurikens left! We are still hard at work and are open to any feedback or issue you can encounter during a game. Let us know in the comments or in the discussion sections :) Don’t hesitate if you have any issue or feedback. We will be glad to listen to them ! Enjoy! Improvements added weapon belt indicator indication in the player selection menu added slap when touching AI and fixed direction of spotted animation. remo…
- Team mode ! - 19 March 2018
Devlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI. Double jump You can now double jump in the game, it is available to anyone and we think that this will make the gameplay more dynamic. I hope you will like it and if you have anything to share or any feedback, don’t hesitate we will listen! Corner grab As it was difficult to actually grab some corner we added a little thing that would make you grab any corner more easily, whether you are wall riding or just grabbing floating platforms. This will allow more tactical movement while you play Climb down the rope As in the early versions you could climb up, we added the possibility to climb it down too.…
- Team mode ! - 19 March 2018
Devlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI. Double jump You can now double jump in the game, it is available to anyone and we think that this will make the gameplay more dynamic. I hope you will like it and if you have anything to share or any feedback, don’t hesitate we will listen! Corner grab As it was difficult to actually grab some corner we added a little thing that would make you grab any corner more easily, whether you are wall riding or just grabbing floating platforms. This will allow more tactical movement while you play Climb down the rope As in the early versions you could climb up, we added the possibility to climb it down too.…
- Missions ! - 4 March 2018
Devlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode! First things first In the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF, RESCUE and TARGET BENTO: You need to to gather all the sushis RAMPAGE: You need to kill everybody in the level THIEF: You need to steal a specific asset while not being spotted RESCUE: You need to rescue a buddy TARGET: You need to specifically find someone and kill him There will be a lot more polishing during the development of the game. And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game wit…
- Missions ! - 4 March 2018
Devlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode! First things first In the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF, RESCUE and TARGET BENTO: You need to to gather all the sushis RAMPAGE: You need to kill everybody in the level THIEF: You need to steal a specific asset while not being spotted RESCUE: You need to rescue a buddy TARGET: You need to specifically find someone and kill him There will be a lot more polishing during the development of the game. And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game wit…
- Hotfixes - 23 February 2018
Devlog #3 | 0.1.1 Patching the game and en route for new features, you can play up-to 4 players in co-op now. We wanted to see if that addition would make the missions more enjoyable :) Here is the whole list: Improvements co-op 4 players improved option menu, speed up menu navigation, and minor fixes in all menus hide mouse when not used in menus added possibility to set ui controls in control mapping Bug Fixes fixed radar floating eyes bug sound effect slider sound added fixed menu collectible and mouse deselecting issue with gamepad navigation removed enter key indication when keyboard player already used in player selection
- Hotfixes - 23 February 2018
Devlog #3 | 0.1.1 Patching the game and en route for new features, you can play up-to 4 players in co-op now. We wanted to see if that addition would make the missions more enjoyable :) Here is the whole list: Improvements co-op 4 players improved option menu, speed up menu navigation, and minor fixes in all menus hide mouse when not used in menus added possibility to set ui controls in control mapping Bug Fixes fixed radar floating eyes bug sound effect slider sound added fixed menu collectible and mouse deselecting issue with gamepad navigation removed enter key indication when keyboard player already used in player selection
- Split Screen & Radar - 17 February 2018
Devlog #2 | 0.1.0 Hello everyone ! Since the launch we have been super busy to deliver one of the key functionality of the roadmap. The Split Screen ! (yayy) together with a radar that lets you know points of interests when you can’t see them in your screen. Split Screen lets you share the same screen in 2,3 or 4 blocks if you are 4 players. You will still be able to play on the same shared screen by toggling the option in-game. The radar: We decided to add small indications on the edge of the screen that act as a radar and show you an mission objectives. We thought about this functionality to allow the player to get quickly points of interests and let him play his way. Nevertheless you can still toggle off this functionality in the option in-game. You can toggle on & off the Split Screen mode and the radar from the settings menu in-game. We made these settings available if you prefer t…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 April 2020 | Hotfixes | 3112492477897030753 |
| 2 | 25 January 2019 | Weapons update & Discord server ! | 2425653583385415103 |
| 3 | 7 December 2018 | Back to work and hotfixes | 2416641943175973018 |
| 4 | 28 November 2018 | Release the Shinobies! | 2415515408466101055 |
| 5 | 30 March 2018 | Shuriken belt indicator ! | 4249665521688396137 |
| 6 | 19 March 2018 | Team mode ! | 4249665521688396247 |
| 7 | 4 March 2018 | Missions ! | 4249665521688396380 |
| 8 | 23 February 2018 | Hotfixes | 4249665521688396508 |
| 9 | 17 February 2018 | Split Screen & Radar | 4249665521688396639 |
| 10 | 12 February 2018 | Eyes emotion system & Pre-release fixes | 4249665521688396771 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
